A great Pantheon gameplay stream from Cohh. Shows off the perception, climate and atmosphere systems well. I highly recommend watching. It's shaping up to be a REAL RPG. Excited!
Interesting in the stream, Ben Dean talks about having potential investors or a publisher soon. Might be some news on that in the next week or so. But opening up to an investor/publisher might mean there will be a Cash Shop.
I am enjoying all the detail like all the containers having stuff you can take and the lore, pages of it. Very nice. Coming along nicely I'd say. Love it when they give us lore to read and enjoy when we're playing.
It’s amazing that the whole world will be dense with items to interact with. That’s quite the achievement for such a small dev team imo. And it’s refreshing to see no quest markers, no objectives telling you what to do, no laundry list of chores to complete. Just explore, interact, and see where it leads, like a true rpg. All this in a fully open world environment.
I liked that being in stealth allowed the character to overhear a bit of info. It's my hope that it's not just window dressing and it will lead the player to a quest or some such thing.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Step 1 We want to show you a dungeon ...sigh. Step 2 Read dialogue,no voice overs,a real big letdown.BOTH npc's standing still....not looking good. Step 3 "I want to get upstairs doing stuff"Well yeah because clicking boring items on tables with no real value or purpose is boring as hell. "I could just sit here and read all of this"well not me and i got bored already and stopped watching.
This is not looking like a very exciting way to engage players into the game.Level 20 ouch ,how long beofre there is some real npc AL/movement,some better interaction other than reading,this is not a good way to do this.
Never forget 3 mile Island and never trust a government official or company spokesman.
FYI, this stream gives Pantheon a very Morrorwind feel. This is a side of Pantheon we have not seen. I found this very refreshing. Also no grey boxing. They do mention this experience is under tuned to be slightly easier then the core game will be, to give people trying the game for the first time a better play experience.
2:27: Start talking about this first time seen dungeon is for the stream. Most systems in game. Starts out with a new player players fresh off a boat the devs said. Looking chests and apples in the starting area. Lots of clicking, reading happens. We see the perception system will be right from the start of the game. Lots of lore
10:00: Scrolls through allot of lore from books, can pause to read it.
15:00: NPC dialog shows actions in the world changes what the NPC says. Your actions matter in Pantheon.
17:30: NPC gives first ability to learn to new player.
18:00: They talk about PC spec requirements, will work on many types of systems.
21:00: New player gets a large number of the base skill kit for the class at the start of the game. This is for the demo starting at level 20. To show what the game will be like. Launch will have a slower introduction to your class skills.
22:30: We see some skills will change depending on the weapon the Rogue uses.
25:30: Starts messing with Mastery system.
31:00: Cant understand the language of a NPC, maybe you can learn it in game?
32:00: NPC says go away "Having private conversation" Cohh uses his sneak ability to hear the conversation.
39:00: Finds a Glyph. Another system thats in the game.
41:00: Shows how Glyphs will be equipped and the interface. Really simple.
42:00: Jopps talks about the deep dive into the lore is not required but will reward for players that do. The game will also allow people who like to dive right into the action, they will be able to.
47:45: Cohh finds his stealth is broken by walking to close to a fire source.
49:00: We see in the starting area, you are taught climbing and how to use it. Climbing is something we need to use from the start of the game.
51:00: New information about acclimation system. Game teaches in newbe area that, the longer you spend in a climate you will start to become acclimated to it. Natural acclimation will fade over time.
52:00: We see gathering matts for the first time.
54:00: Will there be a cash shop? "If there is, it will cosmetic only" First time they have floated that there maybe a cash shop =-)
56:00: Cohh finally runs into Joppa.
57:40: Joppa confirms crafting system is in the game and playable right now in the demo. Cohh messes with crafting a little.
1:01:00 We see first person perspective, weapons or torch bobbing up and down on the screen much like Elder Scrolls. More Morriowind feel.
1:03:30: Team formed for the dungeon crawl. Goes over classes in the team. Shaman, Rogue and Dire Lord.
1:04:00 Disposition system, mob scared of fire. Holding a torch makes a spider not attack and run away. Also finds he that he can not stealth while holding a torch.
1:10:00 See 1st person view in combat, looks awesome.
1:13:00 Crafting with field alchemy kit and supplies Cohh picked up in the starting area. Makes a toxin to apply to his dagger. 1hr buff. Joppa talks about all the types of weapon buffs Rogues can make with the field kit. Toxin dot stacks up to 10 times.
1:21:00: Start talking about how fast they will be pushing out content.
1:23:00: Cohh gets an upgrade to one of his DPS skills, it replaces/upgrades. Talks a shortly about how that works. Best versions of skills will be earned in the world, not bought off a vendor.
1:29:00: Very long bit of dialog in the middle of a dungeon. I love story in any part of a MMO but I have found team mates rarely let me take the time to enjoy this. I wonder if this is something the Pantheon community will be different?
1:39:00: Environmental effects take Cohh out of stealth. Nice to see the acclamation system adds more to PvE.
1:42:22: How does Pantheon handle death? Goes over death penalty system in game. They may have an NPC in town that you can pay to summon your corpse.
1:43:00 Creepy room and boss that tied into the story dialog in the starting area and dungeon story. Nice item drops.
1:46:00 Item Artifact system in game. Loots at Artifact and gies over what they are about.
1:51:00 Boss room they need the artifact for. Boss fight with a few mechanics. One of the loot items looks like it ties into crafting that works with drop items.
1:55:00 Wrap up after dungeon is done. One detail is a big announcement coming this week.
Also the steam today had an amazing 137k views. That many people watching must have gotten some pledges.
Please note that this is views over the duration of his entire stream and not viewers at any particular moment. His current stream has approaching 90k views playing just stardew valley.
Also the steam today had an amazing 137k views. That many people watching must have gotten some pledges.
Let's not starting views. That's one step to pointlessly touting every single dollar collected. You really don't want to become another Fanboi Prime, do you?
Logic, my dear, merely enables one to be wrong with great authority.
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
FYI, this stream gives Pantheon a very Morrorwind feel. This is a side of Pantheon we have not seen. I found this very refreshing. Also no grey boxing. They do mention this experience is under tuned to be slightly easier then the core game will be, to give people trying the game for the first time a better play experience.
2:27: Start talking about this first time seen dungeon is for the stream. Most systems in game. Starts out with a new player players fresh off a boat the devs said. Looking chests and apples in the starting area. Lots of clicking, reading happens. We see the perception system will be right from the start of the game. Lots of lore
10:00: Scrolls through allot of lore from books, can pause to read it.
15:00: NPC dialog shows actions in the world changes what the NPC says. Your actions matter in Pantheon.
17:30: NPC gives first ability to learn to new player.
18:00: They talk about PC spec requirements, will work on many types of systems.
21:00: New player gets a large number of the base skill kit for the class at the start of the game. This is for the demo starting at level 20. To show what the game will be like. Launch will have a slower introduction to your class skills.
22:30: We see some skills will change depending on the weapon the Rogue uses.
25:30: Starts messing with Mastery system.
31:00: Cant understand the language of a NPC, maybe you can learn it in game?
32:00: NPC says go away "Having private conversation" Cohh uses his sneak ability to hear the conversation.
39:00: Finds a Glyph. Another system thats in the game.
41:00: Shows how Glyphs will be equipped and the interface. Really simple.
42:00: Jopps talks about the deep dive into the lore is not required but will reward for players that do. The game will also allow people who like to dive right into the action, they will be able to.
47:45: Cohh finds his stealth is broken by walking to close to a fire source.
49:00: We see in the starting area, you are taught climbing and how to use it. Climbing is something we need to use from the start of the game.
51:00: New information about acclimation system. Game teaches in newbe area that, the longer you spend in a climate you will start to become acclimated to it. Natural acclimation will fade over time.
52:00: We see gathering matts for the first time.
54:00: Will there be a cash shop? "If there is, it will cosmetic only" First time they have floated that there maybe a cash shop =-)
56:00: Cohh finally runs into Joppa.
57:40: Joppa confirms crafting system is in the game and playable right now in the demo. Cohh messes with crafting a little.
1:01:00 We see first person perspective, weapons or torch bobbing up and down on the screen much like Elder Scrolls. More Morriowind feel.
1:03:30: Team formed for the dungeon crawl. Goes over classes in the team. Shaman, Rogue and Dire Lord.
1:04:00 Disposition system, mob scared of fire. Holding a torch makes a spider not attack and run away. Also finds he that he can not stealth while holding a torch.
1:10:00 See 1st person view in combat, looks awesome.
1:13:00 Crafting with field alchemy kit and supplies Cohh picked up in the starting area. Makes a toxin to apply to his dagger. 1hr buff. Joppa talks about all the types of weapon buffs Rogues can make with the field kit. Toxin dot stacks up to 10 times.
1:21:00: Start talking about how fast they will be pushing out content.
1:23:00: Cohh gets an upgrade to one of his DPS skills, it replaces/upgrades. Talks a shortly about how that works. Best versions of skills will be earned in the world, not bought off a vendor.
1:29:00: Very long bit of dialog in the middle of a dungeon. I love story in any part of a MMO but I have found team mates rarely let me take the time to enjoy this. I wonder if this is something the Pantheon community will be different?
1:39:00: Environmental effects take Cohh out of stealth. Nice to see the acclamation system adds more to PvE.
1:42:22: How does Pantheon handle death? Goes over death penalty system in game. They may have an NPC in town that you can pay to summon your corpse.
1:43:00 Creepy room and boss that tied into the story dialog in the starting area and dungeon story. Nice item drops.
1:46:00 Item Artifact system in game. Loots at Artifact and gies over what they are about.
1:51:00 Boss room they need the artifact for. Boss fight with a few mechanics. One of the loot items looks like it ties into crafting that works with drop items.
1:55:00 Wrap up after dungeon is done. One detail is a big announcement coming this week.
Your synopsis has once again saved me time. If Pantheon wants to really communicate, they should choose your writeups over streamers.
Questions for you. I'll watch the video later, maybe not all of it.
The Disposition system. A spider is scared of fire and runs away. How is XP awarded for that? Is running the spider off award the same amount of XP as killing it? If progression is tied to XP, how will the clever adventurer be rewarded over the brute force approach (Axe to the thorax)?
Stealth vs the private conversation. This is all static content and very, very, very prone to spoiler sites. We've seen this a dozen times in dozens of dozens of games. Is that private conversation going to always be the same, leading always to the same state or is actually overhearing the NPCs plan really going to matter. Will this be a point where dynamic content (or even random content) is introduced, or is this something that one person has to discover once?
Any way, thanks again for the clean write-up.
Logic, my dear, merely enables one to be wrong with great authority.
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
My thought is A, be part of a guild that will listen to the story "stuff." I'm fairly certain that there will be guilds who understand that this is important. Secondly, be clear that you will be listening/reading the story stuff so if they want you in the group they will have to make an accomodation.
which then goes back to "being part of a guild ... "
etc.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
Could be a contributing reason i (out of nowhere) gravitated to a more lore play style in shadowlands, the rush fast af does get old, can't say i entirely hate it at all times as at times i love it, but SL content is too good to blast though is the probable cause, but i've always been a fan of your own pace, and that be either fast or slow, i mean that's what she said sry had too, but even in SWG:L i get in teams where its kill as many krayt dragon's fast af, lost is the hunting immersion it was encapsulated so well.
The on foot trek to Fort Tusken, you and your friends on perilous journey into the unknown, as in hours on foot, a real f'cking journey in a game, way before mounts and transport there, potential danger lurking over every dune, not entirely sure if you're even heading in the right direction during sandstorm, some of the most immersive gaming ever, the real feelings of danger, being lost, truly wondering what's over the hills and far away, the real feel of the unknown.
That's never coming back, gotta work with what we have, like it or leav... don't play at all. Some choice right. Speaking of choice... Sylvanas, what's it going to be?
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
Questions for you. I'll watch the video later, maybe not all of it.
The Disposition system. A spider is scared of fire and runs away. How is XP awarded for that? Is running the spider off award the same amount of XP as killing it? If progression is tied to XP, how will the clever adventurer be rewarded over the brute force approach (Axe to the thorax)?
They spider seemed to path to a corner and jitter back and forth as if it was freaked out by the fire. The team killed and I think looted it. They did need to path where the spider ran to do so but it was a normal kill. Was no different then a normal mob. Would be a cool way to CC a pull. NPC that react to things like that could make teaming with unbalanced classes.
Stealth vs the private conversation. This is all static content and very, very, very prone to spoiler sites. We've seen this a dozen times in dozens of dozens of games. Is that private conversation going to always be the same, leading always to the same state or is actually overhearing the NPCs plan really going to matter. Will this be a point where dynamic content (or even random content) is introduced, or is this something that one person has to discover once?
The conversation seemed to imply that there was some hidden content that player could find with the clues. With the perception system and also the way NPC dialog changes by your actions (as seen in this video) they could make this more then just fun but functional.
I thought it was neat that the rogue skill gave dialog no one else would see otherwise. I hope this is something they add for more classes. Like Wolf form for a shaman could open doors. Maybe healing an NPC would open conversation for a healer. Pantheons systems seem to allow for this and reminds me of old school real RPGs.
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
My thought is A, be part of a guild that will listen to the story "stuff." I'm fairly certain that there will be guilds who understand that this is important. Secondly, be clear that you will be listening/reading the story stuff so if they want you in the group they will have to make an accomodation.
which then goes back to "being part of a guild ... "
etc.
In ESO I have said at the opening of a dungeon I was here for the quests (story) and I was the healer and got kicked many times lol. I tried to find a guild in ESO that was playing to that mid set and I could not find anything.
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
Play a tank.
If there are corpse runs, then you bet your ass they'll be waiting on you to finish what you're doing.
I normally play a healer or support and even when saying I need a min to read a quest. I have had my entire team wipe many times as they ran on without me not reading chat and sometimes kick me when I do so.
OK keep it up i must say i'm very impressed with the look and overall feel going on here, i mean this is screaming me, although i do have a couple nitpick's but the positives far outweigh them and not worth mentioning at this point, just hope they do not come to fruition, and when you're an mmorpg player in this day, we all share the same expression, beggars can't be choosers.
You no longer (atm anyway) will be referred to as scamtheon, I reinvoke your full status back to Panthoen i'm impressed and now... excited! ...again!
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
Play a tank.
If there are corpse runs, then you bet your ass they'll be waiting on you to finish what you're doing.
I normally play a healer or support and even when saying I need a min to read a quest. I have had my entire team wipe many times as they ran on without me not reading chat and sometimes kick me when I do so.
Again, I would be very clear when joining a group that you will be reading quest text and if they run ahead then you might not be the healer for them.
If we both play this game at the same time, and you heal for our group you can read all the text you want until the cows come home.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I loved what I saw, my big problem is the great story/dialog in the middle of the dungeon. I have yet to play an MMO where my team takes time to let you enjoy story. Its all rush rush rush. Are there any tools that can be added to let you enjoy story if your team makes you rush? Other then dropping your team and being stranded in the middle of the dungeon? Will Pantheon community be different? If they are, it would be a first.
Play a tank.
If there are corpse runs, then you bet your ass they'll be waiting on you to finish what you're doing.
I normally play a healer or support and even when saying I need a min to read a quest. I have had my entire team wipe many times as they ran on without me not reading chat and sometimes kick me when I do so.
Again, I would be very clear when joining a group that you will be reading quest text and if they run ahead then you might not be the healer for them.
If we both play this game at the same time, and you heal for our group you can read all the text you want until the cows come home.
Quoting what I replied to you on the last page
"In ESO I have said at the opening of a dungeon I was here for the quests (story) and I was the healer and got kicked many times lol. I tried to find a guild in ESO that was playing to that mid set and I could not find anything. "
I find maybe 10% of the time people are fine with it but its not the norm. Unless its new content, like a new dungeon that has come out in the past week or so. I find most people would rather not team with someone doing quests and story and re-q.
Comments
Great post and great website. Thanks for the info
I don't know about that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Step 2 Read dialogue,no voice overs,a real big letdown.BOTH npc's standing still....not looking good.
Step 3 "I want to get upstairs doing stuff"Well yeah because clicking boring items on tables with no real value or purpose is boring as hell.
"I could just sit here and read all of this"well not me and i got bored already and stopped watching.
This is not looking like a very exciting way to engage players into the game.Level 20 ouch ,how long beofre there is some real npc AL/movement,some better interaction other than reading,this is not a good way to do this.
Never forget 3 mile Island and never trust a government official or company spokesman.
2:27: Start talking about this first time seen dungeon is for the stream. Most systems in game. Starts out with a new player players fresh off a boat the devs said. Looking chests and apples in the starting area. Lots of clicking, reading happens. We see the perception system will be right from the start of the game. Lots of lore
10:00: Scrolls through allot of lore from books, can pause to read it.
15:00: NPC dialog shows actions in the world changes what the NPC says. Your actions matter in Pantheon.
17:30: NPC gives first ability to learn to new player.
18:00: They talk about PC spec requirements, will work on many types of systems.
21:00: New player gets a large number of the base skill kit for the class at the start of the game. This is for the demo starting at level 20. To show what the game will be like. Launch will have a slower introduction to your class skills.
22:30: We see some skills will change depending on the weapon the Rogue uses.
25:30: Starts messing with Mastery system.
31:00: Cant understand the language of a NPC, maybe you can learn it in game?
32:00: NPC says go away "Having private conversation" Cohh uses his sneak ability to hear the conversation.
39:00: Finds a Glyph. Another system thats in the game.
41:00: Shows how Glyphs will be equipped and the interface. Really simple.
42:00: Jopps talks about the deep dive into the lore is not required but will reward for players that do. The game will also allow people who like to dive right into the action, they will be able to.
47:45: Cohh finds his stealth is broken by walking to close to a fire source.
49:00: We see in the starting area, you are taught climbing and how to use it. Climbing is something we need to use from the start of the game.
51:00: New information about acclimation system. Game teaches in newbe area that, the longer you spend in a climate you will start to become acclimated to it. Natural acclimation will fade over time.
52:00: We see gathering matts for the first time.
54:00: Will there be a cash shop? "If there is, it will cosmetic only" First time they have floated that there maybe a cash shop =-)
56:00: Cohh finally runs into Joppa.
57:40: Joppa confirms crafting system is in the game and playable right now in the demo. Cohh messes with crafting a little.
1:01:00 We see first person perspective, weapons or torch bobbing up and down on the screen much like Elder Scrolls. More Morriowind feel.
1:03:30: Team formed for the dungeon crawl. Goes over classes in the team. Shaman, Rogue and Dire Lord.
1:04:00 Disposition system, mob scared of fire. Holding a torch makes a spider not attack and run away. Also finds he that he can not stealth while holding a torch.
1:10:00 See 1st person view in combat, looks awesome.
1:13:00 Crafting with field alchemy kit and supplies Cohh picked up in the starting area. Makes a toxin to apply to his dagger. 1hr buff. Joppa talks about all the types of weapon buffs Rogues can make with the field kit. Toxin dot stacks up to 10 times.
1:21:00: Start talking about how fast they will be pushing out content.
1:23:00: Cohh gets an upgrade to one of his DPS skills, it replaces/upgrades. Talks a shortly about how that works. Best versions of skills will be earned in the world, not bought off a vendor.
1:29:00: Very long bit of dialog in the middle of a dungeon. I love story in any part of a MMO but I have found team mates rarely let me take the time to enjoy this. I wonder if this is something the Pantheon community will be different?
1:39:00: Environmental effects take Cohh out of stealth. Nice to see the acclamation system adds more to PvE.
1:42:22: How does Pantheon handle death? Goes over death penalty system in game. They may have an NPC in town that you can pay to summon your corpse.
1:43:00 Creepy room and boss that tied into the story dialog in the starting area and dungeon story. Nice item drops.
1:46:00 Item Artifact system in game. Loots at Artifact and gies over what they are about.
1:51:00 Boss room they need the artifact for. Boss fight with a few mechanics. One of the loot items looks like it ties into crafting that works with drop items.
1:55:00 Wrap up after dungeon is done. One detail is a big announcement coming this week.
Please note that this is views over the duration of his entire stream and not viewers at any particular moment. His current stream has approaching 90k views playing just stardew valley.
Logic, my dear, merely enables one to be wrong with great authority.
Your synopsis has once again saved me time. If Pantheon wants to really communicate, they should choose your writeups over streamers.
- Stealth vs the private conversation. This is all static content and very, very, very prone to spoiler sites. We've seen this a dozen times in dozens of dozens of games. Is that private conversation going to always be the same, leading always to the same state or is actually overhearing the NPCs plan really going to matter. Will this be a point where dynamic content (or even random content) is introduced, or is this something that one person has to discover once?
Any way, thanks again for the clean write-up.Logic, my dear, merely enables one to be wrong with great authority.
which then goes back to "being part of a guild ... "
etc.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I thought it was neat that the rogue skill gave dialog no one else would see otherwise. I hope this is something they add for more classes. Like Wolf form for a shaman could open doors. Maybe healing an NPC would open conversation for a healer. Pantheons systems seem to allow for this and reminds me of old school real RPGs.
If we both play this game at the same time, and you heal for our group you can read all the text you want until the cows come home.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"In ESO I have said at the opening of a dungeon I was here for the quests (story) and I was the healer and got kicked many times lol. I tried to find a guild in ESO that was playing to that mid set and I could not find anything. "
I find maybe 10% of the time people are fine with it but its not the norm. Unless its new content, like a new dungeon that has come out in the past week or so. I find most people would rather not team with someone doing quests and story and re-q.