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Utopia: Origin ( http://utopia.herogame.com/index_en.html ) is an MMORPG for mobile made in (soon to be Communist Chinese) Hong Kong. The concept is you run around the immense open world in First or Third Person view, and you decide what to do ("Play Your Way" is the subtitle/ catchphrase to the game). It is pretty much as close to a sandbox that I have ever seen or played. I cannot understand why this does not have 1,000,000 players! Apple and Android version available.
(Add my character “Phelim” on the US/NA PVE Server, there is only one.)
Utopia: Origin has its flaws, do not get me wrong. Plenty of them. But you can search those out somewhere else. Despite the many small-to-medium issues, the actual game play is addictive engrossing. The parts I love:
You can kill:
Don'the want to kill? Not to worry, you
can:
Once you have killed and gathered, it's
time to build and craft!
HOUSING and CRAFTING
Almost everything in game has to be created in-game by players. Aside form the occasional Achievement rewards, all your clothing, items, weapons, materials, etc., must be gathered and crafted by the players. Economy is completely player-driver.
There is no “bank” in this game.
You must either create your own house, or “Hearth”, and put
storage inside it. There are various storage units, varying in size
from 30 spaces, all the way up to 100. You can have several different
kinds of each, so you essentially can end up with hundreds up on
hundreds of storage slots.
If you do not want to bother building
your own “Hearth” but still want storage, you can join another
player's Hearth and simply build your storage units in the other player's Hearth instead. However,
this is limiting, as each hearth can only have “X” number of each
type of storage units. So you are best of creating your own Hearth.
In addition to storage, all of the
crafting machines have to be created by players, and they are placed
in their Hearths. Using the dozen or two different crafting machines,
you can create hundreds of in-game items, as well as hundreds of
different housing items.
An interesting capability: upload your
own photos to put on flags and clothing! I haven't tried this out,
but I have seen it and it's cool
When you craft tools, you can add upgrade items to give random boosts to your items. Some of the upgrades can be pretty useful.
THE NEGATIVES
Graphics are fairly unimpressive, but it is mobile after all.
The character view is very, very
limited. Moving around is annoying because the camera does not follow
the player as they go.
Being a sandbox, it can be rough.
Storage is not very easy. You have one place that you have all of
your stuff, and you have to return there any time you need to “bank”.
Transportation throughout the world can
take a lot of time. There is limited teleporting locations, and you
can only use the inter-zone teleports 3 times per day (you can
teleport home, however, unlimited numbers of times). So you have to
be careful and plan out your travel to not waste your 3 teleports.
Very limited game documentation. The
only wiki is old, outdated and sparse.
There are no real “skills”.
Leveling up really doesn't do much. Characters can wield or use
anything, and use of skills or abilities have no effect on improving
your play. A “Gold Sword” in the hand of a level 5 character does
very little less damage than one in the hand of a level 55 character.
There are quite a few other issues you'll find no doubt, but those are the biggies that come to mind. For those interested in an engrossing game, I'd say the negatives are doable.
CONCLUSION
This isn't the best or most encompassing review. I hope I got across the fact that Utopia: Origin is an undiscovered gem of a game. For those who like unrestricted, off-the-rails gaming with other players, I cannot think of a better one, and certainly none as inexpensive.
Comments
Get so much boring ald.
IDNGOAL
IDN GOAL