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This week saw a flurry of stories, capped off with a 13-year Warcraft game designer leaving Blizzard, citing unhappiness over the state of the game. Here is MMORPG's Quick 5 for the week of November 20th, 2020.
Comments
I am so glad I resisted pre-ordering Shadowlands. This will just be BfA all over again.
Thanks, but no thanks.
The general feel/vibe of WoW always kept me from feeling like I was playing in an immersive world. Even now after all these years I can't think of a single zone or dungeon that really had any major impact on me when I was questing there. Even the raids were just dancing with the mechanics.
In EQ it was experiences like making my way to Kelethin from Freeport for the first time, fighting our way to the bottom of Befallen, running through Kith forest at night to Highkeep, etc. These things all had an emotional impact one me when playing.
It's not just EQ though, other games had immersive experiences that had nothing to do with story. Inn EQ2 it was BlackBurrow and Wailing Caverns, in LoTRO it was Bree, in DDO it was the dungeons in the marketplace with the fire traps (I forget the quest series now), in Vanguard it was the desert city with the ports (I forget the name, but I can still visualize the town), and many others. These games all had immersive worlds or dungeons. These things all had an impact not because it was the first time doing them, but because each of these zones felt alive and unique.
In WoW I never felt that connection with the game until Yrel's story. I feel like whichever expansion that was was the turning point for me when I started to actually feel a connection to the game and it was because of the story. They add more cinematics with each expansion and I've felt more of a connection to the story with each one despite how I feel about the shitty mechanics introduced in each one. The artifacts, azerite gear/heart of azeroth, and other newer systems are all trash. The only thing this game has going for it now is the story.