The game is fun, it is beautiful, runs smoothly and haven't had any real issues aside from the occasional resource node not disappearing when it's farmed, but still puts the resources in your bag. A revolutionary experience it is not. To me it feels like they've just taken what has been done before and put it in one game. The player built economy from the ground up like EVE Online when it debuted, faction warfare of DAOC, and the crafting system that reminds me a lot of Black Desert Online though TBH the crafting in NW is very stream lined and I do like it a lot more than BDO. Combat system for PVE is fairly easy to get a grip on yet feels limiting. It is annoying though when you go on certain story quests that unlock at say lvl 24 for your faction rank increase, they send you into areas that are 3-5 levels above you.
I prefer class based systems and not the really open ones like this where one character can do it all so some of this is just my preference. Honestly in NW you could literally learn every weapon and have the 1 character swap load outs and attributes and do it all. No need for another character. Probably why they limit you to two. I have two because opening day the server i jumped on was almost impossible to get back on. Later in the day i created my second on a different server and haven't had a queue problem since. Deleted my original and rebuilt on another just to have a second, but seems sorta pointless now.
I think my biggest issue is the azroth or whatever that substance is called that is required to fast travel. There is one quest that is part of the story line to become a soul warden that requires all this travel back and forth back and forth to the same guy that ate it all up. So now i need to kill a bunch of stuff to build up my supply again to fast travel. Lesson learned though.
Suggestions for new players, gather everything you can as soon as you start the game. Sorta like the Conan survival game. Just get it all, process it all, craft it all to at least 50 in everything before you move from the starter zone (1-25). I prefer Monarch's and if you spawn in First Light, move to monarchs or one of the other starting zones. The resources you will need and you need them for everything, will be easier to find in those zones.
I haven't PVP'd at all yet so have no comment there though been too busy learning the rest of the game.
Also i noticed yesterday a lot of people have already stopped using the Trading Post due to how much gold that takes from you and are just offering up sells in chat. Something to think about.
As for mounts, cows could be use, but do not forget buffalos can also be used as mounts or to pull wagons.
Yeah its a shame we got to the the New World right after the great Hoof in Mouth epidemic of 1498. Honestly though I don't mind all the running around, as I'm not playing the game just running from one quest objective to the next. I'm harvesting, hunting, mining, PvPing, and raising my weapon skill level. Basically just cutting a swath of destruction from point A to point Z.
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
From my experience "no" ... "but" ... I have only played in the beta tests and not very high up.
My comment was aimed more at the "I want 20+ skills" comment.
I very much love Dark Souls combat and from my limited experience it feels to lean more toward that direction. Obviously not Dark Souls combat but it's more like it than not.
When I can finally get into the game (I have yet to get into the game this weekend) I can mull it over more.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Guys what happens when it is transfer time and players transfer to your already overloaded server? The whole idea that server transfers is some sort of panacea to these problems is well known to be untrue. So why people are not questioning this who knows?
Have they said that overloaded servers will not be allowed to accept transfers? That plus the fact no one can know how many will leave each server makes this a false narrative.
Are you going to be transferring, or will you be hanging on waiting for others to go? Well what a surprise that's what most will do, hang on waiting for people to leave who are hanging on.
But it is a great narrative for the next stage in the drama. When this does not work that well, gaming journalists, streamers etc will be throwing up their hands in dismay and surprise at the entirely predicable.
Why, oh why, did New World not use mega-servers? It's a well proven tech that solves population problems, both high and low, so easily. Also, it helps keep server costs down, since they would likely only pay for what they use. Granted, costs are not huge since they own their own server structure. But especially with a game as highly anticipated as this one, why no mega-servers?
I like this unusual child of EQ2 and ESO, its a lot of fun, but the server access problems are maddening, especially since they are being made worse by 'wall runners'. People that don't want to wait for a queue leave their characters in autorun at a wall to keep they from going AFK. That just makes the queue issue that much worse. Honestly, if they don't fix the wall runner problem by the end of the week, I will likely help alleviate some of that stress by demanding a refund. My time is very tight, and there are plenty of games out there that don't have this idiotic issue or ones similar.
Hard pass. Megaservers suck ass for MMO's because they destroy any and all sense of community. I rather have a server with its own identity any day than that, especially in a PvP based game.
Usually, when you read that kind of statement, you can stop reading right there. And it didn't disappoint this time either... another one confusing "opinion" with "fact"
Guys what happens when it is transfer time and players transfer to your already overloaded server? The whole idea that server transfers is some sort of panacea to these problems is well known to be untrue. So why people are not questioning this who knows?
Have they said that overloaded servers will not be allowed to accept transfers? That plus the fact no one can know how many will leave each server makes this a false narrative.
Are you going to be transferring, or will you be hanging on waiting for others to go? Well what a surprise that's what most will do, hang on waiting for people to leave who are hanging on.
But it is a great narrative for the next stage in the drama. When this does not work that well, gaming journalists, streamers etc will be throwing up their hands in dismay and surprise at the entirely predicable.
Why, oh why, did New World not use mega-servers? It's a well proven tech that solves population problems, both high and low, so easily. Also, it helps keep server costs down, since they would likely only pay for what they use. Granted, costs are not huge since they own their own server structure. But especially with a game as highly anticipated as this one, why no mega-servers?
I like this unusual child of EQ2 and ESO, its a lot of fun, but the server access problems are maddening, especially since they are being made worse by 'wall runners'. People that don't want to wait for a queue leave their characters in autorun at a wall to keep they from going AFK. That just makes the queue issue that much worse. Honestly, if they don't fix the wall runner problem by the end of the week, I will likely help alleviate some of that stress by demanding a refund. My time is very tight, and there are plenty of games out there that don't have this idiotic issue or ones similar.
Hard pass. Megaservers suck ass for MMO's because they destroy any and all sense of community. I rather have a server with its own identity any day than that, especially in a PvP based game.
In New World, your names are protected across all servers, so if you name a character HimmelShimmel that name is reserved across all servers for you. The name thing is usually the one that causes despondence against mega-servers. personally, I feel a great sense of community in all games that promote that sense of community. Ones that don't have that sense, that does not change whether or not you have individual servers or mega servers. The only game I played that went from 'normal' servers to mega-servers thought it was the best thing since sliced bread. And there was very good community involvement in that game at that time. Unsure if it is still good now.
The world is going to the dogs, which is just how I planned it!
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
The core focus of action combat is to ensure that the player wins or loses based on the physical actions of the player. Whether that difficulty is based on reaction time, dexterity or accuracy doesn't matter, it is the physical actions of the player that determine the result.
NW delivers that for ranged combat. You have to aim, you have to be accurate. It did bother me that my musket never fired in a straight line, the bullet always went just slightly left of the crosshair, but that was easy to adapt to.
For melee combat......it really falls on its face compared to other action combat games that I've played. You don't really need to aim when in melee, so accuracy isn't much of a factor in the action. So, that leaves reaction times and dexterity. The lack of skills means you don't need much dexterity, you only need to hit a few different buttons around WASD and its all pretty easy.
So, that leaves reaction times. But they fall flat there too. Once you've started an attack, you are locked in to it. That means you simply cannot react once you've committed to an attack! This then encourages a strategy of just standing there blocking, then as soon as you've blocked, get off an attack of your own.
That really isnt action combat. There is hardly any action involved at all. In melee, there wasn't a single time where my physical actions as a player had any great bearing on the outcome of the fight. Strategy (which was basic) and stats played a far bigger role in the outcome of any given fight.
I even did some testing at one point.
Should I fight properly (blocking and dodging), or should I just stand there and bash on the enemy? What is quicker? If I block and dodge, it takes longer but I can avoid taking damage. If I just bash the enemy, the enemy dies quicker, but then I need to heal afterwards.
Ignoring the mechanics and just bashing the enemy was quicker. As long as I had food on me (which i always did), I could kill the enemy and then regen to full health quicker than if I played properly.
That seems like very bad design.
Now, I don't know what it is like at endgame or in PvP, maybe it gets better. I assume that boss mobs can't be taken on with the same strategy, in the same way that this strategy stopped working when I was facing more than 3 mobs.
Your forgetting about the fact that blocking, dodging and parrying use a lot of stamina. In the early game its too easy but as you level that changes. I haven't played a mana classed character so I can't comment on that.
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
The core focus of action combat is to ensure that the player wins or loses based on the physical actions of the player. Whether that difficulty is based on reaction time, dexterity or accuracy doesn't matter, it is the physical actions of the player that determine the result.
NW delivers that for ranged combat. You have to aim, you have to be accurate. It did bother me that my musket never fired in a straight line, the bullet always went just slightly left of the crosshair, but that was easy to adapt to.
For melee combat......it really falls on its face compared to other action combat games that I've played. You don't really need to aim when in melee, so accuracy isn't much of a factor in the action. So, that leaves reaction times and dexterity. The lack of skills means you don't need much dexterity, you only need to hit a few different buttons around WASD and its all pretty easy.
So, that leaves reaction times. But they fall flat there too. Once you've started an attack, you are locked in to it. That means you simply cannot react once you've committed to an attack! This then encourages a strategy of just standing there blocking, then as soon as you've blocked, get off an attack of your own.
That really isnt action combat. There is hardly any action involved at all. In melee, there wasn't a single time where my physical actions as a player had any great bearing on the outcome of the fight. Strategy (which was basic) and stats played a far bigger role in the outcome of any given fight.
I even did some testing at one point.
Should I fight properly (blocking and dodging), or should I just stand there and bash on the enemy? What is quicker? If I block and dodge, it takes longer but I can avoid taking damage. If I just bash the enemy, the enemy dies quicker, but then I need to heal afterwards.
Ignoring the mechanics and just bashing the enemy was quicker. As long as I had food on me (which i always did), I could kill the enemy and then regen to full health quicker than if I played properly.
That seems like very bad design.
Now, I don't know what it is like at endgame or in PvP, maybe it gets better. I assume that boss mobs can't be taken on with the same strategy, in the same way that this strategy stopped working when I was facing more than 3 mobs.
Your forgetting about the fact that blocking, dodging and parrying use a lot of stamina. In the early game its too easy but as you level that changes. I haven't played a mana classed character so I can't comment on that.
Every weapon has very adequate mods to regen Stamina , it should not be a problem ..
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
The core focus of action combat is to ensure that the player wins or loses based on the physical actions of the player. Whether that difficulty is based on reaction time, dexterity or accuracy doesn't matter, it is the physical actions of the player that determine the result.
NW delivers that for ranged combat. You have to aim, you have to be accurate. It did bother me that my musket never fired in a straight line, the bullet always went just slightly left of the crosshair, but that was easy to adapt to.
For melee combat......it really falls on its face compared to other action combat games that I've played. You don't really need to aim when in melee, so accuracy isn't much of a factor in the action. So, that leaves reaction times and dexterity. The lack of skills means you don't need much dexterity, you only need to hit a few different buttons around WASD and its all pretty easy.
So, that leaves reaction times. But they fall flat there too. Once you've started an attack, you are locked in to it. That means you simply cannot react once you've committed to an attack! This then encourages a strategy of just standing there blocking, then as soon as you've blocked, get off an attack of your own.
That really isnt action combat. There is hardly any action involved at all. In melee, there wasn't a single time where my physical actions as a player had any great bearing on the outcome of the fight. Strategy (which was basic) and stats played a far bigger role in the outcome of any given fight.
I even did some testing at one point.
Should I fight properly (blocking and dodging), or should I just stand there and bash on the enemy? What is quicker? If I block and dodge, it takes longer but I can avoid taking damage. If I just bash the enemy, the enemy dies quicker, but then I need to heal afterwards.
Ignoring the mechanics and just bashing the enemy was quicker. As long as I had food on me (which i always did), I could kill the enemy and then regen to full health quicker than if I played properly.
That seems like very bad design.
Now, I don't know what it is like at endgame or in PvP, maybe it gets better. I assume that boss mobs can't be taken on with the same strategy, in the same way that this strategy stopped working when I was facing more than 3 mobs.
Your forgetting about the fact that blocking, dodging and parrying use a lot of stamina. In the early game its too easy but as you level that changes. I haven't played a mana classed character so I can't comment on that.
Every weapon has very adequate mods to regen Stamina , it should not be a problem ..
If it is you are doing something wrong
It isn't a problem and every mmorpg has progression, progression that makes the current content easier and the harder content more accessible. The differences are in the way its done.
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
The core focus of action combat is to ensure that the player wins or loses based on the physical actions of the player. Whether that difficulty is based on reaction time, dexterity or accuracy doesn't matter, it is the physical actions of the player that determine the result.
NW delivers that for ranged combat. You have to aim, you have to be accurate. It did bother me that my musket never fired in a straight line, the bullet always went just slightly left of the crosshair, but that was easy to adapt to.
For melee combat......it really falls on its face compared to other action combat games that I've played. You don't really need to aim when in melee, so accuracy isn't much of a factor in the action. So, that leaves reaction times and dexterity. The lack of skills means you don't need much dexterity, you only need to hit a few different buttons around WASD and its all pretty easy.
So, that leaves reaction times. But they fall flat there too. Once you've started an attack, you are locked in to it. That means you simply cannot react once you've committed to an attack! This then encourages a strategy of just standing there blocking, then as soon as you've blocked, get off an attack of your own.
That really isnt action combat. There is hardly any action involved at all. In melee, there wasn't a single time where my physical actions as a player had any great bearing on the outcome of the fight. Strategy (which was basic) and stats played a far bigger role in the outcome of any given fight.
I even did some testing at one point.
Should I fight properly (blocking and dodging), or should I just stand there and bash on the enemy? What is quicker? If I block and dodge, it takes longer but I can avoid taking damage. If I just bash the enemy, the enemy dies quicker, but then I need to heal afterwards.
Ignoring the mechanics and just bashing the enemy was quicker. As long as I had food on me (which i always did), I could kill the enemy and then regen to full health quicker than if I played properly.
That seems like very bad design.
Now, I don't know what it is like at endgame or in PvP, maybe it gets better. I assume that boss mobs can't be taken on with the same strategy, in the same way that this strategy stopped working when I was facing more than 3 mobs.
Your forgetting about the fact that blocking, dodging and parrying use a lot of stamina. In the early game its too easy but as you level that changes. I haven't played a mana classed character so I can't comment on that.
Every weapon has very adequate mods to regen Stamina , it should not be a problem ..
If it is you are doing something wrong
It isn't a problem and every mmorpg has progression, progression that makes the current content easier and the harder content more accessible. The differences are in the way its done.
Ohh good , you agree ... Stamina should not be a problem ..
Also having 3 skills bar or 6 if you weapon swap that seems boring. I want tons of skills to cast..at least 10 skills. Vanilla wow and Rift had like 20-30 skills or so.
Can't really comment on the other stuff but this is a more action oriented game. They typically don't have "20-30 skills."
That's the LAST thing I want in an action oriented game. It would be a better review if you compared the combat to other action oriented mmorpg's.
But, don't you think the action part of NW's action combat is pretty bad?
The core focus of action combat is to ensure that the player wins or loses based on the physical actions of the player. Whether that difficulty is based on reaction time, dexterity or accuracy doesn't matter, it is the physical actions of the player that determine the result.
NW delivers that for ranged combat. You have to aim, you have to be accurate. It did bother me that my musket never fired in a straight line, the bullet always went just slightly left of the crosshair, but that was easy to adapt to.
For melee combat......it really falls on its face compared to other action combat games that I've played. You don't really need to aim when in melee, so accuracy isn't much of a factor in the action. So, that leaves reaction times and dexterity. The lack of skills means you don't need much dexterity, you only need to hit a few different buttons around WASD and its all pretty easy.
So, that leaves reaction times. But they fall flat there too. Once you've started an attack, you are locked in to it. That means you simply cannot react once you've committed to an attack! This then encourages a strategy of just standing there blocking, then as soon as you've blocked, get off an attack of your own.
That really isnt action combat. There is hardly any action involved at all. In melee, there wasn't a single time where my physical actions as a player had any great bearing on the outcome of the fight. Strategy (which was basic) and stats played a far bigger role in the outcome of any given fight.
I even did some testing at one point.
Should I fight properly (blocking and dodging), or should I just stand there and bash on the enemy? What is quicker? If I block and dodge, it takes longer but I can avoid taking damage. If I just bash the enemy, the enemy dies quicker, but then I need to heal afterwards.
Ignoring the mechanics and just bashing the enemy was quicker. As long as I had food on me (which i always did), I could kill the enemy and then regen to full health quicker than if I played properly.
That seems like very bad design.
Now, I don't know what it is like at endgame or in PvP, maybe it gets better. I assume that boss mobs can't be taken on with the same strategy, in the same way that this strategy stopped working when I was facing more than 3 mobs.
Your forgetting about the fact that blocking, dodging and parrying use a lot of stamina. In the early game its too easy but as you level that changes. I haven't played a mana classed character so I can't comment on that.
Every weapon has very adequate mods to regen Stamina , it should not be a problem ..
If it is you are doing something wrong
It isn't a problem and every mmorpg has progression, progression that makes the current content easier and the harder content more accessible. The differences are in the way its done.
Ohh good , you agree ... Stamina should not be a problem ..
I'm up to level 24. I made a healer, but have not tried the dungeon yet. I want to get to 25 and another point on my life staff. For solo the life staff / hatchet combo is pretty fun. You can pull a bunch of mobs, put your healing circle/ beacon down / switch to hatchet / use berserk skill and chop things down. You can also throw your hatchet which is cool. I have an ice gauntlet as well, but it's only lvl 3 mastery.
The game is fun, it is beautiful, runs smoothly and haven't had any real issues aside from the occasional resource node not disappearing when it's farmed, but still puts the resources in your bag. A revolutionary experience it is not. To me it feels like they've just taken what has been done before and put it in one game. The player built economy from the ground up like EVE Online when it debuted, faction warfare of DAOC, and the crafting system that reminds me a lot of Black Desert Online though TBH the crafting in NW is very stream lined and I do like it a lot more than BDO. Combat system for PVE is fairly easy to get a grip on yet feels limiting. It is annoying though when you go on certain story quests that unlock at say lvl 24 for your faction rank increase, they send you into areas that are 3-5 levels above you.
I prefer class based systems and not the really open ones like this where one character can do it all so some of this is just my preference. Honestly in NW you could literally learn every weapon and have the 1 character swap load outs and attributes and do it all. No need for another character. Probably why they limit you to two. I have two because opening day the server i jumped on was almost impossible to get back on. Later in the day i created my second on a different server and haven't had a queue problem since. Deleted my original and rebuilt on another just to have a second, but seems sorta pointless now.
I think my biggest issue is the azroth or whatever that substance is called that is required to fast travel. There is one quest that is part of the story line to become a soul warden that requires all this travel back and forth back and forth to the same guy that ate it all up. So now i need to kill a bunch of stuff to build up my supply again to fast travel. Lesson learned though.
Suggestions for new players, gather everything you can as soon as you start the game. Sorta like the Conan survival game. Just get it all, process it all, craft it all to at least 50 in everything before you move from the starter zone (1-25). I prefer Monarch's and if you spawn in First Light, move to monarchs or one of the other starting zones. The resources you will need and you need them for everything, will be easier to find in those zones.
I haven't PVP'd at all yet so have no comment there though been too busy learning the rest of the game.
Also i noticed yesterday a lot of people have already stopped using the Trading Post due to how much gold that takes from you and are just offering up sells in chat. Something to think about.
2- Does it make sense to PvP at all levels? Or should you wait to be max level?
It depends on the person, but I think it is good to just stay flagged for a lot of the time. Makes the game a lot more fun when you run into people who just attack on sight when they see you are flagged.
I can direct you to some neighborhoods in my town where the locals will attack you on sight, no flagging required if you are looking for real fun.
I'm thinking though it's quite likely you are one who enjoys doing the attacking first.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
2- Does it make sense to PvP at all levels? Or should you wait to be max level?
It depends on the person, but I think it is good to just stay flagged for a lot of the time. Makes the game a lot more fun when you run into people who just attack on sight when they see you are flagged.
I can direct you to some neighborhoods in my town where the locals will attack you on sight, no flagging required if you are looking for real fun.
I'm thinking though it's quite likely you are one who enjoys doing the attacking first.
Usually, when you read that kind of statement, you can stop reading right there. And it didn't disappoint this time either... another one confusing "opinion" with "fact"
Lol. every review ever written is opinion ...
Thats a Fact
But they usually don't start by saying that it's the real review. A guy using that kind of intro it arrogant and thinks his opinion is a fact.
I often find such "reviews" are done by persons who were confused or didn't well understand how the game's mechanics really worked, so they definitely were missing what others found enjoyable.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I bet the game will be completely different in 6 or 7 months with player demands and Amazon being new to gaming. They will bend over backwards to please everyone which is a big mistake. The game will turn into bloat.
That is a concern, they need to prioritize the right issues and MMO history shows MMOs often get that wrong. After log in issues they need to think about how satisfying long term the PvP and questing is, an arena and new quest structure would solve that but if they start looking at say combat and crafting is will take ages to sort out.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
After playing several happy hours I ran into an issue last night the deeply annoyed me. While I admit it is a minor issue it still managed to sour an otherwise spotless gaming experience. What got my goat was the total lack of explanation by the game of how faction leveling works. I busted my behind completing many faction missions only to find out to my horror that you cannot get past the 3000 FP cap until you complete one silly faction mission, WHICH THE GAME NEVER TOLD ME ABOUT, so any progress is just thrown away after you hit 3000 points. Luckily I managed to google the solution before wasting too much time or too many faction points. Apparently upon reaching 3000 points I was supposed to be given a quest to go to another zone and talk to the faction NPC there to get the challenge quest to raise me to the gladiator level. This never happened. While I admit its not the end of the world it still rankles me that they did such a piss poor job at explaining how the whole system works.
After playing several happy hours I ran into an issue last night the deeply annoyed me. While I admit it is a minor issue it still managed to sour an otherwise spotless gaming experience. What got my goat was the total lack of explanation by the game of how faction leveling works. I busted my behind completing many faction missions only to find out to my horror that you cannot get past the 3000 FP cap until you complete one silly faction mission, WHICH THE GAME NEVER TOLD ME ABOUT, so any progress is just thrown away after you hit 3000 points. Luckily I managed to google the solution before wasting too much time or too many faction points. Apparently upon reaching 3000 points I was supposed to be given a quest to go to another zone and talk to the faction NPC there to get the challenge quest to raise me to the gladiator level. This never happened. While I admit its not the end of the world it still rankles me that they did such a piss poor job at explaining how the whole system works.
I knew I had to do that mission to raise the cap but the main problem is that the faction XP caps for each level are set rather low and you will reach the cap at each stage long before your level is high enough to handle the quest for the next level.
Getting the second rank was fairly easy while under-leveled but I did the 3rd rank (Chronicler for Syndicate) at level 32. That one had me fighting level 40 mobs which was doable but the first set of mobs for that one is right smack in the middle of a level 40 elite area with some of those 40 elites roaming close to the quest area. IDK how I managed to do it without dying but I did do a lot of running away when a 40 elite aggroed on me.
I didn't need to do it at that level since I couldn't use any of the Chronicler tier gear I could now buy, but my OCD kicked in and it bothered me to be doing faction missions and not getting the rep because I was maxed at my previous tier.
They need to either increase the faction rep needed for advancement or re-tune the advancement quests down to lower levels because they're currently grossly out of sync with the rank caps.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
After playing several happy hours I ran into an issue last night the deeply annoyed me. While I admit it is a minor issue it still managed to sour an otherwise spotless gaming experience. What got my goat was the total lack of explanation by the game of how faction leveling works. I busted my behind completing many faction missions only to find out to my horror that you cannot get past the 3000 FP cap until you complete one silly faction mission, WHICH THE GAME NEVER TOLD ME ABOUT, so any progress is just thrown away after you hit 3000 points. Luckily I managed to google the solution before wasting too much time or too many faction points. Apparently upon reaching 3000 points I was supposed to be given a quest to go to another zone and talk to the faction NPC there to get the challenge quest to raise me to the gladiator level. This never happened. While I admit its not the end of the world it still rankles me that they did such a piss poor job at explaining how the whole system works.
I knew I had to do that mission to raise the cap but the main problem is that the faction XP caps for each level are set rather low and you will reach the cap at each stage long before your level is high enough to handle the quest for the next level.
Getting the second rank was fairly easy while under-leveled but I did the 3rd rank (Chronicler for Syndicate) at level 32. That one had me fighting level 40 mobs which was doable but the first set of mobs for that one is right smack in the middle of a level 40 elite area with some of those 40 elites roaming close to the quest area. IDK how I managed to do it without dying but I did do a lot of running away when a 40 elite aggroed on me.
I didn't need to do it at that level since I couldn't use any of the Chronicler tier gear I could now buy, but my OCD kicked in and it bothered me to be doing faction missions and not getting the rep because I was maxed at my previous tier.
They need to either increase the faction rep needed for advancement or re-tune the advancement quests down to lower levels because they're currently grossly out of sync with the rank caps.
Guys launch is a test you have to understand that, though I must admit you would have thought this sort xp cap issue would have been spotted before this.
Yeah you can. You can get that quest in Weaver' Fen at 32.
But that was Syndicate. IDK if the advancement quests are the same for all factions nor if the faction dude gives it at the same level.
It might be different for you as a Marauder.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I prefer class based systems and not the really open ones like this where one character can do it all so some of this is just my preference. Honestly in NW you could literally learn every weapon and have the 1 character swap load outs and attributes and do it all. No need for another character. Probably why they limit you to two. I have two because opening day the server i jumped on was almost impossible to get back on. Later in the day i created my second on a different server and haven't had a queue problem since. Deleted my original and rebuilt on another just to have a second, but seems sorta pointless now.
I think my biggest issue is the azroth or whatever that substance is called that is required to fast travel. There is one quest that is part of the story line to become a soul warden that requires all this travel back and forth back and forth to the same guy that ate it all up. So now i need to kill a bunch of stuff to build up my supply again to fast travel. Lesson learned though.
Suggestions for new players, gather everything you can as soon as you start the game. Sorta like the Conan survival game. Just get it all, process it all, craft it all to at least 50 in everything before you move from the starter zone (1-25). I prefer Monarch's and if you spawn in First Light, move to monarchs or one of the other starting zones. The resources you will need and you need them for everything, will be easier to find in those zones. I haven't PVP'd at all yet so have no comment there though been too busy learning the rest of the game. Also i noticed yesterday a lot of people have already stopped using the Trading Post due to how much gold that takes from you and are just offering up sells in chat. Something to think about.
Yeah its a shame we got to the the New World right after the great Hoof in Mouth epidemic of 1498. Honestly though I don't mind all the running around, as I'm not playing the game just running from one quest objective to the next. I'm harvesting, hunting, mining, PvPing, and raising my weapon skill level. Basically just cutting a swath of destruction from point A to point Z.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
We're on NA West Midian, in case you're still looking!
The world is going to the dogs, which is just how I planned it!
"Be water my friend" - Bruce Lee
"Be water my friend" - Bruce Lee
"Be water my friend" - Bruce Lee
Ohh good , you agree ... Stamina should not be a problem ..
Are we disagreeing about something?
"Be water my friend" - Bruce Lee
I'm thinking though it's quite likely you are one who enjoys doing the attacking first.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Home, sweet home
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Getting the second rank was fairly easy while under-leveled but I did the 3rd rank (Chronicler for Syndicate) at level 32. That one had me fighting level 40 mobs which was doable but the first set of mobs for that one is right smack in the middle of a level 40 elite area with some of those 40 elites roaming close to the quest area. IDK how I managed to do it without dying but I did do a lot of running away when a 40 elite aggroed on me.
I didn't need to do it at that level since I couldn't use any of the Chronicler tier gear I could now buy, but my OCD kicked in and it bothered me to be doing faction missions and not getting the rep because I was maxed at my previous tier.
They need to either increase the faction rep needed for advancement or re-tune the advancement quests down to lower levels because they're currently grossly out of sync with the rank caps.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But that was Syndicate. IDK if the advancement quests are the same for all factions nor if the faction dude gives it at the same level.
It might be different for you as a Marauder.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED