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Mark Jacobs' 'Final Stand: Ragnarok' Opens for First Access | MMORPG.com

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Scot said:
    I just noticed "First Access" a stepping stone on the way to early access. How soon before we have "First thought": I was sitting in my studio without a line of code written and I had this thought about a new game. Sigh.
    We already have that.  It's called Crowdfunding.

    ScotKyleran[Deleted User]

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  • cheyanecheyane Member LegendaryPosts: 9,404
    Torval said:
    Yeah, that's what I was thinking. The majority of people who would likely buy this game are already CU backers. People who do like X Warriors games aren't likely to buy this because frankly it can't stand toe-to-toe with even the poorer Dynasty Warriors titles.

    I remember (I think lol) Mark mentioning some time back that he was interested in licensing the engine out to other parties. Back when he would still come here he was asked about a PvE version of Camelot Unchained and I remember him saying something to the effect that they would consider it, or possibly license the engine to those who were interested.
    I do recall him saying that on one of his videos. I cannot recall which ... may have been the one where he was talking about getting around to giving refunds and how he was all alone in the office and he spoke of the intent in creating the engine was to licence it.
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  • numaticnumatic Member UncommonPosts: 675
    This game is just proof of concept for the engine. They want to license the engine out but they need to show it does what they say it does. And since CU is dead in the water they are making FS since it will be much quicker. It doesn't matter if the game sucks. As long as it does what they say it does. Many developers would kill for an engine that optimized that they can run hundreds of players on screen at once.

    Maybe one of them will use it to actually make a game. 
  • cheyanecheyane Member LegendaryPosts: 9,404
    edited December 2020
    removed
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    numatic said:
    This game is just proof of concept for the engine. They want to license the engine out but they need to show it does what they say it does. And since CU is dead in the water they are making FS since it will be much quicker. It doesn't matter if the game sucks. As long as it does what they say it does. Many developers would kill for an engine that optimized that they can run hundreds of players on screen at once.

    Maybe one of them will use it to actually make a game. 
    It's interesting when you compare this to how Crowfall is going.  Both started around the same time and broadly target a similar audience.

    CU has focused on engine development without much actual game, at least the the casual observer.

    CF has focused on gameplay but struggled with performance issues and their chosen engine.

    I can't help but wonder what would have resulted if they have joined forces (and MJ and Gordon have a history I believe)

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  • KyleranKyleran Member LegendaryPosts: 44,059
    Kyleran said:
    Hatefull said:
    Durandle said:
    It would be great if someone could convince EA to let them use the DAoC IP to literally make dark age of camelot 2 in all it's glory.
    This would be a moneymaker. Original DAoC with updated graphics and animations, sell it.
    CSE doesn't have the financial resources to build such a game which is why they chose to focus mostly on the RVR gameplay from the original, ostensibly to deliver a complete game in a shorter timeframe.

    Yeah, look how well that turned out, will likely take 10 plus years to deliver their original design, a larger game...I should live so long.

    Nope, we funded a game engine through MJ's usage of nostalgia.

    I still find it funny so many bad zerglings have such a high drive to wanna play this game when literally you get the same gameplay they enjoy from GW2/ESO..etc.. 
    In all fairness when CUs Kickstarter happened back in 2013 I'm not sure either of those games were released yet.

    Besides, GW2 is just weird, especially back at its initial release.

    YMMV.

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  • IselinIselin Member LegendaryPosts: 18,719
    edited January 2021
    Kyleran said:
    Kyleran said:
    Hatefull said:
    Durandle said:
    It would be great if someone could convince EA to let them use the DAoC IP to literally make dark age of camelot 2 in all it's glory.
    This would be a moneymaker. Original DAoC with updated graphics and animations, sell it.
    CSE doesn't have the financial resources to build such a game which is why they chose to focus mostly on the RVR gameplay from the original, ostensibly to deliver a complete game in a shorter timeframe.

    Yeah, look how well that turned out, will likely take 10 plus years to deliver their original design, a larger game...I should live so long.

    Nope, we funded a game engine through MJ's usage of nostalgia.

    I still find it funny so many bad zerglings have such a high drive to wanna play this game when literally you get the same gameplay they enjoy from GW2/ESO..etc.. 
    In all fairness when CUs Kickstarter happened back in 2013 I'm not sure either of those games were released yet.

    Besides, GW2 is just weird, especially back at its initial release.

    YMMV.

    GW2 had already been out for about 6 months. I played it and found its RvR lacking in both mechanics and lore (server vs. server vs. server lol.) Arenanet has always treated PVP as an esport and has never tried to integrate it into the lore of its games. 

    ESO released a year after the CU KS. I remember getting shit from trolls here who said ESO was a POS and any real RvR fan would hold out for just one more year (LMAO) until CU came out.

    ESO's RvR scratched my itch for several years. The 2013 CU fanbois? They're probably the same ones calling for MJ's head now.
    [Deleted User]KyleranYashaX
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  • IselinIselin Member LegendaryPosts: 18,719
    tzervo said:
    Iselin said:

     GW2 had already been out for about 6 months. I played it and found its RvR lacking in both mechanics and lore (server vs. server vs. server lol.) Arenanet has always treated PVP as an esport and has never tried to integrate it into the lore of its games. 
    Regardless of sounding weird in terms of lore, WvW server v server spurred lots of fun fights with fierce competition and many WVWers showing strong server loyalty and devotion. It was fun early on - or at least so I hear, I first tried it around early 2014... 
    I need to know what we're fighting for in a game context. Maybe that's just me. A leftover probably form my DAoC days where in the core servers you didn't even mix with the two others except to fight them. Albion (medieval Brits) was my realm and the Hibs (Celts) and Midgard (Nords) were my bitter enemies. That added a lot to my enjoyment.

    Fighting for a server just never clicked with me - too gamey for my taste.

    ESO had that separation for the first couple of years which also coincided with being my favorite time in ESO RvR.
    Kyleran[Deleted User]YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited January 2021

    You need an arbitrary title/race type added to your character that means the same exact thing as your server name...got it.  Sounds like you were older, not wowed by 3d mmos anymore and the magic that was once a new world in gaming was just now normal. 
    I'm not a fan of RvR at all, but the 3 factions in DAoC were asymmetrical. In other words, their classes/races were different. Here, look at this:

    https://darkageofcamelot.com/content/classes-races

    There were similarities throughout, but there were some things some factions were just better at than other factions.

    You were also all on the same server and it helped create a history between those that played on the same server. 

    There are pros and cons to all this stuff, but it wasn't just about a title on top of your character.
    IselinKyleran[Deleted User]
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited January 2021
    Scot said:
    This is exactly the mistake AoC made, what is going wrong with CF MMOs? Every time they can put a foot wrong they do. :(
    Not on you or anybody else... but "AoC" rightfully belongs to Age of Conan on the forums imo.  Which had millions of players and is still going.  Not some crowdfunded game.

    Maybe AoCx or just Ashes

    Feels like if some new game hijacks WoW, UO, or EQ.. also can cause confusion.

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Scot said:
    This is exactly the mistake AoC made, what is going wrong with CF MMOs? Every time they can put a foot wrong they do. :(
    Not on you or anybody else... but "AoC" rightfully belongs to Age of Conan on the forums imo.  Which had millions of players and is still going.  Not some crowdfunded game.

    Maybe AoCx or just Ashes

    Feels like if some new game hijacks WoW, UO, or EQ.. also can cause confusion.

    What do you mean, what else would you use for Witches of Wild, Unexplained Obfuscation and Eternal Qualms?  B)

    /Cheers,
    Lahnmir
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