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Axie Infinity: A Game or a Way Out of Poverty?

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  • bcbullybcbully Member EpicPosts: 11,843
    Arterius said:
    bcbully said:
    Torval said:
    I am currently involved in the P2E industry in several ways. I see both the pro's and the cons. P2E when done right is basically incorporating old school gold farming into the game as a feature. This creates a viable income in low income countries, where they can grind for the gold. It also creates a loop where those willing to put money into the game can buy the gold, and avoid the grind. If the two are balanced well, then it creates a healthy game economy which is also reflected in the real world. 


    Axie Infinity is the top game in P2E. They exploded after they resolved some technical issues, and accidentally created a system that caused them huge growth. That growth was totally unsustainable, and has resulted in extended decline since July. However, the developers have been working hard to take the next step with their game (which should help stabilize it).

    Axie is getting ready to launch a game that is fun enough that people will pay for it. The current game is fun enough that people will put up with it (while earning) but not something that people are eager to pay for. They are pairing this with a F2P launch to get the word out. They will then have the opportunity to convince people to buy what the P2E players are selling. If they can pull this off, they will be the WoW equivelent of the P2E market.

    This is everything I don't want in my gaming. If anything I would rather dump my money into whale driven pay to win (or the pve equivalent) gaming than support something like this.

    I'm already held hostage to a capitalist system that preys on cheap desperate world labor to supply my goods. I try (and mostly fail) to avoid supporting that when possible but ultimately fail because one person can't change the system and it's impossible to operate outside of it.

    The last thing I want is to have third world labor farming my game so I can enjoy an entertainment product. The thought of this absolutely kills games as a service for me. I'm already deeply put off by the heavy monetization of "normal" online gaming. This is just beyond the pale for me. I'm literally nauseated at the thought that this is the next trend in revenue generation beyond loot crates and aggressive cash shops.


    Somebody tell me why this thought has been popping in my head for days reading this stuff.
    Cause your a white knight that is preaching how your way is right and everyone else is wrong even when people (not me) are you arguing great points. 

    Now you may say, "How am I always right? I ask questions? I am open and I listen? My mind is free to change?" 

    However, I doubt that is true just like how Stephen Crowder (I believe his name) says that he is open to dialogue and people are free to change his mind. The problem is when he, and you, ask questions and open a dialogue you have already made up your mind. You don't want to be swayed and are not interested in being questioned.

    We are not the person in some small gas station getting read for ISIS. You are.
    Unfounded fear. Thanks good sleep. That's why I keep having that thought.

    Facts can't be swayed. They can be added or removed to change the narrative - BCBully
  • laseritlaserit Member LegendaryPosts: 7,591
    You want easy, buy a lottery ticket.

    Otherwise it's hard work
    bcbully

    "Be water my friend" - Bruce Lee

  • olepiolepi Member EpicPosts: 3,053
    It seems like there are two sets of people who will make money from this:

    1) the trader/broker -- the example interview of the guy who made about $90K a year was not from him playing the game. He was a full time crypto trader and just moved to trading axies, and works 6-12 hours a day. That's a decent salary for a full time job trading.

    2) the player -- players earn pennies per "game". They aren't traders, they don't have market skills like the crypto-trader. The example was a guy playing a game for two minutes and making less than a quarter if they win. If they lose, of course, they make nothing.

    It is the second type of player who is susceptible to being exploited. They make small amounts, and these small amounts are still valuable to them. Even a few extra dollars a day can provide food in some countries. They will be conscripted to play hours a day, to make pennies.

    ------------
    2024: 47 years on the Net.


  • bcbullybcbully Member EpicPosts: 11,843
    olepi said:
    It seems like there are two sets of people who will make money from this:

    1) the trader/broker -- the example interview of the guy who made about $90K a year was not from him playing the game. He was a full time crypto trader and just moved to trading axies, and works 6-12 hours a day. That's a decent salary for a full time job trading.

    2) the player -- players earn pennies per "game". They aren't traders, they don't have market skills like the crypto-trader. The example was a guy playing a game for two minutes and making less than a quarter if they win. If they lose, of course, they make nothing.

    It is the second type of player who is susceptible to being exploited. They make small amounts, and these small amounts are still valuable to them. Even a few extra dollars a day can provide food in some countries. They will be conscripted to play hours a day, to make pennies.
    Conscripted or choose?
  • bcbullybcbully Member EpicPosts: 11,843
    edited December 2021
    laserit said:
    You want easy, buy a lottery ticket.

    Otherwise it's hard work
    I agree

  • laseritlaserit Member LegendaryPosts: 7,591
    olepi said:
    It seems like there are two sets of people who will make money from this:

    1) the trader/broker -- the example interview of the guy who made about $90K a year was not from him playing the game. He was a full time crypto trader and just moved to trading axies, and works 6-12 hours a day. That's a decent salary for a full time job trading.

    2) the player -- players earn pennies per "game". They aren't traders, they don't have market skills like the crypto-trader. The example was a guy playing a game for two minutes and making less than a quarter if they win. If they lose, of course, they make nothing.

    It is the second type of player who is susceptible to being exploited. They make small amounts, and these small amounts are still valuable to them. Even a few extra dollars a day can provide food in some countries. They will be conscripted to play hours a day, to make pennies.
    Hey :)

    Instead of exploiting people making our cloths for $40 a month, they'll be able to be exploited playing games for that $40 instead.

    Who's going to be left to make our cloths?

    Oh.... that's right

    Robots ;)

    "Be water my friend" - Bruce Lee

  • Superman0XSuperman0X Member RarePosts: 2,292
    Torval said:
    I am currently involved in the P2E industry in several ways. I see both the pro's and the cons. P2E when done right is basically incorporating old school gold farming into the game as a feature. This creates a viable income in low income countries, where they can grind for the gold. It also creates a loop where those willing to put money into the game can buy the gold, and avoid the grind. If the two are balanced well, then it creates a healthy game economy which is also reflected in the real world. 


    Axie Infinity is the top game in P2E. They exploded after they resolved some technical issues, and accidentally created a system that caused them huge growth. That growth was totally unsustainable, and has resulted in extended decline since July. However, the developers have been working hard to take the next step with their game (which should help stabilize it).

    Axie is getting ready to launch a game that is fun enough that people will pay for it. The current game is fun enough that people will put up with it (while earning) but not something that people are eager to pay for. They are pairing this with a F2P launch to get the word out. They will then have the opportunity to convince people to buy what the P2E players are selling. If they can pull this off, they will be the WoW equivelent of the P2E market.

    This is everything I don't want in my gaming. If anything I would rather dump my money into whale driven pay to win (or the pve equivalent) gaming than support something like this.

    I'm already held hostage to a capitalist system that preys on cheap desperate world labor to supply my goods. I try (and mostly fail) to avoid supporting that when possible but ultimately fail because one person can't change the system and it's impossible to operate outside of it.

    The last thing I want is to have third world labor farming my game so I can enjoy an entertainment product. The thought of this absolutely kills games as a service for me. I'm already deeply put off by the heavy monetization of "normal" online gaming. This is just beyond the pale for me. I'm literally nauseated at the thought that this is the next trend in revenue generation beyond loot crates and aggressive cash shops.
    Sadly, this has been in games since even before they were online. People used to sell completed game saves before there was multiplayer. There is always someone willing to pay to avoid the game grind, and always someone willing to grind for the money.

    P2E via blockchain is the web 3 version of gold/farming selling. It enables the agency of the individual, and helps to flatten the hierarchy.  It is still those with money, paying others for the work, it is just a more modern method.

    At this point P2E/Blockchain/NFT games are the new hot trend (like F2P was 20 years ago). It hasnt fully matured, but it will get there in a decade or so. At some point, most games will adopt some form of this, just like most games have some form of F2P.

    [Deleted User]Mendel[Deleted User]laserit
  • bcbullybcbully Member EpicPosts: 11,843
    edited December 2021
    Torval said:
    Sadly, this has been in games since even before they were online. People used to sell completed game saves before there was multiplayer. There is always someone willing to pay to avoid the game grind, and always someone willing to grind for the money.

    P2E via blockchain is the web 3 version of gold/farming selling. It enables the agency of the individual, and helps to flatten the hierarchy.  It is still those with money, paying others for the work, it is just a more modern method.

    At this point P2E/Blockchain/NFT games are the new hot trend (like F2P was 20 years ago). It hasnt fully matured, but it will get there in a decade or so. At some point, most games will adopt some form of this, just like most games have some form of F2P.


    I understand and I think there are ways we could have gone to push against this, but are unwilling because they're intrusive and conflict with our culture's deep love of Libertarian "freedoms". No matter now, the chaos is out of the box and there is no putting it back in.

    None of these discussions seems to consider the unexpected and unintended consequences of what implementing this may mean. As a species we still forge full steam ahead with "the new" because we can never asking if we should or finding out the consequences before hand.

    My prediction is that much like cryptocurrency blockchain mining the gold "grind currency" machine will be out of reach for the common player and will be institutionalized by work farms in countries with shitty labor laws and practices. The fantasy of some guy going to work 9 - 5 at a gold farm company and enjoying a living wage is a farce in my opinion.

    If we think $40K spaceships in Star Citizen are the unconscionable culmination of whale driven game play, then just imagine where this will end up taking us. The very wealthy will own the best things in blockchain driven gaming while everyone else will work for them. It will be a virtual extension of real life and our fantasy escapes will be polluted with this blending.

    I do agree with you though that this is the direction the industry is taking and small people like me or groups who share my view are not able to stop or stem that tide.

    Yeah I wouldn't play that game. Good for those who enjoy that type of thing... Not me though lol.


    I'm going to say this again, ETH is not going to get any cheaper. Even if you do not intend on playing anything anytime soon. For the near and possible far term ETH is what the overall NFT market will be priced in. If I didn't have any I would grab a little. NFA, but gamimg advice.



    edit- And wait a minute weren't you a big fan of GW2, I mean big fan. Buying gems and lootboxes?? You know me I will pull up quotes.

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    bcbully[Deleted User]
  • laseritlaserit Member LegendaryPosts: 7,591
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    As long as there is a good selection of games and monetization models, and people are being honest... there is no problem.
    bcbully[Deleted User]

    "Be water my friend" - Bruce Lee

  • TalmienTalmien Member UncommonPosts: 190
    edited December 2021
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.
    BruceYee
  • bcbullybcbully Member EpicPosts: 11,843
    Talmien said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.
    https://phantomgalaxies.com/
    https://sidusheroes.com/

    Axie was one of the first. We are so early.
    [Deleted User]
  • Superman0XSuperman0X Member RarePosts: 2,292
    edited December 2021
    Talmien said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.
    Axie was originally built as an autobattler. They then built basic PvE and PvP modes. The got lucky, and the game exploded, and is now the top P2E game. They are working on building a 'fun' game, and are expected to start rolling it out in 2022. This will be their first attempt a a real game (and not just proof of concept). 


    edit- And wait a minute weren't you a big fan of GW2, I mean big fan. Buying gems and lootboxes?? You know me I will pull up quotes.

    Not exactly. I have been proponent of F2P (long before it was popular), and had something to do with lootboxes as we know them today (good or bad).

    laserit said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    As long as there is a good selection of games and monetization models, and people are being honest... there is no problem.
    Sadly, I feel there may be a shortage of honesty with NFT/Crypto.
    [Deleted User]laserit
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Talmien said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.

    So what you're saying is INDIE nft game developers will take money away from megacorp game companies that have been b+++f+++ing us for decades? Almost every nft game YouTube video I've seen has been games created by "a few people" which seems kinda like going back the origins of gaming with a modern twist but what do I know...
    bcbully
  • Superman0XSuperman0X Member RarePosts: 2,292
    BruceYee said:
    Talmien said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.

    So what you're saying is INDIE nft game developers will take money away from megacorp game companies that have been b+++f+++ing us for decades? Almost every nft game YouTube video I've seen has been games created by "a few people" which seems kinda like going back the origins of gaming with a modern twist but what do I know...
    You are correct that the current trend in crypto/nft gaming is being built by indie companies. However, not all of them are honest (some are rugpull scams). We are also seeing the big companies try to cash in on the trend, and basically just using it as a way to sell more... without any of the benefits.

    This is a real web 2 to web 3 conversion, but it will take a while for it to be able to stand up on its own.
    bcbullyBruceYee[Deleted User]
  • bcbullybcbully Member EpicPosts: 11,843
    edited December 2021
    BruceYee said:
    Talmien said:
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    The downside is, you don't get the same quality of game. Axie Infinity has had 30-40 million in USD invested, and it is the most basic of bare bone grinding games that there could be. 

    You won't see a FFXIV, Mass Effect, are any other AAA game be P2E. Instead you're going to get something where playing the game has to be so dull, you need to pay someone else to play it for you while you wait for the good bits.

    So what you're saying is INDIE nft game developers will take money away from megacorp game companies that have been b+++f+++ing us for decades? Almost every nft game YouTube video I've seen has been games created by "a few people" which seems kinda like going back the origins of gaming with a modern twist but what do I know...
    You are correct that the current trend in crypto/nft gaming is being built by indie companies. However, not all of them are honest (some are rugpull scams). We are also seeing the big companies try to cash in on the trend, and basically just using it as a way to sell more... without any of the benefits.

    This is a real web 2 to web 3 conversion, but it will take a while for it to be able to stand up on its own.
    We here have been seeing "rug pulls" by crowd funded games for years around here. 

    Life long gamers like us know what to look for. We know when the scope and funding is out of whack. When pictures and dreams are being sold. Avoid that crap.

    I catch a lot of flak for Zed and The Red Village, but If I'm going to spend my money it's not going to be on a game a year or two from alpha.

    Yes, the Web2, Web3 scenario that's playing out takes a bit more understanding. It a lot to explain to someone who does not own a wallet.

    From a high level, there is a big differece between Decentraland and Roblox. Between Sky Mavis and EA sports. The slippage will be real lol


    edit- that question about GW2 was a question to @torval ;
    [Deleted User]
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited December 2021
    You are correct that the current trend in crypto/nft gaming is being built by indie companies. However, not all of them are honest (some are rugpull scams). We are also seeing the big companies try to cash in on the trend, and basically just using it as a way to sell more... without any of the benefits.

    This is a real web 2 to web 3 conversion, but it will take a while for it to be able to stand up on its own.

    But that's why we're here, right? to be the ones that point out the scams vs legitimate projects? @bcbully who's our nft game guy pointing out what's legit and not.

    At least now in 2021 we have all the knowledge of the crowdfund scams and decades of being f***ed to be able to properly analyze every since nft project with a fine toothed comb..

    When you talk about "rugpulling" there really IMO is nothing worse than the "rugpulling" these other AA/AAA companies have done over the decades...

    Marvel Heroes(Marvel/Gaz)
    City of Heroes(NCSoft)
    SWG(Sony)
    WAR(EA)
    Matrix Online(Sony)
    Atlas Reactor(Gamigo)
    Infinite Crisis(Turbine/WB)
    Dawngate(EA)
    AC 1&2(Turbine/WB)
    Vanguard(Daybreak/Sony)
    Landmark(Daybreak/Sony)
    Marvel Battle Lines(Nexon/Marvel)
    MXM(NCSoft)
    Tabula Rasa(NCSoft)
    etc..

    My hope is that by some strange chance every single game I listed above is brought back with nft if it's seen as a profitable way/reason($) to revive them.

    The development costs for every single game I listed above has already been paid.. All they'd need to do is figure out the nft part and implement it.. The nft being added could technically be considered game changing enough so that every single one of them could do not just a regular relaunch but 'nft' relaunch that everyone would be 10x more interested in checking out even if it's just curiosity to see how it was implemented.

    If anything it's like some of those games listed above were made for nft and would actually work better with nft than how they were previously.

    bcbully
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    BruceYee said:
    Would like someone to explain what the downside is to this cause I see none (ATM) at all.

    It's the same question on who's paying for it? 

    If it is other people, then most likely other people need to lose money for people to earn money.  
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    BruceYee said:
    You are correct that the current trend in crypto/nft gaming is being built by indie companies. However, not all of them are honest (some are rugpull scams). We are also seeing the big companies try to cash in on the trend, and basically just using it as a way to sell more... without any of the benefits.

    This is a real web 2 to web 3 conversion, but it will take a while for it to be able to stand up on its own.

    But that's why we're here, right? to be the ones that point out the scams vs legitimate projects? @bcbully who's our nft game guy pointing out what's legit and not.

    At least now in 2021 we have all the knowledge of the crowdfund scams and decades of being f***ed to be able to properly analyze every since nft project with a fine toothed comb..

    When you talk about "rugpulling" there really IMO is nothing worse than the "rugpulling" these other AA/AAA companies have done over the decades...

    Marvel Heroes(Marvel/Gaz)
    City of Heroes(NCSoft)
    SWG(Sony)
    WAR(EA)
    Matrix Online(Sony)
    Atlas Reactor(Gamigo)
    Infinite Crisis(Turbine/WB)
    Dawngate(EA)
    AC 1&2(Turbine/WB)
    Vanguard(Daybreak/Sony)
    Landmark(Daybreak/Sony)
    Marvel Battle Lines(Nexon/Marvel)
    MXM(NCSoft)
    Tabula Rasa(NCSoft)
    etc..

    My hope is that by some strange chance every single game I listed above is brought back with nft if it's seen as a profitable way/reason($) to revive them.

    The development costs for every single game I listed above has already been paid.. All they'd need to do is figure out the nft part and implement it.. The nft being added could technically be considered game changing enough so that every single one of them could do not just a regular relaunch but 'nft' relaunch that everyone would be 10x more interested in checking out even if it's just curiosity to see how it was implemented.

    If anything it's like some of those games listed above were made for nft and would actually work better with nft than how they were previously.

    It's one thing to pull the plug on a game after a while.  It's quite another to raise a bunch of money ostensibly to create something, disappear with the money, and never actually try to create whatever it is that you promised.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited January 2022
    Quizzical said:
    It's one thing to pull the plug on a game after a while.  It's quite another to raise a bunch of money ostensibly to create something, disappear with the money, and never actually try to create whatever it is that you promised.

    "It's one thing to pull the plug on a game after a while." After they've made tens or hundreds of millions? In the case of some of the games I listed in my previous post AAA companies shut down games 1-3 months after launch WITHOUT refunds. When they determine a game can no longer earn X revenue they shut it down after players have given them millions.. They continue to do that time and again without a care at all..

    "It's quite another to raise a bunch of money ostensibly to create something, disappear with the money, and never actually try to create whatever it is that you promised." You mean like Oath and other crowdfunded MMO's? There will always be scammers.. 10 years ago if you told me MJ was a swindler or Garriot would sell his own blood I'd laugh at you and call you a crazy person but both those things happened..

    NFT/Crypto gaming is the ultimate example of free market captalism in action. Anyone with a idea and ability to produce a sellable product worthy of buying is able to make money free from the old guard game company monopoly.

    If you really look into & think hard about the benefits of nft they greatly outweigh the negatives by a lot... It's almost like a gaming renaissance.

    It's a convergence of many things IMO and the crazy part is that the AAA game industry had just as much of a hand in creating it than anyone. The behavior of the old guard game companies and devs through both the normalizing of creating their own currencies and the decades of just taking and taking led to this..

    The older devs who've now proven they can no longer deliver like they did 20 years ago even with 50-300 mil budgets while collecting six/seven figure salaries producing 5/10 games also led us here...

    The crowdfund games that sold concept art for thousands of dollars for games that may never be completed led us here...

    CEO's collecting 20mil bonuses for selling us loot pack/box JPEGS got us here...

    If any individual gamer adds up how much they give game companies over even 1 decade then multiply that by hundreds of millions of other players then legit owning even ONE thing in a game can cause a movement which is what I think we're in the early stages of right now.


    bcbully
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    BruceYee said:
    Quizzical said:
    It's one thing to pull the plug on a game after a while.  It's quite another to raise a bunch of money ostensibly to create something, disappear with the money, and never actually try to create whatever it is that you promised.

    "It's one thing to pull the plug on a game after a while." After they've made tens or hundreds of millions? In the case of some of the games I listed in my previous post AAA companies shut down games 1-3 months after launch WITHOUT refunds. When they determine a game can no longer earn X revenue they shut it down after players have given them millions.. They continue to do that time and again without a care at all..

    "It's quite another to raise a bunch of money ostensibly to create something, disappear with the money, and never actually try to create whatever it is that you promised." You mean like Oath and other crowdfunded MMO's? There will always be scammers.. 10 years ago if you told me MJ was a swindler or Garriot would sell his own blood I'd laugh at you and call you a crazy person but both those things happened..

    NFT/Crypto gaming is the ultimate example of free market captalism in action. Anyone with a idea and ability to produce a sellable product worthy of buying is able to make money free from the old guard game company monopoly.

    If you really look into & think hard about the benefits of nft they greatly outweigh the negatives by a lot... It's almost like a gaming renaissance.

    It's a convergence of many things IMO and the crazy part is that the AAA game industry had just as much of a hand in creating it than anyone. The behavior of the old guard game companies and devs through both the normalizing of creating their own currencies and the decades of just taking and taking led to this..

    The older devs who've now proven they can no longer deliver like they did 20 years ago even with 50-300 mil budgets while collecting six/seven figure salaries producing 5/10 games also led us here...

    The crowdfund games that sold concept art for thousands of dollars for games that may never be completed led us here...

    CEO's collecting 20mil bonuses for selling us loot pack/box JPEGS got us here...

    If any individual gamer adds up how much they give game companies over even 1 decade then multiply that by hundreds of millions of other players then legit owning even ONE thing in a game can cause a movement which is what I think we're in the early stages of right now.


    Two things:

    1.  You have the same issues with a Crypto game.  Sure you can “own” an NFT of your sword of Doom but it’s useless without a game.  Also you have introduced another wildcard which is the variability of whatever crypto currency that game is shilling.   Maybe it rockets up... maybe it loses 50%.  Who knows.

    2.  Now that you have a tangible asset,  the tax man will be coming for a piece of it.  You may have just wanted the sword of doom but now the tax man expects a form filed from the company to track all your assets. There’s even talk by some here in the US of taxing unrealized gains on assets. So even if you never want to treat your sword of doom as an investment (you just want to play a damn game) you may have to sell your car to cover the taxes on the swords theoretical value...

    Same with these Axies and Horses and anything else.  

    I just want to play a damn game.   
    Scot[Deleted User]TalmienbcbullyeoloeKidRisk

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited January 2022
    Two things:

    1.  You have the same issues with a Crypto game.  Sure you can “own” an NFT of your sword of Doom but it’s useless without a game.  Also you have introduced another wildcard which is the variability of whatever crypto currency that game is shilling.   Maybe it rockets up... maybe it loses 50%.  Who knows.

    2.  Now that you have a tangible asset,  the tax man will be coming for a piece of it.  You may have just wanted the sword of doom but now the tax man expects a form filed from the company to track all your assets. There’s even talk by some here in the US of taxing unrealized gains on assets. So even if you never want to treat your sword of doom as an investment (you just want to play a damn game) you may have to sell your car to cover the taxes on the swords theoretical value...

    Same with these Axies and Horses and anything else.  

    I just want to play a damn game.   

    Still better than the $0.00 we make from 'classic' games right now.
    IselineoloeKidRiskWalkinGlenn
  • ScotScot Member LegendaryPosts: 24,427
    edited January 2022
    "I just want to play a damn game"

    That sums it up for me and that stance is what we are going to loose if gaming goes P2E. Let's say the premise of this thread is right, let's say that millions of people across the world can find a way out of poverty through P2E. Does anyone think that having those millions of people playing your game will not effect the game in any way?

    The ethos of gaming, which has already been altered so much by F2P and GaaS will undergo a sea change. Once we start "earning" in games they will no longer be games. 
    Post edited by Scot on
    [Deleted User]TalmienolepiNildeneoloeKidRiskMendel
  • VrikaVrika Member LegendaryPosts: 7,989
    BruceYee said:
    Still better than the $0.00 we make from 'classic' games right now.
    Is it better?

    No-one in their right mind would expect that watching TV, reading books, listening to music, owning a pet, hanging out a bar, or doing anything fun would become more fun if you could also earn while doing it. People will jump at a chance to earn money if it's there, but most people are wise enough to know that it would be a chore that would make their otherwise fun pastime less fun.

    People on general are stupid, but at least they usually understand that much.

    I think gamers deserve some kind of award for being extra stupid.
    Iselin[Deleted User]TalmienScotbcbullyeoloeQuizzical
     
  • TalmienTalmien Member UncommonPosts: 190
    Torval said:
    Maybe we need to revisit capitalism 101 because I get the impression some people think this is all going to be free money and the value is going to increase forever. Someone in this very thread claimed that ETH will always go up and never go down. That just isn't how economics works. It isn't sustainable.
    That's how people are getting suckered into the "dream", because the numbers of crypto currency and NFTs is very misleading. I like to use a simple example explain how the concept doesn't really generate anything.

    If I have $1, and my friend has a cookie, and lets say I buy it from him for that $1. Then lets say I sell it back to him for $1, and we do this 100 times a day. Well the market will say we've traded $100 of value. We've created money! But no, at the end of the day what only exists is that $1 and a cookie.

    Now lets look at Axie's concept, they're tax you just what? 4% everytime you trade that cookie for a $1. So instead, after the first trade you have 96 cents, then 93 cents, 90 cents... the value gets sucked out by Axie and disappears. Kinda smart aint it?
    bcbully[Deleted User]
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