It looks like you're new here. If you want to get involved, click one of these buttons!
Riot Games is working on an MMO set in the Runeterra universe, this much is known. Exactly what that title will look like in the end isn't quite as well known. However, that hasn't stopped us from speculating. Here are five things we want to see in the upcoming League of Legends MMO.
Comments
(just joking)
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
mmorpg junkie since 1999
At least in Valorant, it is hard and in your face. No sneaking around.
-Dailies
-Battle Pass
-Crypoanything
-mobile support/crossplay
-Mouse only movement
I wouldn't be surprised if we'll see everything mentioned above but I still hope they make it right because Arcane showed me how interesting LoLs world can be.
I'm not talking about instanced groups of 4-24 by appointment only with ultra defined roles and annoying dweebs telling everyone how to play.
I'm talking about games like Rift and to a lesser extent GW2 that had that casual group event thing as part of the game, except I want to see someone take that to the next level and make it the main game play loop.
No "you are the hero!" stories needed. It's an online game with massive quantities of other players. Use that and use it well.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Watch out, because what you wish may come true and the game may become a over-casualized dumbed-down mess like ESO after the 2016 Tamriel Unlimited update where you can breeze through leveling and not even once feel challenged or in danger of dying. Vanilla WoW's leveling is still my golden standard of what I believe is a perfectly well balanced leveling experience, it's only after you complete it where the end game content becomes a chore rather than enjoyment. Leveling is the most pivotal aspect of any MMORPG and it can determine what impression players may get overall for the game and if it's too dumbed-down and shallow, many players will just up and leave before long, as for the end game, that is the part that needs to be more respecting of time investment, not the leveling.
>>>Solid Monetization Practices
Don't really care about that, as long as it's B2P or F2P, I'm fine with it. P2W isn't as bad as a lot of MMORPG babies make it out to be. People who have been playing Asian F2P MMORPGs since around 2005-2006 are used to P2W and know that it can be overcome with enough dedication, provided the game is good and fun enough to motivate them to dedicate themselves to it.
>>>Connected Universe
They will most likely put LoL references all over the place, although a too connected game can prove to be limited in what the developers can do with it, so I'm not very excited about this particular "thing".
>>>Innovative Gameplay
Seeing as how "innovative" Valorant was in comparison to other FPS games in the genre, I highly doubt this game will be innovative in any way. My guess is they will use something widely popular like WoW or ESO as a template and put their own spin to it, after playing WoW and then moving to ESO, I did not see any innovation in it, it was just more of the same, just presented in a bit of a different way, so much so that you can call ESO "the love child of Skyrim and WoW".
The only way I can see any sort of innovation is to do away with classes and employ as skill-based system and horizontal progression, in a way with how RuneScape and Project Gorgon are going - you don't have a level, but the level of your skills determine how strong you are and you level them up by simply practicing them and finally - allow all skills to be learned, but I doubt they will do something so bold - instead they will opt for the Healer, Tank, DPS trinity and use simplistic class archetypes, as limited as they are in a game like WoW.
>>>A Bond With The Community
That would be very nice to have - to employ CMs that interact with the community and also have a requirement to be playing the game and interact with players in-game, mostly by playing with them and to allow users to voice their suggestions, concerns or whatever in a way that it would make it feel like their voices matter. I really like Old School RuneScape's method of publishing community polls and having players vote on upcoming changes to the game.
Overall, I'm both cautiously optimistic about the game that it will be something enjoyable to play and skeptic that the game will be a copy of a copy of a copy and it will be overhyped like Valorant and turn out to be a mild disappointment that people have to learn to live with.
Lost Ark is coming down hard on RMT farmers and purchasers currently, because that's the bread and butter.
Do you think whales and other cash shop addicts are women? Maybe on Candy Crush mobile, not mmorpgs.
Google LoL Arcane (netflix)... that is the animated series. I'm worried about the henetai corners of the web you might of accidentally found
In fact, it's always a game to see which female toons are females, and which one are GIRL's.
Because, regardless of some objections, women like their avatars to be sexy, they want their avatars to look smoking hot, just like guys want their avatars to look totally badass.
as for what I found, my fault for not having safe search on, I normally keep that on, because last time I turned it off, and looked up how to fix a van, I got some image of a naked dude holding a flag, to this day, I have no idea how they relate, and I don't care to find out.
If they make a variety of costumes from conservative attire to super sexy... let the individual player decide. More people happy.
also give the game same hard and worth for esh build, spesialy when the ressources are rare.
hard bosses. are recoireed.
the graphic masnt be so hight.