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Warhammer: Odyssey First Post Soft Launch Patch Brings Balancing and a Drop Rate Increase | MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited March 2021 in News & Features Discussion

imageWarhammer: Odyssey First Post Soft Launch Patch Brings Balancing and a Drop Rate Increase | MMORPG.com

Warhammer: Odyssey is just a couple short weeks out from its global soft launch, and the game will see its first patch bring some welcome changes, despite the team acknowledging that there's still quite a lot left to do.

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Comments

  • renstarensta Member RarePosts: 728
    Most phone gamers prefer the auto game mmorpgs, and if I am not mistakes, this one is more classical. I think this will have a small dedicated player base, enough to return the investment, but not enough to be considered a success.
    Scot

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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  • ScotScot Member LegendaryPosts: 24,481
    edited March 2021

    rensta said:

    Most phone gamers prefer the auto game mmorpgs, and if I am not mistakes, this one is more classical. I think this will have a small dedicated player base, enough to return the investment, but not enough to be considered a success.



    This is the future of mobile gaming and guess what PC and console gaming. The history of gaming shows players always go the easy route, and mobile players have shown they are the most open gamers (if you can truly call them gamers) when it comes to "streamlining" gameplay. The concept of streamlining has seen MMOs cut out everything from housing to raids. With auto play the gameplay is not being cut out but handled by the game itself and I am sure it will do that better with the right live service incentive.

    When we first started talking about how mobile gameplay was going to effect PC and console there were many who doubted it could ever happen. Making games on mobile first dispelled that doubt from posters minds. So I hope readers realise that the next step will be PC and console.
  • cheyanecheyane Member LegendaryPosts: 9,416
    edited March 2021
    The hardest thing the mobile player has to do is spending real cash to play the games on the phone. Once you get over that hurdle it is smooth sailing all the way.
    Scot
    Garrus Signature
  • CuddleheartCuddleheart Member UncommonPosts: 391

    rensta said:

    Most phone gamers prefer the auto game mmorpgs, and if I am not mistakes, this one is more classical. I think this will have a small dedicated player base, enough to return the investment, but not enough to be considered a success.



    Can't disagree after seeing the reviews on the Apple store.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    cheyane said:
    The hardest thing the mobile player has to do is spending real cash to play the games on the phone. Once you get over that hurdle it is smooth sailing all the way.
    Not on this game. At best you can buy skill books to sell for gold, but that won't do anything. Just having gold doesn't make the game easier, especially since the AH isn't anywhere near full with the items that would make anything easier. Orange items are exceptionally rare, most people don't sell them. 
    BruceYee



  • BruceYeeBruceYee Member EpicPosts: 2,556
    This is the closest to PC MMO mobile MMO I've ever played. There isn't an obscene cash shop which is 110% unique for mobile games especially ones with a popular IP.
    maskedweaselScot
  • torvktorvk Newbie CommonPosts: 2
    I just installed the game some days ago to try it. Now I am addicted... so good wow vibes, i really hope they bring in dungeons and more complexity, this game has a huge potential.
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