I don't think Unreal is going to revolutionize gaming because the big players won't just give in to give Epic a massive monopoly over gaming and will continue developing their own in-house engines, be that they do their own version of what UE 5 has such as Nanite. I don't think it's good for gaming if Epic controls gaming and gaming depends on their engine either.
While they also pushed great improvements on the render part, their method also represents an INSANE cost on the filesystem size the scans with Nanite and all represent, as is a large open world game if it relied on Nanite it would require a ridiculous install size on the disk.
We had a demo that was 100GB in size and nowhere near a full game, a demo that reused assets all over the place at that, so a full game at the standard they demoed could risk over a Terabyte of install, they have work to do on this front for it to be viable for gamers at the demoed quality.
I don't think Unreal is going to revolutionize gaming because the big players won't just give in to give Epic a massive monopoly over gaming and will continue developing their own in-house engines, be that they do their own version of what UE 5 has such as Nanite.
I don't think it's good for gaming if Epic controls gaming and gaming depends on their engine either.
From what we can see, the UBISOFT engine is at least on par with EPIC, except that one is proprietary and the other not.
That makes a world of difference.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
The process of game creation may be revolutionized. The games themselves won't be unless those developing them have revolutionary ideas. That doesn't happen often.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
The process of game creation may be revolutionized. The games themselves won't be unless those developing them have revolutionary ideas. That doesn't happen often.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
A single person with Solid Works can do in a day what it used to take a team a week to do.
I call that revolutionary.
So you say, link or it never happened.
It's easy to make such claims, but I doubt I'll see new games delivered any more quickly, devs will just dream bigger and it will take even longer for "reasons."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
It sounds like it might be able to help revolutionize gaming in a creative way.
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
I'll believe it when I see it.
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
A single person with Solid Works can do in a day what it used to take a team a week to do.
I call that revolutionary.
So you say, link or it never happened.
It's easy to make such claims, but I doubt I'll see new games delivered any more quickly, devs will just dream bigger and it will take even longer for "reasons."
I've seen this in chip design over the years. In the 70's, we did chips with thousands of devices. It took lots of people over a year to do one chip.
Today, we do chips with Billions of devices, and it still takes a lot of people over a year to develop.
The productivity of each individual is hundreds, thousands, or even millions of times higher now than back then. But the chips are also hundreds, thousands, or even millions of times bigger and more complex.
My computer will not be able to handle this but I am excited for you all.
You'll get a new system one day! I don't see a need for that for about two years.
Yeah we won't see follow through for at least that long, by then our main problem will be that Nvidia will have come up with another way of processing graphics that hogs loads of power.
My computer will not be able to handle this but I am excited for you all.
You'll get a new system one day! I don't see a need for that for about two years.
Yeah we won't see follow through for at least that long, by then our main problem will be that Nvidia will have come up with another way of processing graphics that hogs loads of power.
It's not just about a new machine because right now even our electricity and heating bills are skyrocketing due to the natural gas prices. Then in Italy they are shutting the last coal energy plants. Really dumb because we are buying from France which uses nuclear power for 70% of its energy and here were are shutting down stuff and buying from others while not really helping the environment.
So if the newer PCs are going to get even bigger power supplies and the computer is on like 15 hours a day I definitely cannot buy a bigger machine. So they better get cracking on better energy saving pcs.
Unreal Engine 5 is a large step up in the ability of the developer to create within timelines. The Lumen lighting system is similiar to one Unity uses but it does a much better job. Yes the graphics are great and the lighting is great but the biggest improvements as a developer is the workflow technology the engine has. Like 'World Partition' and 'One File Per Actor' and as an animator the 'Control Ride' system allows a team or team member to share animations you make with one character to be shared across the project with other characters. The film work that you have to do where very large environments are used is made easier with an Engine this powerful. The Mandalorian uses UE fto create the world on screen.
Stalker 2 is using UE5 (has official mod support!) and of course Senua's Saga: Hellblade 2 is using UE5
Great technology
Thanks, always great to hear from a developers point of view.
But, how does this help me? Will games be delivered faster, cheaper, etc.
Is there anyway to guesstimate how much it reduces burn rates, improves collaboration or what have you.
I ask because my bosses are demanding my team come up with a way to deliver more for less, waving around magic terms like increasing automation which even if I add it to the plan I am unable to reliably predict if the improvements will lead to faster cadence.
But forget my problems, what are the quantifiable benefits? Recall Spatial OS was supposed to revolutionize MMO delivery, yet so far has mostly fallen flat on its face, military application not withstanding.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And of course, both Unreal and Unity are terrible for building MMOs, neither can handle that amount of players at once. Given how niche the genre is, I can't see either engine being updated to make them suitable for MMOs.
Didn't ArtCraft develop an MMO framework based on Unity while they were working on Crowfall?
They did indeed, and they had a terrible time of it and kept having to scale back the size of the game because Unity couldn't handle the sorts of numbers they wanted to have.
Even with the scaled back numbers, there were still a lot of problems with lag at launch which meant the main focus of the game - the throne war - didn't really work well.
I don't know how things stand now, they might have been able to optimise things a bit better. But its a common problem with every studio that tries to use an off-the-shelf engine: not a single one is designed for mmos.
The problem is that if optimization matters, then Unity is just an awful engine. Nearly all games built on the Unity engine have a rather nasty case of badly-coded syndrome, and most games built on other engines don't. Crowfall is but one example of that.
The point of the Unity engine is to make things that should be easy for developers to do actually be easy for them to do. If you want to use Unity to do something hard, the engine will probably choke.
Unreal doesn't seem to have an analogous problem. Or at least, the Unreal 3 and 4 engines don't. I'd assume that if an MMO wants to use Unreal (and a number of them have), then they're probably going to have to write a lot of their own network code.
Unless it comes with a new ideas generator it's not going to revolutionize gaming. The graphics will be prettier, the performance stronger, and everything else will be largely the same.
There are plenty of good ideas out there. What's in short supply is people who can actually implement those ideas and turn them into polished games.
Tools that make it easier for developers to implement the things that they want to implement are helpful to the industry. The problem is that a lot of tools make it easier to implement whatever the people who designed the tools had in mind and harder for game developers to implement what they actually wanted to implement, as they'll be fighting against the design of the tools every step of the way. If you're wedded to using particular tools, then you have to water down or toss out many or most of the ideas that would have made your game interesting. And that's one way to end up with a bad game.
My computer will not be able to handle this but I am excited for you all.
You'll get a new system one day! I don't see a need for that for about two years.
Yeah we won't see follow through for at least that long, by then our main problem will be that Nvidia will have come up with another way of processing graphics that hogs loads of power.
Not really. Just convincing game developers to make wider use of ray tracing in their games will enable them to max out hardware for decades to come.
My computer will not be able to handle this but I am excited for you all.
You'll get a new system one day! I don't see a need for that for about two years.
Yeah we won't see follow through for at least that long, by then our main problem will be that Nvidia will have come up with another way of processing graphics that hogs loads of power.
It's not just about a new machine because right now even our electricity and heating bills are skyrocketing due to the natural gas prices. Then in Italy they are shutting the last coal energy plants. Really dumb because we are buying from France which uses nuclear power for 70% of its energy and here were are shutting down stuff and buying from others while not really helping the environment.
So if the newer PCs are going to get even bigger power supplies and the computer is on like 15 hours a day I definitely cannot buy a bigger machine. So they better get cracking on better energy saving pcs.
If the goal is to greatly reduce carbon dioxide emissions, then switching from coal to nuclear is the solution. Nuclear is the only power source currently available to humanity that's capable of providing the bulk of the electricity that we need without generating massive amounts of carbon dioxide. The only serious way that you could argue that nuclear power isn't massively more environmentally friendly than burning coal is if you believe that the dangers of increasing carbon dioxide in the Earth's atmosphere are massively exaggerated. Which some people do, of course.
Comments
While they also pushed great improvements on the render part, their method also represents an INSANE cost on the filesystem size the scans with Nanite and all represent, as is a large open world game if it relied on Nanite it would require a ridiculous install size on the disk.
We had a demo that was 100GB in size and nowhere near a full game, a demo that reused assets all over the place at that, so a full game at the standard they demoed could risk over a Terabyte of install, they have work to do on this front for it to be viable for gamers at the demoed quality.
From what we can see, the UBISOFT engine is at least on par with EPIC, except that one is proprietary and the other not.
That makes a world of difference.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
If it can allow a handful of people to make a quality game for a fraction of the cost. I would call that revolutionary.
Imho
"Be water my friend" - Bruce Lee
But in other news rumor has it Unreal 5 might be used in The Matrix Awakens.
https://www.eurogamer.net/articles/2021-12-02-the-matrix-is-getting-an-unreal-engine-5-experience-on-ps5-according-to-leak
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I call that revolutionary.
"Be water my friend" - Bruce Lee
The process of game creation may be revolutionized. The games themselves won't be unless those developing them have revolutionary ideas. That doesn't happen often.
Those revolutionary ideas require special people.
"Be water my friend" - Bruce Lee
Same with game development. The tools improve gradually and Unreal Engine V is just one part of that evolution.
It's easy to make such claims, but I doubt I'll see new games delivered any more quickly, devs will just dream bigger and it will take even longer for "reasons."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People think 3D printing is revolutionary but it’s existed since the 1970’s It’s called Stereolithography.
"Be water my friend" - Bruce Lee
------------
2024: 47 years on the Net.
So if the newer PCs are going to get even bigger power supplies and the computer is on like 15 hours a day I definitely cannot buy a bigger machine. So they better get cracking on better energy saving pcs.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
거북이는 목을 내밀 때 안 움직입니다
But, how does this help me? Will games be delivered faster, cheaper, etc.
Is there anyway to guesstimate how much it reduces burn rates, improves collaboration or what have you.
I ask because my bosses are demanding my team come up with a way to deliver more for less, waving around magic terms like increasing automation which even if I add it to the plan I am unable to reliably predict if the improvements will lead to faster cadence.
But forget my problems, what are the quantifiable benefits? Recall Spatial OS was supposed to revolutionize MMO delivery, yet so far has mostly fallen flat on its face, military application not withstanding.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The point of the Unity engine is to make things that should be easy for developers to do actually be easy for them to do. If you want to use Unity to do something hard, the engine will probably choke.
Unreal doesn't seem to have an analogous problem. Or at least, the Unreal 3 and 4 engines don't. I'd assume that if an MMO wants to use Unreal (and a number of them have), then they're probably going to have to write a lot of their own network code.
Tools that make it easier for developers to implement the things that they want to implement are helpful to the industry. The problem is that a lot of tools make it easier to implement whatever the people who designed the tools had in mind and harder for game developers to implement what they actually wanted to implement, as they'll be fighting against the design of the tools every step of the way. If you're wedded to using particular tools, then you have to water down or toss out many or most of the ideas that would have made your game interesting. And that's one way to end up with a bad game.