The hottest discussed thread right now are factions purposely lagging wars to win.
It's spreading fast to a lot of servers as word has gotten out on the tactic.
https://forums.newworld.com/t/lag-war-exploit-needs-fix-now/341057/55Territories are flipping... progress erased... as you stand frozen against the other team and melt.
"Make them lag... AOEs AOEs... get 50 players on the point" video:
https://clips.twitch.tv/GiftedEncouragingCrabsSoBayed-mDGthlPojCda7y7P?tt_content=url&tt_medium=clips_apiMore videos like this.
How could Amazon New World be unable to handle 50 v 50 particle effects? Amazon is silent on this or any fixes.
(PS - I'm enjoying NW, but this is bad... our faction works its arse off to grind up settlements... and this end game PvP is not enjoyable).
Comments
One can also attribute this to the rise of Twitch and other platforms that focus on showing how to win. This will inevitably lead to people using and trying to dominate to get more clicks.
So many PVP centric MMO's have gone before them. Almost all of them failed. So they had plenty of examples to learn from and not make the same mistakes over and over.
They didn't.
Literally the only good decision they made, was having 3 factions. That's about it.
And even that they messed up, where you see on many servers that one single faction becomes so dominant that its being able to wipe out the other two factions.
Simply because there is literally ZERO reason and incentive to fight back in this game. Nor are there any mitigations in place.
So on many servers you start to see a huge imbalance between factions, where losing factions simply don't bother to fight back. They either quit the server and find another one, or reroll their character to join the dominant winning faction. Making the situation even worse.
This is happening on both servers I am on myself.
I think Amazon is very well aware of this situation and most likely why they are scared to offer the promised free transfers now, as it would become a mess.
Criticism is a much tastier dish if one sprinkles a few possible solutions onto the plate.
"Be water my friend" - Bruce Lee
Figuring that one out is the answer to the billion dollar question.
Imho
"Be water my friend" - Bruce Lee
As always, don't believe everything you read on the internet and YMMV.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Gamers always look for ways to cheat and exploit, at least many of the hardcore ones do that feel they have to "win" at all costs......
And the developers will likely listen to them and ruin their own game just like Blizzard did.
Literally there are videos from multiple servers and it keeps growing... yes don't believe your lying eyes... when 50 players lag out (and they post videos). Don't believe watching videos where literally the commanders calls for strategies to purposely lag out the other team (and it works).
I hope the strat doesn't appear on your server, but you're lucky. The day you see all 50 players on 1 point spamming AOE... you'll know what's up.
This is server side... with the best rig, bandwidth, and low settings... it will happen.
Like I said 7 wars here and none of that shit despite tons of AOE... I must just be blessed I guess when my own actual, hands-on, experience doesn't jive with the social media hysteria.
How many wars have you personally fought in? Did this happen to you?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But if the lag is server side, you have to wonder why it's only affecting one faction.
It's possible, I guess, but curious.
I think this will get fixed fairly quickly.
That game play isn't for me, anyways, nor is the game. So I don't really care.
Once upon a time....
"Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world"
---Talking Heads
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's not only legit, it has been the go-to strategy for zerg v. zerg PvP dating back to my days in DAoC. Anti-zerg AOE is used in every RvR game I have ever played and that's pretty well all of them.
It caused problems in DAoC and it still to this day, causes performance issues in ESO Cyrodiil fights to the point that devs there are forever tweaking the max numbers of people that can be affected by AOE in order to cut down on some of the info that need to be processed.
In New World the first stage of a War is to fight over control of 3 flags. The attackers need to take all 3 before they can attack the fort gates, The way you take control of a flag is by standing within a smallish circle around it. The way you stop them from taking the flag is by the defenders having even more people also standing in the same circle. WTF did anyone think would happen there but zerg v. zerg with every AOE skill anyone has being spammed?
None of this is even remotely new nor specific to New World.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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2024: 47 years on the Net.
Earliest mass AoE spam I saw was a guild battle where our guild went to their base houses for a battle.
They had houses in a circle with a "yard" between.
The space between houses was exactly what an Earthquake Spell covered.
They had Mages in a locked house, and opened a gate in the middle of the yard, popped in to cast their Earthquake Spells and then hopped back inside the house for safety.
Rinse and repeat, while we were occupied with their guildmates outside and taking damage there too. Their guildmates knew what was happening and kept just outside the Earthquake radius as much as possible, but we didn't know exactly what was going on.
We walked home in ghost form.
That was actually a brilliant strategy.
Once upon a time....