Hey all,
So it seems to me a new trend is top down mmos. Having come from Ultima times this feels like a step backwards. You have fully immersive games these days which allow any camera you wish really. Why do these new games feel cheap to me when it's limited like this? Going from uo to eq1 Wlwas like a omg moment. This seems to just rob of the experience. Also seems cheaper where textures and models can be well done faster and quicker. Not to mention pathing without a z axis.
Call me odd? Am I the only one who does not like this? I can't really get myself to play these and it's a no go for me. How do the rest of you feel?
Comments
There's a big difference between an overhead view with 3D graphics, and true isometric with 2D graphics, typically sprite graphics. The former is often called isometric, but that's a misnomer.
An overhead view with graphics that are fundamentally 3D mostly doesn't necessarily mean skipping work on textures. For the most part, it's about the same graphics work as if a game is played from a first-person perspective or a close third-person one. There are likely to be some exceptions for things that can't be seen because the camera view makes it impossible. But that goes in both directions: if a first-person perspective makes it impossible to see the tops of buildings, then the developers might not bother to implement them at all.
The difference between a camera view that is near to your character and one that is far away is a matter of personal preference. The high overhead view gives you a much clearer view of what is going on. I generally don't like first-person games because you can't see what is going on very well, and a close third-person camera has a milder version of the same problem.
If the question is why there are games made with each approach, the answer is that different gamers have different preferences. If half of gamers strongly prefer A to B and the other half strongly prefer B to A, and developers overwhelmingly implemented A rather than B, then there would be a lot of money to be made catering to the underserved market that prefers B. Even if it's a 90/10 split in what players prefer, if essentially no developers cater to that 10%, that's still tens of millions of gamers, and there's a lot of money to be made if you can make a game that they'll like.
I generally overcome my dislike for the low graphics in exchange for the gameplay. So I end up buying a lot of these kinds of games and enjoying many of them long term.
On the other end, the high end 3d graphics usually grab my attention, but ultimately disappoint with their shallow gameplay. So I tend not to buy these games unless they have extremely positive reviews. Most of them are a huge disappoint to me in the long run also.
Isometric is a graphics standard from yesteryear reintroduced to us by indie gaming, gameplay is all though so that can make a game shine. It is a quandary and we will just have to make our minds up on a case by case basis.
Resources aka funding tend to be limited so few game devs can take the Star Citizen approach of realistic looking cloud formations and functional toilets.
Choices have to be made, knowing some decisions will alienate a portion of the potential customer base (hopefully small) and still be a success.
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It's no longer the old crappy "two and half D" of Ultima VII or Ultima Online, which was great in its time but hasn't aged well, even with the improvements made. A modern isometric engine is actually 3D, you can see it in Diablo III for instance.
But for my non-action MMORPGs, I prefer a true 3D world, where you can turn the camera and see the sky. That's so much more immersive than a locked camera where you can't see the horizon or the sky.
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American football is very much like a medieval battle, especially along the line of scrimmage. Having played it in high school, I and others can tell you that you are very much aware of almost everything going on around you, with the exception of something directly behind you.
Your mind follows the action, so you may even be aware of that guy right behind you even though you can't see them in the moment.
Other sports are pretty much the same, you are aware because you can quickly turn your head, you have peripheral vision, etc.
You even know where your feet are, and if you might step on something.
1sr person views don't allow that in an MMO, as you can't turn and look quickly, and you have no peripheral view.
Once upon a time....
As others have pointed out, performance is also an issue.
In modern 3D games, while the graphics are great, it can start to lag your comp.
In Skyrim, I always get very laggy when I have too much candle flickering going on, as an example. I'm sure having a great gaming computer makes a huge difference, but not everyone can afford that.
Imagin UO's "items on the ground" in one of these 3D games. Performance or graphics, something's got to take the hit.
I think there are solutions for 3D, though.
Slightly less quality, more "fog" in closer distances, and items on the ground clumping into piles that replace the numbers of items with a single piece of art that functions like a container.
There are times that I prefer the UO style of 2.5D, because you can see better around you. Current 3D games limit your view, even in second person, way too much for a realistic interpretation to RL awareness.
Once upon a time....
This is not true most of the time, the FOV in games is generally higher than 50 degree and often 70 degree or more. Most 3D games even give you a setting to change it to your liking.
But of course, you've never experienced immersion before you've played a 3D game with a VR headset, specially one with a large field of view matching human vision like e.g. the PiMax models.
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- PANTERA at HELLFEST 2023
Much, much more.
Once upon a time....
If you need to constantly be looking at your surroundings, what the terrain is like as well as keep track of your enemies locations then being able to see 360 kind of makes all of that a non-issue.
If however, the game is like Diablo where it doesn't matter then sure, no problem.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Respect, walk
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- PANTERA at HELLFEST 2023
Nothing cheap about it. That's just your interpretation. Whenever I try a first person RPG, like The Outer Worlds or Elder Scrolls, I'm always overcome by a subjective feeling that everything is cheap and lackluster.
Suppose that you have a 24" monitor with a 16:9 aspect ratio. The game can draw any arbitrary field of view less than 180 degrees by assuming that both of your eyes are at exactly the same spot and some fixed distance from the center of the monitor. For a 60 degree field of view, it assumes that you're about 18 inches away from the monitor. For a 90 degree field of view, under 10.5 inches. For 120 degrees, about 6 inches. Do you really sit that close to your monitor?
If the field of view that you select doesn't match your distance from the monitor, then it's not perspective correct. In most cases, it will be wildly wrong. Even if you are 6 inches away from your monitor, your eyes being a few inches apart will mean that it is still wildly wrong. Or rather, it could be correct for one eye if you sit off center, but at the expense of being even more wildly wrong for the other. Is that really so immersive?
Respect, walk
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- PANTERA at HELLFEST 2023