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New World's Open Beta: Will PvE Longevity Be An Issue? | MMORPG.com

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  • YashaXYashaX Member EpicPosts: 3,100
    Iselin said:
    Brainy said:
    The "forced crafting" is just part of the tutorial, the game uses some quests as a tutorial.  Personally I like the tutorial in this game compared to others, as the tutorial is not obvious its a tutorial hence the "forced crafting".

    Takes like 2 minutes to complete that part, and the reward is a bunch of iron so you can get 2nd tier items, which I just sold instead of making, as I made them much earlier.

    I agree thou, they should make tutorial quests separate, optional and not dependent on other quests.  With that said, the tutorial is rather short compared to other games so there is that.


    Having said that, I laughed at the concept of "forced crafting" especially in an MMO with strong survival game roots, What next? Forced WASD? Forced log-in? :)
    Someone already complained about "forced wasd" in this thread (no controller support, game doa).
    Iselin[Deleted User]
    ....
  • corrosivechainscorrosivechains Member UncommonPosts: 50
    edited September 2021
    I know a lot of you don't want to admit it but this game already IS a flop, with how many times they've tried rejiggering it to appease the single-player gamer crowd who pretends to be "PvE only". The fact is in online gaming there is no such a thing as a "PvE only" crowd, just as there isn't a PvP only one(even strict PvP games have PvE elements). There are online gamers and single-player gamers, and companies always caving to single-player gamers in online games is what causes all of these new MMO's to flop.
    YashaXKyleran
  • YashaXYashaX Member EpicPosts: 3,100
    I know a lot of you don't want to admit it but this game already IS a flop, with how many times they've tried rejiggering it to appease the single-player gamer crowd who pretends to be "PvE only". The fact is in online gaming there is no such a thing as a "PvE only" crowd, just as there isn't a PvP only one(even strict PvP games have PvE elements). There are online gamers and single-player gamers, and companies always caving to single-player gamers in online games is what causes all of these new MMO's to flop.
    Where do you all come from????
    SovrathKyleran
    ....
  • IselinIselin Member LegendaryPosts: 18,719
    edited September 2021
    YashaX said:
    Iselin said:
    Brainy said:
    The "forced crafting" is just part of the tutorial, the game uses some quests as a tutorial.  Personally I like the tutorial in this game compared to others, as the tutorial is not obvious its a tutorial hence the "forced crafting".

    Takes like 2 minutes to complete that part, and the reward is a bunch of iron so you can get 2nd tier items, which I just sold instead of making, as I made them much earlier.

    I agree thou, they should make tutorial quests separate, optional and not dependent on other quests.  With that said, the tutorial is rather short compared to other games so there is that.


    Having said that, I laughed at the concept of "forced crafting" especially in an MMO with strong survival game roots, What next? Forced WASD? Forced log-in? :)
    Someone already complained about "forced wasd" in this thread (no controller support, game doa).
    Yeah I saw that and for one, it already supports controllers through Steam and for another the game really isn't controller friendly because of the precise aiming you need to do with all ranged ability,
    YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TillerTiller Member LegendaryPosts: 11,485
    edited September 2021
    I think kill stealing will be a problem in this game lol. Brings me back to the old days, of annoyance and frustration. I actually stopped playing  since it's only beta and I know I will have to do all this all over again.
    Iselin
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • IselinIselin Member LegendaryPosts: 18,719
    Tiller said:
    I think kill stealing will be a problem in this game lol. Brings me back to the old days, of annoyance and frustration. I actually stopped playing  since it's only beta and I know I will have to do all this all over again.
    Yeah it needs some work in that respect definitely. In Windsward for example, there are two named mobs, Scratchy the bear and Susanna the croc, on 5 or 10 minute spawn timers that have quests where you need to kill them AND skin them to get an item.

    4 or 5 players can all get credit for the kill but only 1 can skin it lol. It'd be so easy to fix that by making the required item from skinning be a drop instead, since all drops are instanced to the player so all 4 or 5 players can complete the quest.

    I've played enough now that I know to stop ranging the mob when it gets low on health, get right on top of it and spam E to skin as soon as it dies. But that's still just me getting credit and not the other 3 or 4 players who now have to wait another 10 minutes for a chance to complete the quest.

    That's just sloppy quest design in an MMO.
    Tiller
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SovrathSovrath Member LegendaryPosts: 32,939
    I know a lot of you don't want to admit it but this game already IS a flop, with how many times they've tried rejiggering it to appease the single-player gamer crowd who pretends to be "PvE only". The fact is in online gaming there is no such a thing as a "PvE only" crowd, just as there isn't a PvP only one(even strict PvP games have PvE elements). There are online gamers and single-player gamers, and companies always caving to single-player gamers in online games is what causes all of these new MMO's to flop.

    There are some people who are pve only and some who are pvp only and some who like to mix it up.

    And some who prefer soloing in online games, and some who group in online games and people who prefer multiplayer games and people who prefer single player games and a variety of mixing and matching.

    The World is a pretty diverse place.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DeatheptionDeatheption Member UncommonPosts: 6
    Having tried the game during betas, I honestly don't understand why this game is as popular as it is. The gameplay of it reminds me of games that came out over 15 years ago, not a game coming out in 2021... The pvp in meh, the pve is hardly existent. The AI is awful. There's barely any content.

    If it was a different publisher with less money to spend on marketing releasing this game, there would be no way it would get remotely as much attention as it does. People are desperate for a new mmo to play, but this is certainly not it.

    People saying "it has potential" well.. yea? Plenty of games have potential, whether that potential is ever actualized is another story. Judging a game for its potential, is basically admitting that it's currently not good, and will not necessarily improve either.
    Rungar
  • SovrathSovrath Member LegendaryPosts: 32,939
    Having tried the game during betas, I honestly don't understand why this game is as popular as it is. The gameplay of it reminds me of games that came out over 15 years ago, not a game coming out in 2021... The pvp in meh, the pve is hardly existent. The AI is awful. There's barely any content.



    Haven't you answered your own question?
    YashaX
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BrainyBrainy Member EpicPosts: 2,208
    Me and my friends experiencing so many bugs in this open beta.

    Very few bugs in closed beta, massive bugs in open beta, its like they using an older buggier version for open beta.

    I know its not me, too many people I know having same problems, like sound going out randomly, getting stuck randomly, locked in animations, quest log disappearing,  ... list just goes on and on.  How did they make it worse?
    YashaX
  • IselinIselin Member LegendaryPosts: 18,719
    Brainy said:
    How did they make it worse?
    They more than quadrupled the server capacity for this test. That would be my guess.

    I also experienced some new performance related bugs that weren't there in the closed beta like combat sounds disappearing now and then, the compass stopped tracking resources I had unlocked (fixed by relogging) and my FPS which was locked at 60 always, was dipping to the 40s especially in towns since they were all so crowded. I had to turn shadows down a bit and that brought it back up to 60 fps always but I didn't need to do that in the closed beta.

    I'm hoping it will be back to normal when they bring the server pop caps back down to a reasonable number for launch.
    Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScotScot Member LegendaryPosts: 24,439
    edited September 2021
    Viper482 said:

    Mensur said:

    This game has ZERO endgame the PVE / Questing is lackluster. This game is DOA. Only thing that will happen from now is forcing degen streamers in playing this game for hours because daddy twtich says so!



    **Old man yells at cloud**

    In France, we say:

    "Les chiens aboient, la caravane passe" ;)


    I do quite a lot of shouting at internet buzzwords, does that count? ;)
    [Deleted User]
  • kitaradkitarad Member LegendaryPosts: 8,178
    It has a lot more meat on its bones than I expected, and they are taking a more sandboxy approach to things so I am excited to see how it develops from here.

    The combat is not my cup of tea, still feels a bit clunky imo but it's.....very serviceable? Don't wanna say "good" but it's also more than just "okay".

    When you start the game it would have you think that the intention is for you to craft all your own everything ala a survival game, but what you find in practice (at least in the betas) is that you get enough money from other sources that you can just buy your gear/ammo from the trading post if you don't want to craft it.

    I probably won't have enough time to reach level 25 and try the dungeon this weekend but those look promising as well.

    I think it's that more sandboxish approach that confused some people, mostly those who only ever played EQ or WoW clones. Those players need to be guided and have difficulties figuring out their own path.

    Where would you get the idea that there is a guided path in Everquest. When I played it in 1999 there weren't even any quests to talk off and often you lost a lot of experience from dying trying to complete the few there were. Corpse retrieval was brutal. That game is so far from a  guided or hand holding one as one can get.
    Scot

  • [Deleted User][Deleted User] Posts: 0
    edited September 2021
    The user and all related content has been deleted.
  • ScotScot Member LegendaryPosts: 24,439
    Wargfoot said:
    Brainy said:
    What I don't understand about new world, is why they don't offer a server with flagging disabled, this way people who want a PVP server could have one.  The code is already built in.
    ^-- This.

    My guess is they don't want to maintain two different code bases because, in order to achieve balance, they'd likely diverge significantly over time.   That could be handled by a simple notice on the server that the game isn't going to be tailored to this sort of play.

    That said, this approach would really handle a lot of complaints.

    Heck, Ultima Online did this years ago with the Siege Perilous server.
    They may do that down the line but I think the idea must be 'lets make sure we have a success before we do anything else'.
    KyleranHengist
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Brainy said:
    Me and my friends experiencing so many bugs in this open beta.

    Very few bugs in closed beta, massive bugs in open beta, its like they using an older buggier version for open beta.

    I know its not me, too many people I know having same problems, like sound going out randomly, getting stuck randomly, locked in animations, quest log disappearing,  ... list just goes on and on.  How did they make it worse?
    The sound was a big annoyance.  They simply can't launch with that one unaddressed...

    That was the main one I had, other than once Fast Traveling to a portal and apparently a Corruption had spawned directly on it so I could not move off the pad.  Unstuck just put me back in the same place.
    Kyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Wargfoot said:
    Brainy said:
    What I don't understand about new world, is why they don't offer a server with flagging disabled, this way people who want a PVP server could have one.  The code is already built in.
    ^-- This.

    My guess is they don't want to maintain two different code bases because, in order to achieve balance, they'd likely diverge significantly over time.   That could be handled by a simple notice on the server that the game isn't going to be tailored to this sort of play.

    That said, this approach would really handle a lot of complaints.

    Heck, Ultima Online did this years ago with the Siege Perilous server.


    I hate flagging.  Always have.  

    That said, I really do not see how always on PvP could work in this game without a significant change.  Players start all jumbled together and don’t even pick a faction until level 10ish.  I’m normally the target audience for such a server, but I don’t think it would work here.

    YashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • olepiolepi Member EpicPosts: 3,057
    I played normally, meaning I took my time, wandered around a lot. Did some fishing. Crafted all my own clothes. Picked a faction and did a few faction quests. Farmed some mobs to level the weapon skills.

    I was using a life staff, mostly with a fire staff. Also tried s/b and hatchet.

    My rig is an AMD 5950X with 32G, and an AMD 6800XT graphics card. I ran at 2516 resolution with everything maxed. My internet speed is abysmal at 4mb/sec.

    The game ran flawlessly. Not one bug. No stuttering, no rubber banding. Even with a huge crowd on the screen. They certainly have a solid foundation of code to run an MMORPG.

    We'll see how much staying power Amazon has. Mmo's usually take years to fully bake.


    [Deleted User]

    ------------
    2024: 47 years on the Net.


  • BrainyBrainy Member EpicPosts: 2,208
    Wargfoot said:
    Brainy said:
    What I don't understand about new world, is why they don't offer a server with flagging disabled, this way people who want a PVP server could have one.  The code is already built in.
    ^-- This.

    My guess is they don't want to maintain two different code bases because, in order to achieve balance, they'd likely diverge significantly over time.   That could be handled by a simple notice on the server that the game isn't going to be tailored to this sort of play.

    That said, this approach would really handle a lot of complaints.

    Heck, Ultima Online did this years ago with the Siege Perilous server.


    Yeah, well the code is already there to turn off PVP/flag so what code is there to maintain?   After updating all the servers, you can literally run a script that turns off flags for PVP servers.  An intern can code this.

    Maybe they want the bad press from PVP'ers, any press is good press thinking?

    Personally I think they should go even further and have a PVE Only server like DAOC did, where the corruption is more aggressive and takes over towns with no PVP at all.  This way PVE'ers could control towns.  I admit this would require some added code so I can see a game not wanting to do that.  But that would go a long way towards PVE'ers.

    Just think 20 years ago, Devs knew to appeal to PVX, PVP and PVE crowds.  Now these games make no crowds happy.
  • kitaradkitarad Member LegendaryPosts: 8,178
    Brainy said:
    Wargfoot said:
    Brainy said:
    What I don't understand about new world, is why they don't offer a server with flagging disabled, this way people who want a PVP server could have one.  The code is already built in.
    ^-- This.

    My guess is they don't want to maintain two different code bases because, in order to achieve balance, they'd likely diverge significantly over time.   That could be handled by a simple notice on the server that the game isn't going to be tailored to this sort of play.

    That said, this approach would really handle a lot of complaints.

    Heck, Ultima Online did this years ago with the Siege Perilous server.


    Yeah, well the code is already there to turn off PVP/flag so what code is there to maintain?   After updating all the servers, you can literally run a script that turns off flags for PVP servers.  An intern can code this.

    Maybe they want the bad press from PVP'ers, any press is good press thinking?

    Personally I think they should go even further and have a PVE Only server like DAOC did, where the corruption is more aggressive and takes over towns with no PVP at all.  This way PVE'ers could control towns.  I admit this would require some added code so I can see a game not wanting to do that.  But that would go a long way towards PVE'ers.

    Just think 20 years ago, Devs knew to appeal to PVX, PVP and PVE crowds.  Now these games make no crowds happy.

    Aye, adding PvP servers would be dead easy for them. Nothing to change in the game, actually, just enable PvP and disable the ability to turn it off.
    They should totally do this because so many complained when the option to turn it off was introduced . Imagine the number they can get back with this simple step.

  • SovrathSovrath Member LegendaryPosts: 32,939
    Brainy said:
    Wargfoot said:
    Brainy said:
    What I don't understand about new world, is why they don't offer a server with flagging disabled, this way people who want a PVP server could have one.  The code is already built in.
    ^-- This.

    My guess is they don't want to maintain two different code bases because, in order to achieve balance, they'd likely diverge significantly over time.   That could be handled by a simple notice on the server that the game isn't going to be tailored to this sort of play.

    That said, this approach would really handle a lot of complaints.

    Heck, Ultima Online did this years ago with the Siege Perilous server.


    Yeah, well the code is already there to turn off PVP/flag so what code is there to maintain?   After updating all the servers, you can literally run a script that turns off flags for PVP servers.  An intern can code this.

    Maybe they want the bad press from PVP'ers, any press is good press thinking?

    Personally I think they should go even further and have a PVE Only server like DAOC did, where the corruption is more aggressive and takes over towns with no PVP at all.  This way PVE'ers could control towns.  I admit this would require some added code so I can see a game not wanting to do that.  But that would go a long way towards PVE'ers.

    Just think 20 years ago, Devs knew to appeal to PVX, PVP and PVE crowds.  Now these games make no crowds happy.

    Aye, adding PvP servers would be dead easy for them. Nothing to change in the game, actually, just enable PvP and disable the ability to turn it off.
    It's important to note that there is a difference between turning off the flags/on the flags and actually developing a completely different server.

    My guess is "sure" they can easily make a pvp server by dealing with these flags.

    But first, do they think there is enough population to warrant the costs and second, do eventually pvp players will want to have things developed more toward that playstyle. And maybe they don't want to develop two different games. It's a slippery slope from let's just make a pvp server with the flags swiched and "we want specific game play elements for pvp, specific events for pvp.

    That is the issue that I can see.
    [Deleted User]YashaX
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • The user and all related content has been deleted.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Beyond that. Remember when talking about a "PvE Server" that the game is based around PvP conflict between factions.  Otherwise the first company to claim a town will have it forever.  Not sure there is enough PvE content to really keep folks busy for long on it's own.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • [Deleted User][Deleted User] Posts: 0
    edited September 2021
    The user and all related content has been deleted.

    image

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  • HengistHengist Member RarePosts: 1,315
    Brainy said:
    Me and my friends experiencing so many bugs in this open beta.

    Very few bugs in closed beta, massive bugs in open beta, its like they using an older buggier version for open beta.

    I know its not me, too many people I know having same problems, like sound going out randomly, getting stuck randomly, locked in animations, quest log disappearing,  ... list just goes on and on.  How did they make it worse?
    The sound was a big annoyance.  They simply can't launch with that one unaddressed...

    That was the main one I had, other than once Fast Traveling to a portal and apparently a Corruption had spawned directly on it so I could not move off the pad.  Unstuck just put me back in the same place.


    How often did you have the sound bug?


    Curious because I avoided it until last night, and then could not be "fixed" by opening the inventory and so on, once I logged to main menu and came back it was fine. That said, it sure sounded like other folks were having the issue far more often.
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