Looks like someone has been leaking info on the net. Joppa came into the unoffical discord, to clarify a few things. One of them was the Death Penalty.
Looks like some of the leaked info was true, as Joppa confirmed what the Death Penalty will be.
So what do you all think of the Death Penalty ?
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Surprised to see whether or not to implement durability is still in question, seems like a foundational gameplay design.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Not enough thought is put into the durability idea.
So you can utilize crafting to craft an item to reacquire durability to your gear.If we are repairing our gear it SHOULD be done at some kind of crafting table and not instantly via some item.Eventually the repair idea is put into cash shop form,something i want to see no part of in the game i play.
% of experience towards next level,NOPE.I feel a little more effort is needed.If you die to an easy mob you lose 50% of that entire levels xp total.So if the entire level needs 100 mill xp you lose 500k and if that 500k means you lose a level great.
If you die to a mob that is 1 level or 2 or 3 or 5 levels above you lose different xp accordingly.
I would also like to see each SKILL have a stat POOL.So if you die you lose from your stat pool,meaning it will take longer to skill up your Axe skill or your healing skill etc etc.
The whole idea of dying is to say you were not proficient with your skills and perhaps not an intelligent player because you took on more than you should but typically gamer's don't care because there is little risk to dying.So game designs and death penalty usually encourage BAD game play,BAD decisions because the risk is nothing to worry about.
Imagine in REAL LIFE if death was on the palette,you would be pretty darn careful and sure of yourself now wouldn't you?
Never forget 3 mile Island and never trust a government official or company spokesman.
Healer class ?
Stealth class ?
Just a thought off the top of my head.... Make resurrection abilities more available to more classes to not screw up group wait time.
I feel like there is a very real possibility i never play another mmorpg ever again.I actually feel like mmorpg's are going backwards,getting worse in design.
So the death penalty means little to me,more like just another piece of the puzzle when i sit back and evaluate the entire puzzle.
I feel survival games is the way to go,they offer a better role playing experience.All we need is to get bigger better developers on board and invest more time and effort into the survival genre,then we will surpass the last 30 years of mmorpg's progression.
Sadly people are not even engaging in any type of role playing or even MMO gaming,all we see is the push and favor towards INSTANCE RAIDING for loot,to that i say a HUGE NO THANKS.
Never forget 3 mile Island and never trust a government official or company spokesman.
If I lose my life doing something that allows the party as whole to survive and have to pay repair costs for helping my party that way I feel good about what I did, but if it's an exp. loss for me I feel like an idiot.
But I thought Pantheon is all about group play, so how does that work when your death is caused by someone else in your party screwing up, as is often the case?
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-Players don't want to group with strangers and/or people who aren't as good as them
-The game is less exciting if players play it too safe to avoid death penalties
Death penalty can be a bit of a blessing and a curse at the same time: On the other hand fear of death itself makes the game more exciting and often more fun, but on the other hand in PvE environment it also makes the game more boring by making players stick to safer choices.
Honestly the exp loss and non work inventory loss seem like a hard, but not oppressive, death penalty.
RIP Ribbitribbitt you are missed, kid.
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Dwight D Eisenhower
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Henry Rollins
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For me personally those are the kinds of old school mechanisms that I hope they'll use in moderation. It feels right to send a couple of minutes repairing and re-stocking when you enter a city. That's something I think a hero/adventurer is supposed to do, as long as it doesn't take too much time and doesn't distract from the main gameplay too much.
But it's not just any old game. It's the spiritual successor to Everquest. And this is too easy to be that. They have removed a signature element that comes to mind when somone says "EQ."
And this is how it starts. A concession here, a concession there. Pretty soon we have the spiritual successor to WoW.
All that said, I'm not going to play a game, or not play one, because of a death penalty. I just hope we're not setting sail on the good ship EZ mode.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
No corpse decay timer. You can get your inventory when it suits you I guess.
No backwards xp loss that can result in losing a level.
Worn gear respawns with player at bind point. No naked corpse runs.
Corpse run optional.
So like it or hate it, but don't say it's like EQ because it's not.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Durability was one, starting at 100 which would move slowly downwards with normal use, or take a bigger hit if the player died. More importantly, durability could not be restored back to 100%.
The lower the durability, the less benefit it provided, and most folks didn't really want to use them if durability dropped too low, for some 95%, others 90%
Items could be repaired, but when was the right time to do so? Each repair permanently reduced the durability, so before too long the item could be rendered useless as lower than 80% it was totally useless and had to be discarded.
This had a huge impact in the early days when crafted gear was the best in the game. Also gear "conned" just like players or NPCs, even con or yellow gear lost durability at a much slower rate than if a player tried to wear higher orange, red, or purple gear.
Woe to a player who tried to wear red con gear, could totally wear out in a matter of days, so most stuck to orange and yellows.
Gear also had a condition as well, again ranging from 100% (very rare to come by) ranging down into the 70s but which were considered to be junk.
Most in game drops ranged from 75 to 92 or so, which normally only newer players wore until they could afford crafted gear.
Point is, incorporating durability into other factors is an important design considering which can greatly impact player gameplay behaviors.
Sure, it can be tacked on as you mentioned, the approach taken by most MMORPG's from WOW onwards, but there was a day when gear had so many more factors as part of the equation.
Oh, I forgot to mention, gear varied in effectiveness to different damage types, plate was more vulnerable to hammers, but, neutral to slashing, and near impervious to piercing. Chain was weak against piercing, but strong against slashing, neutral to bashing, etc etc.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Then knock you out, and when you awake you find a note on your chest saying "good for ya".
Now that's a real game !
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo