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Let's call it what it is, "Cryptogaming"

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  • bcbullybcbully Member EpicPosts: 11,843
    edited June 2021
    Crypto games, I like it. So I get to farm mats make items with mats and and sell those at the auction house for crypto currencies. AWESOME. 

    Heck I can build chairs, houses, casinos, castles, w/e and people can buy the stuff with crypto currencies. 

    And it all happens on a blockchain. Exciting times.


    Really, nice post @Kyleran. No need to disguise anything. When fallout intergrates crypto currencies enjoy Old man ;)


    AlBQuirky[Deleted User]KyleranUngood
  • ScotScot Member LegendaryPosts: 24,424
    bcbully said:
    Crypto games, I like it. So I get to farm mats make items with mats and and sell those at the auction house for crypto currencies. AWESOME. 

    Heck I can build chairs, houses, casinos, castles, w/e and people can buy the stuff with crypto currencies. 

    And it all happens on a blockchain. Exciting times.


    Really, nice post @Kyleran. No need to disguise anything. When fallout intergrates crypto currencies enjoy Old man ;)


    So what cyrptogame are you playing? Not Decentraland? On my thread I showed why that's not what it is made out to be. Happy to look at another now I have beefed up my anti virus protection. :)
    GdemamiKyleranAlBQuirkyUngoodbcbully
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Kyleran said:
    After several threads it becomes apparent the term Blockchain Games is a weasel marketing term meant to mask their true nature

    They almost universally involve mining crypto as part of the core and are mostly about owning, buying and selling in game assets to others for cryptocurrency.

    I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will.

    So regardless what your position is on  this brave new world, let's at least call a spade a spade (not a racial slur for all you "woke" people) and stop trying to pretend it's something else.

    Surprise mechanics indeed.

    Cheers

     B) 






    After all the threads this is your conclusion? So many of these games dont even use Crypto Currency. Some dont even charge RL cash. I still dont think you get what Blockchain means.
    GdemamiKyleran
  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited June 2021
    While i do hate Crypto Currency mining cause those coin miner eat all PC parts and push the price high , i don't think i could put all those stuff as bad stuffs.

    For me , currents MMORPG lack of reward that make me want to play them . All the level and gears has become meanless . For example i put my time to grind the gears in archeage , but it end up as synthesis trash when Trion update the game , i can't even sell them cause they all bound .

    Compare to early day of free trade MMO , i don't even want to get in new MMO right now.

    MMO right now lack of something that can hold the game as an anchor and what you call "Crypto Currency" may become a good solution for this dying genre.

    Kyleran said:
    "I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will."

    Honestly you ready answer it even though it sound like you hate this ideal . What do it bring outside of RMT and trading in a genre that has no free trading ?

    I believe we talking about MMO and not other genre that disguised as MMO
    We all come from age where MMO still being chaotic and see how the genre change through years, and i think people here know about how RMT can keep a game running . RMT is classic P2W , but between player and player




    GdemamiScotKyleranAlBQuirkybcbully
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Scot said:
    Sandmanjw said:
    All of this just looks like desperately flailing around to to take advantage of the latest trends.

    Gamers are one of the easiest groups with liquid cash to take for a cleaning. 

    Hence all the FTP, cash shop, loot box, PTW, pre-order, early access, crowd funding, and now this...

    For a group (gamers) that likes to talk like they are in the know, and smart...they sure look like cash cows, and lambs to the slaughter to me. Just show them a few pretty pixels, and such,  and sit back and watch them throw cash at the craziest things ever.

    None of the things you list are inherently flawed.

    FTP is free of financial cost from the perspective of the individual. Currently this model is extraordinarily beneficial as the financial havoc from Covid may make these the only option for online play for some.

    Cash shops with cosmetics only are gameplay neutral.

    Loot boxes in moderation are no worse than buying the occasional lottery ticket or scratch card. They are only an issue to those that can't control their chance-based purchases, and it is at this level it need be addressed.

    PTW is likely the most misapplied descriptor in existence. It is often applied to purchase options the player simply doesn't like regardless of how disruptive they really are to the game. I consider all such claims unsubstantiated until I review them due to this.

    Pre-order, I don't see what the issue is. I only pre-order that which I know I would buy on release anyway. I may as well get the bonus stuff as well.

    Early access varies from horrible to wonderful, with the evaluation of each case very much dependent on individual perspective. A short journey through Steam will show many EA games held in high regard by a good number of people, along with the many more not so favoured. It's a case-by-case thing really.

    Crowd funding has been successful for many games, just not so much the MMORPG variety. Although inherently risky, it can and does work.

    I expect blockchain will be much the same in gaming. There will be some cases where the technology will benefit players and perhaps lead to interesting game evolution previously not possible, so it will not be universally bad.
    There is nothing inherently bad about making profit, it just that making profit is so easily turned into wringing players for every penny and scams ahoy. Or at least it has been since gaming went online, the more connectivity our gaming has had the more abuse there has been.

    Also these issues are not about whether a new payment model (because that's what this is) is going to be universally bad or good. It is about what it is like in the round, will players overall get a good or bad deal? Currently it is overwhelmingly bad, indeed we do not see them getting a good deal anywhere. So it is quite reasonable to say this is bad for gamers and there is no evidence we will see any good whatsoever.

    I wasn't speaking about making profit. I was pointing out that many things routinely condemned aren't as inherently negative as some perceive or present them. There is no reason to believe blockchain will be inherently negative either.

    Whether something will give players an overall good or bad deal isn't the standard we go by now and won't be over blockchain. Rather, it will be which blockchain implementations  are seen as more player friendly than others.

    Currently the impact of blockchain in gaming is overwhelmingly unknown as it has barely begun, so it is unreasonable to make sweeping judgments about it as there is little in the way of evidence to consider.

    It is reasonable to be wary about what it may bring, and ideal to educate one's self about what those possibilities may be. Problematic until proven otherwise is a better stance than outright condemnation sight barely seen.
    AlBQuirky
  • cheyanecheyane Member LegendaryPosts: 9,404
    One case where I am not going to be an early adopter. I will wait and see where this goes.
    Tuor7KyleranAlBQuirkyUngood
    Garrus Signature
  • AugustusGAugustusG Member UncommonPosts: 73
    edited June 2021
    For now the main argument on everything I read on blockchain games is ownership of your item.

    After at least 20 year of the game industry fighting against gold sellers and their bots in F2P games, I'm pretty sure that's not exactly an advance.

    Maybe there are other possible plan than liking a game to a crypto curency and making us all crypto miner but for now that's all I see. Making us all miners and gold seller is the plan of the blockchain game industry. Good games not even been in the scope of the goals.

    If I want to make money playing video games, I'll play poker. I played it a lot 10 years ago by the way. It's a good game and it need some skills.

    At this point I guess I'm not against mixing money and games per se. ^^
    GdemamiAlBQuirky
  • ScotScot Member LegendaryPosts: 24,424
    Scot said:
    Sandmanjw said:
    All of this just looks like desperately flailing around to to take advantage of the latest trends.

    Gamers are one of the easiest groups with liquid cash to take for a cleaning. 

    Hence all the FTP, cash shop, loot box, PTW, pre-order, early access, crowd funding, and now this...

    For a group (gamers) that likes to talk like they are in the know, and smart...they sure look like cash cows, and lambs to the slaughter to me. Just show them a few pretty pixels, and such,  and sit back and watch them throw cash at the craziest things ever.

    None of the things you list are inherently flawed.

    FTP is free of financial cost from the perspective of the individual. Currently this model is extraordinarily beneficial as the financial havoc from Covid may make these the only option for online play for some.

    Cash shops with cosmetics only are gameplay neutral.

    Loot boxes in moderation are no worse than buying the occasional lottery ticket or scratch card. They are only an issue to those that can't control their chance-based purchases, and it is at this level it need be addressed.

    PTW is likely the most misapplied descriptor in existence. It is often applied to purchase options the player simply doesn't like regardless of how disruptive they really are to the game. I consider all such claims unsubstantiated until I review them due to this.

    Pre-order, I don't see what the issue is. I only pre-order that which I know I would buy on release anyway. I may as well get the bonus stuff as well.

    Early access varies from horrible to wonderful, with the evaluation of each case very much dependent on individual perspective. A short journey through Steam will show many EA games held in high regard by a good number of people, along with the many more not so favoured. It's a case-by-case thing really.

    Crowd funding has been successful for many games, just not so much the MMORPG variety. Although inherently risky, it can and does work.

    I expect blockchain will be much the same in gaming. There will be some cases where the technology will benefit players and perhaps lead to interesting game evolution previously not possible, so it will not be universally bad.
    There is nothing inherently bad about making profit, it just that making profit is so easily turned into wringing players for every penny and scams ahoy. Or at least it has been since gaming went online, the more connectivity our gaming has had the more abuse there has been.

    Also these issues are not about whether a new payment model (because that's what this is) is going to be universally bad or good. It is about what it is like in the round, will players overall get a good or bad deal? Currently it is overwhelmingly bad, indeed we do not see them getting a good deal anywhere. So it is quite reasonable to say this is bad for gamers and there is no evidence we will see any good whatsoever.

    I wasn't speaking about making profit. I was pointing out that many things routinely condemned aren't as inherently negative as some perceive or present them. There is no reason to believe blockchain will be inherently negative either.

    Whether something will give players an overall good or bad deal isn't the standard we go by now and won't be over blockchain. Rather, it will be which blockchain implementations  are seen as more player friendly than others.

    Currently the impact of blockchain in gaming is overwhelmingly unknown as it has barely begun, so it is unreasonable to make sweeping judgments about it as there is little in the way of evidence to consider.

    It is reasonable to be wary about what it may bring, and ideal to educate one's self about what those possibilities may be. Problematic until proven otherwise is a better stance than outright condemnation sight barely seen.
    There are thousands of videos on You Tube telling us how wonderful this is going to be but there is nothing out there that is wonderful. Once there is I will change my mind, but until then its all bad.

    "Currently the impact of blockchain in gaming is overwhelmingly unknown as it has barely begun."

    Well yes we can there are blockchain games out there like Decentraland and they all look problematic. Here's a mere 15, happy for someone to point out a good one.

    Blockchain Games 2020: 15+ Best Crypto Games Reviewed | News Blog | Crypterium | Crypterium 

    I should point out that in my research on this I had a severe threat which Windows informed me it had isolated. So do take care if you look into any of these.

    GdemamiKyleranAugustusGAlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Kyleran said:
    I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will.

    So long as it is this and nothing more blockchain will have no appeal to those not interested in the RMT aspects.

    To be widely embraced. at least in MMORPGs and the like, it would have to offer more. It would have to have in game applications that matters to players. It needn't even have monetization or ownership elements so long as it intriguing and creates revenue by drawing in more players due to those applications alone.

    When a game that does that comes along the technology will have a much greater chance of being accepted and perhaps welcomed.

    A simple example would be mount or pet breeding, where it could be used to track the heritage of each animal so as to influence the attributes of their offspring.

    Though I don't know if blockchain or some other method was used, but the breeding of mounts in Dofus led to certain characteristics in the offspring that gave varying benefits to their riders. Through selective breeding specific results were consistently achieved. Players could then sell these mounts to others, donate them to guild members, or keep them as breeding stock.

    It was a quite detailed system that added a lot to the game for players to explore, as they learned which breeding led to what results. There was also many in game things that needed to be done to make it work, such as the feeding of the animals, inducing the mating, raising the offspring, and so forth.

    None of that had anything to do with genuine ownership of the mount or with the monetization of the game. It was simply one of the play elements of it.

    That's the kind of thing I think blockchain could bring to MMORPGs as it seems well suited to such a system as the above.

    Perhaps, when creatively applied, it could be that shift in MMORPGs to the next level that many have so long desired.
    KyleranAugustusGGdemamiAlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Scot said:
    Scot said:
    Sandmanjw said:
    All of this just looks like desperately flailing around to to take advantage of the latest trends.

    Gamers are one of the easiest groups with liquid cash to take for a cleaning. 

    Hence all the FTP, cash shop, loot box, PTW, pre-order, early access, crowd funding, and now this...

    For a group (gamers) that likes to talk like they are in the know, and smart...they sure look like cash cows, and lambs to the slaughter to me. Just show them a few pretty pixels, and such,  and sit back and watch them throw cash at the craziest things ever.

    None of the things you list are inherently flawed.

    FTP is free of financial cost from the perspective of the individual. Currently this model is extraordinarily beneficial as the financial havoc from Covid may make these the only option for online play for some.

    Cash shops with cosmetics only are gameplay neutral.

    Loot boxes in moderation are no worse than buying the occasional lottery ticket or scratch card. They are only an issue to those that can't control their chance-based purchases, and it is at this level it need be addressed.

    PTW is likely the most misapplied descriptor in existence. It is often applied to purchase options the player simply doesn't like regardless of how disruptive they really are to the game. I consider all such claims unsubstantiated until I review them due to this.

    Pre-order, I don't see what the issue is. I only pre-order that which I know I would buy on release anyway. I may as well get the bonus stuff as well.

    Early access varies from horrible to wonderful, with the evaluation of each case very much dependent on individual perspective. A short journey through Steam will show many EA games held in high regard by a good number of people, along with the many more not so favoured. It's a case-by-case thing really.

    Crowd funding has been successful for many games, just not so much the MMORPG variety. Although inherently risky, it can and does work.

    I expect blockchain will be much the same in gaming. There will be some cases where the technology will benefit players and perhaps lead to interesting game evolution previously not possible, so it will not be universally bad.
    There is nothing inherently bad about making profit, it just that making profit is so easily turned into wringing players for every penny and scams ahoy. Or at least it has been since gaming went online, the more connectivity our gaming has had the more abuse there has been.

    Also these issues are not about whether a new payment model (because that's what this is) is going to be universally bad or good. It is about what it is like in the round, will players overall get a good or bad deal? Currently it is overwhelmingly bad, indeed we do not see them getting a good deal anywhere. So it is quite reasonable to say this is bad for gamers and there is no evidence we will see any good whatsoever.

    I wasn't speaking about making profit. I was pointing out that many things routinely condemned aren't as inherently negative as some perceive or present them. There is no reason to believe blockchain will be inherently negative either.

    Whether something will give players an overall good or bad deal isn't the standard we go by now and won't be over blockchain. Rather, it will be which blockchain implementations  are seen as more player friendly than others.

    Currently the impact of blockchain in gaming is overwhelmingly unknown as it has barely begun, so it is unreasonable to make sweeping judgments about it as there is little in the way of evidence to consider.

    It is reasonable to be wary about what it may bring, and ideal to educate one's self about what those possibilities may be. Problematic until proven otherwise is a better stance than outright condemnation sight barely seen.
    There are thousands of videos on You Tube telling us how wonderful this is going to be but there is nothing out there that is wonderful. Once there is I will change my mind, but until then its all bad.

    "Currently the impact of blockchain in gaming is overwhelmingly unknown as it has barely begun."

    Well yes we can there are blockchain games out there like Decentraland and they all look problematic. Here's a mere 15, happy for someone to point out a good one.

    Blockchain Games 2020: 15+ Best Crypto Games Reviewed | News Blog | Crypterium | Crypterium 

    I should point out that in my research on this I had a severe threat which Windows informed me it had isolated. So do take care if you look into any of these.


    There are thousands of videos on YouTube that sing the praises of all kinds of things, and decry them. I'm sure their credibility varies sharply one to the other, but must all be taken with a grain of salt pending further research.

    Current examples remain early examples. They don't necessarily represent where the technology will be in a year or two, but do at present. At the moment, things don't look that promising, but there could be amazing potential in the technology, though not necessarily due to the ownership and monetization elements of it.

    I have good protection for such, but your warning is appreciated.
    AlBQuirky
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited June 2021
    bcbully said:
    Crypto games, I like it. So I get to farm mats make items with mats and and sell those at the auction house for crypto currencies. AWESOME. 

    Heck I can build chairs, houses, casinos, castles, w/e and people can buy the stuff with crypto currencies. 

    And it all happens on a blockchain. Exciting times.

    Really, nice post @Kyleran. No need to disguise anything. When fallout intergrates crypto currencies enjoy Old man ;)

    I would expect Zenimax / Bethesda to be market leaders seeing how adept they are at monetization their games, though MS might reign them in a bit but I doubt it.

    (Had to highlight that one part, not sure I've ever seen those words before, especially from you.)  ;)

    Nanfoodle said:
    Kyleran said:
    After several threads it becomes apparent the term Blockchain Games is a weasel marketing term meant to mask their true nature

    They almost universally involve mining crypto as part of the core...
    After all the threads this is your conclusion? So many of these games dont even use Crypto Currency. Some dont even charge RL cash. I still dont think you get what Blockchain means.
    Please list the "many" games using blockchain in some creative game play enhancing manner which isn't transactional in nature.

    So far most of the "best" examples shared in the other threads do involve crypto in some fashion.

    Kyleran said:
    I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will.

    So long as it is this and nothing more blockchain will have no appeal to those not interested in the RMT aspects.

    To be widely embraced. at least in MMORPGs and the like, it would have to offer more. It would have to have in game applications that matters to players. It needn't even have monetization or ownership elements so long as it intriguing and creates revenue by drawing in more players due to those applications alone.

    When a game that does that comes along the technology will have a much greater chance of being accepted and perhaps welcomed.

    A simple example would be mount or pet breeding, where it could be used to track the heritage of each animal so as to influence the attributes of their offspring.

    Though I don't know if blockchain or some other method was used, but the breeding of mounts in Dofus led to certain characteristics in the offspring that gave varying benefits to their riders. Through selective breeding specific results were consistently achieved. Players could then sell these mounts to others, donate them to guild members, or keep them as breeding stock.

    It was a quite detailed system that added a lot to the game for players to explore, as they learned which breeding led to what results. There was also many in game things that needed to be done to make it work, such as the feeding of the animals, inducing the mating, raising the offspring, and so forth.

    None of that had anything to do with genuine ownership of the mount or with the monetization of the game. It was simply one of the play elements of it.

    That's the kind of thing I think blockchain could bring to MMORPGs as it seems well suited to such a system as the above.

    Perhaps, when creatively applied, it could be that shift in MMORPGs to the next level that many have so long desired.
    Now this idea some merit, say in a horse racing MMO sim. Horses lineages could impact the resulting offspring which perhaps Blockchain could help verify and keep it unique.

    Just as breeders in RL charge fees to breed race horses with proven champions commanding higher in game fees, no crypto or mining necessary.

    I invite anyone who has run across some innovative implementation like this to please share as I'd love to read more on it.
    MendelGdemamiScotAlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited June 2021
    Kyleran said:
    bcbully said:
    Crypto games, I like it. So I get to farm mats make items with mats and and sell those at the auction house for crypto currencies. AWESOME. 

    Heck I can build chairs, houses, casinos, castles, w/e and people can buy the stuff with crypto currencies. 

    And it all happens on a blockchain. Exciting times.

    Really, nice post @Kyleran. No need to disguise anything. When fallout intergrates crypto currencies enjoy Old man ;)

    I would expect Zenimax / Bethesda to be market leaders seeing how adept they are at monetization their games, though MS might reign them in a bit but I doubt it.

    (Had to highlight that one part, not sure I've ever seen those words before, especially from you.)  ;)

    Nanfoodle said:
    Kyleran said:
    After several threads it becomes apparent the term Blockchain Games is a weasel marketing term meant to mask their true nature

    They almost universally involve mining crypto as part of the core...
    After all the threads this is your conclusion? So many of these games dont even use Crypto Currency. Some dont even charge RL cash. I still dont think you get what Blockchain means.
    Please list the "many" games using blockchain in some creative game play enhancing manner which isn't transactional in nature.

    So far most of the "best" examples shared in the other threads do involve crypto in some fashion.

    Kyleran said:
    I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will.

    So long as it is this and nothing more blockchain will have no appeal to those not interested in the RMT aspects.

    To be widely embraced. at least in MMORPGs and the like, it would have to offer more. It would have to have in game applications that matters to players. It needn't even have monetization or ownership elements so long as it intriguing and creates revenue by drawing in more players due to those applications alone.

    When a game that does that comes along the technology will have a much greater chance of being accepted and perhaps welcomed.

    A simple example would be mount or pet breeding, where it could be used to track the heritage of each animal so as to influence the attributes of their offspring.

    Though I don't know if blockchain or some other method was used, but the breeding of mounts in Dofus led to certain characteristics in the offspring that gave varying benefits to their riders. Through selective breeding specific results were consistently achieved. Players could then sell these mounts to others, donate them to guild members, or keep them as breeding stock.

    It was a quite detailed system that added a lot to the game for players to explore, as they learned which breeding led to what results. There was also many in game things that needed to be done to make it work, such as the feeding of the animals, inducing the mating, raising the offspring, and so forth.

    None of that had anything to do with genuine ownership of the mount or with the monetization of the game. It was simply one of the play elements of it.

    That's the kind of thing I think blockchain could bring to MMORPGs as it seems well suited to such a system as the above.

    Perhaps, when creatively applied, it could be that shift in MMORPGs to the next level that many have so long desired.
    Now this idea some merit, say in a horse racing MMO sim. Horses lineages could impact the resulting offspring which perhaps Blockchain could help verify and keep it unique.

    Just as breeders in RL charge fees to breed race horses with proven champions commanding higher in game fees, no crypto or mining necessary.

    I invite anyone who has run across some innovative implementation like this to please share as I'd love to read more on it.
    Man, Im not gonna start researching this again. Go Google it. lots Blockchain games dont have any crypto currency. Its about recording ownership in the blockchain. Im not saying there isnt anything hinky going on out there but there is with all game types. Also, you dont need to be innovative in every area of a game. Just adding Blockchain can be all the added innovation you need. Blockchain can have nothing to do with Crypto, the second people are understanding this, is when you can have an intelligent conversation on the subject.  If you want to talk about just the games that have Crypto Currency and that problem, great but you cant lump everything into a ball and say BAD!!!!! It adds nothing to the conversation. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    i have my own term GG

    Garbage gaming.

    These are just scummy studios....BUSINESSES trying to force a new agenda onto us to accomplish one thing...hint it isn't better games.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    cheyane said:
    One case where I am not going to be an early adopter. I will wait and see where this goes.

    I agreed, but in reality I really don't care. I have no interest "data bits as currency" in any part of my life. I just see this as yet another reason for me keep playing old games :)
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Nanfoodle said:
    Man, Im not gonna start researching this again. Go Google it. lots Blockchain games dont have any crypto currency. Its about recording ownership in the blockchain. Im not saying there isnt anything hinky going on out there but there is with all game types. Also, you dont need to be innovative in every area of a game. Just adding Blockchain can be all the added innovation you need. Blockchain can have nothing to do with Crypto, the second people are understanding this, is when you can have an intelligent conversation on the subject.  If you want to talk about just the games that have Crypto Currency and that problem, great but you cant lump everything into a ball and say BAD!!!!! It adds nothing to the conversation. 

    Well, when I "Googled it" as you suggested, I the first article (even highlighted), was here: https://www.pwc.com/us/en/industries/financial-services/fintech/bitcoin-blockchain-cryptocurrency.html

    Let's start with some quick definitions. Blockchain is the technology that enables the existence of cryptocurrency (among other things). Bitcoin is the name of the best-known cryptocurrency, the one for which blockchain technology was invented. A cryptocurrency is a medium of exchange, such as the US dollar, but is digital and uses encryption techniques to control the creation of monetary units and to verify the transfer of funds.

    That's from the article's paragraph. Personally, that's as far I wish to go. It's all data bits and some uses try to make people believe it has monetary value, which it does if people "believe" they want it. It makes as much sense as buying pixels in a cash shop. ZERO value to me, yet many others value these pixels highly.

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    UngoodGdemami

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    AlBQuirky said:
    Nanfoodle said:
    Man, Im not gonna start researching this again. Go Google it. lots Blockchain games dont have any crypto currency. Its about recording ownership in the blockchain. Im not saying there isnt anything hinky going on out there but there is with all game types. Also, you dont need to be innovative in every area of a game. Just adding Blockchain can be all the added innovation you need. Blockchain can have nothing to do with Crypto, the second people are understanding this, is when you can have an intelligent conversation on the subject.  If you want to talk about just the games that have Crypto Currency and that problem, great but you cant lump everything into a ball and say BAD!!!!! It adds nothing to the conversation. 

    Well, when I "Googled it" as you suggested, I the first article (even highlighted), was here: https://www.pwc.com/us/en/industries/financial-services/fintech/bitcoin-blockchain-cryptocurrency.html

    Let's start with some quick definitions. Blockchain is the technology that enables the existence of cryptocurrency (among other things). Bitcoin is the name of the best-known cryptocurrency, the one for which blockchain technology was invented. A cryptocurrency is a medium of exchange, such as the US dollar, but is digital and uses encryption techniques to control the creation of monetary units and to verify the transfer of funds.

    That's from the article's paragraph. Personally, that's as far I wish to go. It's all data bits and some uses try to make people believe it has monetary value, which it does if people "believe" they want it. It makes as much sense as buying pixels in a cash shop. ZERO value to me, yet many others value these pixels highly.

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Depends on what you googled. I Googled "What is a Blockchain" Here is the first site that came up. If you dont want to read everything below. Put simply, its a way to store data thats more secure then just one person or company keeping stored data or a spreadsheet. Its a Database. 


    What is Blockchain?

    Blockchain seems complicated, and it definitely can be, but its core concept is really quite simple. A blockchain is a type of database. To be able to understand blockchain, it helps to first understand what a database actually is. 

    A database is a collection of information that is stored electronically on a computer system. Information, or data, in databases is typically structured in table format to allow for easier searching and filtering for specific information. What is the difference between someone using a spreadsheet to store information rather than a database?

    Spreadsheets are designed for one person, or a small group of people, to store and access limited amounts of information. In contrast, a database is designed to house significantly larger amounts of information that can be accessed, filtered, and manipulated quickly and easily by any number of users at once.

    Large databases achieve this by housing data on servers that are made of powerful computers. These servers can sometimes be built using hundreds or thousands of computers in order to have the computational power and storage capacity necessary for many users to access the database simultaneously. While a spreadsheet or database may be accessible to any number of people, it is often owned by a business and managed by an appointed individual that has complete control over how it works and the data within it.

    So how does a blockchain differ from a database?

    Storage Structure

    One key difference between a typical database and a blockchain is the way the data is structured. A blockchain collects information together in groups, also known as blocks, that hold sets of information. Blocks have certain storage capacities and, when filled, are chained onto the previously filled block, forming a chain of data known as the “blockchain.” All new information that follows that freshly added block is compiled into a newly formed block that will then also be added to the chain once filled.

    A database structures its data into tables whereas a blockchain, like its name implies, structures its data into chunks (blocks) that are chained together. This makes it so that all blockchains are databases but not all databases are blockchains. This system also inherently makes an irreversible timeline of data when implemented in a decentralized nature. When a block is filled it is set in stone and becomes a part of this timeline. Each block in the chain is given an exact timestamp when it is added to the chain.

    UngoodAlBQuirky
  • ScotScot Member LegendaryPosts: 24,424
    edited June 2021
    A Blockchain of some sort is not essential for cryptocurrency games and outside of games its usage varies. You don't actually need a blockchain to have cryptocurrency in a game, you could just have a cash shop that uses a bitcoin to buy stuff. 

    But without blockchain a game would not be able to integrate cryptocurrency at every level like taking a cut once you sold, repaired or bred an item or transferring item value to another cryptocurrency game. And that's what this is about integrating cryptocurrency into gaming at every level. No thanks.
    GdemamiUngoodAlBQuirky
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Scot said:
    A Blockchain of some sort is not essential for cryptocurrency games and outside of games its usage varies. You don't actually need a blockchain to have cryptocurrency in a game, you could just have a cash shop that uses a bitcoin to buy stuff. 

    But without blockchain a game would not be able to integrate cryptocurrency at every level like taking a cut once you sold, repaired or bred an item or transferring item value to another cryptocurrency game. And that's what this is about integrating cryptocurrency into gaming at every level. No thanks.
    Yes but to use Blockchain in your game, does not mean you use cryptocurrency in your game. Some do, some dont. 
    AugustusGmaskedweaselAlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.
    AlBQuirky
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited June 2021
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.

    Here is where a better database like Blockchain could be an advantage. I cant count how many times in a MMO I have suffered a roll back. EQ1 my server had a 4 day role back. I lost tones of progress and items. WoW suffered a 1 day roll back and I lost some high end loot. A Blockchain game, the data is not stored in one location and a MMO using this tech, would not suffer item rollbacks. 
    GdemamiAlBQuirky
  • MendelMendel Member LegendaryPosts: 5,609
    Nanfoodle said:
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.

    Here is where a better database like Blockchain could be an advantage. I cant count how many times in a MMO I have suffered a roll back. EQ1 my server had a 4 day role back. I lost tones of progress and items. WoW suffered a 1 day roll back and I lost some high end loot. A Blockchain game, the data is not stored in one location and a MMO using this tech, would not suffer item rollbacks. 

    A database rollback prevents mismatched data.  I'm not entirely convinced that a blockchain structure prevents the need for a rollback, unless the entire database was in a single blockchain.

    The EQ1 exampe I'm aware of, where they needed a rollback, but didn't,  derived from a test vendor was accidentally spawned on some regular servers.  This NPC vendor sold items for testing for 1 c or 1 s, and other vendors bought it for hundreds of platinum.  People bought 100 pp worth of this item, then sold it, profiting 100,000s of plat.  People then used that plat to purchase things in the Bazaar.  The ill-gotten money influenced hundreds/thousands of accounts/items.

    In a blockchain scenario, to remove that money from the various blockchains that it touched would require a synchronized, systematic and secure rollback of all blockchains to correct the error.  I really don't know how that would work without the blockchains for individual items being a part of a larger, more meta database structure to accomplish that rollback.

    In the specific EQ1 case I mentioned, most people thought that there was no rollback was simply because there was no backup made.  It pointed out very clearly that persistent online games were not employing normal IT operational procedures.  The (manual, not automated) correction in place used at the time was never really seen as a success.  There were simply too many situations where the transfer of that bogus currency wasn't traceable, and the likelihood of error was high.



    NanfoodleAlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • VrikaVrika Member LegendaryPosts: 7,989
    Nanfoodle said:
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.

    Here is where a better database like Blockchain could be an advantage. I cant count how many times in a MMO I have suffered a roll back. EQ1 my server had a 4 day role back. I lost tones of progress and items. WoW suffered a 1 day roll back and I lost some high end loot. A Blockchain game, the data is not stored in one location and a MMO using this tech, would not suffer item rollbacks. 
    The issue with that is that usually it's either items or money that needs to be rolled back. When either or them gets broken, players usually trade around so much and so quickly that you can't do a more targeted fix any more you'll need complete rollback to cancel the effects of all those trades affected by broken stuff.
    MendelAlBQuirky
     
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Vrika said:
    Nanfoodle said:
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.

    Here is where a better database like Blockchain could be an advantage. I cant count how many times in a MMO I have suffered a roll back. EQ1 my server had a 4 day role back. I lost tones of progress and items. WoW suffered a 1 day roll back and I lost some high end loot. A Blockchain game, the data is not stored in one location and a MMO using this tech, would not suffer item rollbacks. 
    The issue with that is that usually it's either items or money that needs to be rolled back. When either or them gets broken, players usually trade around so much and so quickly that you can't do a more targeted fix any more you'll need complete rollback to cancel the effects of all those trades affected by broken stuff.
    Accept when its not and just just server crashes. That happened allot over the years. Often no more then a few hours lost. WoW had so many crashes and server down time back in the day, I had gotten almost a month of free game time every time they had a crash. 
    AlBQuirky
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    Sometimes we need fantasy to survive reality 
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  • VrikaVrika Member LegendaryPosts: 7,989
    Nanfoodle said:
    Vrika said:
    Nanfoodle said:
    AlBQuirky said:

    How this pertains to block chains in gaming, I don't know yet the examples used in the article mention (quite a lot) the term "ledger." To me and my inexpert mind means "accounting" which means "money."
    Right now a lot of the focus for the pitch of blockchain in gaming is on aspects of genuine ownership of stuff and benefits of that, in particular legitimately selling them for gain. It is no wonder it appears synonymous with cryptocurrency.

    That aspect isn't of interest to me as that is just another route of monetization that does nothing for gaming in itself, or so it seems at any rate.

    However, while blockchain is used in cryptocurrency it need not be so. It can be used in other ways, in ways that can benefit with no aspect of ownership or re-marketability attached, as I provided an example of above.

    It is here where the technology could be of true benefit to players, and I'm hoping in time some developers will see that and use blockchain in that manner without the cryptocurrency element along with.

    There are so many ways it could be applied, especially in the context of a MMORPG, that could enhance the experience. That alone would draw more players to a game and boost the revenue it earns. The crypto aspect need not be the draw or even present.

    Here is where a better database like Blockchain could be an advantage. I cant count how many times in a MMO I have suffered a roll back. EQ1 my server had a 4 day role back. I lost tones of progress and items. WoW suffered a 1 day roll back and I lost some high end loot. A Blockchain game, the data is not stored in one location and a MMO using this tech, would not suffer item rollbacks. 
    The issue with that is that usually it's either items or money that needs to be rolled back. When either or them gets broken, players usually trade around so much and so quickly that you can't do a more targeted fix any more you'll need complete rollback to cancel the effects of all those trades affected by broken stuff.
    Accept when its not and just just server crashes. That happened allot over the years. Often no more then a few hours lost. WoW had so many crashes and server down time back in the day, I had gotten almost a month of free game time every time they had a crash. 
    If you're talking about data lost when server crashes, and not a rollback done by devs to fix a problem. Then yes, a blockchain would reduce the data lost in those situations.

    Though blockchain might also cause problems where item database would be out of sync with other data after every crash - for example the game would remember that your key was consumed but lose data that you opened door. A good backup tech that back all server data up frequently might be preferable to implementing some stuff on blockchain while other data is still lost.
    GdemamiScotMendel
     
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