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Swords of Legends Online showcased a bit of its gameplay and features in its first stream today. One of the major announcements was that the upcoming MMO will have a battle pass with both a premium and free tier.
Comments
This livestream was amazing, they showes us all what there is. from the store prices to box prices and so on.
In the case of Swords of Legends Online, it's different. They showed us the items in the battles pass on stream and they were all cosmetic. There isn't anything in there that could be construed as Pay 2 Win.
As with every MMO, there is a grind. In this game though it won't be as bad as others since the gear progression system is not RNG based. Nothing breaks. As long as you have the items needed to upgrade the gear, it is a guaranteed success. No items in the cash shop to make it easier for any upgrades. All materials found in the game.
Because AA:UC wasn't originally cosmetic only....? Until they screwed up and made them sellable.....but I guess players being able to sell cash shop stuff for ingame money isn't an advantage or anything....The other problem is the "so far nothing is P2W." The problem with P2W is how companies try to define it and how gullible people are to defend it. Some people don't count extra space as p2w......some don't count exp boosts as p2w....
The cosmetic items should simply be in the item shop too......
The rest of it sounds okay though and I don't care if female items are not usable by males and vice versa if cosmetics is the only thing being monetized. I do like how things once bought are account unlocked.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Over sized weapons,horribly fast animations because they are missing half their ani frames,got the lolly in there to aid the healer.
This truly looks like a single player game they just added the login screen so they can operate a cash shop and sell passes.Looks like an updated version of Silkroad lol that is banking on the flying gimmick.
Cash shop=hell no
You can't take items out fo the game and try and resell them back to the player that already bought the game and say it is ok "only vanity items".NO hell NO i buy the game i want the ENTIRE frigging game.
Who are these two anyhow,they must work for Gameforge ,they seem to struggle with the job of selling this product.
Naming reservations ..lol,
SILKROAD 2.0 ....2/10 no way would i buy this game and to think that THEY think they can operate a cash shop and sell passes on top too funny.
Never forget 3 mile Island and never trust a government official or company spokesman.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Yeah this is going to be their biggest cash grab to date... I give it a month before they start selling p2w items and a few weeks after launch they will have convivence items like XP boosters etc they will give it enough time for reviews and first impression to get released before going full on Gameforge.
I'm also expecting the game to get almost zero updates until the player base dwindles to almost nothing then GameForge will reluctantly pay the chinese developers for an update GameForge hate paying for updates and only do so when they have too this is how they have always done things.
And some people like you don't do your homework and label something as P2W that you know nothing about.
From the research I have done, checking both the cash shops in China and Taiwan, then seeing what Gameforge is showing us, I do not see anything that is P2W. No Inventory space purchases, your not allowed to sell costumes as they are account bound, no premium service for bonus exp or loot, etc. Its a buy to play game with a cosmetic cash shop and that is it.
Please do your homework before labeling something as such.
Thing is that players boycott alsmost every subscription game. The result was F2P and B2P games with shops. If you expect a game with no subscription and no shop or cosmetics - only shop then you are naive to say the least.
Blame the hippies who fought against subscription model, not the companies.
This sounds encouraging, but what will be the drop rate for those items that you need to improve equipment with a certain success? It's all about the items... All the grind to get some pixel, to improve another pixel and limited MMO gameplay elements to promote cash shop items, or to keep you in the game day and night because yes you can get those same items in the game, but it would be 0.0001% drop rate? How certain will be the success and what is the guarantee that they won't become greedy like in the case with AA:Unchained? Battlepass sounds good, and hopefully that would be the only way they make money, but it's never that simple because money is all they want. I never seen asian MMO, where developers would actually do what players want - no microtransactions, eow.