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Pagan Online has now transition from an online game to the single player title Pagan: Absent Gods. The Devblog that announced this information explains that the reasons behind the change were due to the strain of maintaining the multiplayer servers.
Comments
Pagan: Absent Quality
Pagan: Absent From My Harddrive
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
but religion on games is so easy, you don't even need to push a reason, just say religion a hates religion b and they are killing each other ever since
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Wish they did that with Warhammer Online.
Return of Reckoning is up and running strong right now. Currently 458 players online.
Why would a new owner take over a failed game and declare it in maintenance mode,makes no sense?So i have a guess,this is the actual owner all along and WGN was just a publisher who was taking a large % of the profits from sales.So they lost their shirt had to let everyone go and just hope and pray that Steam can deliver enough money to kickstart development again "not happening".
So using powerful intuition,this game is in essence DEAD,no game other than FFXIV will come back from failure and that was because no game has the longevity of the Final Fantasy franchise.
Personally,the gaming market is way too full of crappy games,way too many Indie developers.I know i heard the arguments for YEARS about how we need Indie devs,well i haven't seen gaming evolve for over 10 years now so why again do we need Indie Devs?Oh yeah to flood the market with more crap and to allow all the third party peripheral businesses an opportunity to profit from them.
Never forget 3 mile Island and never trust a government official or company spokesman.
Some people didn't like the waves of mobs. It was a move here fight some, then move here type of game. It wasn't a constant flood of action.
It was one of the few ARPG that allowed keyboard movement which is something that I prefer. Don't really enjoy click to move ARPG's that much to be honest. I like to be able to move my mouse away from what I am doing and still run in the opposite direction. Everyone has their own things like like and dislike, keyboard movement is one of my likes.
I am glad that they made it into a single player game in the end because to be honest that is all it ever needed to be. Every game released doesn't have to be online. Especially when it comes to ARPG's. Wish more games could be saved like this in the end. There are people that actually enjoy games that just get shut down with no recourse.
I hear your frustration and I share it. Still, there is hope.
No Man's Sky managed to pull off a nice come back and private servers have managed to continue an IP long after the original studio shut down.
We're also at the point where we will find out in the next couple of years whether or not the consumer response toward funding Kickstarter titles in protest to major studio's ignoring of player's wants will bear fruit. Path of Exile was a much needed response to disenfranchised Diablo players. Niche MMO players are awaiting Crowfall, Ashes of Creation, Camelot Unchained, Star Citizen among other titles. Many crowdfunded titles will and have failed of course, but we only need one or two major hits in order to convince major studios to change their tune. (I won't hold my breath either.)
I personally hared the WASD movement, lack of customization and tunnel zones.
"No Man's Sky managed to pull off a nice come back and private servers have managed to continue an IP long after the original studio shut down."
"long after the original studio shut down."?????
They literally just released No Man's Sky on Switch, and they're still releasing updates, Hello Games hasn't shut down lmao.