Absolutely.
Where it gets messy is when it's not JUST a sub... but a sub + model...
and the value of the sub is then diminished by whatever the + is...
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If you were paying MMO that was subscription only there seemed few people unhappy with paying a subscription; but then they had already decided to pay it, so that's why. By the time Lotro came out F2P was up and about so there were players then saying 'is it worth it'.
I can remember us laughing when "optional subs" became a thing, just another way for studios to milk the game, the cash shop having opened the door to a myriad of ways to pay. Of course some studios don't even call them cash shops now, because it is not about you spending money.
Omega Time subscription in EvE sounds like classic P2W, but what did we expect cash shops to do to MMOs other than irreparably change gameplay for the worse?
Every sub I played I got value for my money from, but what is the best way for a developer to increase their value for money? Make the game sub only, there is no better value than that.
The only one I haven't had a problem with running a sub in these last few years has been SWTOR.
The first time around it was to unlock the level cap and get the next 2 expansions and I ended up letting it run 3 months while I did the content. The next time was recently when this last expansion and level cap raise went into effect. I only did it for 1 month that time.
I'd say it's worth it; 'buying' the new content, getting store points and having the restrictions removed.
My other games I play; while subbing in LotRO would have gotten me the 3 latest regions I hadn't played (Yondershire, The Angle and Wildwood), it was just easier to buy them out right so all my characters would have access down the road to those and via all the promotions the last couple of years I had everything else up through 3 Peaks and am only in Mordor on my main so a sub wouldn't have been worth it there.
As for Neverwinter or Age of Conan, don't really get anything more content-wise with a sub than you do with a F2p account so why bother.
Definitely great value in the case of sub only games when everything comes from playing the game.
It's a mixed bag for sub-optional or freemium games where you may get good value or not depending on the details.
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Currently playing Project Gorgon again, and I'm subbing because I'm enjoying it and plan to continue playing. I don't think I've used anything the sub gives me, but I'm enjoying the product and want more of it. So pay, I gotta.
And that's generally my rule of thumb for subs in games where it's optional. Am I enjoying myself past the first few hours, and does it appear there's more on the horizon to explore? I'll sub for a month and delve deeper. I tend to avoid making cash shop purchases and almost always opt for the sub when I decide to play an MMORPG for a while.
No,beacuse not every country use same currency.America 15$ and EU 12.99.But what about other counrty who do not use EU and US dolar.İt bceome more expensive,example Turkey and North Cyprus.İts become 50-60 US dolar and 80-90 EU for month even more.So is it worth it? İ say NO.
As someone who is living in a country with low salaries. For example monthly minimum salary is 262 Euro. I think subscriptions should be regionally priced. Right know they feel too much expensive to me.
My issue with the modern subscription is that it usually takes a back seat to the cash shop or whatever other revenue model the game includes. The game is almost always exclusively modified to accommodate the cash shop in spite of the subscription.
IF I were to sub to an MMO, that MMO had better be subscription only. If they are offering a sub model alongside a "free" model, I will stay away. Why? because those playing for "free" are doing so because either I am paying my sub or because someone purchases additional items in some monetary item shop. I consider, in these cases, that the "free" players are really just free-loaders living off my dime. I see it as a hinderance to the developers putting actual value into my sub as part of it is being used to pay for those free-loaders and not on new content.
If you were paying MMO that was subscription only there seemed few people unhappy with paying a subscription; but then they had already decided to pay it, so that's why. By the time Lotro came out F2P was up and about so there were players then saying 'is it worth it'.
I can remember us laughing when "optional subs" became a thing, just another way for studios to milk the game, the cash shop having opened the door to a myriad of ways to pay. Of course some studios don't even call them cash shops now, because it is not about you spending money.
Omega Time subscription in EvE sounds like classic P2W, but what did we expect cash shops to do to MMOs other than irreparably change gameplay for the worse?
Every sub I played I got value for my money from, but what is the best way for a developer to increase their value for money? Make the game sub only, there is no better value than that.
In EVEs defense it was a sub only game until 5 years ago when they added a free to try Alpha account option which has heavy restrictions on content which can be accessed.
They are just trying to entice players to stay subbed by increasing it's value to go with their recently announced price increase, now at $19.99 per month.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Usually if a game has a sub and isn't insanely cash shop focused, than I feel like I usually get a pretty good value. I liked the Lineage 2 model back in the day, paying monthly and getting every update free with no cash shop. It was just frustrating once it went F2P and had monthly sub features and pay to win cash shop items. WoW does an okay job of making the sub feel like you get your moneys worth, but it is frustrating sometimes seeing some of the cash shop mounts and how cool they can look and realizing you can't just earn it in game you have to pay 25 additional dollars on top of the sub / expac costs. FFXIV does it in a weird way where you can pay for retainers and storage which is strange to me, but I feel like they do an okay job at giving a value for the cost as well.
IF I were to sub to an MMO, that MMO had better be subscription only. If they are offering a sub model alongside a "free" model, I will stay away. Why? because those playing for "free" are doing so because either I am paying my sub or because someone purchases additional items in some monetary item shop. I consider, in these cases, that the "free" players are really just free-loaders living off my dime. I see it as a hinderance to the developers putting actual value into my sub as part of it is being used to pay for those free-loaders and not on new content.
It's almost like stratifying players into buckets based on money spent in a game's cash shop breeds an unhealthy adversarial relationship between players, even when said games are cooperative.
Who could've thought this most obvious of things would actually happen????
Everything since then, not worth the sub. SWTOR's sub only seems like it is worth it due to the horrendous F2P model, but when I compare 2012 SWTOR (when i was playing) to other sub games of the time, it sucked.
These days, I'd pay for a sub-only game in a heart beat.....if there were one worth playing. My dislike for shallow action combat and story focused games have simply driven me away from the genre for now.
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IF I were to sub to an MMO, that MMO had better be subscription only. If they are offering a sub model alongside a "free" model, I will stay away. Why? because those playing for "free" are doing so because either I am paying my sub or because someone purchases additional items in some monetary item shop. I consider, in these cases, that the "free" players are really just free-loaders living off my dime. I see it as a hinderance to the developers putting actual value into my sub as part of it is being used to pay for those free-loaders and not on new content.
and how many MMO's have only a sub option with no shop or other method of making money? Even WoW has a shop (and has for years)......
If it's a game I like, can be a primary game that I play (as opposed to something like an idle game), and I can get everything I want to play it for $15/month, then sure. The main things that makes computer games a bad value are:
1) very aggressive pay to win, or 2) the game isn't fun to play.
In particular, the latter makes a game a bad value even if it were completely free. The time you spend playing a game is expensive, too.
not sure why the complaints about the cash shop... the majority of the time its cosmetics and services...
i rarely buy anything from cash shops regardless of sub or f2p in mmo's (though i will buy freemium if i like a game to support it)
with game prices barely moved for the last couple decades, costs of development going up.. and even subs haven't gone up much over that same period of time
the money has to come from somewhere
the sorts of things in the cash shops i see these days, were not part of the whole package you subbed for ... they didn't even exist.
Comments
Where it gets messy is when it's not JUST a sub... but a sub + model...
and the value of the sub is then diminished by whatever the + is...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I get a very good value for 12.99 euro a month.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I can remember us laughing when "optional subs" became a thing, just another way for studios to milk the game, the cash shop having opened the door to a myriad of ways to pay. Of course some studios don't even call them cash shops now, because it is not about you spending money.
Omega Time subscription in EvE sounds like classic P2W, but what did we expect cash shops to do to MMOs other than irreparably change gameplay for the worse?
Every sub I played I got value for my money from, but what is the best way for a developer to increase their value for money? Make the game sub only, there is no better value than that.
The first time around it was to unlock the level cap and get the next 2 expansions and I ended up letting it run 3 months while I did the content. The next time was recently when this last expansion and level cap raise went into effect. I only did it for 1 month that time.
I'd say it's worth it; 'buying' the new content, getting store points and having the restrictions removed.
My other games I play; while subbing in LotRO would have gotten me the 3 latest regions I hadn't played (Yondershire, The Angle and Wildwood), it was just easier to buy them out right so all my characters would have access down the road to those and via all the promotions the last couple of years I had everything else up through 3 Peaks and am only in Mordor on my main so a sub wouldn't have been worth it there.
As for Neverwinter or Age of Conan, don't really get anything more content-wise with a sub than you do with a F2p account so why bother.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
It's a mixed bag for sub-optional or freemium games where you may get good value or not depending on the details.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And that's generally my rule of thumb for subs in games where it's optional. Am I enjoying myself past the first few hours, and does it appear there's more on the horizon to explore? I'll sub for a month and delve deeper. I tend to avoid making cash shop purchases and almost always opt for the sub when I decide to play an MMORPG for a while.
For example WoW is forcing me to play on pace of slowest players. I can only grind few minutes until I am out of content and have to wait next day.
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Because you have to subscribe to the "defined discussion" feature.
They are just trying to entice players to stay subbed by increasing it's value to go with their recently announced price increase, now at $19.99 per month.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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that really has nothing to do with the subscription model... f2p games do the same
Who could've thought this most obvious of things would actually happen????
and how many MMO's have only a sub option with no shop or other method of making money? Even WoW has a shop (and has for years)......
1) very aggressive pay to win, or
2) the game isn't fun to play.
In particular, the latter makes a game a bad value even if it were completely free. The time you spend playing a game is expensive, too.
i rarely buy anything from cash shops regardless of sub or f2p in mmo's (though i will buy freemium if i like a game to support it)
with game prices barely moved for the last couple decades, costs of development going up.. and even subs haven't gone up much over that same period of time
the money has to come from somewhere
the sorts of things in the cash shops i see these days, were not part of the whole package you subbed for ... they didn't even exist.