It looks like you're new here. If you want to get involved, click one of these buttons!
I have played HZ few months after its release and i decided to quit meanly cause i saw as many ppl had reached max level ( 100 ) in few months.
Then now, much later it must be full of level 100 characters, and what do they do to get fun?? Whats the point of the game when you are level 100 in a game without loot ?
Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!
Comments
What do u mean without loot? They have loot in Horizons...
Not only that but the max rating is 120.
have you even played it?
EDIT: I forgot to mention... when a player hits the max lvl, they arent finished, they can start up a new class (which will lower thier rating untill they level up in that class)
There are so many classes it would take forever to max out all of them, and on top of that there is Crafting.
So i dont think you know what you are talking about
Some usable loot items are available now (I have a demon-class weapon myself) but most folks use player-crafted gear. Blighted weapons and armor drop for all tiers, but I personally won't touch that crap. Who wants to walk around wearing a piece of armor covered in corpse ooze?
What you do after you hit 100 is up to you, but the game is far from over. Level another class, buy & build a plot, go into business selling rare drops - all up to you.
The actual Elder Game is still being developed. It's fair to say that there should have been some Elder Game content at (or shortly after) launch, but I honestly think that the game has changed so much since then that any content that might have been in at launch would be totally obsolete and unsuited to how the game has evolved.
With limited development resources, someone will always have to wait for their turn. Right now, the dragons are in the spotlight. It may be a bit before the high-level characters get their turn, but there is plenty to do in the game if you look.
Guildleader, Mithril Council, Chaos
There was no loot in Hz, and loot is interesting items not just crap.
I knew a lvl 100 character could choose other class but was not sure if its going to have much more power with that. That was part of my question.
Its a bit boring just getting levels anyway. Besides quests in Hz were CRAP. So, just killing mobs and doing crap quests it was not very funny, thats why i quit. So, whats the fun now, quests are still something like "kill X mobs to get Y?" ( game designers must be robots in this game ).
What i saw its a game with a lot of potential, as everybody says, with very nice landscapes, but with an horrible lack of imagination to make ppl get fun. It seemed it was made by a bussines man and not for a game creator.
Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!
Lots of past-tense verbs there. Was. Were.
HZ is different these days, and there is good loot. Not just crap.
See, game mechanics allow such rapid leveling.
However, for non-dragons players can grind other classes to level 100 and later to 120 with only a rating factor to make earning those levels harder. And yes, some players have 100/100/100.... rating 200 characters. Can also level the crafting and construction schools.
Dragons may be "in the spotlight" but that is because they are stuck at 100 adventure, 100 crafter, 100 hoard and have been as such since December 2003, well April 2004 (the hatchling to adult RoP). The word "Ancient" all over on dragon items, but only now is that content being finished. And lair plots are nearly done (as AE abondoned the floating lairs in beta, if they even existed).
So, aside from the rant, TulgAE is adding in more tier VI content then should raise the cap to 120 for players to take advantage of game mechanics to rush to.
Well I'm no lvl 100 myself (*gets red in the face with embarassement*) but I have watched the people with one or several lvl 100. I assume you refer to those with a 100 in an adventurers, not a crafters class?
They explore the world for new loot (loot tables have changed dramatically with the inclusion of blighted items and unique item sets)
They help each other, for some mobs can only be tackled when you have a whole group of high lvls -- and they must be tackled in order to help the dragons to fulfill their Ancient Rite of Passage
They defend the cities against surprise attacks of the Aegis
... and of course they have good old roleplaying fun which is independent of lvls.
Actually I liked the loot in HZ when I played it. Killed a deer? You got what a deer usually has. Not a Demonic Slayin Axe of the Fold. Personally I have never seen a deer carrying an axe, weapon, or other type of loot other than what belongs with a deer.
errhhh -- that may be because deer, chicken, cows and sheep are prime resource animals for crafters - although other animal mobs carry specific components (spiders drop spider eyes and fabric and wolves wolf fangs and wolf skin) they also carry general loot. You may find that the wolf you battled carried an ornamental axe with him, for example...
If you're going to ignore the answers people give you, why bother asking the question in the first place?
Guildleader, Mithril Council, Chaos
i will warn u once: dont try it u will hardly meet any1 else in the game got it
Mwahahahahhahah
if that was towards me then o well but if towards him o well
Mwahahahahhahah
HZ was released a full year before WoW and EQ2. At the time they had a unique vision for the game, to break away from the EQ clone mentality of mob camping for loot and XP, grinding XP and doing the same boring quests over and over.
They created a world which they, as a dev team, could alter and change through events, and they did, at first.
They created world that players could change through the massively detailed crafting system. Orignally there was supposed to be a huge variety of crafted items, so that you could make a name for yourself as a master armorer or whatever though placing your unique stamp on an item.
Unfortunately, as time went by, and adventurers complained of the lack of reward for killing mobs, especially bosses, AE could NOT add loot without adversely affecting the crafting community and the economy as a whole.
If an item drops that is superior to its crafted counterpart crafters would complain. If the said item is inferior to the nice crafted gear you already have it would just be sold.
WoW and EQ2 have shown that you CAN create a blend of items, dropped, quested and crafted. My hunter in WoW wears a combination of dropped, bought, quested and crafted gear, each item the best I could obtain for that slot at the time.
As for HZ. It has always been best at 3 things; dragons, multiclassing and crafting. The best way to add loot to HZ would be to have items that give extra abilties, not gained through crafted gear, and not affecting them. A weapon that procs, but only against certain mobs, a ring that you right click to buff yourself, and so on.
They HAVE added blight stuff, but I don't play anymore, so cannot tell you if they are any good.
HZ now sports "sets" of items that are loot only. Typically these sets have three items. Each item offers some bonus to the player when worn separately, and more powerful effects when worn together. Full sets typically grant a %-chance of doing some pretty amazing stuff. The effects these items give are unique to those items, and can't be replicated by a crafted item.
The blighted gear is a mixed bag. Totally random as far as what they do. A blighted sword might show itself to be superb against undead, while another blighted sword of the same type might reduce the player's strength and resistance to magic. Such blighted items that are generally bad for the player usually end up being deconstructed for their Blight Cores, or donated to a young dragon for hoarding purposes. Blighted items can be crafted, but I have yet to try this.