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But wait, there is more! Diablo Immortal and its hidden daily caps

IselinIselin Member LegendaryPosts: 18,719
edited June 2022 in The Pub at MMORPG.COM
Article on Forbes about so newly discovered grinding caps that apparently were not there in the alpha and beta.

https://www.forbes.com/sites/paultassi/2022/06/09/diablo-immortal-also-has-hidden-caps-preventing-grinding-for-free/?sh=69e2f2952648

From the article:

  • After six legendary drops a day, your drop rate severely decreases for future drops.
  • After a group bonus for six normal gems a day, your drop rate severely decreases.
  • Side quests stop giving rewards after five per day.
  • Purple bosses stop giving rewards after five per day
  • Random map events stop giving rewards after five per day.
  • Zoltan Kule treasure rooms are limited to five per day.
  • Hidden Lair dungeons stop giving gem rewards after just a few completed sections.

And the video from a Maxroll 1200 hours played (including alpha and beta) streamer where all of this is detailed:



"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

― Umberto Eco

“Microtransactions? In a single player role-playing game? Are you nuts?” 
― CD PROJEKT RED

[Deleted User]UwakionnaWhiteLantern[Deleted User]Slapshot1188ScotGodeaueoloe
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Comments

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Somehow I am still surprised how Blizzard took the beloved Diablo franchise and went all in on the cash shop, P2W mobile bonanza that is Immortal. They really pulled out all the stops and added every single trick, sale and way to make money all at once. They completely skipped the foreplay and lube and are now wondering about all the moaning fans.

    And I frigging still play every day, I think the game rocks  :(

    /Cheers,
    Lahnmir
    YashaXeoloe
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Just more reason to skip this crap.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    lahnmir
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited June 2022
    lahnmir said:
    Somehow I am still surprised how Blizzard took the beloved Diablo franchise and went all in on the cash shop, P2W mobile bonanza that is Immortal. They really pulled out all the stops and added every single trick, sale and way to make money all at once. They completely skipped the foreplay and lube and are now wondering about all the moaning fans.

    And I frigging still play every day, I think the game rocks  :(

    /Cheers,
    Lahnmir
    I stand by my post saying it would have been better long-term to keep D:I as mobile only and make it clear that was the only title on that platform and D4 would be the bespoke PC/Console experience fans expect based on D2/D3.


    The fan base was already mad about this.  Bringing it to PC gave them even more reason to get mad at the mobile monetization.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    How long does it take to hit those caps?  It's one thing to put in caps that will never affect the overwhelming majority of active players as a way to keep the no-life grinders from getting too far ahead.  It's quite another to implement caps that mean that you can only play for half an hour per day before there's no more progression.
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited June 2022
    Quizzical said:
    How long does it take to hit those caps?  It's one thing to put in caps that will never affect the overwhelming majority of active players as a way to keep the no-life grinders from getting too far ahead.  It's quite another to implement caps that mean that you can only play for half an hour per day before there's no more progression.
    You get 3 per day per zone from what I've read, and there are, I think, 10 zones.  They can be as simple as kill 20 monsters in a specific area.

    So 30 available per day, 5 give rewards for free per day.
    Scot
  • KyleranKyleran Member LegendaryPosts: 44,059
    My guess is Blizz will spin the daily cap limits as anti-botting measures.
    Scot

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  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    Kyleran said:
    My guess is Blizz will spin the daily cap limits as anti-botting measures.
    Their vesion of the standard mobile game "stamina limit"? Buy more opportunities for 3.99$, coming soon?

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Has the population dropped yet?


    [Deleted User]eoloe

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  • KnightFalzKnightFalz Member EpicPosts: 4,583

    Quizzical said:
    How long does it take to hit those caps?  It's one thing to put in caps that will never affect the overwhelming majority of active players as a way to keep the no-life grinders from getting too far ahead.  It's quite another to implement caps that mean that you can only play for half an hour per day before there's no more progression.

    If the limit applies per character, or even by server, you could play for quite awhile with those caps. It's even fun to do so, and I don't even have a phone (that could play this), so I'm using the PC client I'm delighted they chose to put out.

    One must just be careful of their spending on it, or be very patient if playing the game for free, like pretty much any other mobile-based title.
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Has the population dropped yet?

    I think it may very well be successful, perhaps extremely so, on mobile.
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    lahnmir said:
    Somehow I am still surprised how Blizzard took the beloved Diablo franchise and went all in on the cash shop, P2W mobile bonanza that is Immortal. They really pulled out all the stops and added every single trick, sale and way to make money all at once. They completely skipped the foreplay and lube and are now wondering about all the moaning fans.

    And I frigging still play every day, I think the game rocks  :(

    /Cheers,
    Lahnmir
    I stand by my post saying it would have been better long-term to keep D:I as mobile only and make it clear that was the only title on that platform and D4 would be the bespoke PC/Console experience fans expect based on D2/D3.


    The fan base was already mad about this.  Bringing it to PC gave them even more reason to get mad at the mobile monetization.
    All they did was enable the mobile client on PC. I'm sure it was an attempt to appease PC players. Lol.
  • [Deleted User][Deleted User] Posts: 927
    edited June 2022
    The user and all related content has been deleted.
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  • lahnmirlahnmir Member LegendaryPosts: 5,054
    lahnmir said:
    Somehow I am still surprised how Blizzard took the beloved Diablo franchise and went all in on the cash shop, P2W mobile bonanza that is Immortal. They really pulled out all the stops and added every single trick, sale and way to make money all at once. They completely skipped the foreplay and lube and are now wondering about all the moaning fans.

    And I frigging still play every day, I think the game rocks  :(

    /Cheers,
    Lahnmir
    I stand by my post saying it would have been better long-term to keep D:I as mobile only and make it clear that was the only title on that platform and D4 would be the bespoke PC/Console experience fans expect based on D2/D3.


    The fan base was already mad about this.  Bringing it to PC gave them even more reason to get mad at the mobile monetization.
    All they did was enable the mobile client on PC. I'm sure it was an attempt to appease PC players. Lol.
    Blizzard had two options, piss off fans by keeping a beloved franchise mobile exclusive or bringing it to PC as well and piss off fans by introducing them to the world of mobile monetization. I guess they really had to think long and hard about it but only one of the two options could make them tons and tons of extra money so……

    /Cheers,
    Lahnmir
    TheDalaiBombaKidRisk
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • UwakionnaUwakionna Member RarePosts: 1,139
    Dattelis
  • DattelisDattelis Member EpicPosts: 1,675
    I dont really see this going anywhere. If anyone remembers how heavily Nintendo monetized their mario kart mobile a couple of years back. It seems the backlash for that kind of calmed down.
    [Deleted User]
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    lahnmir said:
    Somehow I am still surprised how Blizzard took the beloved Diablo franchise and went all in on the cash shop, P2W mobile bonanza that is Immortal. They really pulled out all the stops and added every single trick, sale and way to make money all at once. They completely skipped the foreplay and lube and are now wondering about all the moaning fans.

    And I frigging still play every day, I think the game rocks  :(

    /Cheers,
    Lahnmir
    I stand by my post saying it would have been better long-term to keep D:I as mobile only and make it clear that was the only title on that platform and D4 would be the bespoke PC/Console experience fans expect based on D2/D3.


    The fan base was already mad about this.  Bringing it to PC gave them even more reason to get mad at the mobile monetization.
    All they did was enable the mobile client on PC. I'm sure it was an attempt to appease PC players. Lol.
    Why not? There is no point in leaving money behind, I don't expect it cost them a great deal over just having it on mobile alone. People are playing it on PC, so as long as that continues it was the right call for them to make.
  • ScotScot Member LegendaryPosts: 24,429
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.
    SovrathKyleraneoloe
  • DattelisDattelis Member EpicPosts: 1,675
    Scot said:
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.

    Yeah, in Uwakionna's video, the person pointed out that Blizzard isn't technically using lootboxes because gameplay is required in order to acquire the 'enhanced' loot. Its both clever and sad at the same time and I unfortunately see more companies using this method to avoid some gambling laws in some countries (even though its still banned in Belgium and Netherlands, but maybe they just made it a blanket ban since Overwatch still has loot boxes and card packs in Hearthstone are still technically lootboxes).
    Scot
  • IselinIselin Member LegendaryPosts: 18,719
    Scot said:
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.
    I personally don't have any problem resisting this stuff. ESO has had loot boxes for years and I have never bought a single one.

    It's just a shame when the high end core of a game I like is monetized in this abusive way. I like it enough that I would play it for quite a while if it weren't for the P2Win roadblocks.

    I won't reward this sleaze by giving them even one penny though.
    ScotThe_Korrigan
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Iselin said:
    Scot said:
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.
    I personally don't have any problem resisting this stuff. ESO has had loot boxes for years and I have never bought a single one.

    It's just a shame when the high end core of a game I like is monetized in this abusive way. I like it enough that I would play it for quite a while if it weren't for the P2Win roadblocks.

    I won't reward this sleaze by giving them even one penny though.

    It's been a quite a long time since I stopped giving Blizzard one cent.
    This only adds to my reasons.
    The company embracing the "woke" culture and this seals the tomb of Blizzard for me.
    eoloe
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  • DjijinDjijin Member UncommonPosts: 108
    You people keep giving them money. 

    lawl
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Except ESO has a subscription.
    I still think it's the best model, the best of both worlds.

    I have 38k cash shop currency on my account I never used.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
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    Yes, they are back !

  • ScotScot Member LegendaryPosts: 24,429
    edited June 2022
    Torval said:
    Iselin said:
    Scot said:
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.
    I personally don't have any problem resisting this stuff. ESO has had loot boxes for years and I have never bought a single one.

    It's just a shame when the high end core of a game I like is monetized in this abusive way. I like it enough that I would play it for quite a while if it weren't for the P2Win roadblocks.

    I won't reward this sleaze by giving them even one penny though.
    It isn't any better when ESO, LotRO, Neverwinter, STO, DDO, EQ2, SWL, or many of the other MMOs do it. We've just been looking the other way and giving them a pass with anemic "cosmetic" and other justifications, but it's the same sort of thing.

    Not rewarding them really doesn't matter, because like I've said we're not a factor. We're not relevant because the Krakens and whales are. Those who pay a pittance don't matter anymore than the free players. I thought to myself, this is what trickle-down gaming looks like. And an overwhelming number of people have signaled that they're just fine with that. ¯\_(ツ)_/¯

    This should be no surprise to us, we have seen a the slow transformation of cash shops over the years into a shop that turns MMOs into gambling games. From "You can still grind it all" it was inevitable that we would arrive at "you can grind it all if you have no life and just play the game" to "you can't grind it all". I think what has happened over the past few years is mobile has sped up that process and players who were relaxed(ish) about the monetarization process have suddenly woken up.

    We should know better. Gamers aren't stupid, but the subtle nature of the change blindsided many. Also how many in gaming grew up with cash shops knowing no other revenue method after "box" price if the game was not F2P? Gambling is insidious and when a new method is introduced to the public those doing so take advantage being ahead of the regulation. That's what happened when fixed odds betting machines were introduced into betting shops, governments caught up and regulation occurred. But gambling in gaming is still a new concept to them, many in government can't associate this with gambling online as yet, so it will be years until there is anything done to properly address this.
    [Deleted User]Mendel
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Torval said:
    Iselin said:
    Scot said:
    Iselin said:
    lahnmir said:


    And I frigging still play every day, I think the game rocks  :(

    It does and that's the biggest problem. I want to play it seriously but I'm not wanted in the end game grind which is what Diablo games have always been all about.
    I wonder how many get drawn into putting some serious money in, but don't forget it's not gambling, it's surprises.
    I personally don't have any problem resisting this stuff. ESO has had loot boxes for years and I have never bought a single one.

    It's just a shame when the high end core of a game I like is monetized in this abusive way. I like it enough that I would play it for quite a while if it weren't for the P2Win roadblocks.

    I won't reward this sleaze by giving them even one penny though.
    It isn't any better when ESO, LotRO, Neverwinter, STO, DDO, EQ2, SWL, or many of the other MMOs do it. We've just been looking the other way and giving them a pass with anemic "cosmetic" and other justifications, but it's the same sort of thing.

    Not rewarding them really doesn't matter, because like I've said we're not a factor. We're not relevant because the Krakens and whales are. Those who pay a pittance don't matter anymore than the free players. I thought to myself, this is what trickle-down gaming looks like. And an overwhelming number of people have signaled that they're just fine with that. ¯\_(ツ)_/¯

    And there were definitely folks pointing out, long before now, this would be where microtransactions ended up.
    [Deleted User]Kyleran
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