It looks like you're new here. If you want to get involved, click one of these buttons!
Queue times have been greatly reduced across all servers for the popular game New World, but that doesn't mean that gamers are out of the server woods quite yet. With many players and guilds scattered across New Worlds various servers, hoping to play together soon, Amazon says transfers are coming, but they just aren't ready yet.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Be water my friend" - Bruce Lee
What I mean by that is most have their one faction that sits on top, like most of the lands and no one to challenge them. It also looks like most have given up the fight. How is that fun? No not Syndicate, mostly lots of Covenant with some Marauders sprinkled in. Amazon needs to make things more dynamic.
Honestly, I found NW's PvP to be "meh" at best so I'm totally ok with being in the big faction and just ignoring that aspect of the game. That said, I'm not a member of that big faction on my server so I'm looking forward to the transfers.
i'm still happy to pass this game!
normally, one last week before the bashing
Point was just to get the name not to play in that region. You would have locked the name down till your region opened, then you could delete the other character and the name would have stayed locked for 30 or so minutes for you create the new one on the server you wanted to play on when the time came. Sometimes it is like people don't read anything at all. This was explained by numerous sites, forums, the devs themselves, etc....
These devs did screw up a lot but some people just like to complain because they can't take two seconds to actually look anything up for themselves.
A thing that they did screw up are the totally imbalanced factions, with no way to really take towns from those unbalanced factions until max level, if even then, because they get a boost owning the regions which just puts them further ahead of the other factions.
Not having a mail system in place for people to be able to send stuff to company members without having to travel all the way across the map to each other.
Not having company banks where people could share things freely.
Can't really see how they will be able to really add content down the road with this game. The crafting system is great, I love it, but the amount of mats it takes to reach top tier is not conducive to adding more tiers later.
Overall the game is really a 7 or 7.5 for me at least as is. Will see how these non server transfers play out. The queues finally went away on my server and if they come back because of transfers it will not be a good thing for the devs.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
BRILLIANT!
It's not the first time that their twitter guy has got something wrong. He has messed up several things like no pre-download for the open beta, the wrong release times, etc. - not really a reliable source even if he should be.
The regional restriction for transfers is a bit weird but the only source that said that it would also be cross-regional was that twitter guy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No need for a global name lock if characters can't be transferred regionally.
It's like some folks just don't use any common sense in their conversations.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In response to that "outrage" they have tried to rush transfers, it was doomed from the start. Long term the transfers will help but not as a knee jerk reaction to what Twitter thinks. The issue seems on the way out anyway, as we all knew it would be given time no matter what outraged streamers and the like wanted us to think.
It's the same on my server now. Syndicate has practically taken over the entire map, with Marauders having two zones and Covenant barely clinging onto the last one.
Covenant players have pretty much quit the server entirely and with it queues to the server lol (used to be 700+ all the time).
Faction PVP in this game is a joke. The only thing they got right in this game is having three factions and that's about it.
The moment one or even two factions get wiped out by a dominating faction, there is practically no reason for the remaining factions to try to fight back, when they are heavily outnumbered.
I tried a roll/delete/reroll a new char on two other servers and it was the same deal there. You can only join the defeated factions and after done so, their chat is just dead. People have just given up and left.
So it has basically become a Catch22 situation. The dominating faction is being locked out for getting new players and no new player is going to bother joining this server when the other factions are dead and wiped out. Since there is ZERO incentive to do so.
With practically no engame PVE content, if Amazon doesn't fix this mess, the game will be dead in no time.
They need to give losing/defeated factions a means and incentive to fight back.
Bottomline though. You can clearly see thisgame was not ready for release and will die out real quick as result sadly.
That's cold man, cold. As I recall Euro players found their servers clogged on launch day with players from other regions creating characters in order to reserve their global names.
Also it seemed like Amazon reacted to the burgeoning queues by adding new servers to the US East and West Coasts much more quickly and in greater numbers than they did in the EU.
EU players were still sitting in much higher queues overall vs US regions even several days later, not sure if it's balanced out some since.
Finally the kicker, EU players thought they were safe in rolling temporarily on a US server because a company representative stated on an official channel they would be permitted a free transfer back to their region.
I posted the Darth Vader meme for a reason, while certainly in their power to change the terms, definitely an evil or dick move on Amazon's part.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What a sad existence when you just sit and wait for something so many people are enjoying to fail. It's an awesome game despite flaws, you're missing out. But good luck getting your jollies out of hoping it falls down. So many haters on these forums lol. Seriously missing out on an excellent MMO so far. Can it be better? Of course.
Ironically, they are probably helping players by delaying.. because a lot of people are going to transfer to the popular servers... get stuck in a big queue again... but unable to play or transfer back offl( with characters they spent 50+ hours on).
That would be a terrible.
It's all on Amazon for this game to fail, by releasing it too early and half finished.
There is some fun stuff in the game, granted, but that isn't going to save this game longterm when everything around PVE endgame and PVP in general is starting to fall apart, when people get beyond said honymoon phase.
There is a reason why we got a honymoon phase in MMO's. It's the trial phase of an MMO and when it manages to keep enough players engaged after the honymoon phase is over, said MMO will be on the right track longetivity wise.
But seeing the current situation right now and heavy drop in player numbers already. Mostly because of extremely lopsided factions on many servers, where a single faction has wiped out the other two.
The fact that they haven't even anticipated this from happening and not having any mitigation in place, should be telling enough that they are totally clueless about faction PVP and how to do it properly.
There is so many historical data and examples from old games like DAoC, Warhammer Online, etc they could have learned from. Instead they made all the same mistakes.
So I am not too hopeful for this game. Especially if the current drop in player numbers continues to the point in that Amazon HQ doesn't seem it worth it anymore and pulls the plug, like they did with all their other failing projects.
Are you suggesting that everyone criticizing the game is a hater? A hater is someone who doesn't like something for any apparent reason, hate for hate's sake. With New World's hype and overbearing marketing strategy, one would expect at the very least, that it live up to SOME of that hype.
So imagine if you are a pve player and you were convinced by the hype and bought the game expecting it to be this "excellent experience," only to realize that you are playing a game that is almost totally devoid of creativity and imagination from a pve standpoint.
If you're mainly interested in story, lore, or questing, this game is a MAJOR disappointment! I would hardly call hours upon hours of generic repetitive fetch and kill quest taken of a town board an excellent experience or something I wouldn't want to miss out on! Aside from chopping down trees and gathering skins or other various items, you will do the same types of quest the entire time you play the game, with only a little variation here and there. After playing 10 hours or so, you have played the game! Not much will change, except again, a bit of variation here and there.
YOU might find this to be an excellent mmo, and that's great, but to write off the opinions of others who have been put off by the overbearing marketing strategy, which I feel attempts to sell the game as something it most certainly is not, well, that DESERVES to be criticized!
------------
2024: 47 years on the Net.
The fast leveling also contributes to the game's current problems. The moment you are on a losing faction that is being wiped out, one just deletes his/her character and rolls a new one to join the winning faction or goes to a different server where his/her favorite faction is the dominating one.
So it won't be long until there isn't much PVP left and we are stuck with the majority of servers having one single dominating faction, where the other two are wiped out.
It's already happening on many servers, including the two I am currently on.
There is currently simply no incentive nor any mitigations in place for losing factions to bother and fight back. The faction with the highest active member count dominates.
It's really ridiculous that these devs have learned absolutely nothing from past games and made these same old stupid mistakes.