Looks like they are going from 13 servers down to 4, along with a new land rush. Gotta feel bad for people who keep building up these land empires only to have to start over. I had an old irl friend who got me into the game and he was in some mega guild the last time there was a merge - so much time and money just *poof*.
Hopefully AA2 won't be so mismanaged...and maybe I'll finally get that check from Publishers Clearing House.
*Edit* It's called a "Server Evolution" yikes :P
https://www.trionworlds.com/archeage/en/2021/02/17/server-evolutions-are-coming-to-archeage-and-archeage-unchained/
Comments
I also don't like how they got rid of Obsidian gear. To me it made more sense to have a crafted set(Ayanad), set you could grind from mobs(Hiram) and a mixture of the two(Obsidian). This is more of a minor gripe compared to the power gap, though.
Craft system was just so different. Having a little land and running trade larders was really satisfying to me in a way no other crafting system has equaled.
For us players who think about sinking our time and effort in a game and actually imagining that the microtransaction couched in an energy expenditure method is actually mild and manageable, it isn't.
The Western Publishers have little to know control of the development of the game, and most likely cant get changes done to the game as feedback flows in.
Because of this, I suggest avoiding MMOs like this. Me personally, I dont feel comfortable playing a MMO in which I cant give any actual feedback for with the hope of change. The Western playerbase have no say so in the game's development because they not the main audience of the Development team.
Philosophy of MMO Game Design
From my side as a gamer it is easy to see what i want but from the business side it is tough to figure how to monetize and profit from your game.We have seen a massive move towards mobile gaming and rehashing old games and cash shops.
We also need to realize that investors are also to blame because they care only about profits and not the games.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's blatantly clear what the problem with AA was. Xlgames even admitted this and said they wanted to change core game mechanic's but could not do it without upsetting their current player base.
QUOTE:
The team tried to make some changes, but were unable to due to the sales/revenue mechanic. Hence, the power gap between existing and new users continued to widen leading to a severe imbalance in player power.
Xlgames can make a dam good sandbox If they don't let the sales/revenue mechanic's destroy it again.
Isn't it at least fool me thrice by now?
I remember when I leveled to 55 the first time. I got Obsidian gear and upgraded it to tier two or three. I gemmed and regraded all my stuff to like celestial or whatever the hot pink one was. I was ready. I messaged my IRL pal and told him about my progress. He then made me a port to his house and gave me some stuff. Then he told me to attack him. Full mana bar of an archer - zero damage.
They've added another level of upgrades and a ton more levels in the years since...