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In the MMO world, one of the most pressing concerns for many players is the addiction. Nick looks at some of the various ways MMOs, and other gaming genres, use specific strategies to keep players hooked on their game - sometimes to the detriment of their players.
Comments
Haven't you ever just re-subbed and then something new comes out and you want to play, or a game you were previously interested in gets a cool update you want to try?
I've had up to 3 subs going at once before, and it's a nightmare.
I am not sure Nick has really understood the ramifications of the study which does not show "the real-world effects for the average person should be minimal" or that "but for the typical gamer this isn’t particularly harmful." There is a spectrum of likelihood to gaining a gambling addiction we are not immune or susceptible. The average gamer now starts gambling in games as a preteen or before, gambling when you are young is recognised as making you more likely to develop a gambling addiction.
Nick tells us he was a child when he started playing games, I don't think he grasps how different it is for children now, gambling with loot boxes is a different world.
Nick notes that "Data pulled from Australia, New Zealand, and the United States, suggested that (on average) problem gamblers spent approximately $13 (1300%) more a month on loot boxes than non-problem gamblers." Does that not indicate how addictive loot boxes are to you? In fact that rises "to approximately $21 USD per month when outliers were included in the analyses." Those with a gambling addiction are very prone to overusing loot boxes, because this is gambling pure and simple. This needs to be kept out of gaming.
Just read the study where the authors say the likes of:
"The relationships between loot box spending behavior, problem gambling symptomology and risky loot box engagement were all of a size generally interpreted as practically significant."
"We call on all games companies to seriously consider implementing harm minimization techniques such as limit setting to attenuate the potential financial harm that high-risk users may experience from loot box mechanisms."
"People with greater problem gambling symptomology spend more on loot boxes than those without such symptoms, and those who engage in excessive gameplay and have problem gambling symptoms are at an even greater risk for high expenditure on loot box systems."
While they say that the difference in negative feelings is mild, that's the difference between those known to have a gambling disorder and those not known to have one. That's not to say the negative effects are mild, just the difference between these two groups is not marked.
Sorry for the wall of text but I think this is the most important issue in gaming today, gambling does not belong in gaming.
All the other stuff is not really a big deal but opportunities like ESO events to make a fk ton of in-game cash does motivate me to log in cause I'm greedy af.
People do this with gym memberships too.
Source: Me, a guy who paid $20 a month for 6 months and went 3 times before finally canceling.
You can see my sci-fi/WW2 book recommendations.
Have you every started a subscription for a game and just played three times in six months though?
I've bought a year of Xbox Live Gold and used it for maybe 2 weeks.
I also think I paid for a WoW sub for a year after Legion launched, but maybe played it for two weeks? I didn't start playing it regularly again till BfA when I did IGN's review, and even then I went months after finishing it without playing before picking it back up again.
For me the argument is very simple, the study shows what we already know, this is gambling. Starting gambling early in life is a causator of gambling addiction, this will lead kids to getting such addictions.
So what about the adults? When it comes to how we play our games I can think of nearly anything more alien to the fair playing field that gaming once was than gambling. It is nearly as bad as P2W. The attempt by the article to try to make out that loot boxes are part of the same system as a subscription is very misleading. Their only connection is they are revenue methods, subscriptions do not involve gambling.
There is very little immersion,very little true exploration,little world building,no real truly good puzzles,little interaction just game for ...LOOT and of course the obvious pvp for fame more so than FUN.
Never forget 3 mile Island and never trust a government official or company spokesman.
Logic, my dear, merely enables one to be wrong with great authority.
Correct, and that was the point of the article. Pointing out ways companies can manipulate players to extend play time and not by simply improving quality of content. That was also the purpose of my example on how early Blizzard titles personally kept me hooked due to quality and sheer volume of content, and that most new games don't do this.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- Netflix
- Apple One
- Disney +
- Crunchyroll
- LotRO
- Nintendo Online
- Humble Bundle
And cancelled:
- PS Online
- MS Gamepass
- Several Apple subs when One became available
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Logic, my dear, merely enables one to be wrong with great authority.
거북이는 목을 내밀 때 안 움직입니다