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Raid and Dungeon tuning hit World of Warcraft in today's scheduled maintenance. The tweaks are meant to tune some encounters to make them less difficulty overall, and is based on player feedback.
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"and is based on player feedback."
And it's been like this since 2009, and ppl wonder why WoW is so bad. Raid difficulties should be never decision of it's player. Why they don't just make it like this, upon queing for raids and dungeon you complete them instantly and everyone should be happy. Just don't torture those poor souls with mechanics and such. Why bother if you gonna nerf everything into oblivion.
Ah well, thanks for TBC, I guess.
Why this is a problem with this particular loot design, is that people are getting loot slower and by the time 9.1 comes out, they'll pretty much restart this slow treadmill again because ilvl goes up on its own. This was less of a problem in say MoP and previous expansions because the bottom would not raid when the top did, meaning content has more life to it.
But that's the core of WoW's game design since level scaling, to keep the beginning content relevant for the entire expansion with no growth, meaning those same X amount of dungeons you ran at the start of the dungeon remain relevant all the way to the end. People have their own opinion about it, but subconsciously, people are motivated not just by numerical growth but visual growth as well. Even since Legion, people haven't felt 'done' with an area in an expansion, which lowers motivation, if everything remains the same visually while only changing numerically.
mmorpg junkie since 1999
I concur, this shit is intense af.
I'm il 200 now, my boys have been boosting me along with the guild, and now it's time to pull my weight, and yeah i once mocked the difficulty of this game when i had zero f'ing clue too.
I mean i joke and say they're nerfin it to spare my boys the pain of boosting their dad lmao. However it's not like the change will make it a cake walk, it's more removing one shot prob from boss's (i think).
I'm truly loving the slower pace of loot, unlike BFA i was op in no time, i didn't raid or mythic, but was to my recollection pretty much on par from world boss's, world quests, it was a loot pinata.
I'm only aiming at 10/10 normal and getting close, got 3/10 heroic and hoping to do more maybe go for 10/10 too, but mythic, where my boys are, i dunno yet, becasue this is intense content, you got to be well over and above an amazing player and tbh i'm unsure i'd be able to play at that level. Figure it out when i get there.
As i mentioned, i made fun of the game too when i had no f'ing clue what i was talking about.
Yeah, why should they listen to their customers.
Fuck the customers.
I wish more companies told me to just shut the fuck up and given them my money.
thanks for tbc? go on classic forum. the game is not out yet, but people already talk what class is the best performer in gdkp. yeah. tbc is gonna be the very same shitshow as vanilla classic. bots, messed up economy, gdkp runs. nothing else, nothing more.