Having tried DDO for the first time recently, I didn't find the new player experience to be egregiously bad. It probably makes a difference that:
1) I read the wiki extensively before playing a game, rather than relying solely on an in-game tutorial, and 2) I had played Pathfinder: Kingmaker quite a bit recently, so I was familiar with some mechanics that D&D does differently from most MMORPGs.
But the fundamental problem is that the game is complicated, not that the developers did an egregiously bad job of explaining it. This isn't ESO, where they just drop you into the game with no explanation and no GUI (!) and assume that you already know how to play. Nor is it Aion, where the new player experience consists largely of trying to figure out what to do about a bunch of mechanics that are flagrantly broken and blocking your advancement.
Some people just don't like games that are all that complicated. A lot of people just wouldn't like Uncharted Waters Online because it's so confusing, no matter what Koei did for a tutorial. Reference material type of stuff that can be looked up on the wiki is less urgent to include in a tutorial than walking players through the mechanics of, look how this happens when you press this button.
I am very like your husband. That is why before I spend much time playing a game, I try out one character of each class, until I figure out which one only requires me to use 3-4 buttons most of the time. I also do online research on that subject. If I somehow picked one that took 21 buttons, that's a re-roll.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You asked your husband to play a Paladin? Usually a cruel fate in almost any fantasy MMO, must be a better choice such as archer or mage for one who prefers being a range caster or eschews action combat as much as I do.
Paladin is a very enduring class, with a huge amount of survivability built to it, ideally a great class for starting players, as they tend to die the least in most encounters.
They have second most array of weapon and armor choices (with a Fighter being first).
They have solid and viable built in self healing, along with being able to cast healing spells, on themselves and others.
Better resistances and immunities then most other classes, like for example, being Immune to things like fear, and fear like effects.
I know that in EQ, paladins were weak sauce junk, but, in 3.5 AD&D Rules, Paladins were Heavy Armor Wearing Juggernauts.
Since DDO has a hybrid action combat, where you can opt to tab target, select target, or just attack and hit whatever it is you are facing, there is no need to aim in the game.
You can just charge a pack of mobs and start swinging a huge weapon, If that is not your flair, pull out the longbow, or the heavy crossbow, or maybe hurl a throwing hammer at them, and play the ranged game.
Want to tank up, break out the Large Shield, and Battle Axe, and work your way through the mobs slowly and methodically.
When Quizzical said DDO is a complex game, he was not joking in any manner, it is a vastly complex game, but, it is made in such a way that you can go as shallow or as deep as you want.
There is absolutely nothing stopping you from logging in and not paying attention to anything, just pick a premade and run off doing dungeons on normal or even casual, and enjoying the game at your own pace, on your own time, if you have some friends that want to play as well, they can join you in the glorious oblivion to not giving a shit.
You could also spend years building, planning, and designing life by life, that one perfect avatar of destruction.
Now, the bad news might be, the power disparity between the two players will be as vast as the complexity of the game, the good news is, they never have to cross paths with each other.
The best news is, they might be great friends that love playing together, and each respects the other for how they want to play.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
If I was attempting to kindle or rekindle a love for MMORPGs in my wife, I would not start with Doldrums and Drudgeries Online. Just my 2 cents. Take it for what it's worth.
Though, actually, I'm kind of at a loss right now to think of what I would start with.
Such is the sad and sorry state of MMORPGs in the Year of our Lord Two Thousand and Twenty.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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I've tried on several occasions over the past 20 years to get my wife to play online games with me, but she's always politely declined.
Most recently I thought I could get her into FO76 as I have two accounts already, but when I asked she just gave me that "look", and said, Do you really think that is a good idea?
She then brought up the fact one of my real life / gaming friends had to go to a marriage counselor after his wife played POE with us for a few months last year... seems he was too controlling about everything she did in game (and RL I suspect), but still, the point was made.
So she watches her Netflix, I sit in the same room on my laptop pretending to pay attention to the show while playing my games, and our marriage endures. (37 yrs so far)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've tried on several occasions over the past 20 years to get my wife to play online games with me, but she's always politely declined.
Most recently I thought I could get her into FO76 as I have two accounts already, but when I asked she just gave me that "look", and said, Do you really think that is a good idea?
She then brought up the fact one of my real life / gaming friends had to go to a marriage counselor after his wife played POE with us for a few months last year... seems he was too controlling about everything she did in game (and RL I suspect), but still, the point was made.
So she watches her Netflix, I sit in the same room on my laptop pretending to pay attention to the show while playing my games, and our marriage endures. (37 yrs so far)
That is often a problem of getting too wrapped up in the game itself, or playing with your main, and worrying about your progress and things like that.
This is a huge thing if the game had costly death penalties, or other forms of punishments for mistakes.
This is also why I suggested Cheyana make new characters and just run with her husband without a care in the world. That way If they die, fall down a pit, can't get that dang door open, or whatever, it won't hurt her main, it won't feel like a loss, and there is no rush on her part to move her Husband along.
She has her character that she uses to run with her Husband, and then she has her main that she might raid or TR or whatever with, in the rest of the game.
If or when her husband gets good enough, and rises in the levels maybe gets more involved in the game, then she can swap over to her main and run with him on that character.
I have done this a lot with people over the years, where I will make a character to run with them, and JUST them.
Like when my brother wanted to play, because we both were old school AD&D players, and he wanted to play a cleric, because healers were king shit in EQ, so I made a fighter just to run with him, and no one else. So when my brother had time to log in and play, I'd swap to my fighter and we would go on our adventures together, laughing and dying all the way.
He later stopped playing because wife, kids, life happened, but, that fighter now sits collecting dust waiting for the time that my brother might return to gaming, and we can run again as if nothing happened.. last online 6 years ago.
Anyway.. that was why I suggested making new characters, to the vet players, they are throwaways, so there is less investment, and you can have a lot more casual, carefree, stress free gaming time together.
Also.. don't forget to warn them about the traps 2 seconds after they hit them.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I would agree on making a character only to play with him as being the wisest choice.
I suggest a Halfling Paladin/Warlock.
Because in 2E AD&D, Halflings could only be Fighters, Clerics, Thieves, and Fighter/Thieves. But a Paladin? No way. Only Humans could be Paladins. Anyway, it's progressive and fashionable to fly in the face of tradition and any sort of common sense one might attempt to have on these matters.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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I've tried on several occasions over the past 20 years to get my wife to play online games with me, but she's always politely declined.
Most recently I thought I could get her into FO76 as I have two accounts already, but when I asked she just gave me that "look", and said, Do you really think that is a good idea?
She then brought up the fact one of my real life / gaming friends had to go to a marriage counselor after his wife played POE with us for a few months last year... seems he was too controlling about everything she did in game (and RL I suspect), but still, the point was made.
So she watches her Netflix, I sit in the same room on my laptop pretending to pay attention to the show while playing my games, and our marriage endures. (37 yrs so far)
I thought you were gonna say that the guildmaster of one of your real life / gaming friends fell in love with his wife and starting emailing her, calling her on Skype, and sending her gifts in WoW all the time.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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I would agree on making a character only to play with him as being the wisest choice.
I suggest a Halfling Paladin/Warlock.
Because in 2E AD&D, Halflings could only be Fighters, Clerics, Thieves, and Fighter/Thieves. But a Paladin? No way. Only Humans could be Paladins. Anyway, it's progressive and fashionable to fly in the face of tradition and any sort of common sense one might attempt to have on these matters.
AD&D 3E, any race could be a paladin.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I would agree on making a character only to play with him as being the wisest choice.
I suggest a Halfling Paladin/Warlock.
Because in 2E AD&D, Halflings could only be Fighters, Clerics, Thieves, and Fighter/Thieves. But a Paladin? No way. Only Humans could be Paladins. Anyway, it's progressive and fashionable to fly in the face of tradition and any sort of common sense one might attempt to have on these matters.
AD&D 3E, any race could be a paladin.
Yeah, I know. That's lame.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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Carefull not to turn your spouse into Penny from Big Bang Theory, when she obsessed about mmorpgs.
I don't get it.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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"In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast.[90] Following three years of development, Dungeons & Dragons 3rd edition was released in 2000.[91] The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System.[92] The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play.[93]" - https://en.wikipedia.org/wiki/Dungeons_&_Dragons#Wizards_of_the_Coast
Everquest (1999) let races be whatever class they wanted, right?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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"In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast.[90] Following three years of development, Dungeons & Dragons 3rd edition was released in 2000.[91] The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System.[92] The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play.[93]" - https://en.wikipedia.org/wiki/Dungeons_&_Dragons#Wizards_of_the_Coast
Everquest (1999) let races be whatever class they wanted, right?
No EQ didn't. Trolls for instance could only be Shadowknight, Shaman and Warrior. All the races had restrictions. Humans could play probably the most classes not shaman though. Monks could only be Human until Ruins of Kunark where Iksars could be one too.
Carefull not to turn your spouse into Penny from Big Bang Theory, when she obsessed about mmorpgs.
I don't get it.
The character Penny becomes, if memory serves me, unemployed. She is introduced to "Age of Conan." At first she stumbles along but then she actually becomes "good" and sort of "elite" and starts neglecting friends, hygiene, all sorts of things.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
"In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast.[90] Following three years of development, Dungeons & Dragons 3rd edition was released in 2000.[91] The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System.[92] The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play.[93]" - https://en.wikipedia.org/wiki/Dungeons_&_Dragons#Wizards_of_the_Coast
Everquest (1999) let races be whatever class they wanted, right?
No EQ didn't. Trolls for instance could only be Shadowknight, Shaman and Warrior. All the races had restrictions. Humans could play probably the most classes not shaman though. Monks could only be Human until Ruins of Kunark where Iksars could be one too.
Oh, I see. So AD&D wasn't actually influenced by MMORPGs in that regard. Though it seems that AD&D 4E tried to become more like MMORGPs for whatever reason.
Anyway, I like alignment & race restrictions for classes. I also like racial detriments as well as benefits.
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Carefull not to turn your spouse into Penny from Big Bang Theory, when she obsessed about mmorpgs.
I don't get it.
The character Penny becomes, if memory serves me, unemployed. She is introduced to "Age of Conan." At first she stumbles along but then she actually becomes "good" and sort of "elite" and starts neglecting friends, hygiene, all sorts of things.
What's wrong with that?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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Having tried DDO for the first time recently, I didn't find the new player experience to be egregiously bad. It probably makes a difference that:
1) I read the wiki extensively before playing a game, rather than relying solely on an in-game tutorial, and 2) I had played Pathfinder: Kingmaker quite a bit recently, so I was familiar with some mechanics that D&D does differently from most MMORPGs.
But the fundamental problem is that the game is complicated, not that the developers did an egregiously bad job of explaining it. This isn't ESO, where they just drop you into the game with no explanation and no GUI (!) and assume that you already know how to play. Nor is it Aion, where the new player experience consists largely of trying to figure out what to do about a bunch of mechanics that are flagrantly broken and blocking your advancement.
Some people just don't like games that are all that complicated. A lot of people just wouldn't like Uncharted Waters Online because it's so confusing, no matter what Koei did for a tutorial. Reference material type of stuff that can be looked up on the wiki is less urgent to include in a tutorial than walking players through the mechanics of, look how this happens when you press this button.
I dono if I'd call uncharted waters online confusing or even remotely difficult, the reason that game failed so bad was they made a pay 2 win gambling shop designed to take advantage of gambling addicts. I suppose though I've seen my share of the chat filled up with confusion, but i seem 2 remeber that being people who cant read. I started that game back in 2010, and i dont recall having to ask about what to do.It is a bit more complicated than ddo, but i dono why you said that games confusing either. Everything is straight forward, and it tells you what to do. They even have the barbaian where you can just smash everything lol.
I agree with people can't handle games that are more complex than like candy crush lol. Which is why fps are way more popular than a game that you could write a 200 page book about how to play. Most people can't even figure out how to not break their computer, with fourms and discord filled with people with no clue blaming the game for their failure to understand basic windows problems, which again is why consoles are 1000 times more popular than pc. I definitely don't agree it is a problem that the games are complicated. The problem is that people are dumb, and since there are more dumb people than intelligent people they will make more games for dumb people. Most people work 60 hours a week and that requires almost no brain function to do that for the mass majority of people, it is just repeating actionw. So when they come home and want entertainment, they aren't gonna go pick a game that makes them have to think, it makes their head hurt. When you barely ever use your brain, its to the t the same as trying to go from being 300 pounds doing nothing, to hiking every day. Which only a few end up doing it, most just stay fat. Try making a business out of making fun of fat people haha, vs catering to the fat people.
Thankfully there are still a few people that make games that aren't made for barbarians haha. They just are hidden make no money, and will not be produced very fast and if a mmorpg will fail. Swg is a perfect example of that, the original was kinda complex, and the crafting even more complex. The original swg failed they had to change it to easy mode, which is why swg legends is way more popular than swg emu. Swtor is more popular than swg ever was,, on the other hand you litterally could smack your face off the keyboard and win in swtor.
Elder scrolls online doesn't assume you know how to play, the game is so simple you literally can throw your keyboard at the wall while putting your feet on the mouse clicking with your toes going im a raging crazy person and you will win. Eso it is impossible to fail at all ever. You don't die you just teleport, you can't lose levels, you can't lose abilities, you can't lose loot, you can't lose anything ever. So due to chance as I said you literally could take your face run the keyboard over it, and you would win. I gave my 3 year old the controller once in eso, she won haha. I gave my 3 year old the controls on ever quest she attacked the guard and died in 3 seconds haha.
Vs ddo where if you are stupid you literally are gonna fail everything. Some ones gonna have to hold your hand and go, retard stop face rolling into everything that's not how it works. Which my approach just makes them angry and they quit haha. Though you probably have way more patients than me haha. I am the type of person that goes well if you are to stupid to figure it out, just uninstall the game you failure haha. So due to me calling every one a retard who can't figure out simple games like uwo, they won't make them any more, because its more profitable to just make easy games every one wins at. UwO is kinda simalir if you just face smashed the keyboard you won't get anywhere.
Its the same with television no one but a tiny percent sit there and watch highly complex videos on say physics they watch big tites bounce around, while killing things. It doesn't make any one feel stupid. Where as a documentary on why radio waves are light, would make 90 percent of the viewers feel stupid in the first 3 mins, because people lack the ability to admit its alright to be wrong and fail. They would rather feel good and pretend they are great lol. Games are even worse though cause as I said if I see you fail I'm gonna point and laugh and make fun of you haha.
@Lonesols - "I definitely don't agree it is a problem that the games are complicated.
The problem is that people are dumb, and since there are more dumb
people than intelligent people they will make more games for dumb
people."
5 Stars, 10/10, A+
I gained two levels by reading this. Almost three.
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"In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast.[90] Following three years of development, Dungeons & Dragons 3rd edition was released in 2000.[91] The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System.[92] The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play.[93]" - https://en.wikipedia.org/wiki/Dungeons_&_Dragons#Wizards_of_the_Coast
Everquest (1999) let races be whatever class they wanted, right?
Not sure why you cited the Aspect of AD&D 3rd Edition, which really was a great revision and amazing next step for the AD&D gaming system as a whole. The AD&D system suffered from massive rules bloat with the dozens of rule books and handbooks, it truly did need to be streamlined, and I believe 3rd Edition did a great job of doing exactly that.
With that said, aww hell naw.. EQ originally absolutely had Race/Classes restrictions.
Now they may have changed this over the years, but when I started, day 1, live, there were a lot of class/race restrictions, just to use a few examples right off the top of my head, only Humans, Erudite, Drow, Trolls, and Ogres could be shadow knights (and the Humans had to Start in the Corrupt city of Freeport). Only Wood Elves, Half Elves, Humans, and Halflings could be Druids (and then the Human has to start in woodland city of Qeynos) Etc, Etc, Etc, there were a lot of restrictions.
Your race class combo also affected what kind of faction levels you had, so did your deity of worship.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
"In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast.[90] Following three years of development, Dungeons & Dragons 3rd edition was released in 2000.[91] The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System.[92] The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play.[93]" - https://en.wikipedia.org/wiki/Dungeons_&_Dragons#Wizards_of_the_Coast
Everquest (1999) let races be whatever class they wanted, right?
Not sure why you cited the Aspect of AD&D 3rd Edition, which really was a great revision and amazing next step for the AD&D gaming system as a whole. The AD&D system suffered from massive rules bloat with the dozens of rule books and handbooks, it truly did need to be streamlined, and I believe 3rd Edition did a great job of doing exactly that.
With that said, aww hell naw.. EQ originally absolutely had Race/Classes restrictions.
Now they may have changed this over the years, but when I started, day 1, live, there were a lot of class/race restrictions, just to use a few examples right off the top of my head, only Humans, Erudite, Drow, Trolls, and Ogres could be shadow knights (and the Humans had to Start in the Corrupt city of Freeport). Only Wood Elves, Half Elves, Humans, and Halflings could be Druids (and then the Human has to start in woodland city of Qeynos) Etc, Etc, Etc, there were a lot of restrictions.
Your race class combo also affected what kind of faction levels you had, so did your deity of worship.
cheyane already answered my question about Everquest but thanks. Everquest 2 didn't have race restrictions for classes. Which I didn't like. Even though it still had alignment restrictions.
As for AD&D 2E vs 3E, yes I know that 2E had its fair share of problems.
However, I do not think that alignment & race restrictions for classes were problems. I still prefer that. Makes classes more unique. IMO. What about. Ability Score Modifiers for races? Did 3E keep the minuses as well as the pluses? Like Elves +1 Dex, -1 Con?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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Comments
1) I read the wiki extensively before playing a game, rather than relying solely on an in-game tutorial, and
2) I had played Pathfinder: Kingmaker quite a bit recently, so I was familiar with some mechanics that D&D does differently from most MMORPGs.
But the fundamental problem is that the game is complicated, not that the developers did an egregiously bad job of explaining it. This isn't ESO, where they just drop you into the game with no explanation and no GUI (!) and assume that you already know how to play. Nor is it Aion, where the new player experience consists largely of trying to figure out what to do about a bunch of mechanics that are flagrantly broken and blocking your advancement.
Some people just don't like games that are all that complicated. A lot of people just wouldn't like Uncharted Waters Online because it's so confusing, no matter what Koei did for a tutorial. Reference material type of stuff that can be looked up on the wiki is less urgent to include in a tutorial than walking players through the mechanics of, look how this happens when you press this button.
- Son Volt
I am very like your husband. That is why before I spend much time playing a game, I try out one character of each class, until I figure out which one only requires me to use 3-4 buttons most of the time. I also do online research on that subject. If I somehow picked one that took 21 buttons, that's a re-roll.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
@Kyleran I don't know what type it is as he always hides it if I walked in on him
They have second most array of weapon and armor choices (with a Fighter being first).
They have solid and viable built in self healing, along with being able to cast healing spells, on themselves and others.
Better resistances and immunities then most other classes, like for example, being Immune to things like fear, and fear like effects.
I know that in EQ, paladins were weak sauce junk, but, in 3.5 AD&D Rules, Paladins were Heavy Armor Wearing Juggernauts.
Since DDO has a hybrid action combat, where you can opt to tab target, select target, or just attack and hit whatever it is you are facing, there is no need to aim in the game.
You can just charge a pack of mobs and start swinging a huge weapon, If that is not your flair, pull out the longbow, or the heavy crossbow, or maybe hurl a throwing hammer at them, and play the ranged game.
Want to tank up, break out the Large Shield, and Battle Axe, and work your way through the mobs slowly and methodically.
When Quizzical said DDO is a complex game, he was not joking in any manner, it is a vastly complex game, but, it is made in such a way that you can go as shallow or as deep as you want.
There is absolutely nothing stopping you from logging in and not paying attention to anything, just pick a premade and run off doing dungeons on normal or even casual, and enjoying the game at your own pace, on your own time, if you have some friends that want to play as well, they can join you in the glorious oblivion to not giving a shit.
You could also spend years building, planning, and designing life by life, that one perfect avatar of destruction.
Now, the bad news might be, the power disparity between the two players will be as vast as the complexity of the game, the good news is, they never have to cross paths with each other.
The best news is, they might be great friends that love playing together, and each respects the other for how they want to play.
That is true love, let me tell you that.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is a huge thing if the game had costly death penalties, or other forms of punishments for mistakes.
This is also why I suggested Cheyana make new characters and just run with her husband without a care in the world. That way If they die, fall down a pit, can't get that dang door open, or whatever, it won't hurt her main, it won't feel like a loss, and there is no rush on her part to move her Husband along.
She has her character that she uses to run with her Husband, and then she has her main that she might raid or TR or whatever with, in the rest of the game.
If or when her husband gets good enough, and rises in the levels maybe gets more involved in the game, then she can swap over to her main and run with him on that character.
I have done this a lot with people over the years, where I will make a character to run with them, and JUST them.
Like when my brother wanted to play, because we both were old school AD&D players, and he wanted to play a cleric, because healers were king shit in EQ, so I made a fighter just to run with him, and no one else. So when my brother had time to log in and play, I'd swap to my fighter and we would go on our adventures together, laughing and dying all the way.
He later stopped playing because wife, kids, life happened, but, that fighter now sits collecting dust waiting for the time that my brother might return to gaming, and we can run again as if nothing happened.. last online 6 years ago.
Anyway.. that was why I suggested making new characters, to the vet players, they are throwaways, so there is less investment, and you can have a lot more casual, carefree, stress free gaming time together.
Also.. don't forget to warn them about the traps 2 seconds after they hit them.
I thought you were gonna say that the guildmaster of one of your real life / gaming friends fell in love with his wife and starting emailing her, calling her on Skype, and sending her gifts in WoW all the time.
Yeah, I know. That's lame.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I don't get it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What's wrong with that?
With that said, aww hell naw.. EQ originally absolutely had Race/Classes restrictions.
Now they may have changed this over the years, but when I started, day 1, live, there were a lot of class/race restrictions, just to use a few examples right off the top of my head, only Humans, Erudite, Drow, Trolls, and Ogres could be shadow knights (and the Humans had to Start in the Corrupt city of Freeport). Only Wood Elves, Half Elves, Humans, and Halflings could be Druids (and then the Human has to start in woodland city of Qeynos) Etc, Etc, Etc, there were a lot of restrictions.
Your race class combo also affected what kind of faction levels you had, so did your deity of worship.