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Grinding Gear Games has touted over 265K concurrent players at launch for their latest Path of Exile: Echoes of the Atlas expansion. This cemented the game as their most successful expansion to date, and pushed POE to the 4th most popular game on steam during launch.
Comments
With proper pvp, POE is easy target
not really an ARPG but Guildwars 1 had entertaining PvE and PvP for it's time. Not perfect by any means but I'd say it is possible.
Can blizzard do it? Heck no, blizzard fails at balancing and only wants money and timesinks nowadays
Well I think PVE wise GW1 had interesting missions to **solve**. And the mobs had patrolling patterns, vs. standing ones in most other MMORPGs. That added a layer of difficulty if you did not want to aggro everything and get wiped.
As for the Pvp, I would argue it was probably the best PvP I ever played. It was a kind of team Magic the gathering in which position, execution, team coordination, and builds were of tremendous importance. Even nowadays MOBAs with their focus on Pvp do not have the creative flexibility nor the variety of objectives that GW1 had.
SO much fun and things to do.
Will take forever to do everything in this Game.
Great Job GGG.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
the new season is fun hit 85 on a Chaos Archer last nite .. you should check it out
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Ya PoE fucked up PvP really bad. D4 had David Kim working on balancing and that dude is a god. I think D4 will shred PoE2 and I have been playing PoE since alpha and was an Internal tester for PvP.
Recently I've been checking out Last Epoch and it seems like arpg which will suit me better but it's still in early access
And the way it used free respecs to encourage players to experiment with its depth is something games should have taken notes from. I'd rather have games with lots of ways to "get it wrong" but little punishment for doing so than games with few ways to "get it wrong" with massive grind penalties for failure.
I did enjoy the archer class and havent tried a Chaos one yet.
I have Caustic Arrow 6 linked , really fun with Phasing and some run speed , like guerilla warfare
Checked out a trap build not too sure if I want to do a flamethrower, explosive trap since I have the molten strike already not another fire effect so was looking at cold or lightening but trap builds always make me unhappy until you hit the sweet spot where your mana isn't out instantly after a few traps.
Everyone is playing a cyclone if you look at the forum build list. I don't like playing what everyone else is doing but looking for that build that makes me just powerful enough but not making things too easy or too cumbersome is hard. Some skills are to unwieldly between the cooldown and mana regen that finding the right thing can be almost as nerve wrecking as taking the build to the maps.
Play hardcore guys, i play from 9 pm California time so i could catch some europeana in the morning.
You can see my sci-fi/WW2 book recommendations.
I utilize flamethrower trap and flams surge crit build, i made myself.
You can see my sci-fi/WW2 book recommendations.
https://www.pathofexile.com/account/view-profile/Cryomatrix5/characters
The only necessary piece of equipment is the corona solaris. Blinds enemies for protection and increases crit. Flamethrower trap is to ignite enemies and flame surge to melt bosses. I have enfeeble curse aura as well but i melt bosses though. This build is great for starter, ive made it twice to start leagues. Also very strong at low levels too.
My other characters i have is a flickerstrike build and my ice crash build. If the char is in standard it means he died and i stopped playing it. I liked my spectral throw poison scion, died to a glitch but my apm was nuts for the character, more than in starcraft 2.
Jad shaper is my ice crash guy who im playing currently. I also have a 36 this league that wjll be my curse and aura build and i do it as im helping a friend play hardcore so it is for protection.
Another super safe build i made last time was my dual strike gladiator utilizing bleed and chain hook.
I also utilize mana flasks all the time. I also make my own builds which is fun. At times i screw em up and need to ask help or i abandon them, but it is fun nonetheless.
You can see my sci-fi/WW2 book recommendations.
David Kim was a bad choice for D4 for the reasons you state. He dumbed down item affixes to try and normalize damage/defense numbers. It was met with well deserved scorn. His departure is nothing but a good thing and now he can go somewhere where PVP balance is actually important.
The more you try to balance PVP in an ARPG, the more it turns into MOBA character design.
With that said, people loved the one time POE Battle Royale event but they might not love it so much if it was a regular fixture, which is probably why it hasn't returned in some form.
I think POE2 should actually streamline a lot of systems and drastically improve the new player experience. The game is definitely overly bloated imo but that bloat does benefit the no-lifers(not meant as an insult). They've clearly decided(learned) that giving too much stuff to do and learn is far better than catering to newer or overwhelmed players.
I still love listening to Malachai. Never tire of his voice.