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New World PTR Update Confirms Winter Event and Adds Some Controversial Changes to Progression | MMOR

SystemSystem Member UncommonPosts: 12,599
edited December 2021 in News & Features Discussion

imageNew World PTR Update Confirms Winter Event and Adds Some Controversial Changes to Progression | MMORPG.com

The New World team updated with information on the December PTR testing update, as well as giving us a peek at both the now confirmed winter holiday events, and some significant changes to The High Water Mark system and endgame.

Read the full story here


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Comments

  • CelciusCelcius Member RarePosts: 1,878
    edited December 2021
    Imagine getting an upgrade that is not an upgrade until you get an upgrade in every other slot...this game is done.
    MensurSetzerBrainy
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    "However, the most controversial change may just be to the High Water Mark system and efforts to “have a compelling and diverse end game“. Amazon has renamed High Water Mark to Expertise. And they added a new resource called Gypsum that can be acquired daily through activities. Different types of Gypsum come from different activities, and when you craft Gypsum orbs, you can craft them into casts of any weapon, trinket, or armor type. When you open it it will guarantee an expertise boost and gear of the type you made."


    Not sure why this change is controversial. The way upgrading watermarking works now is so bad I haven't bothered. This sounds way better.
    LynxJSA

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • aldisunaldisun Member UncommonPosts: 8


    "However, the most controversial change may just be to the High Water Mark system and efforts to “have a compelling and diverse end game“. Amazon has renamed High Water Mark to Expertise. And they added a new resource called Gypsum that can be acquired daily through activities. Different types of Gypsum come from different activities, and when you craft Gypsum orbs, you can craft them into casts of any weapon, trinket, or armor type. When you open it it will guarantee an expertise boost and gear of the type you made."





    Not sure why this change is controversial. The way upgrading watermarking works now is so bad I haven't bothered. This sounds way better.



    I think because for people who were making high WM gear through crafting(which takes ages and tons of gold) have not be actively increasing their WM. Same with the PVP crowed I believe. The only people who are not hurt by this change are the ones who have been mindlessly farming chests over and over because it was the only efficient way to increase your WM currently.
    At this time creating better gear via crafting does not increase your WM even if the gear is high level.

    These changes also hurt crafting from a $$ making side, because any good crafted gear is only as good as the Expertise someone has already earned.
    OldKingLogDattelisPARTIESPLAYINIselinCelciusKyleranSetzer
  • DattelisDattelis Member EpicPosts: 1,675
    edited December 2021

    aldisun said:





    "However, the most controversial change may just be to the High Water Mark system and efforts to “have a compelling and diverse end game“. Amazon has renamed High Water Mark to Expertise. And they added a new resource called Gypsum that can be acquired daily through activities. Different types of Gypsum come from different activities, and when you craft Gypsum orbs, you can craft them into casts of any weapon, trinket, or armor type. When you open it it will guarantee an expertise boost and gear of the type you made."








    Not sure why this change is controversial. The way upgrading watermarking works now is so bad I haven't bothered. This sounds way better.






    I think because for people who were making high WM gear through crafting(which takes ages and tons of gold) have not be actively increasing their WM. Same with the PVP crowed I believe. The only people who are not hurt by this change are the ones who have been mindlessly farming chests over and over because it was the only efficient way to increase your WM currently.

    At this time creating better gear via crafting does not increase your WM even if the gear is high level.



    These changes also hurt crafting from a $$ making side, because any good crafted gear is only as good as the Expertise someone has already earned.



    Yeah the watermark system is definitely bad and this system is still pretty bad. Re-reading it, it just sounds like a mobile system to get people logging in everyday to progress. Maybe for MAUs like Blizzard likes to tout out, especially since people are more and more obsessed about the game's declining playerbase.
  • OldKingLogOldKingLog Member RarePosts: 601
    aldisun said:


    "However, the most controversial change may just be to the High Water Mark system and efforts to “have a compelling and diverse end game“. Amazon has renamed High Water Mark to Expertise. And they added a new resource called Gypsum that can be acquired daily through activities. Different types of Gypsum come from different activities, and when you craft Gypsum orbs, you can craft them into casts of any weapon, trinket, or armor type. When you open it it will guarantee an expertise boost and gear of the type you made."





    Not sure why this change is controversial. The way upgrading watermarking works now is so bad I haven't bothered. This sounds way better.



    I think because for people who were making high WM gear through crafting(which takes ages and tons of gold) have not be actively increasing their WM. Same with the PVP crowed I believe. The only people who are not hurt by this change are the ones who have been mindlessly farming chests over and over because it was the only efficient way to increase your WM currently.
    At this time creating better gear via crafting does not increase your WM even if the gear is high level.

    These changes also hurt crafting from a $$ making side, because any good crafted gear is only as good as the Expertise someone has already earned.

    Just another MMO that shoehorns you into playing the game their way. Yeah, no thanks.
    I logged in last night for a couple of hours to check out the Void Gauntlet, which I found wildly unremarkable, and was seeing people complaining about the expertise changes. Now that I've seen the system explained it looks like steaming hot garbage. All it will do is alienate the casual gamer. Not a good idea when your game is already hemorrhaging players at an alarming rate. I do not foresee them fixing this train wreck any time soon, so I've uninstalled and washed my hands of the whole affair. Maybe in a year or so these clowns can manage to tweak out a good game, but honestly I'm not going to hold my breath. Well unless its to avoid smelling the foul stench of this truly enormous turd of a game.


  • MendelMendel Member LegendaryPosts: 5,609
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    Scot

    Logic, my dear, merely enables one to be wrong with great authority.

  • [Deleted User][Deleted User] Posts: 0
    edited December 2021
    The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    Mendel said:
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    The expertise system, for those who enjoy chasing watermarks - whoever they are - is actually better than what currently exists as it increases the speed of watermark gains as well as add a variety of new sources for doing that including crafting your way for increases to specific slots you may want to target.

    That IMO, is not a bad change.

    The really bad part of this has only been previewed so far and won't take effect until January: any equipment you buy off the trading post or is crafted by you or for you by your guild crafter, that is higher than your current "expertise" for that slot will have its effectiveness reduced until your own expertise meets or exceeds the gear score of that item.

    This will essentially force the expertise grind on those who don't want to do that grind or be forever under-geared despite having BIS 600 GS items you got through any means other than drops appropriate for your expertise level.

    I personally hate that high watermark grind that passes for end-game progression currently and I have geared up through buying or having had crafted the gear I currently use that makes me competitive. Me and everyone else like me will be significantly nerfed come January unless we join in the expertise grind which, apparently is the only way to gear up at 60 that has the AGS seal of approval,

    It also isn't so much about new players now or in 6 months. They have a different problem to contend with which is non-scalable low level content that no one does any longer since practically everyone is 60 and chasing watermarks.

    This is a problem about forcing a particular play style on level 60s. Instead of expanding possible ways to play at end-game they're instead forcing everyone into one grindy play style.

    I have always loved and still love some of the details of the game - even the combat with all of its warts offers some good diversity (leveling all the weapons to 20 is how I like to spend my time at 60) but some of their big picture game design decisions are real head scratchers. It's like they have no clue what has worked in other MMOs to provide wide appeal to a diverse audience of players. They seem to have a tendency to want to force one specific way to play when push comes to shove.
    [Deleted User]KyleranLynxJSA
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KratierKratier Member RarePosts: 626
    i am so glad i skipped this game
    KyleranMensur
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    Iselin said:
    Mendel said:
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    The expertise system, for those who enjoy chasing watermarks - whoever they are - is actually better than what currently exists as it increases the speed of watermark gains as well as add a variety of new sources for doing that including crafting your way for increases to specific slots you may want to target.

    That IMO, is not a bad change.

    The really bad part of this has only been previewed so far and won't take effect until January: any equipment you buy off the trading post or is crafted by you or for you by your guild crafter, that is higher than your current "expertise" for that slot will have its effectiveness reduced until your own expertise meets or exceeds the gear score of that item.

    This will essentially force the expertise grind on those who don't want to do that grind or be forever under-geared despite having BIS 600 GS items you got through any means other than drops appropriate for your expertise level.

    I personally hate that high watermark grind that passes for end-game progression currently and I have geared up through buying or having had crafted the gear I currently use that makes me competitive. Me and everyone else like me will be significantly nerfed come January unless we join in the expertise grind which, apparently is the only way to gear up at 60 that has the AGS seal of approval,

    It also isn't so much about new players now or in 6 months. They have a different problem to contend with which is non-scalable low level content that no one does any longer since practically everyone is 60 and chasing watermarks.

    This is a problem about forcing a particular play style on level 60s. Instead of expanding possible ways to play at end-game they're instead forcing everyone into one grindy play style.

    I have always loved and still love some of the details of the game - even the combat with all of its warts offers some good diversity (leveling all the weapons to 20 is how I like to spend my time at 60) but some of their big picture game design decisions are real head scratchers. It's like they have no clue what has worked in other MMOs to provide wide appeal to a diverse audience of players. They seem to have a tendency to want to force one specific way to play when push comes to shove.

    It's not  AGS is trolling you.

    See the following graph. The simple version is this: The odds of increasing your watermark were reduced from 10% to 1%. Minimum GS increase is nerfed at higher watermarks (2 to 1). Odds of a 600 GS item dropping were reduced significantly, but odds of a 591+ is up on average. Overall, HWM progression is significantly nerfed.

    (Thanks Fluff in the NWDB Discord for this)

    Old:

    HWM : ExceedMax : ChanceToExceed : ChanceBump

    500 : +5 : 3% : +0.25%

    510 : +5 : 2% : +0.225%

    525 : +4 : 1.75% : +0.1875%

    550 : +3 : 1.5% : +0.125%

    575 : +2 : 1% : +0.06%

    590 : +10 : 1% : +0.025%

    RollupChance: 10% on all

    New:

    500 : +5 : 1% : +0.1%

    520 : +4 : 1% : +0.1%

    545 : +3 : 1% : +0.1%

    575 : +2 : 1% : +0.1%

    585 : +1 : 1% : +0.1%

    590 : +10 : 1% : +0.1%

    RollupChance: 1% on all

    Note there is a bunch of other stuff that also modifies this. It remains to be seen how bad the nerf is, but it will be significant. For example, HWMMult (a multiplier for raising HWM) was reduced from 30 on elite chests down to 15. For elite mobs, it was reduced from 2 to 1.5. For named mobs, it was reduced from 15 to 4. These HWMMult changes are on top of the drop chance being reduced from 10% to 1%, so there are multiple areas of nerfs."



    So basically the new system limits your progress based on daily activities. up to 7 types, Costs 575gold each and chest/expedition farms.

    all other activities only serve a purpose if you engage in the devs prefered activities, when they say so.

    Why do you think players would want to do this? All you have done is make the bad HWM system mandatory, with a daily gold sync grind to alleviate it slightly.?

    why mention doing these other activities, when realistically they only give one upgrade per day? for 1-? expertise per day.


    AGS can eat a bag of dicks.....




    DattelisKyleran

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:
    Iselin said:
    Mendel said:
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    The expertise system, for those who enjoy chasing watermarks - whoever they are - is actually better than what currently exists as it increases the speed of watermark gains as well as add a variety of new sources for doing that including crafting your way for increases to specific slots you may want to target.

    That IMO, is not a bad change.

    The really bad part of this has only been previewed so far and won't take effect until January: any equipment you buy off the trading post or is crafted by you or for you by your guild crafter, that is higher than your current "expertise" for that slot will have its effectiveness reduced until your own expertise meets or exceeds the gear score of that item.

    This will essentially force the expertise grind on those who don't want to do that grind or be forever under-geared despite having BIS 600 GS items you got through any means other than drops appropriate for your expertise level.

    I personally hate that high watermark grind that passes for end-game progression currently and I have geared up through buying or having had crafted the gear I currently use that makes me competitive. Me and everyone else like me will be significantly nerfed come January unless we join in the expertise grind which, apparently is the only way to gear up at 60 that has the AGS seal of approval,

    It also isn't so much about new players now or in 6 months. They have a different problem to contend with which is non-scalable low level content that no one does any longer since practically everyone is 60 and chasing watermarks.

    This is a problem about forcing a particular play style on level 60s. Instead of expanding possible ways to play at end-game they're instead forcing everyone into one grindy play style.

    I have always loved and still love some of the details of the game - even the combat with all of its warts offers some good diversity (leveling all the weapons to 20 is how I like to spend my time at 60) but some of their big picture game design decisions are real head scratchers. It's like they have no clue what has worked in other MMOs to provide wide appeal to a diverse audience of players. They seem to have a tendency to want to force one specific way to play when push comes to shove.

    It's not  AGS is trolling you.

    See the following graph. The simple version is this: The odds of increasing your watermark were reduced from 10% to 1%. Minimum GS increase is nerfed at higher watermarks (2 to 1). Odds of a 600 GS item dropping were reduced significantly, but odds of a 591+ is up on average. Overall, HWM progression is significantly nerfed.

    (Thanks Fluff in the NWDB Discord for this)

    Old:

    HWM : ExceedMax : ChanceToExceed : ChanceBump

    500 : +5 : 3% : +0.25%

    510 : +5 : 2% : +0.225%

    525 : +4 : 1.75% : +0.1875%

    550 : +3 : 1.5% : +0.125%

    575 : +2 : 1% : +0.06%

    590 : +10 : 1% : +0.025%

    RollupChance: 10% on all

    New:

    500 : +5 : 1% : +0.1%

    520 : +4 : 1% : +0.1%

    545 : +3 : 1% : +0.1%

    575 : +2 : 1% : +0.1%

    585 : +1 : 1% : +0.1%

    590 : +10 : 1% : +0.1%

    RollupChance: 1% on all

    Note there is a bunch of other stuff that also modifies this. It remains to be seen how bad the nerf is, but it will be significant. For example, HWMMult (a multiplier for raising HWM) was reduced from 30 on elite chests down to 15. For elite mobs, it was reduced from 2 to 1.5. For named mobs, it was reduced from 15 to 4. These HWMMult changes are on top of the drop chance being reduced from 10% to 1%, so there are multiple areas of nerfs."



    So basically the new system limits your progress based on daily activities. up to 7 types, Costs 575gold each and chest/expedition farms.

    all other activities only serve a purpose if you engage in the devs prefered activities, when they say so.

    Why do you think players would want to do this? All you have done is make the bad HWM system mandatory, with a daily gold sync grind to alleviate it slightly.?

    why mention doing these other activities, when realistically they only give one upgrade per day? for 1-? expertise per day.


    AGS can eat a bag of dicks.....




    Neither doubting nor believing that but to be clear, that's a comparison of datamined stuff from the current and PTR executables.

    If accurate they have some explaining to do.
    OldKingLog
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • OldKingLogOldKingLog Member RarePosts: 601
    Iselin said:
    Asm0deus said:
    Iselin said:
    Mendel said:
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    The expertise system, for those who enjoy chasing watermarks - whoever they are - is actually better than what currently exists as it increases the speed of watermark gains as well as add a variety of new sources for doing that including crafting your way for increases to specific slots you may want to target.

    That IMO, is not a bad change.

    The really bad part of this has only been previewed so far and won't take effect until January: any equipment you buy off the trading post or is crafted by you or for you by your guild crafter, that is higher than your current "expertise" for that slot will have its effectiveness reduced until your own expertise meets or exceeds the gear score of that item.

    This will essentially force the expertise grind on those who don't want to do that grind or be forever under-geared despite having BIS 600 GS items you got through any means other than drops appropriate for your expertise level.

    I personally hate that high watermark grind that passes for end-game progression currently and I have geared up through buying or having had crafted the gear I currently use that makes me competitive. Me and everyone else like me will be significantly nerfed come January unless we join in the expertise grind which, apparently is the only way to gear up at 60 that has the AGS seal of approval,

    It also isn't so much about new players now or in 6 months. They have a different problem to contend with which is non-scalable low level content that no one does any longer since practically everyone is 60 and chasing watermarks.

    This is a problem about forcing a particular play style on level 60s. Instead of expanding possible ways to play at end-game they're instead forcing everyone into one grindy play style.

    I have always loved and still love some of the details of the game - even the combat with all of its warts offers some good diversity (leveling all the weapons to 20 is how I like to spend my time at 60) but some of their big picture game design decisions are real head scratchers. It's like they have no clue what has worked in other MMOs to provide wide appeal to a diverse audience of players. They seem to have a tendency to want to force one specific way to play when push comes to shove.

    It's not  AGS is trolling you.

    See the following graph. The simple version is this: The odds of increasing your watermark were reduced from 10% to 1%. Minimum GS increase is nerfed at higher watermarks (2 to 1). Odds of a 600 GS item dropping were reduced significantly, but odds of a 591+ is up on average. Overall, HWM progression is significantly nerfed.

    (Thanks Fluff in the NWDB Discord for this)

    Old:

    HWM : ExceedMax : ChanceToExceed : ChanceBump

    500 : +5 : 3% : +0.25%

    510 : +5 : 2% : +0.225%

    525 : +4 : 1.75% : +0.1875%

    550 : +3 : 1.5% : +0.125%

    575 : +2 : 1% : +0.06%

    590 : +10 : 1% : +0.025%

    RollupChance: 10% on all

    New:

    500 : +5 : 1% : +0.1%

    520 : +4 : 1% : +0.1%

    545 : +3 : 1% : +0.1%

    575 : +2 : 1% : +0.1%

    585 : +1 : 1% : +0.1%

    590 : +10 : 1% : +0.1%

    RollupChance: 1% on all

    Note there is a bunch of other stuff that also modifies this. It remains to be seen how bad the nerf is, but it will be significant. For example, HWMMult (a multiplier for raising HWM) was reduced from 30 on elite chests down to 15. For elite mobs, it was reduced from 2 to 1.5. For named mobs, it was reduced from 15 to 4. These HWMMult changes are on top of the drop chance being reduced from 10% to 1%, so there are multiple areas of nerfs."



    So basically the new system limits your progress based on daily activities. up to 7 types, Costs 575gold each and chest/expedition farms.

    all other activities only serve a purpose if you engage in the devs prefered activities, when they say so.

    Why do you think players would want to do this? All you have done is make the bad HWM system mandatory, with a daily gold sync grind to alleviate it slightly.?

    why mention doing these other activities, when realistically they only give one upgrade per day? for 1-? expertise per day.


    AGS can eat a bag of dicks.....




    Neither doubting nor believing that but to be clear, that's a comparison of datamined stuff from the current and PTR executables.

    If accurate they have some explaining to do.


    IselinKyleran
  • CelciusCelcius Member RarePosts: 1,878
    At this rate I don't know if this game will survive the next week, let alone the next 6 months.
    OldKingLog
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Shut up Scorch!!
    OldKingLogTokkenKyleran
  • DattelisDattelis Member EpicPosts: 1,675
    edited December 2021
    Asm0deus said:
    Iselin said:
    Mendel said:
    More than anything, I think that NW is painting themselves into a corner.  New players attempting to join the game post launch will be at a tremendous disadvantage, especially if this Expertise system requires significant investment in playtime in order to upgrade your gear (as it seems).  A player joining now, or in 6 months, will be that much further behind the 'day 1 guinea pigs', with the only real path to 'catch up' being to put in significantly more hours than the guys ahead of them.

    Expect something else to address this issue, when it starts becoming prevalent.



    The expertise system, for those who enjoy chasing watermarks - whoever they are - is actually better than what currently exists as it increases the speed of watermark gains as well as add a variety of new sources for doing that including crafting your way for increases to specific slots you may want to target.

    That IMO, is not a bad change.

    The really bad part of this has only been previewed so far and won't take effect until January: any equipment you buy off the trading post or is crafted by you or for you by your guild crafter, that is higher than your current "expertise" for that slot will have its effectiveness reduced until your own expertise meets or exceeds the gear score of that item.

    This will essentially force the expertise grind on those who don't want to do that grind or be forever under-geared despite having BIS 600 GS items you got through any means other than drops appropriate for your expertise level.

    I personally hate that high watermark grind that passes for end-game progression currently and I have geared up through buying or having had crafted the gear I currently use that makes me competitive. Me and everyone else like me will be significantly nerfed come January unless we join in the expertise grind which, apparently is the only way to gear up at 60 that has the AGS seal of approval,

    It also isn't so much about new players now or in 6 months. They have a different problem to contend with which is non-scalable low level content that no one does any longer since practically everyone is 60 and chasing watermarks.

    This is a problem about forcing a particular play style on level 60s. Instead of expanding possible ways to play at end-game they're instead forcing everyone into one grindy play style.

    I have always loved and still love some of the details of the game - even the combat with all of its warts offers some good diversity (leveling all the weapons to 20 is how I like to spend my time at 60) but some of their big picture game design decisions are real head scratchers. It's like they have no clue what has worked in other MMOs to provide wide appeal to a diverse audience of players. They seem to have a tendency to want to force one specific way to play when push comes to shove.

    It's not  AGS is trolling you.

    See the following graph. The simple version is this: The odds of increasing your watermark were reduced from 10% to 1%. Minimum GS increase is nerfed at higher watermarks (2 to 1). Odds of a 600 GS item dropping were reduced significantly, but odds of a 591+ is up on average. Overall, HWM progression is significantly nerfed.

    (Thanks Fluff in the NWDB Discord for this)

    Old:

    HWM : ExceedMax : ChanceToExceed : ChanceBump

    500 : +5 : 3% : +0.25%

    510 : +5 : 2% : +0.225%

    525 : +4 : 1.75% : +0.1875%

    550 : +3 : 1.5% : +0.125%

    575 : +2 : 1% : +0.06%

    590 : +10 : 1% : +0.025%

    RollupChance: 10% on all

    New:

    500 : +5 : 1% : +0.1%

    520 : +4 : 1% : +0.1%

    545 : +3 : 1% : +0.1%

    575 : +2 : 1% : +0.1%

    585 : +1 : 1% : +0.1%

    590 : +10 : 1% : +0.1%

    RollupChance: 1% on all

    Note there is a bunch of other stuff that also modifies this. It remains to be seen how bad the nerf is, but it will be significant. For example, HWMMult (a multiplier for raising HWM) was reduced from 30 on elite chests down to 15. For elite mobs, it was reduced from 2 to 1.5. For named mobs, it was reduced from 15 to 4. These HWMMult changes are on top of the drop chance being reduced from 10% to 1%, so there are multiple areas of nerfs."



    So basically the new system limits your progress based on daily activities. up to 7 types, Costs 575gold each and chest/expedition farms.

    all other activities only serve a purpose if you engage in the devs prefered activities, when they say so.

    Why do you think players would want to do this? All you have done is make the bad HWM system mandatory, with a daily gold sync grind to alleviate it slightly.?

    why mention doing these other activities, when realistically they only give one upgrade per day? for 1-? expertise per day.


    AGS can eat a bag of dicks.....





    This is pretty much what I was thinking when I was re-read it. Limiting your progress via daily activities is a very mobile move. Plus, lets not forget that they said they will eventually be adding boosters and other 'catch-up' things in the cash shop post-launch at some point, which again, many mobile games do when you're out of 'stamina' or whatever resource they have. Its just sad that it feels like they're trying to 'fix' the game within a frame where they can monetize it later. Keep in mind that every time they add a new weapon to the game, you're essentially restarting from the bottom....but if you buy their boosts, I'm sure it wont matter! I wont say boosters are bad in the grand scheme of things but given how the progression system is designed, it just feels like it was designed with them in mind imo, which I dont like.

    But honestly, none of that will matter if they can't keep breaking one thing while fixing another. Thankfully the game is B2P only, so they can eventually turn things around like GW2/ESO if they act fast enough (hopefully), but they might have to be honest with themselves and admit that they need to do something about the client.
    Kyleran
  • DigDuggyDigDuggy Member RarePosts: 694
    I'm enjoy it so far (Low level noob), but from what I've seen, fixes and enhancements would be my priority and not events at this point.  As far as the changes, I have no idea since I haven't reached those levels.  I will say, having played other MMOs, it's often the 'haves' who scream the loudest whether it's a good change or not.
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited December 2021
    Iselin said:
    Asm0deus said:
    ...snip...
    Neither doubting nor believing that but to be clear, that's a comparison of datamined stuff from the current and PTR executables.

    If accurate they have some explaining to do.

    previous datamined stuff has been pretty darn accurate baring last minute changes.

    Oh those gypsum cast garunteed watermak upgrade...cost 575g to make!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • OldKingLogOldKingLog Member RarePosts: 601
    Scorchien said:
    Shut up Scorch!!


  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    Please add extremely hard-core 20 person raid that will require perfect gear and strategy... only accessible to <1% players.

    That will fix the game... I'm sure it's on the top of the to-do list knowing their brilliance.   :'(


    Asm0deusKyleranBrainy
  • TokkenTokken Member EpicPosts: 3,650
    edited December 2021
    Are they listening to the players when they make these controversial decisions? The devs seem to be pulling all this stuff out their arse instead of asking for community feedback. They also should be fixing the game bugs and exploits before they make these controversial changes. Get your priorities straight!

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • glibergummyglibergummy Member UncommonPosts: 2
    They are most definitely not listening to players or responding to bug reports. I had one friend that couldn't use any crafting stations ( refining stations were ok ). That was 2 weeks after launch. One week later , it was half my guild that couldn't craft , and half of them now can't use refining stations either . That locks them out of doing half of the town board missions.
    That was reported , multiple times . So now they are adding stuff to crafting , making it harder , more complex etc. .... when they know that there are still people that can't even craft!
    That , on top of the other apparent tone deafness that Amazon has shown, has driven away all the rest rest of my other guildmates. I joined another guild ... just to find out that 3/4 of THEM quit on reading todays notes on PTR ignoring all of their bug reports.
    Maybe , if they pull off a FFXIV:ARR rebirth . I'll give it another try , because I really love this game , just the way everything looks like it should work, if Amazon would quit trying to chase just the Twitch streamers and try to gather up a larger player base.
  • SKlTZOSKlTZO Member UncommonPosts: 14
    edited December 2021
    I tried to warn people about this team time and time again. I tried to warn people about the flaws in the games systems and how poorly AGS handles every patch/update and how out of touch they are. The game has been a disaster throughout testing.

    I do not understand how people still defend them.
  • CrilCril Member UncommonPosts: 2
    So any person that did NOT race to 60 and 600gs is screwed. This change does not make it easier in any way. Once you have enough Gypsum to create a single orb. You cannot acquire anymore for 23 hours. So 1 Orb a day. Add to that the Azure Orb, which I can only assume will go towards weapons, can only be made once a week.

    Instead of running Mines, Myrk, Sirens, expeditions etc averaging 20+ chests and bosses daily. Giving an upgrade chance on 20+ items daily. You will now be restricted to 1 a day. If you are currently at 520 gear score. It will take 368 days to achieve a 600gs. Don't forget the 525 coins cost on those 368 orbs to get to 600gs.

    I personally will not be cannon fodder for a year to stand a chance in pvp because I chose to slowly level, do crafting and explore the game. The casual gamer has already seen changes affecting our progression because we did not race to 60, 600GS. I really like NW but seeing the writing on the wall. I think it's time to start looking for something else.
    Kyleran
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited December 2021
    Eh apparently Smedley works at AGS now...........


    He currently is the general manager of newly opened Amazon Game Studios San Diego.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • KyleranKyleran Member LegendaryPosts: 44,069
    Asm0deus said:
    Eh apparently Smedley works at AGS now...........


    He currently is the general manager of newly opened Amazon Game Studios San Diego.


    Old news, (since 2017) and has been stated by many to not be working on NW, rather his studio may be working on a new space title, but no actual confirmation on what that is.
    Tokken

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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