But it does work. I mean, we should define "work", I have a nose we could be referencing different things here. I'm mostly referencing RoI, profit etc. What did you have in mind?
So you're saying that, say, every big Hollywood blockbuster with loads of marketing is always financially successful?
That all any business has to do is put in a lot of marketing and it will be financially successful?
I don't think it works like that because, like I said, there would never be a Hollywood failure if that was the case.
Also, I should add, for those who bought the game, apparently, we can play now. It's live.
And they put a warning about seizures.
John Carter suffered from not enough marketing. Loved that movie.
So you're saying that, say, every big Hollywood blockbuster with loads of marketing is always financially successful?
That all any business has to do is put in a lot of marketing and it will be financially successful?
I don't think it works like that because, like I said, there would never be a Hollywood failure if that was the case.
Also, I should add, for those who bought the game, apparently, we can play now. It's live.
And they put a warning about seizures.
John Carter suffered from not enough marketing. Loved that movie.
I do TOO! I own it.
But it didn't necessarily suffer from no marketing but bad marketing. The marketing wasn't clear what the movie was about. It was entitled "John Carter" (which tells us nothing) and only in the final credits is it listed as "John Carter from Mars."
It's a great movie. Also, as a teenager I loved all the books.
looking it up it had if this is to be believed, 100 million in marketing. That's almost half of the movie's cost.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
But it does work. I mean, we should define "work", I have a nose we could be referencing different things here. I'm mostly referencing RoI, profit etc. What did you have in mind?
So you're saying that, say, every big Hollywood blockbuster with loads of marketing is always financially successful?
That all any business has to do is put in a lot of marketing and it will be financially successful?
I don't think it works like that because, like I said, there would never be a Hollywood failure if that was the case.
Also, I should add, for those who bought the game, apparently, we can play now. It's live.
And they put a warning about seizures.
Marketing, in and of itself, does very little to sell me on a game. I generally gravitate towards certain games (RPG-based adventure games) and/or certain developers (CDPR, Rockstar).
I find it interesting that known entities still seem to think that they need to spend money on marketing to be successful; Coke, for example.
It seems as if marketing departments today are trying to justify ridiculous budgets by over-saturating the marketplace...probably at the risk of turning some people off.
Well, I've only played an hour but I really like it.
I picked Corpo, I'll try the other after my first playthrough but they are a bit too gritty for my taste overall. Still, we'll see if it's any different.
I absolutely loved the "night hanging with my friend at bars and clubs."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
My biggest gripe so far, I started nomad, would think they should have good driving but vehicle handling was way too oversensitive with m&k. I looked for a way to change options for driving sensititvy and such didnt see much, tried my nvidia shield controller when driving and was way better for driving w/o changing anything. I was all over the road with m&k but with controller it was easier to control not as sensitive.
So if you wear a hat and look in mirror you are bald, hats pointless so far except for armor but then hairstyle is pointless just pick bald.
No long hair tied back options whatsoever even though Geralts main hair style was half tied back long.
Cant ignore incoming phone calls like you can in GTA V major strike from me.
There is a tv to watch but volume is low and overshadow somehow by the ambience music still playing in apartment, try to turn that down and tv volume is even lower, though no really interesting stations.
Works fine on a 3090 24GB RTX card at 4k and a 60 Hz monitor. You can always use DLSS to help with the frame rate issues but I don't like the resolution scaling so leave that off. Turn RTX off too if you want it smoother for driving. Other than that not much complains.
Only 6 hours in but haven't run into any other than a few graphics glitches: If you're wearing a hat and look in the mirror you'll be bald, Jackie went through an elevator door before it opened (and lived ), a serving tray in a bar floating about 5 feet off the ground, a woman sitting on an invisible stool at a street food place. Immersion breaking things like that but nothing that stopped progress and no crashes.
The driving with M&K is definitely awkward. Had to reload once after I ran into a cop car and they got out and opened fire on me lol.
The RTX reflections on wet surfaces (like water on the ground, etc.) are stunning but I wish that your own character was also an "object" for those reflections instead of invisible to them. Likewise NPCs have collision detection with each other (and man is it ever dense with NPCs) but not with you: they can walk right through you. I find both of those things jarring and immersion breaking also.
Otherwise the look of the place, visual and audio atmosphere, the dialogue, story telling are all superb. Combat also feels much better than I thought it would, it's excellent. The RPG and loot systems are also very varied and detailed. I'm barely scratching the surface trying to be a sneaky net runner but there seems to be a lot of depth there.
Having a blast so far.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Some of yo udiscussing the marketing side interested me.I think the best way to describe it is that like anything and everything,there is a fine line to near guaranteed success or not.
Point being that a small marketing budget has less of a chance of succeeding while a very large budget likely succeeds.
Two of th ebiggest marketing budgets COD and Destiny ,tell me how those franchises have been making out?
There was also a lot of talk during the early launch days of WOW for example being given on Burger king Discs was the first heavily marketed game i witnessed.
Example before Wow i barely even knew Blizzard existed but they put such a heavy push on that game it was in your face everywhere.
Point being that i have not noticed any heavy marketing push fail as of yet at least none that come to mind.
I thin kwe can also agree Cyberpunk 2077 was very heavily marketed and people were already SOLD without seeing ANY gameplay.So there is two fold in action,heavy marketing and a VERY easily baited consumer.
Never forget 3 mile Island and never trust a government official or company spokesman.
But it does work. I mean, we should define "work", I have a nose we could be referencing different things here. I'm mostly referencing RoI, profit etc. What did you have in mind?
So you're saying that, say, every big Hollywood blockbuster with loads of marketing is always financially successful?
That all any business has to do is put in a lot of marketing and it will be financially successful?
I don't think it works like that because, like I said, there would never be a Hollywood failure if that was the case.
Also, I should add, for those who bought the game, apparently, we can play now. It's live.
And they put a warning about seizures.
Marketing, in and of itself, does very little to sell me on a game. I generally gravitate towards certain games (RPG-based adventure games) and/or certain developers (CDPR, Rockstar).
I find it interesting that known entities still seem to think that they need to spend money on marketing to be successful; Coke, for example.
It seems as if marketing departments today are trying to justify ridiculous budgets by over-saturating the marketplace...probably at the risk of turning some people off.
I should probably clarify that I'm not saying marketing doesn't work. If someone doesn't know about something then marketing will "let them know about it." That's a first step.
What I am saying is that marketing is not a silver bullet. If spending half a properties budget on marketing works for one thing it's not guaranteed to work on another.
I'll be honest, I don't know why businesses like coke spend money on marketing but I suspect it's to just keep it in "the public eye."
Especially now when people are drinking less sugared drinks and foods.
Which is of course good.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I try to be a man of even standards. I can't call Bethesda out for their unacceptable lack of polish and then turn around and give CDProjekt a pass just because I like them better.
If half of what is being said about this game's plethora of bugs and poor current gen (or is it now last gen?) console performance is true, CDProjekt deserves criticism for that. If they couldn't get this game to run on base PS4 and XBox One, then the game should not be for sale on those platforms, period. And not sending out console review code conveys the message that they knew what they were doing.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No long hair tied back options whatsoever even though Geralts main hair style was half tied back long.
Cant ignore incoming phone calls like you can in GTA V major strike from me.
There is a tv to watch but volume is low and overshadow somehow by the ambience music still playing in apartment, try to turn that down and tv volume is even lower, though no really interesting stations.
This isn't a signature, you just think it is.
Only 6 hours in but haven't run into any other than a few graphics glitches: If you're wearing a hat and look in the mirror you'll be bald, Jackie went through an elevator door before it opened (and lived ), a serving tray in a bar floating about 5 feet off the ground, a woman sitting on an invisible stool at a street food place. Immersion breaking things like that but nothing that stopped progress and no crashes.
The driving with M&K is definitely awkward. Had to reload once after I ran into a cop car and they got out and opened fire on me lol.
The RTX reflections on wet surfaces (like water on the ground, etc.) are stunning but I wish that your own character was also an "object" for those reflections instead of invisible to them. Likewise NPCs have collision detection with each other (and man is it ever dense with NPCs) but not with you: they can walk right through you. I find both of those things jarring and immersion breaking also.
Otherwise the look of the place, visual and audio atmosphere, the dialogue, story telling are all superb. Combat also feels much better than I thought it would, it's excellent. The RPG and loot systems are also very varied and detailed. I'm barely scratching the surface trying to be a sneaky net runner but there seems to be a lot of depth there.
Having a blast so far.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Point being that a small marketing budget has less of a chance of succeeding while a very large budget likely succeeds.
Two of th ebiggest marketing budgets COD and Destiny ,tell me how those franchises have been making out?
There was also a lot of talk during the early launch days of WOW for example being given on Burger king Discs was the first heavily marketed game i witnessed.
Example before Wow i barely even knew Blizzard existed but they put such a heavy push on that game it was in your face everywhere.
Point being that i have not noticed any heavy marketing push fail as of yet at least none that come to mind.
I thin kwe can also agree Cyberpunk 2077 was very heavily marketed and people were already SOLD without seeing ANY gameplay.So there is two fold in action,heavy marketing and a VERY easily baited consumer.
Never forget 3 mile Island and never trust a government official or company spokesman.
What I am saying is that marketing is not a silver bullet. If spending half a properties budget on marketing works for one thing it's not guaranteed to work on another.
I'll be honest, I don't know why businesses like coke spend money on marketing but I suspect it's to just keep it in "the public eye."
Especially now when people are drinking less sugared drinks and foods.
Which is of course good.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If half of what is being said about this game's plethora of bugs and poor current gen (or is it now last gen?) console performance is true, CDProjekt deserves criticism for that. If they couldn't get this game to run on base PS4 and XBox One, then the game should not be for sale on those platforms, period. And not sending out console review code conveys the message that they knew what they were doing.
It was a joke. Someone else posted it on Steam and I thought it was funny, I was just passing it along.