@op your ideas are mostly sound but they don't all fit in the same game .Too much of that design is for pvp and I don't want pvp in my rpg.I could handle pvp in my rpg IF I designed it but I don't want to play any half baked pvp add on by money hungry devs looking to whip out a fast cheap game.
I also have a MUST need when coems to pvp and that is 100% across the board even up,no perks,no armor/gear,just weapon choices and players minds at work. Btw pvp does not even interest me in a sword n board type game design,i need more of a modern fantasy tech than swords,axes and daggers.
Swords,axes and daggers work in a Fantasy PVE setting because it opens up resistances and TYPES of damage,something that would not work with pvp.
"build anywhere"Has there been a mmorpg that made more money than Wow?Does Wow have ANy building,does it even have housing?There you go,no mmorpg developer is goign to do it because it cuts into their greedy profits,you know Kotick can't sleep at night if not making 40 mill a year.
Never forget 3 mile Island and never trust a government official or company spokesman.
UE engine would work and a few others could also work,it just depends how crowded you want the server/zone,how in depth the graphics are and how many objects/animations.
Atlas uses Unreal,has realistic graphics and physics/water as well breeding of pets ,build anywhere etc etc so if that rag tag team can do it surely ANY decent team could do it and better.
Here are two factors that make or break why pvp does not work with PVE...
1 PVP is all about level design and that is a bigger topic than the simple 5 letters that make up the word LEVEL. 2 PVE is all about combat formulas and customization.
Never forget 3 mile Island and never trust a government official or company spokesman.
Unreal Engine cannot handle what you want it to, so that's the main stumbling block. I don't think any of the engines commercially available could do what you want, so you'd need to create a new engine and that wouldn't be possible with the number of devs or the time frame you've set out.
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I have an engine that will work and can prove it.
Call Mark Jacobs please, his team is in need of one, or at least one whose performance doesn't tank every time they add more trees and squirrels.
Sounds like you need to be playing the new revamped Wurm Online. That's the mmo that comes close to what you are asking for, if you can look beyond the dated visuals.
Take the engine out of your list and your half way there.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I've imagined a new type of MMORPG that has the following features. What do you think? Doable with Unreal Engine, 50 developers in 5 years?
Huge world, at least 500km x 500km
Realistic graphics
Sandbox play
The player is not the saviour of the world
Set in Europe dark ages 500AD or perhaps 10,000, 25,000 or 100,000 years ago
High fantasy
Server side physics
Action / physics based combat
Class based system
No map
No compass
No hovering symbols above npcs heads
AI driven dialogue
AI driven combat
AI driven NPC non combat activities
No level scaling
No instancing
Build anywhere (buildings not protected from other players, hence the reason for the huge world and build anywhere feature)
PvP enabled with consequences for evil players
Protected areas for low levels
Hit points only increase through physical exercise and recover with sleep or magical means.
Increases in level only increase chance to block, parry or dodge but do not increase hit points to insane amount
High level characters can be killed by low level characters if hit by surprise or in unarmoured part of body
Underworld areas
New players spawn in random location
Many quests available but none essential
Enemy level hidden from players
First person view only except on inventory/vanity screen
Food and drink required
Sleeping required (character sleeps while logged out)
Character turns into a trader NPC when player logged out
Speaking into microphone produces speech through the character
No automated, centralised, auction house
Drops makes sense
Weapon quality makes a difference to combat
The purpose of playing the game is to explore, fight monsters, gain wealth, interact with others, role play, and have fun while doing it but without having your hand held through it all
Edit 24th Sep @ 14:27 UTC: Added points 16 & 17
Why have Levels if your goal is open exploration? You even hid the levels while punishing PvP of level gaskets. I dont understand the planned outcome here, that you have in mind. How do you want players to play your game?
Comments
I also have a MUST need when coems to pvp and that is 100% across the board even up,no perks,no armor/gear,just weapon choices and players minds at work.
Btw pvp does not even interest me in a sword n board type game design,i need more of a modern fantasy tech than swords,axes and daggers.
Swords,axes and daggers work in a Fantasy PVE setting because it opens up resistances and TYPES of damage,something that would not work with pvp.
"build anywhere"Has there been a mmorpg that made more money than Wow?Does Wow have ANy building,does it even have housing?There you go,no mmorpg developer is goign to do it because it cuts into their greedy profits,you know Kotick can't sleep at night if not making 40 mill a year.
Never forget 3 mile Island and never trust a government official or company spokesman.
Atlas uses Unreal,has realistic graphics and physics/water as well breeding of pets ,build anywhere etc etc so if that rag tag team can do it surely ANY decent team could do it and better.
Here are two factors that make or break why pvp does not work with PVE...
1 PVP is all about level design and that is a bigger topic than the simple 5 letters that make up the word LEVEL.
2 PVE is all about combat formulas and customization.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Take the engine out of your list and your half way there.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Hard pass.
Philosophy of MMO Game Design