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18 European countries’ consumer groups have joined the fight against loot boxes

DragnelusDragnelus Member EpicPosts: 3,503
Just found this;

 :smiley:  


https://www.videogameschronicle.com/news/18-european-country-groups-have-joined-the-fight-against-loot-boxes/

20 consumer groups from 18 European countries are launching a coordinated action asking authorities to pass regulations on loot boxes.

IselinScot[Deleted User]Asm0deus[Deleted User]

Comments

  • IselinIselin Member LegendaryPosts: 18,719
    Pretty good list in the Norwegian document for anyone still having problems with the "why?" part:

    • “Exploiting cognitive biases and vulnerabilities through deceptive design”
    • “Using aggressive marketing practices to push sales at every opportunity”
    • Giving “meaningless or misleading transparency disclosures about the likelihood to win or lose that are difficult to assess”
    • Using “opaque algorithms and skewed probabilities”
    • “Using layers of virtual currencies to mask or distort real-world monetary costs”
    • The “very high cost of freemium and endless grinding”
    • The “risk of losing content at any time”
    • The “targeting [of] loot boxes and manipulative practices at kids”

    ScotDragnelusTheDalaiBomba[Deleted User]UwakionnaAsm0deuseoloeKidRisk[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScotScot Member LegendaryPosts: 24,423
    Iselin said:
    Pretty good list in the Norwegian document for anyone still having problems with the "why?" part:

    • “Exploiting cognitive biases and vulnerabilities through deceptive design”
    • “Using aggressive marketing practices to push sales at every opportunity”
    • Giving “meaningless or misleading transparency disclosures about the likelihood to win or lose that are difficult to assess”
    • Using “opaque algorithms and skewed probabilities”
    • “Using layers of virtual currencies to mask or distort real-world monetary costs”
    • The “very high cost of freemium and endless grinding”
    • The “risk of losing content at any time”
    • The “targeting [of] loot boxes and manipulative practices at kids”

    Some of these principles could be applied to many other gaming industry cash shop practices, it is good to see that they have got past the concept of loot boxes to the underlining mechanics.
    [Deleted User][Deleted User]
  • lahnmirlahnmir Member LegendaryPosts: 5,052
    Ahhh, you found it, great! That was what I have been referring too in several posts.

    /Cheers,
    Lahnmir
    TheDalaiBomba[Deleted User]
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    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • KyleranKyleran Member LegendaryPosts: 44,057
    Scot said:
    Iselin said:
    Pretty good list in the Norwegian document for anyone still having problems with the "why?" part:

    • “Exploiting cognitive biases and vulnerabilities through deceptive design”
    • “Using aggressive marketing practices to push sales at every opportunity”
    • Giving “meaningless or misleading transparency disclosures about the likelihood to win or lose that are difficult to assess”
    • Using “opaque algorithms and skewed probabilities”
    • “Using layers of virtual currencies to mask or distort real-world monetary costs”
    • The “very high cost of freemium and endless grinding”
    • The “risk of losing content at any time”
    • The “targeting [of] loot boxes and manipulative practices at kids”

    Some of these principles could be applied to many other gaming industry cash shop practices, it is good to see that they have got past the concept of loot boxes to the underlining mechanics.
    I'd say most if not all could be applied to most modern games designed around  F2P / cash shop monetization models, not specifically just loot boxes themselves.

    My granddaughters play Toca Life World which has no loot boxes, but you will find most of this list in their monetization and gameplay designs.


    ScotIselinTheDalaiBomba[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    Don't just play games, inhabit virtual worlds™

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  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited June 2022
    I am happy to see action being taken to advocate for some oversight of the evolution of video game monetization.  Really, it goes farther than that, though.

    Digital products are becoming part and parcel of every aspect of our lives.  What we own of those products, how we purchase them, how they track data regarding our personal habits, and how they are marketed to us are all of the utmost importance in the upcoming age.  This is just one facet of a much-needed push across the board for society to regulate business in the digital realm.
    Kyleran[Deleted User]Asm0deus
  • olepiolepi Member EpicPosts: 3,053
    Fortunately, I seem to be immune to loot boxes and gambling.  Our town has a horse track and several casinos, and I don't go to any of them. I also never buy loot boxes, and have no interest in NFT/Crypto/P2E.

    I guess at some point I'll only be able to play the old games without all that.
    TheDalaiBombaDibdabsKyleraneoloe

    ------------
    2024: 47 years on the Net.


  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    olepi said:
    Fortunately, I seem to be immune to loot boxes and gambling.  Our town has a horse track and several casinos, and I don't go to any of them. I also never buy loot boxes, and have no interest in NFT/Crypto/P2E.

    I guess at some point I'll only be able to play the old games without all that.
    Well you better stay away then. Because according to published reports, as soon as you open one of those boxes, er /rifts/, you'll head to the track and lose your ife savings.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • olepiolepi Member EpicPosts: 3,053
    olepi said:
    Fortunately, I seem to be immune to loot boxes and gambling.  Our town has a horse track and several casinos, and I don't go to any of them. I also never buy loot boxes, and have no interest in NFT/Crypto/P2E.

    I guess at some point I'll only be able to play the old games without all that.
    Well you better stay away then. Because according to published reports, as soon as you open one of those boxes, er /rifts/, you'll head to the track and lose your ife savings.

    As a hobby I'm thinking of trying to use machine learning to help program a horse racing system. When I learned craps, I did the same thing, Wrote a program to run millions of different strategies, figured out what was the best one, and then tried it out at the casino in Vegas. After winning about $1,000, it looked like it was a winning plan, but then I lost interest.

    The most fun part was figuring out how to write a truly random number generator. Computers don't do random very well, so I took a Geiger counter and used the time between ticks as the seed for the rng.
    Kyleran[Deleted User]

    ------------
    2024: 47 years on the Net.


  • cameltosiscameltosis Member LegendaryPosts: 3,847
    As I mentioned in the diablo thread, this report is from consumer groups who have absolutely zero power. They don't write laws, vote on laws or anything like that. They cannot affect change.


    We can hope that this report will come to the attention of someone with power. and then we can hope that the person who reads it will be motivated to make changes. and then we can hope the changes they want to make will actually be beneficial for gamers.


    But thats a lot of if's and but's.
    Kyleran[Deleted User]
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • KyleranKyleran Member LegendaryPosts: 44,057
    As I mentioned in the diablo thread, this report is from consumer groups who have absolutely zero power. They don't write laws, vote on laws or anything like that. They cannot affect change.


    We can hope that this report will come to the attention of someone with power. and then we can hope that the person who reads it will be motivated to make changes. and then we can hope the changes they want to make will actually be beneficial for gamers.


    But thats a lot of if's and but's.
    Well think of consumer groups as influencers, and I suspect in the EU their influence is greater than here in the US.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • kitaradkitarad Member LegendaryPosts: 8,177
    edited June 2022
    Taxation is the only way governments will get interested. They have to be made aware of the potential earnings for them to take an interest. It can never be just purely to save the consumer. Who has time for that?
    Kyleran[Deleted User]

  • IselinIselin Member LegendaryPosts: 18,719
    As I mentioned in the diablo thread, this report is from consumer groups who have absolutely zero power. They don't write laws, vote on laws or anything like that. They cannot affect change.


    Ralph Nader would like to talk to you about automobile safety.
    [Deleted User][Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • VrikaVrika Member LegendaryPosts: 7,989
    edited June 2022
    As I mentioned in the diablo thread, this report is from consumer groups who have absolutely zero power. They don't write laws, vote on laws or anything like that. They cannot affect change.


    We can hope that this report will come to the attention of someone with power. and then we can hope that the person who reads it will be motivated to make changes. and then we can hope the changes they want to make will actually be beneficial for gamers.


    But thats a lot of if's and but's.
    In EU people in power do pay attention to what their consumer protection organization/council/equivalent says.

    After that it's always a political question whether politicians take that change into their agenda. But the consumer groups are state funded organizations and they don't have to worry about going unheard, even if it's always a question whether their advice gets followed or ignored.
    TheDalaiBomba[Deleted User]
     
  • ScotScot Member LegendaryPosts: 24,423
    tzervo said:
    Scot said:
    Some of these principles could be applied to many other gaming industry cash shop practices, it is good to see that they have got past the concept of loot boxes to the underlining mechanics.
    There will always be some problem in defining them. For example, one easy definition is that anything that takes real money as input and a random chance to get something as output is a lootbox. Then you have BDO's memory fragments, where you pay to get a fixed amount of them. But they are used in-game in the gear upgrade process, which is inherently random. And that upgrade process is done with in-game earnable money. It's very easy to elongate and fork the chain from A to B (A being "give money" and B being "get random effect") to obfuscate things, and not just with virtual currencies, like these guys mention. 
    It is tricky to be sure, my hope is that once loot boxes are stopped studios will rethink the gambling as they will see the writing on the wall. Self regulation is always preferable and if that takes of we won't need to get governments involved which is always the best way.
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