I am talking about - people changing their mind about a company based on what they are doing with their product
*********************************************
That at least makes a bit more sense.
The thing is, we really aren't charting individuals who like/don't like what Amazon is doing.
So "yes" some people don't like what Amazon is doing. Some do. Some hate how they've changed the PvP and some like it.
A good many were dubious about them releasing "soon." Now they have pushed it back and people are happy about that.
It's just different groups of people responding to various aspects of how the project is put together. I would say that Amazon "seems" to have been a bit clueless at the start and I don't exactly know why that is as they have people who have worked in the industry working on their game.
But maybe that says more about game developers? Maybe game developers are a bit in an ivory tower and aren't really plugged into what players respond to.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I would say that Amazon "seems" to have been a bit clueless at the start and I don't exactly know why that is as they have people who have worked in the industry working on their game.
But maybe that says more about game developers? Maybe game developers are a bit in an ivory tower and aren't really plugged into what players respond to.
I wonder how much of that is the marching orders the developers were given from the upper floors. This was the original blurb about the game when it as revealed back in 2016:
Carve your own destiny in New World, a massively multiplayer, open-ended sandbox game set in a living, cursed land. Choose how you play, what you do, and whom you work with or against in an evolving world that transforms with the seasons, weather, and time of day. Band together to reclaim monster-haunted wilds and build thriving civilizations, or strike out on your own, surviving in the face of supernatural terrors and murderous player bandits. Focused on emergent gameplay and rich social features – including deep Twitch integration with broadcaster-led events, achievements, and rewards – your only limit in the New World is your ambition.
The key words that stuck out for me were "sandbox," "murderous player bandits," "twitch integration" and "broadcaster led events."
That together with all the early videos that showed a game where you start with nothing and then craft absolutely everything with no loot drops screamed survival game where FFA full loot PvP is the norm. A much bigger than normal survival game with AAA production quality but still much more survival than MMO.
The Twitch bits I didn't know what to make of but that was a common thread with all of the AGS games announced at the time. I got the impression that the game itself was secondary to how it would serve to drive Twitch views especially since this was just a year and a bit after Amazon acquired Twitch. I still don't know what to make of it but it seems to have been a powerful driving force when the games were being planned. The nature of their two marquee events, 50 v 50 PvP and 50 v mob waves PvE, both instanced and happening once a week if that, does scream Twitch integration to me though.
The game has always had a very AAA look and feel in the environments. It's a very good looking game. I think that's an area where the industry vets can flex their technical expertise without much interference from the suits and that part of it has iterated very nicely. Little confusion in the direction there.
The parts of the game that have not and have gone through radical changes of focus and direction is everything else - everything that makes it a game and not just a pretty environment.
Even before the change away from FFA full loot PvP they had already minimized many of the survival aspects with things like loot drops making crafting not so essential minimizing home building to the point where it no longer even exists, etc. They were moving steadily away from sandbox survival and into themepark MMO land. The optional PvP flagging system was just the last domino to fall but the change in focus had been in full swing for quite a while before that.
I think they've found themselves with a game originally designed to be one thing and trying to change it to be the polar opposite on the fly and someone, somewhere in their team finally came to the realization that they were half-assing both.
If they're going to switch to a theme park game mid stream they need time to do that. The most puzzling decision was announcing the radical change a bit over a year ago while keeping their original release date. When we heard of this last year almost every single one of us here, whether we liked the change in focus (I did since I've never been a survival FFA PP fan) or not, were very skeptical that they could do it properly in that time frame. We were obviously right about that.
If this is going to amount to anything they need to fully commit to the theme park focus they've settled on with all the familiar tropes that type of MMO needs: repeatable group content on demand for everyone (AKA dungeons and raids) not just once a week for the chosen few, quests and more quests and separate PvP, preferably the 24/7 persistent variety but definitely something that can be done by anyone at any time without the need to get 1 of 50 coveted slots for an event.
It ha certainly been a ride watching their seemingly split personality development. A ride that many of us have been keenly watching simply because what other AAA MMO is coming soon from anyone?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The fact that they didnt realize they didnt have enough content for the game until it hit beta is a terrible sign for the development team. It shows they have no clue about mmos and it took tons of other players to tell them there isnt much content.. I hope for the best but im expecting a huge dud. Same with Ashes of Creation. Hoping for the best but expecting a dud
The fact that they didnt realize they didnt have enough content for the game until it hit beta is a terrible sign for the development team. It shows they have no clue about mmos and it took tons of other players to tell them there isnt much content.. I hope for the best but im expecting a huge dud. Same with Ashes of Creation. Hoping for the best but expecting a dud
Should have just released Old World, the pvp-centric Alpha version of the game, already and delayed New World, the PvE-centric one they keep delaying as if it's some sudden surprise they don't have pve content. That's too big of a second delay for me to keep blindly supporting them, cancelling my pre-order.
This really is the most directionally-confused game since Firefall.
Comments
The thing is, we really aren't charting individuals who like/don't like what Amazon is doing.
So "yes" some people don't like what Amazon is doing. Some do. Some hate how they've changed the PvP and some like it.
A good many were dubious about them releasing "soon." Now they have pushed it back and people are happy about that.
It's just different groups of people responding to various aspects of how the project is put together. I would say that Amazon "seems" to have been a bit clueless at the start and I don't exactly know why that is as they have people who have worked in the industry working on their game.
But maybe that says more about game developers? Maybe game developers are a bit in an ivory tower and aren't really plugged into what players respond to.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The key words that stuck out for me were "sandbox," "murderous player bandits," "twitch integration" and "broadcaster led events."
That together with all the early videos that showed a game where you start with nothing and then craft absolutely everything with no loot drops screamed survival game where FFA full loot PvP is the norm. A much bigger than normal survival game with AAA production quality but still much more survival than MMO.
The Twitch bits I didn't know what to make of but that was a common thread with all of the AGS games announced at the time. I got the impression that the game itself was secondary to how it would serve to drive Twitch views especially since this was just a year and a bit after Amazon acquired Twitch. I still don't know what to make of it but it seems to have been a powerful driving force when the games were being planned. The nature of their two marquee events, 50 v 50 PvP and 50 v mob waves PvE, both instanced and happening once a week if that, does scream Twitch integration to me though.
The game has always had a very AAA look and feel in the environments. It's a very good looking game. I think that's an area where the industry vets can flex their technical expertise without much interference from the suits and that part of it has iterated very nicely. Little confusion in the direction there.
The parts of the game that have not and have gone through radical changes of focus and direction is everything else - everything that makes it a game and not just a pretty environment.
Even before the change away from FFA full loot PvP they had already minimized many of the survival aspects with things like loot drops making crafting not so essential minimizing home building to the point where it no longer even exists, etc. They were moving steadily away from sandbox survival and into themepark MMO land. The optional PvP flagging system was just the last domino to fall but the change in focus had been in full swing for quite a while before that.
I think they've found themselves with a game originally designed to be one thing and trying to change it to be the polar opposite on the fly and someone, somewhere in their team finally came to the realization that they were half-assing both.
If they're going to switch to a theme park game mid stream they need time to do that. The most puzzling decision was announcing the radical change a bit over a year ago while keeping their original release date. When we heard of this last year almost every single one of us here, whether we liked the change in focus (I did since I've never been a survival FFA PP fan) or not, were very skeptical that they could do it properly in that time frame. We were obviously right about that.
If this is going to amount to anything they need to fully commit to the theme park focus they've settled on with all the familiar tropes that type of MMO needs: repeatable group content on demand for everyone (AKA dungeons and raids) not just once a week for the chosen few, quests and more quests and separate PvP, preferably the 24/7 persistent variety but definitely something that can be done by anyone at any time without the need to get 1 of 50 coveted slots for an event.
It ha certainly been a ride watching their seemingly split personality development. A ride that many of us have been keenly watching simply because what other AAA MMO is coming soon from anyone?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED