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August 15th Patch notes

WheezalWheezal Member UncommonPosts: 249

some pretty good stuff here:

 

Combat

* Changed the Combat Haste value on Luilris Mushroom Pie to be more in line with other Combat Haste buffs.

Experience Points

* Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback.

Misc.

* The word "sturdy" and "glass" are no longer reserved words.

Profession: Bounty Hunter

* Master Bounty Hunters should see more Elite level marks.
* Bounty Hunters should no longer be prevented from attacking their NPC bounty targets.

Profession: Creature Handler

* Pet Critical Damage (both the ability and Bio Engineered stat) will work correctly.
* All triggered Pet Abilities will now have Action & Mind costs for the pet.
* Ranged pet actions will now have the same Action / Mind costs as melee pet actions.
* Pet Ability experience points will now carry over to next maturity level when completing a maturity level.
* Creatures of the same species as a pet will no longer ignore the pet and only attack the master.
* Creature Handlers will no longer occasionally receive double experience points when their pet is not in group with them.
* Added the Train Pet command to the command browser (CTRL-A).
* Pet Abilities now have unique buff / de-buff icons.
* The pet command training window will automatically re-open once the pet learns the command.

Profession: Droid Engineer

* All droid modules will work properly.

Profession: Jedi

* Force Intimidation will no longer copy the previous target's posture to the current target (which sometimes resulted in a cone of death).

Profession: Musician

* Players can no longer move other player's musical instruments.

Profession: Scout / Ranger

* The restriction on placing a camp too close to a lair has been removed.

Profession: Smuggler

* Slicing components will now auto-stack.
* Slicing Critical Damage will work correctly.

Profession: Weaponsmiths

* Weapon crafting using loot drop stocks and scopes will now create valid weapons. This change only effects newly looted component stocks and scopes.
* Nightsister vibro motors can now be crafted with valid damage types. This change only effects newly looted Nightsister vibro motors.

Space

* Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.

Species

* Species abilities can again only be used by the specific species that have special abilities.

Vehicles

* There is no longer a 15-45 second delay on calling vehicles.
* Disabled AV21's and Jetpacks can now be repaired at garages.

Wearables

* Some helmets (such as AT-AT Helmet, Black Sun Ace Fighter Helmet, Imperial Ace Fighter Helmet, Privateer Ace Fighter Helmet, Rebel Ace Fighter Helmet, Tie Pilot Helmet, and Tusken Raider Helmet) have been reclassified as clothing so can be worn without incurring armor penalty or being prevented from wearing the item.
* In cases where the game would occasionally think a character is wearing armor, and they are not wearing any armor, but an armor penalty is applied will no longer happen.

 

 

********************************
MMO Name: InVictus Kell
Currently Playing:
EVE Online
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Comments

  • ElnatorElnator Member Posts: 6,077

    Nice :) I can start doing NPC bounties again :) Unlike some I actually enjoy them alot.

    Lots of nice fixes in this patch. The "Cone of death" affect from Jedi was really rare but when it happened it really sucked. Typically jedi powers don't bother me because I engage outside 40m and do my best to stay there :) But in PVP sometimes they manage to close. And losing 10 guys to a bug sucked :)

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • JodokaiJodokai Member Posts: 1,621

    Profession: Droid Engineer

    * All droid modules will work properly.

     

    BWHAHAHAHAHAHAHAH

    DON'T YOU BELIEVE IT!

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Jodokai
    Profession: Droid Engineer * All droid modules will work properly.

    BWHAHAHAHAHAHAHAH
    DON'T YOU BELIEVE IT!

    :) Hey... we can dream :)

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • WeppsWepps Member Posts: 1,322

    I think this is a dream too.

    **Bounty Hunters should no longer be prevented from attacking their NPC bounty targets.**

    I think this was cut-and-pasted from any of a dozen or so earlier patch notes hehe.

    If they fixed it though, more power to them.

    I enjoy the NPC bounties too, when they are working.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • ErillionErillion Member EpicPosts: 10,329

    * Bounty Hunters should no longer be prevented from attacking their NPC bounty targets.

    image


    Profession: Droid Engineer

    * All droid modules will work properly.

    imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage    ( I believe it when I tested it :-)




    Profession: Smuggler

    * Slicing components will now auto-stack.

    image   YEAH BABY YEAH !!!!!!!!!!!!!


    * Slicing Critical Damage will work correctly.

    --> no one will ask for it anyway. All want damage :-)




    Vehicles

    * There is no longer a 15-45 second delay on calling vehicles.
    * Disabled AV21's and Jetpacks can now be repaired at garages.

    OH BEHAVE ! I can use my AV-21 more  (racetracks, here I come !!)



    Wearables

    * Some helmets (such as AT-AT Helmet, Black Sun Ace Fighter Helmet, Imperial Ace Fighter Helmet, Privateer Ace Fighter Helmet,

    --> That helmet is one of the coolest pieces you can wear, especially on such a good looking Twilek like me :-)

    --> Have fun, Erillion

    Rebel Ace Fighter Helmet, Tie Pilot Helmet, and Tusken Raider Helmet) have been reclassified as clothing so can be worn without incurring armor penalty or being prevented from wearing the item.
    * In cases where the game would occasionally think a character is wearing armor, and they are not wearing any armor, but an armor penalty is applied will no longer happen.

  • WheezalWheezal Member UncommonPosts: 249
    a LOT of people ask for Critical Hit slice.  and now that it should be working, i imagine more people will as well.

    ********************************
    MMO Name: InVictus Kell
    Currently Playing:
    EVE Online
    ********************************

  • zoey121zoey121 Member Posts: 926

      I think it is almost humorous that yall mentioned all the good things and left out the Bigge

    experience NERF!!!!!!!!!!!!!!!!!!!!!! is now on test center almost 47 percent reduction

    check it out create a toon go see...................

  • WheezalWheezal Member UncommonPosts: 249

    considering this post is about the patch notes *today*, that may expalin why we aren't discussing the XP nerf that isn't part of the patch on this thread.

    as for what "we mentioned",  all i did was copy and paste the notes from the official forums.

    if the big impending XP nerf is a big deal (and i personally think it is) then it probably belongs in it's own topic.

    ********************************
    MMO Name: InVictus Kell
    Currently Playing:
    EVE Online
    ********************************

  • WeppsWepps Member Posts: 1,322

    I'd swear I didn't receive a patch file today.

    Were all the changes server side?

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    These patch notes are for test center :)  You'll see them on Live in about 2 weeks or so

    image

    image

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Wepps

    I'd swear I didn't receive a patch file today.
    Were all the changes server side?



    I didn't get a patch too, probably correct Wepps, must be server side..?

    image
  • madazzmadazz Member RarePosts: 2,115

    Is that experience nerf for real? They wouldnt would they? Its already such a boring grind. Ive already made myself an awesome AFK macro for grinding. I know alot of people complain about it. But how about make the earlier game more fun before I burn out? lol.... sooo many meatlump corpses. If they do this then I am going to leave my pc on for days grinding and if they don't like it then well... you know lol.

    One thing in the patch that looked attractive beyond the others already commented on, is the no more 15-45 second delay on calling vehicles... wonder if its true. Ive been on all night so I havent seen any word for a patch. (in game when I try the timer is still there).

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by zoey121

      I think it is almost humorous that yall mentioned all the good things and left out the Bigge
    experience NERF!!!!!!!!!!!!!!!!!!!!!! is now on test center almost 47 percent reduction
    check it out create a toon go see...................



    The numbers are not the final numbers that will be going live.  It's been said they are lower than intended.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • WheezalWheezal Member UncommonPosts: 249



    Originally posted by Obraik
    These patch notes are for test center :)  You'll see them on Live in about 2 weeks or so



    it's gunna be a heck of a lot sooner then that.

    reports are this is going live TODAY.  after only 2 days of testing...eek.

     

    i cant access the official site, and cant log in to the game from work, so if anyone can confirm this plz.

    ********************************
    MMO Name: InVictus Kell
    Currently Playing:
    EVE Online
    ********************************

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Wheezal



    Originally posted by Obraik
    These patch notes are for test center :)  You'll see them on Live in about 2 weeks or so


    it's gunna be a heck of a lot sooner then that.

    reports are this is going live TODAY.  after only 2 days of testing...eek.

     

    i cant access the official site, and cant log in to the game from work, so if anyone can confirm this plz.



    Er yeah lol.  Think it even caught the CSR's/Community relations people off guard too image

    image

    image

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