So, been reading a lot about people's theories that Marc Jacob is really more about building an engine to sell than an actual game. A few thoughts (no order), then my disclaimers afterwards.
- How many future mmorpgs even care to have thousands of players in the same battleground? Hundreds were in Dark Age of Camelot, Warhammer Online, and some others... but that didn't make them break out blockbusters just because hundreds could battle hundreds (they were successful, DAoK much more, just not the golden goose). Eve online sports the largest battles, but graphics and type of gameplay puts that out of discussion - it's just different.
My point being... the corporate folks are going to assess... do we want to buy an expensive new engine, that nobody knows how to program, if it's not going to really move the needle too much?
- Given the market seems to be shrinking for new Mmorpgs, or at least investments, what would they pay for his engine vs current offerings... how much would a new mmorpg buy/liscence CU engine it for? $1 million, $5 million? How many sales would CU need to make for the engine to break-even? 10? 20?
Point being, budgets are shrinking for MMORPGs and CU engine might only appeal to a few. Also, games take years to fund and develop... so, it might take a long time to get contracts. Meanwhile, the engine will age and need reinvestment.
For how much CU has spent on the engine, not to mention updates, support, documentation, training (see further point below)... their is slim return on investment opportunity that I can see. It's a massive gamble.
- From the developer's standpoint: so there are engines out there that many game developers know (e.g. Unreal 4) and are highly supported and documented. Or... would you be the game director and say... we can gamble with this new engine, which we'll need to be trained on (time and expense and might not work the way we expect). Worry about employees that get trained, we cannot lose... because nobody in the industry knows the engine.
Point being, huge learning curve for developers... again, only if they aspire to have massive amounts of players on a screen (which actually is not necessary to gamers outside of RvR type of gameplay).
- The engine is the engine... I know what CU is focusing on is players count and number of objects, so techies correct me if I'm off base... but darn, those graphics are not showcase (being kind)... 2008 Darkfall called.
- Finally, remember Age of Conan... Funcom created the Dream engine or something... yeah it was supposed to be the next great thing for Mmorpgs...
*Disclaimers - love PVP, RvR, and want CU to succeed. Still play warhammer online return of reckoning server (largest battle I've been in was 600 vs 550 siege w/ no lag... this is 2008 game without multi threaded processors ... pretty darn impressive - thanks to those admins) So appreciate Marc Jacobs legacy, not a hater or a fanboy.
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Who would have thought so...
The engine can already minimize poly counts by a LOT and still leave the mesh/character looking great.
I do NOT for one minute believe Marc Jacobs is building an engine worth the price of leftover bread crumbs.
Then when a new business idea starts out ,like a game engine,especially one with no clout,they have to pretty much give it away so VERY little profit if any.then being an untested engine,tons of complaints follow up that would have been part of the licensing agreement so marc would never sleep having to fix all the problems.
To me it is pretty much a laughable idea,no different than Trion claiming they were building an app for others to use to load games..lol,yeah Trion did well with that idea.
What this guy is doing is exactly like the rest of them,he got some free money and it allowed him to earn a living with VERY little risk.Geesh the average employee in any job has a lot more risk,they have to perform or lose their job,Marc doesn't have to do a dam thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Oh, or you toy with "it's all about the $100 million engine" folks. ( why 100 million? Time value of money + future overhead to sell it + updates + reasonable return...)
Roughly, maybe $80, maybe $110... I didnt break out my excel. But like I said, there's likely no market to reach that in revenues (and then there's expense). We're talking 1999 internet stock projections to reach that.. 20 publishers at $5mil each.
PS - I been scouring recruiters for the Funcom Dreamworld Engine programing skills... yeah, I'm sure the best people want to take a 2-5 year career detour into an unproven engine while the rest of the industry moves ahead.
I dont' see a point in building new engine to sale. There are so many already.
You: There is unlikely a demand for MMORPG engine capable of large scale warfare with dated graphics so why would they do that?
Me: Yep.
He's in a habit of declaring posts that he dislikes as wrong/false/ridiculous. Normally he can't point out anything wrong in the post, he's just trolling those posts that he does not like.
Such an irony...
as someone who used to play Lineage 2, and who was in some "extremely massive battles" I can tell you that playing a slide show for the initial onslaught only to crash and then try to get back was not fun.
The people who backed Camelot Unchained are people who are interested in massive battles.
so that's why they built it. A byproduct of all of it is that they can sell it/license it to any developer who wants to make the same thing.
But I don't think any of the current game engines tout the ability to support massive battles.
Which of course some people want.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
But delays in over-scrutinized crowdfunded MMO projects make people antsy and they start to doubt everything and speculate about malfeasance.
This whole thing about "they're making an engine to sell, not a game" really took off when they announced that they had a second game in the works - a game that also took advantage of their many characters (many NPCs in the case of the 2nd game) on screen tech.
That announcement, IMO, was very ill-advised. The last thing that backers of a long delayed crowdfunded MMO project want to hear is that you're dividing your attention developing a second side project that backers of the original MMO don't give a shit about or want.
I'm guessing that the only reason they made that 2nd game reveal was because they were happy with how their engine performed and wanted to show it off.
But that backfired big time. The typical CU backer's reaction was "Fuck that. Where's my game, dude." Instead of being suitably impressed by the engine's performance they instead started posting about how it was all about the engine and selling that engine.
The fact that ever since that 2nd game reveal they have said almost nothing else about it and have instead focused all their communication on CU makes me think that they now get what a horrible mistake revealing that 2nd thing was.
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I highly doubt CU was all a pretense for making a sellable mmo game engine, that really makes no sense. However, it has been in development for seven years (including two-plus years of "beta").
That is the same amount of time it took to develop ESO, a game that is massive in scope and includes an amazing RvR system among other things. In contrast, CU with its supposedly much smaller scope looks nowhere near release, and I am yet to see it perform reasonably with even a few players on screen, let alone 1000s.
There are tremendous advantages to using an engine that is built to do what you want your game to do. If you build your own engine, you get that. If you don't, then you likely don't, at least if you want to go well off the beaten path. That's why, for example, Paradox builds and maintains their own custom game engines even today that are well designed for the grand strategy games that they want to make, even if they would be wildly inappropriate for an MMORPG.
Now, final game with updated graphics/models? We'll see.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am not sure what footage you are referring to, but what I have seen does not look promising. You'll have to wait until the NDA lifts or pay them $60 to see for yourself.
I guess I shouldn't be too pessimistic though, it might start shaping up into something decent over the next couple of years.
Disclaimers aside, I believe Mark first and foremost has been earnestly trying to deliver the game he promised us in the Kickstarter so long ago, and still is striving towards that goal.
I'm sure he's always entertained thoughts of selling the engine once the showcase product was completed and I've seen no attempt yet to market it independently.
I do believe it is being used in some fashion to deliver Ragnarok, but info is slim for the project so far.
I seem to recall Mark in either an interview with MOP or in his response comments saying Ragnarok was using a more simplified version of the engine but not in the mood to look it up.
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Logic, my dear, merely enables one to be wrong with great authority.
@TwistedSister77, Gdemami Was taking a jab at some of our longtime regulars that can be a bit cynical at times. Not at you or your post
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo