For me:
1. Frirst griffon ride in WoW.
2. First visit to the forest floor in Kelethin, in EQ.
3. Break in to Plane of Hate, in EQ.
4. First few hours in SWG. I'm in Star Wars!
5. Killing zombies in that creepy starter town, in Maine I think, in Secret World.
I have many more, but those stand out.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
1. Taming Bjarn in WoW.
2. The battle system in Atlantica Online (I'm a big Ogre Battle fan)
3. Can't remember the exact moment, but when I realized the missions in STO were tying up plot points from the various series.
4. Seeing my crafted armor in TOR. Giving my Trooper the proper look was important.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
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2024: 47 years on the Net.
2. Taking our first keep in DAOC, I did some poetry for the event as we stood there, we were all so excited even that was well received.
3. Finding out we could run "scripts" in Anarchy Online to do things like manage the guild stores. I saw this has having endless potential, possibly even the first step allowing modding in AAA MMOs. Of course it was never repeated in another MMO to my knowledge.
4. Taking my first flight after getting the super power in City Of Heroes.
5. Lotro was one of only two MMOs I have ever bought before the reviews were out and I read nothing that could contain a spoiler. I started Lotro and it dawned on me that we were going to get to play a part in historical events that had happened in the lead up to the Lotr books. I was so chuffed.
1) When my group got all the experience in an AOE cluster pull in Fear in EQ. I was the only Wizard in our group so it was my damage numbers and I beat all the other wizards in the other groups with my timing it exactly. Everyone cheered when every mob died our group got the experience.
2)Warsong Gulch my very first flag capture.
3)When I made it to a room without getting lost in Guk. I get lost in there all the time so it was really a feat.
4)When I evacuated a group in Everquest for the first time and it worked.
5)Anarchy Online my first flight in a yalmaha
So many more but these are off the top of my head.
1) My first flight (the Hover power) in City of Heroes. It was slow. It was boring. but hey, I WAS FLYING!
2) When an EQ group I was in also included a Japanese and a Dutch player. That blew my mind. Here we all are, playing he same game at the same time, and found each other from across the world.
3) City of Heroes again. The Supergroup I was in, along with the other Supergoups in our coalition, seemed to play as "heroes." Many times in mission wipes, players would have to be told over and over to run. We argued over who would stay and draw the aggro to die. This attitude is gone today.
I think that's it...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Some say Open world pvp sucks, but not when there are are good sports.
2) In UO original, I created a ranger that guarded a forest... helped noobie players survive getting ganked and pk'd.
3) on my ranger in Age of Conan, I did hunt down and kill a major loud mouth guild leader on the official forums. Anybody remember Den of Thieves from launch. They would spawn camp lowbies ( in lower level zones) on max level characters... amongst other things.
1) EQ: Just logging in. I went through the character creation, Half Elf Ranger, and arrived in Kelethin Forest, and I was just in awe of the whole thing, thinking that this truly was a game changer of games from this point on. I then subsequently fell to my death, respawned naked, and thought, This game is hardcore. I mean prior to this, 3d games were all single player, save and reload, but this was like the real thing, there was no save option. Totally blew my mind, and I knew this platform was going to be the future of gaming.
2) DAOC: Ok.. Ok.. I hated this game. Not for the reasons that some fanboi's might think, it was because I had just spent a lot of time playing a High Elf Cleric in EQ, and I was a raid healer and everything.. and the way healing worked for the humans (Albion) was just off enough that I hated playing a healer in that game. So I went and joined Hibernia, which was always outmanned by both Albion and Midgard, however, we took Darkness Falls I think, the dungeon that you could claim if you took enough towers or something. Well anyway.. by chance we took claim of it, so I ran in with my guild for the experience, and then Midgard claimed it, and over ran like a train rolling over a tin pot, and it was kinda surreal to deal with other players in a team sense as opponents, it didn't have that ganker PvP feel about it, it was, well, honest PvP. Which, was a great thing to witness early in my MMO gaming. I still left the game, because that was not my thing. But, still that memory lives with me as a whole new way of how PvP could be done.
3) DDO: The whole character creation had my attention, all the little details lined up to old school 3.x rules, so I was geeking hard on this even as I was making my character, Dwarven Paladin, then comes the First quest, Hayton Family Crypt. I open on normal, and lo and behold the campy narration of the GM, and the ambiance, and I was like "OMG THIS IS WHAT A D&D MMO REALLY IS!" That game sold me on the very idea of instance dungeons and content, and the fact they built the game around the 3.x rules, was just a huge joy to play. I still dabble in this game from time to time.
4) GW2: This game was a casuals paradise. There was no rush to level, I could play with my friends no matter how high or low they were, with the level scaling, the DE and World Bosses that made you feel like you were a part of something without the annoying socially imposing need to group, all in all, it was a very fun organic game that just allowed players to play together, and I really saw that with my first world boss, the Shatter. All these people, all of them, just working together to do a single task. No one was being a raging ass hat or crying about kill stealing, and the fact that I was way over level for the zone had no impact on if I could join in (yes this was the first time I heard and learned about level scaling in GW2).. and I was like THIS IS AWSOME! This felt like the direction that MMO's were going to go in for the future. The lack of needing to group, the removal of over leveling zones, this freeform game that the world expands as you level, as opposed to being locked into smaller and smaller specialty content as you leveled up like EQ and other MMO's did it.
5) Trove: Walked in and played with the Voxels, and was like.. HOLY SHIT, if they could make this look semi realistic this would revamp the whole dynamic of MMO's! I loved that being able to just modify the landscape as I wanted. I made bridges out in the ocean. There were people that showed me cool things like under water fishing holes they made. It was just this game that celebrated players being creative, and gave us stuff to kill in the process. We could ride dragons, boats, Horses, and other endless various kinds of mounts, it was like this stupid simple looking 8bit game that had everything every other MMO had, and so much more.
So those were my main "This is Great" Moments.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
1. Would be when I was in Qeynos Hills Everquest for the first time and I run up a hill and into a zombie. I was expecting skeletons and my heart jumped out of my chest. It was at that moment I realised how very special the game was. It felt so real the fear. I was paralysed and unable to go back there to get my corpse because I was actually scared. That was perhaps the moment I thought I was in that world without even realising it.
2. Task Force in City of Heroes and people started leaving because of multiple deaths in the second mission and there was just me a kinetic defender , an illusion controller, a tanker and a scrapper. The other 4 had left. The controller said 'we can do this I will just confuse them and they will kill each other'. The moment we decided to stay and finish was when I realised how wonderful it is that strangers from various places in the world who had never met could work together and finish something that looked nigh impossible. Was awesome that feeling of spontaneous camaraderie that burst out of my chest.
3. When I finished making and placing the last piece of furniture and I stepped back and surveyed my tiny room in Everquest 2. It made me so happy to see the fruits of my labour right there in front of me and I think it was precisely at that moment I felt my love for decorating in a game blossomed.
4. When after I panicked being left behind by a group I was a sidekicked to in City of Heroes who left me in a zone where everything was conning purple. There was no way I was going to get out and the minute I realised I could fly out slowly was the moment a huge smile split my face.
5. WoW having decided I was going to get an owl as a pet for my orc hunter and finally making it to Teldrassil was magical after all the deaths I suffered getting there. The owl was the cherry on top.
2) "Stiches" Raid in WoW. Lol.
3) DAoC for the first time as a brand new player when it first came out.
4) First time I saw a hill giant in EQ
5) Making pick pockets explode in UO
Seems silly these days but back when it happened for the first time was good.
This isn't a signature, you just think it is.
2.) Dragging my bud to finish his epic in EQ
3.) After years and many setbacks, guild rebuilds, and other shenangans, finally clearing Plane of Time in EQ: PoP
4.) Booty Bay in Vanilla WoW was pretty memorable - but so was Hillsbrad - tie on these two zones for #4
5.) Fairly early on in Planes of Power on EQ, I was sitting in a random group in Plane of Valor. This was back when you had to work pretty hard to get in a group in the first place, there was no group finder or anything. I was working hard to try to grind out some AA for my first PoP raid. I joined into a pre-existing group. That group was full of just random people. And I will never forget, I sat there for 27 hours. The group members fluctuated over time, but every single one of them was a good player and were courteous enough to wait until a replacement for them could arrive so the group wouldn't buckle when they left. That was somewhat rare, even for EQ (not uncommon to get players that were courteous, but to have such a lucky string of them that kept a group together for that long was unusual), but I've never found that same level of just common decency in any other game.
And just because -- my worst moment:
Eve. Making a long run with some cargo that happened to go through Nullsec. Some asshats were running one of those lag out the zone and gank at the gate schemes. Lost a ton of my own and corp stuff. CCP was "too bad so sad" on a petition, and told me server lag was a mechanic in the game. I've never touched it since.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I thrilled to simple things such as running up and down the hills in the highlands facinated that I could actually stumble, fall and take damage.
2) Lineage 1 where a blood pledge I started and ran took our first keep and even managed to defend it a few times.
3) being an active raider of the 3rd guild on our server to defeat Ragnaros in vanilla WOW in the early days after launch.
4) fighting in a small black ops corps (Dirt Nap Squad) in my early EVE days, especially in the war against BOB where our coalition relentlessly hammered their systems which resulted in the Corp actually taking possession of one of the rare (at the time) stations in null sec.
5) right when Lineage 2 first launched, my son (who was 11 or so then) and created two identical female characters, naming them "Double" and "Mint"
We would run up to other players in the world always making sure to stand side by side so the two names displayed "Double Mint" properly.
In chats one of us would start the a sentence with the other finishing it for them. Same with responses, would go some like this:
Double: Hello folks we are looking for...
Mint: the location of the Tower of Cruma..
Double: would you be able to...
Mint: help us find our way there?
We got quite good at rapidly conversing in this fashion much to the amazement of many who enjoyed the show.
We never seriously leveled these characters, but did spend quite a bit of time having "fun" with them which is something I can't recall doing so much as the years went on, seems both my son and I got lost in the "progession" chase forgetting what made MMORPGs special.
Now that my son has long sense grown into adulthood he still plays online games regularly, but never with me any more.
Cats in the Cradle indeed, sing it Harry.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
2. My first unique armor drop off the golems in Faldon.
3. I can't not agree with the OP about the first flight in Wow. For me, it was the bat ride to undead city.
4. The first time in LOTRO when we got enough freeps together to make a push on the keeps.
5. Waiting at storm wind docks for the boat to come in for Wotlk.
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
On top of that, you could do so many things, like drop items on the ground, open every container, etc. Very interactive world for the day.
The numbers of other players around me blew me away, and meeting characters I knew from the forums was a blast.
Flying in CoH was another great moment.
The Gryphon Ride in WoW was special. Looking down and seeing what was happening below was great. I've always felt, and said so a number of times, that the Gryphon rides were a stroke of genius.
My first death in UO, it was also a Guard Whacking.
I was in the Yew area and chasing a PKer who was chasing another player, and we ran into a Guard Zone, but I didn't know it. I shot an arrow at the PKer and suddenly there was a puff of smoke, a VERY loud zing sound, followed immediately by a VERY loud "whack" sound. I jumped out of my chair, and almost fell to the floor. lol.
There I was, it happened so fast, I was standing there as a ghost in my death robes looking at the Guard (I could picture the smug look on his face, lol).
So damn fast, so damn loud, and so damn unexpected.
I was like "holy sheeeit!"
Once upon a time....
I felt as though I was a street level hero starting out in the comics, and no other game has been able to immerse me to that degree.
My first "max level" character.
I played EQ for 3 years: No max level.
I played CoH for a year or two: No Max Level.
It wasn't until I found a small group of friends in Wizard101 that I got my first character ever to max level. Afterwards, CoH saw my next max level character(s).
Now, max level is done in a month or two
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR