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The MMOSide Chat - Are MMOs Really Less Social?

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  • bcbullybcbully Member EpicPosts: 11,843
    There is certainly less open world grouping, less communication needed to group and while grouped.
    ChildoftheShadowsAncient_Exile
  • IselinIselin Member LegendaryPosts: 18,719
    bcbully said:
    There is certainly less open world grouping, less communication needed to group and while grouped.
    Except in good ole RvR PvP as I'm sure you know from your time in Cyrodiil. ESO was such a contrast: good ole fashioned grouping, socializing and making tons of friends in Cyrodiil and a modern asocial experience in PvE.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 2020
    Lonesols said:

    Raserei said:

    No, its just Blizzard who can't accept that there GAME DESIGN makes there games less social.



    No one asked for e-sport WoW dungeon (Mythic+). Every game design decision they have made in WoW has made the community more toxic.



    The fact that Mike thinks ALL MMOs are declining is false. BLIZZARD is declining and he jumped off the sinking ship.






    PS: But I thank all old school Blizzard employees/leaders for games like Diablo 1/Diablo 2/Vanilla WoW/ Starcraft/Warcraft Universe. It has been an awesome journey. All good things come to an end and I think were starting to see Blizzards decline.



    If you think wow us toxic try heroes of the strom lol, it is hands down the most toxic game in existence. The game basically is set up to make you hate people. How that works is if you don't do everything together in a perfect time and way the entire team loses. So its just every one calling every one else names about how dumb they are. Wow is the same way basically. It comes with team games, and that is why they aren't popular. Most people any more can't handle being called a name and quit lol. Back in the day of everquest you mess up and wipe the group every one called you something haha. The difference is I don't recall any one being banned, I remember every one just using the ignore button and moving on.

    Now all the people want to do is get you banned, these forums are the same way. Banning some one for saying something just leads to more toxic behavior not less. It's just gonna get worse and worse, no one in the history of being banned went yep they banned me i am never gonna say that again haha. The moderators and game masters are retarded to ban some one for typing, all it does is make the person more toxic. If they just ignored it and moved on it would get less toxic, I mean its basic stuff.

    So you guys brought it on your selves if you ask me, with your insanity of wanting every one that types something you don't like banned. That is why mmorpgs are less social because you all literally have no ability to deal with people unless they are baby hand holders that consider all 8 billion peoples feelings before they type lol. I'm prolly gonna get banned for even daring to write this .

    So don't complain its the fault of the most toxic people on the planet the people who report others and want them banned for typing.

    Sticks and stones may break my bones, but words hurt worth than anything...

    LOL

    Please consider equipping THICK SKIN when playing with other people online.  Or when playing games with other people in general.

    "We want a pitcher, not a belly itcher!"


    "Is this your first time playing <insert name of game>, or are you really just that incompetent?"

    "No, dude the goal is that way.  Are you some kind of ******?

    "That's like the third time they stole the ball from you.  Learn how to dribble, please."

    "Umm.  Are you seriously spending so much money on trying to develop technology this turn?  Look, man, you need some infantry in that territory.  Or are you planning on stopping all those tanks with a couple fighters and a bomber?  Do you even know what you're doing?  Or are you secretly trying to let the other side win?"


    Though, yeah, games where if one member of the team composed of 20-40+ is not performing at optimal levels, then it causes the entire team to crash and burn are not that cool.  Certain raids, for example.



    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 2020
    Lonesols said:

    If you think wow us toxic try heroes of the strom lol, it is hands down the most toxic game in existence. The game basically is set up to make you hate people. How that works is if you don't do everything together in a perfect time and way the entire team loses. So its just every one calling every one else names about how dumb they are. Wow is the same way basically. It comes with team games, and that is why they aren't popular. Most people any more can't handle being called a name and quit lol. Back in the day of everquest you mess up and wipe the group every one called you something haha. The difference is I don't recall any one being banned, I remember every one just using the ignore button and moving on.

    Now all the people want to do is get you banned, these forums are the same way. Banning some one for saying something just leads to more toxic behavior not less. It's just gonna get worse and worse, no one in the history of being banned went yep they banned me i am never gonna say that again haha. The moderators and game masters are retarded to ban some one for typing, all it does is make the person more toxic. If they just ignored it and moved on it would get less toxic, I mean its basic stuff.

    So you guys brought it on your selves if you ask me, with your insanity of wanting every one that types something you don't like banned. That is why mmorpgs are less social because you all literally have no ability to deal with people unless they are baby hand holders that consider all 8 billion peoples feelings before they type lol. I'm prolly gonna get banned for even daring to write this .

    So don't complain its the fault of the most toxic people on the planet the people who report others and want them banned for typing.
    Now I'm not denying that words don't have power.  They do.  Words can make us feel angry, sad, or any other kind of emotion.  If we allow them to do so.  It can be difficult not to allow people to effect or manipulate us with words at times, this is true.  However, people and their words and actions only have us much power over us as we give them.  We always have a choice on how we react to things.  Even if someone is holding a gun to our head, we can still choose to die rather than do what they say.  Torture might be a bit different, but there have, in fact, been some few people in history who have been able to resist torture.  Though generally this is probably not the case with most.  (Btw, torturers can normally expect to gather information that they want to hear rather than anything truthful or reliable.)  Anyway, what I'm trying to say is that our own level of mental and emotional (and perhaps even spiritual) maturity may be the main deciding factor on whether we allow people to effect negatively or manipulate us (positively or negatively) with words. 

    However, there are other instances where people might try to get others banned for the words they type.  Such as being offended at people who express different religious or political views.  Because we now live in a society that tries to force everyone to be Politically Correct.  Political Correctness if actually a form of mind control or behavior manipulation/modification that was employed in the Soviet Union.  Anyway, it is sad that people think they need to have Safe Spaces and be protected from views which conflict with their own.  But that is the reality of the world in which we live today.  And I'm afraid it is going to get worse before it gets better.  (Okay, please reply to me about that in a private message rather than answering it in the thread.  If such is your desire.  I don't want to get accused of DERAILING again.)

    Back to the subject at hand.  If a game expects perfection from human players, then it is definitely asking for too much.  That is poor design, IMHO.  And if a certain Mob, Dungeon, or Raid (or any other opponent/challenge/obstacle) in the game can only be successfully defeated or overcome after multiple tries (in order to learn how to do it), then that is also poor design.  A highly-skilled player or team should not be incapable of accomplishing something on the first try in any game.

    EDIT:  This does not necessarily mean making Mobs, Dungeons, or Raids easier for everyone.  A game can simply make it possible for players that A) Pay Attention B ) Are More Observant and/or C) Are More Inquisitive to be able to find or decipher clues (from NPC/Mob dialgoue, environmental evidence, or books/scrolls, etc.) that will enable them to achieve victory the first time they attempt something.  Clues could be obtained before attempting something or while attempting something.

    Post edited by Ancient_Exile on
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • DarkswormDarksworm Member RarePosts: 1,081
    Definitely not nearly as social as they used to be. Content design has changed. Player attitudes have changed. People just aren’t trying to play these games the way we played EverQuest back in the day. MMORPGs are normalized now, so people aren’t treating them the same. The reasons people play MMORPGs are not the same - so the dynamics of the player community are different than they used to be. I’d also argue the average age of MMORPG players has decreased - especially with the advent of more and more Free to Play and Buy to Play games. Subscriptions gated things to decent extent, which helped shape communities,

    Those days are over. They are not coming back. We complained about subscriptions, group-biased content, and forced social interaction to the point that we have helped push them out of the games. Now, we’re complaining that there isn’t enough incentive for it?

    Can’t have it both ways. Next genre, think about the future when you bemoan the present.
    Scotkitarad
  • GythaOgdenGythaOgden Newbie CommonPosts: 1
    I took a break in WoW for a while. Coming back, the instances in BfA require a lot more skill and cooperation than those of previous instances. You get yelled at a lot by idiots but

    I play WoW because I enjoy the immersive story and the casually cooperative play. I love the banter in a casual levelling guild and some of the best times I've played were running dungeons together. I have had impromptu lessons on tanking from random PuGs. I haven't tried Classic -- mostly because I came in before 3.3 hit and sitting around Deadmines or Wailing Caverns waiting for a fifth group member who then had to go halfway through because his mum had put dinner out sucked. I actually got to experience content after 3.3 without my friend having to boost me (and that sucked too, because basically I was her hireling picking up loot as she one-shot all the mobs). I want to, but my time is limited, since I'm 40 and I have a job.

    Casual gaming supports the hardcore gamers, guys. We put the money into the pockets of the studios so they can do more with what they have. Some people play for fun and relaxation, so just because someone takes it less seriously than you doesn't mean they're beneath you or that we're gullible cashcows for greedy devs. I don't understand that kind of attitude at all.
    cameltosisPalebane
  • ScotScot Member LegendaryPosts: 24,429
    I took a break in WoW for a while. Coming back, the instances in BfA require a lot more skill and cooperation than those of previous instances. You get yelled at a lot by idiots but

    I play WoW because I enjoy the immersive story and the casually cooperative play. I love the banter in a casual levelling guild and some of the best times I've played were running dungeons together. I have had impromptu lessons on tanking from random PuGs. I haven't tried Classic -- mostly because I came in before 3.3 hit and sitting around Deadmines or Wailing Caverns waiting for a fifth group member who then had to go halfway through because his mum had put dinner out sucked. I actually got to experience content after 3.3 without my friend having to boost me (and that sucked too, because basically I was her hireling picking up loot as she one-shot all the mobs). I want to, but my time is limited, since I'm 40 and I have a job.

    Casual gaming supports the hardcore gamers, guys. We put the money into the pockets of the studios so they can do more with what they have. Some people play for fun and relaxation, so just because someone takes it less seriously than you doesn't mean they're beneath you or that we're gullible cashcows for greedy devs. I don't understand that kind of attitude at all.
    Welcome to the forums! :)


    Palebanekitarad
  • PalebanePalebane Member RarePosts: 4,011
    edited January 2021
    Personally I do most of my online socializing on message boards and forums such as these. I tried getting friendly in games recently, and it creeped people out so I quit trying. With anonymity at an all-time high and tolerance at an all-time low, online games have become super unfriendly for the most part, in my opinion. But on here, and reddit/twitter, for example, I can say some crazy shit and someone will relate. There is connection.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

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