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New World Beta Impressions: Questing Needs A Bit Of Work | MMORPG.com

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,662
    Iselin said:
    Stizzled said:
     You aren't locked into your faction choice forever.


    Your first faction change is instant whenever you want it. Any changes after that have a 120 day wait.
    Did not know that. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • BruceYeeBruceYee Member EpicPosts: 2,556
    Spiider said:
    The whole game needs "a bit of work". Only in my village this means "a complete overhaul". This is Gloria Victis with bigger budget. Sorry guys but there is no mmo here. One character per server, what happens if your server gets occupied by a group that will make sure everyone's life is miserable? Make a new one and grind your craft and combat for another 2 months?

    There are some decent elements in NW. But as a whole the game is f2p worthy and not original at all.

    This is what a game looks like when you change direction half way through development. It is 100% titan-fied/Overwatch at this point. What everyone is playing now is the final product so if you like it then great but thinking it'll drastically improve when it has taken them 6 years and hundreds of millions in development costs to get to where they are now is ______. This is the best they have/can do which IMO is sad for the amount of money they spent and it's 1 month before launch..

    People will cite ESO & FF14 as improved games but those games unlike NW actually had vision, story and leads that aren't jellyfish just trying to hold onto their paychecks BAMN. This game is just a bunch of ideas very obviously taken from other games and slapped together with the hope they work out somehow. Short term they may until people's rose colored glasses fall off and they realize how shallow the game really is. There's no amount of dungeons they can add later that will improve the experience if there isn't any type of long-term progression system to back that up.

    Gdemami
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Stizzled said:
    Your hate for this game is astounding.

    Does it really hurt you THAT much that the MMO community rejected Crowfall and, so far, have embraced New World?

    It's not all New World's fault...

    Your hate makes you view what I write as hate but really it's just my opinion of the game without any "hate".
    Gdemami
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Questing lol, after 40 levels of this pointless mmo I'd say it's the skill system that is the worst I've seen.

    3 potless skills for each weapon that feels like they do nothing. Anyone who says this game in its current form is good obviously uses twitter to pay their wages.
    Gdemami




  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited July 2021
    Stizzled said:
    BruceYee said:
    Stizzled said:
    Your hate for this game is astounding.

    Does it really hurt you THAT much that the MMO community rejected Crowfall and, so far, have embraced New World?

    It's not all New World's fault...

    Your hate makes you view what I write as hate but really it's just my opinion of the game without any "hate".
    Oh, my mistake then.

    I got confused by the whole "everything about NW is worse than any other game that's ever existed" thing you have going on in all of your posts. Paraphrasing, of course.
    Considering the amount of money they spent + all the things they flat out copied from a variety of other games definitely puts this game in the garbage pile category IMO.

    Spending hundreds of millions and still having to resort to blatantly copy other games is a joke to put it nicely.

    Like I said before if this game didn't have the Amazon label everyone would be ripping it to shreds but there are a lot of people out there who rely on Twitch to pay for their lives and a lot of people who hang onto every word those people say.

    P.S. I just noticed in another thread that you @Stizzled changed something I wrote in a response then assumed I wanted something I don't... In this thread you put in quotes something I never said... You are becoming kinda creepy... borderline stalkerish even by assuming you know what I'm thinking and saying I'm saying things I never did... May want to not let a stranger's opinion on the internet get to you so much to the point where you start making things up/imagining things like you are now...
    Gdemami
  • ScotScot Member LegendaryPosts: 24,455
    edited July 2021
    I'm still enjoying the game a lot, and I just can't wait to go back playing.
    I've learned to carry a few weapons in my bags, and switch depending on the situation.

    Anyone who is pretending that "skills do nothing" is definitely not telling the truth.
    Sounds to me like skill/power switching or using a 'different skill set' has been replaced by weapon switching, can you do that freely or are there timers? Also I presume you are in some way you are separately levelling up the weapon skill trees just like any other skill set?
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  • Viper482Viper482 Member LegendaryPosts: 4,101
    Spiider said:
    The whole game needs "a bit of work". Only in my village this means "a complete overhaul". This is Gloria Victis with bigger budget. Sorry guys but there is no mmo here. One character per server, what happens if your server gets occupied by a group that will make sure everyone's life is miserable? Make a new one and grind your craft and combat for another 2 months?

    There are some decent elements in NW. But as a whole the game is f2p worthy and not original at all.
    I'm confused.....how would more than one character per server solve the issue you commented on?
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101
    I'm still enjoying the game a lot, and I just can't wait to go back playing.
    I've learned to carry a few weapons in my bags, and switch depending on the situation.

    Anyone who is pretending that "skills do nothing" is definitely not telling the truth.
    You know how the "fans" of this genre do, they either watch a youtube video or play the game for 5 minutes then come in here to post how it will fail lol. Some don't even bother to do that much before predicting its demise. 
    Make MMORPG's Great Again!
  • MallyxMallyx Member UncommonPosts: 47
    Yeah, questing probably needs some variety. I tend to pick up tasks/quests at the town board and then go off exploring/ gathering mats. The quests kind of complete themselves I find. I'm just enjoying exploring the world tbh and it is nice to say that in an mmorpg for a change.
    [Deleted User]YashaX
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,662
    Scot said:
    I'm still enjoying the game a lot, and I just can't wait to go back playing.
    I've learned to carry a few weapons in my bags, and switch depending on the situation.

    Anyone who is pretending that "skills do nothing" is definitely not telling the truth.
    Sounds to me like skill/power switching or using a 'different skill set' has been replaced by weapon switching, can you do that freely or are there timers? Also I presume you are in some way you are separately levelling up the weapon skill trees just like any other skill set?

    You can only change one or the two weapons you have equipped out of combat. But otherwise there's no limitation.
    And yes, weapon skill trees level independently, but when you are higher level and therefore fight higher level mobs, the first weapon skill levels come very quickly.
    Just to clarify a bit more for @scot
    Keep in mind that the weapons rely on your Stats like STR, DEX, INT, FOCUS.  You would need to respec your stats to use the weapons effectively if you change types.  Now I know (and have used) the gems that you can add to weapons which switch (up to 50% max I think) of a weapon to another stat, but that's still a big gap.   Also, don't forget your equipment gives a bunch of stats too and it probably would be hard to swap out your whole outfit if you wanted to go from 2 handed hammer to Life staff frequently. 

    So I kind of like the way it's setup (I think you do as well).   You can switch weapons but there is kind of a soft cap to how effective it will be based on your stats and equipment.  Swapping from 2 hand hammer to 2 Sword and Board goes great.  Going from 2 Handed Hammer to Fire Staff can be done any time, but you would likely want to do it in town to move around your stats and get different armor.
    [Deleted User]ScotKyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • IselinIselin Member LegendaryPosts: 18,719
    Scot said:
    I'm still enjoying the game a lot, and I just can't wait to go back playing.
    I've learned to carry a few weapons in my bags, and switch depending on the situation.

    Anyone who is pretending that "skills do nothing" is definitely not telling the truth.
    Sounds to me like skill/power switching or using a 'different skill set' has been replaced by weapon switching, can you do that freely or are there timers? Also I presume you are in some way you are separately levelling up the weapon skill trees just like any other skill set?

    You can only change one or the two weapons you have equipped out of combat. But otherwise there's no limitation.
    And yes, weapon skill trees level independently, but when you are higher level and therefore fight higher level mobs, the first weapon skill levels come very quickly.
    Just to clarify a bit more for @scot
    Keep in mind that the weapons rely on your Stats like STR, DEX, INT, FOCUS.  You would need to respec your stats to use the weapons effectively if you change types.  Now I know (and have used) the gems that you can add to weapons which switch (up to 50% max I think) of a weapon to another stat, but that's still a big gap.   Also, don't forget your equipment gives a bunch of stats too and it probably would be hard to swap out your whole outfit if you wanted to go from 2 handed hammer to Life staff frequently. 

    So I kind of like the way it's setup (I think you do as well).   You can switch weapons but there is kind of a soft cap to how effective it will be based on your stats and equipment.  Swapping from 2 hand hammer to 2 Sword and Board goes great.  Going from 2 Handed Hammer to Fire Staff can be done any time, but you would likely want to do it in town to move around your stats and get different armor.
    And to clarify even more... :)

    Most of your weapon's power while leveling will come from the weapon itself. It's not optimal of course unless you have your character and gear stats fine tuned for that weapon's damage scaling but that becomes more of a thing at high levels.

    When in your 20s or even 30s you can switch to a weapon that doesn't match your stats optimally and it can still be very useful.
    [Deleted User]
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,662
    Iselin said:
    Scot said:
    I'm still enjoying the game a lot, and I just can't wait to go back playing.
    I've learned to carry a few weapons in my bags, and switch depending on the situation.

    Anyone who is pretending that "skills do nothing" is definitely not telling the truth.
    Sounds to me like skill/power switching or using a 'different skill set' has been replaced by weapon switching, can you do that freely or are there timers? Also I presume you are in some way you are separately levelling up the weapon skill trees just like any other skill set?

    You can only change one or the two weapons you have equipped out of combat. But otherwise there's no limitation.
    And yes, weapon skill trees level independently, but when you are higher level and therefore fight higher level mobs, the first weapon skill levels come very quickly.
    Just to clarify a bit more for @scot
    Keep in mind that the weapons rely on your Stats like STR, DEX, INT, FOCUS.  You would need to respec your stats to use the weapons effectively if you change types.  Now I know (and have used) the gems that you can add to weapons which switch (up to 50% max I think) of a weapon to another stat, but that's still a big gap.   Also, don't forget your equipment gives a bunch of stats too and it probably would be hard to swap out your whole outfit if you wanted to go from 2 handed hammer to Life staff frequently. 

    So I kind of like the way it's setup (I think you do as well).   You can switch weapons but there is kind of a soft cap to how effective it will be based on your stats and equipment.  Swapping from 2 hand hammer to 2 Sword and Board goes great.  Going from 2 Handed Hammer to Fire Staff can be done any time, but you would likely want to do it in town to move around your stats and get different armor.
    And to clarify even more... :)

    Most of your weapon's power while leveling will come from the weapon itself. It's not optimal of course unless you have your character and gear stats fine tuned for that weapon's damage scaling but that becomes more of a thing at high levels.

    When in your 20s or even 30s you can switch to a weapon that doesn't match your stats optimally and it can still be very useful.
    Yeah it doesn't mean you cant use the weapons but it is noticeable.  I'm Lifestaff main and am trying other secondary weapons.  When I swap to say Great Axe, I hit a lot less than my STR based guildies.  Not useless, but they definitely hit harder than I do.

    Still learning a lot though.  I had access since early Alpha but only played maybe 2 hours or so until the beta.  I didn't want to burn out on it and none of my slacker guild mates got in to Alpha.

    Im going to test out a pretty dramatically different healing build tonight (for me).  Up to this point I have been running light armor and ice gauntlet with all points in the Healing Tree.  Going to give Heavy a look and will get a feel for it Great Axe or Hammer is viable long term.  So far I like it better than Ice Gauntlet.  Will do a 50/50 skill breakdown with Healing/Protection

    I guess the overarching theme is that there are a LOT of ways to build your characters and even though you "only" have light, heavy attacks and 3 hotbar skills per weapon, there is still a decent amount of complexity and skill in how you set up, use and swap them.



    YashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ultimateduckultimateduck Member EpicPosts: 1,310
    Questing for me was never about the lore or story. I never read them and absorbed the information like I'm reading a good book. Questing is and always will be a means to an end. It's simply a way to get experience, gold and loot... that's it.

    I get the quest and follow the arrow, kill the mobs or look in the crates or pick the flowers or whatever else it might be... then run back and get credit. I could give two $#!ts about how deep the quests are.

    I do care about character progression, a deep and diverse loot system, players impact on the world, a robust market and fun, meaningful PvP.

    Tell me if or how I can be different than every other person out there. Tell me I'm not going to have the same set of armor and weapons as every other player out there. Tell me how our actions will effect the world. Tell me how PvP was engaging and meaningful. I don't need 10 paragraphs on questing.
    [Deleted User]Kalafax
  • ScotScot Member LegendaryPosts: 24,455
    edited July 2021
    Well what people have said seems very much in the line with the idea in many "RPG like" games of certain skill sets working better together than others. Unless players are meant to be supermen you would expect certain mobs to be harder for them, their skill sets can't handle everything with equal aplomb.

    I do think the implementation is rather new though, I certainly haven't seen anything quite like this. So not everything was "lifted" from another game. The first priority of any game designer has to be to do it well, only then innovate.
    Mallyx
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,662
    Anyone know if there are two healers do their healing circles stack?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ultimateduckultimateduck Member EpicPosts: 1,310
    Anyone know if there are two healers do their healing circles stack?
    I hope so. Heals in NW are kinda crap already. It would really suck if they didn't.

  • GroqstrongGroqstrong Member RarePosts: 826
    Anyone know if there are two healers do their healing circles stack?
    I was healing a group with another healer the circles appeared to be stacking, the healing ticks were much faster than with one circle.
    Kyleran[Deleted User][Deleted User][Deleted User]ultimateduck
  • TokkenTokken Member EpicPosts: 3,650
    On the PvE side of things the game feels like a solo game.  It's hard to do quest with others. 

    The game pushes a player into gathering and crafting everything. I want to focus on a couple professions but I feel like I have to do them all. lol  This a is also a solo job.

    On the PvP side of things PvP grouping is a must!
    ultimateduck

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • GroqstrongGroqstrong Member RarePosts: 826
    Tokken said:
    On the PvE side of things the game feels like a solo game.  It's hard to do quest with others. 

    The game pushes a player into gathering and crafting everything. I want to focus on a couple professions but I feel like I have to do them all. lol  This a is also a solo job.

    On the PvP side of things PvP grouping is a must!
    Honestly I dont mind it.  I feel like the game flows smoother when im doing faction/town quests or harvesting solo.  The only time I group with my company is when there is pvp, dungeons, and corruption portals.  
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    Heh just got got a New World beta key from watching a twitch stream!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • cranthugcranthug Member UncommonPosts: 102
    The comments from people who think this game will finally provide long term relevant and fun content "in a year or two" considering the attention span of today's gamers is a very strong sense of denial, very low standard to hold for new games, or very inexperienced in the gaming hobby as a whole.

    This game is already DOA based on all the reasons people are stating, today. Combat sucks, PVP was hamstrung at the last minute and broke multiple systems in the previous version of the game, and crafting has no real purpose.

    WTF do you people think you'll be doing in this game for "a year or two" until they maybe fix this game and why do you have faith in this dev team at all in the first place? They're not good, nor is their game...
    Gdemami
  • ultimateduckultimateduck Member EpicPosts: 1,310
    Tokken said:
    On the PvE side of things the game feels like a solo game.  It's hard to do quest with others. 

    The game pushes a player into gathering and crafting everything. I want to focus on a couple professions but I feel like I have to do them all. lol  This a is also a solo job.

    On the PvP side of things PvP grouping is a must!
    Agreed. My brother and I made character together and started leveling. Not only did this seem completely unnecessary, we would often compete over the same recourses. Eventually we started getting different faction/board quests making it next to impossible to group run quests because they were often in opposite directions. Maybe this changes at higher levels, I don't know.

    I haven't tried to PvP yet. I want to see how solid the PvE is first.

  • GroqstrongGroqstrong Member RarePosts: 826
    cranthug said:
    The comments from people who think this game will finally provide long term relevant and fun content "in a year or two" considering the attention span of today's gamers is a very strong sense of denial, very low standard to hold for new games, or very inexperienced in the gaming hobby as a whole.

    This game is already DOA based on all the reasons people are stating, today. Combat sucks, PVP was hamstrung at the last minute and broke multiple systems in the previous version of the game, and crafting has no real purpose.

    WTF do you people think you'll be doing in this game for "a year or two" until they maybe fix this game and why do you have faith in this dev team at all in the first place? They're not good, nor is their game...
    DOA with 200k concurrent players in a closed beta.  Ya dude you need to get off it lol.
    [Deleted User]YashaX[Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    A couple of things about questing now that I've played it a lot more.

    You always want to have 3 active faction quests and as many town board quests as you think you're likely to do (some, like the infamous catch 25 medium salmon, I skip) on top of your main or town NPC given quests.

    Some town quests like kill 25 rabbits seem like they would be a pain in the butt. Just don't focus on those and let them happen as you travel around.

    You'll find that often you'll have 2 or 3 quests from the different sources for the same POI.

    The town and faction quests are random and sometimes you get similar ones or even two of the same type: at one point I had two separate kill 25 rabbit quests and another time I had one to kill 3 elk, another to kill 5 elk and a third one from a town NPC to kill 2 elk bucks for their antlers and 6 pumas all in the same small area.

    A lot of those town quests are also about gathering and refining, They just complete themselves after an outing or two to do other focused quests as long as you keep in the back of your mind that the town wants linen, or stone or turkey meat or whatever,

    If you do quests that way you'll have far fewer level gaps between one step of a quest chain (like the main quest) and the next since the leveling is much faster that way.

    I'm not talking about power leveling. Just doing your normal speed leveling but with many more things active at once.

    Speaking of which, if the game has a simultaneous quest limit, I haven't found one yet.
    Asm0deus[Deleted User]YashaX[Deleted User]ultimateduck
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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