Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Do you like weapon swapping? or Classes?

13

Comments

  • GrymmoireGrymmoire Member UncommonPosts: 191
    edited August 2022
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).

    As an example: Necro slot Oakensoul and 2x other jewelry plus two armour sets and weapon(s) of choice. Then use something like Psjiic skill Race against time; either Scythe morph;either Blastbones morph; Avid Boneyard; Resistant Flesh and either Colossus ultimate morph. Voila, easy to manipulate and no swapping plenty of damage if selective sets complement your playstyle.

    One bar builds can be designed for any of ESO's classes with thought to gear and gylphs.
    IselinAlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    Personally, I like choices, but, I don't see the value in choices and options, if all I am given is one good one, and a bunch of shit. 

    IMHO, if the game has a direct meta for a class that is significantly more powerful then any other build, then that makes the other options pointless, and a waste of time and effort for them to exist.

    To use an example: GW2. Meta can output near to 10x the damage of an off-meta. This is a huge power gap.

    Where in DDO, the variance between a Meta, and Off-Meta can be like 1% (or More, depending on how Off Meta you go)
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UwakionnaUwakionna Member RarePosts: 1,139
    Eh, considering the DDOVault forums has 10k shuriken builds and other extremes to the DDO meta, think there's more than a 1% variance.

    In that game's case it's more the plateau in practicality. There's just not as much visibility either in the scale of the meta as outside of pub brawls, there's not really PvP to match against, just people racing through dungeons, which can generally be done by a broad chunk of the upper meta without going extreme.
    AlBQuirky
  • IselinIselin Member LegendaryPosts: 18,719
    Grymmoire said:
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).

    As an example: Necro slot Oakensoul and 2x other jewelry plus two armour sets and weapon(s) of choice. Then use something like Psjiic skill Race against time; either Scythe morph;either Blastbones morph; Avid Boneyard; Resistant Flesh and either Colossus ultimate morph. Voila, easy to manipulate and no swapping plenty of damage if selective sets complement your playstyle.

    One bar builds can be designed for any of ESO's classes with thought to gear and gylphs.
    I'm doing my Oakensoul necro slightly different:

    Scythe solo and ricochet skull in groups then blastbones and mystic syphon which all gives me plenty of AOE. I also slot a heal - spirit guardian for now but whatever else you want when it gets nerfed next patch -  and then barbed trap for bosses.

    I open with blastbones followed by mystic syphon off its corpse and then just scythe whatever is still alive` lol.

    It's a nice, lazy, self-healing solo set-up.
    HengistGrymmoireAlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,582
    olepi said:
    Neo_Viper said:
    Classes. look at New World. Weapon Swap as a replacement is not good

    Classes suck. Ultima Online, Asheron's Call or even NW offer WAY more freedom.
    Be what you want to be, not what the devs want you do be.

    Look at LOTRO for instance. They have a lot of classes, captain, champion... none corresponds exactly to any of the book/movie characters.

    It's kinda funny that you can "clone" Aragorn better in Ultima Online or New World than in LOTRO !
    Aragorn's look and weaponry weren't very unique, though.

    He literally wears the normal outfit of a lightly armored swordsman, including a cape and leather armor.  He swung a sword like every other man.  He was really good at it, of course, but it's not like he carried a recognizable extra silver sword as a key part of his look like, say, Geralt.  What Aragorn is wearing when Frodo first spots him was not, at all, a recognizable or unique look.  Pretty sure part of the entire point of his character was that he wasn't a wizard or anything, just a man like those he fought to protect.

    His outfit is actually consciously put together (at least at that point in the story) to avoid standing out.

    Had a Witcher MMORPG been made where Witchers don't carry silver swords, I would find this critique more effective.

    To be perfectly honest, Gandalf, Gimli, and Legolas even had far more unique looks and fighting styles than did Aragorn.

    In ESO, you can't have 15 abilities, period. You can have 10, but only 5 at a time.  If you want to use the other 5, you have to swap your weapon. Why? To use the other 5 class skills, I have to swap to what, another 2-H sword?

    In ESO you have 12 abilities, 6 at a time, 5 basic and an ultimate, You have to swap between weapons to have access to the abilities associated with each.

    They may be associated with the same type of weapon, or not. Each bar may have abilities from the weapon associated with it, or not. Each bar may have class abilities on it, or not. Each bar could contain a myriad of active abilities from any non-class skill lines the character has, or not.

    It is an extremely flexible system that allows for wildly diverse sets of abilities in an economy of space suited to a variety of input devices.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Grymmoire said:
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).
    You can do a one-bar build without as well. It won't be optimal, but one doesn't need to be for much of the content. Those that would rather not bar swap need not worry. The game accommodates that preference well.

    GrymmoireAlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Grymmoire said:
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).
    You can do a one-bar build without as well. It won't be optimal, but one doesn't need to be for much of the content. Those that would rather not bar swap need not worry. The game accommodates that preference well.


    Reading through this thought process, is it anything like WoW's Druid builds? A hot bar for bear, cat, and moonkin forms and abilities?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • KyleranKyleran Member LegendaryPosts: 44,057
    Iselin said:
    Neo_Viper said:
    Classes. look at New World. Weapon Swap as a replacement is not good

    Classes suck. Ultima Online, Asheron's Call or even NW offer WAY more freedom.
    Be what you want to be, not what the devs want you do be.

    Look at LOTRO for instance. They have a lot of classes, captain, champion... none corresponds exactly to any of the book/movie characters.

    It's kinda funny that you can "clone" Aragorn better in Ultima Online or New World than in LOTRO !
    Aragorn's look and weaponry weren't very unique, though.

    He literally wears the normal outfit of a lightly armored swordsman, including a cape and leather armor.  He swung a sword like every other man.  He was really good at it, of course, but it's not like he carried a recognizable extra silver sword as a key part of his look like, say, Geralt.  What Aragorn is wearing when Frodo first spots him was not, at all, a recognizable or unique look.  Pretty sure part of the entire point of his character was that he wasn't a wizard or anything, just a man like those he fought to protect.

    His outfit is actually consciously put together (at least at that point in the story) to avoid standing out.

    Had a Witcher MMORPG been made where Witchers don't carry silver swords, I would find this critique more effective.
    I agree mostly because I always thought the Champion class in LotRO fit Aragorn pretty well just how the burglar class fits the 4 hobbits.

    His core point that you can fine tune a build without class restriction to better emulate any fictional character you want to emulate still stands though. 
    True, I just felt it wasn't the best example, because LOTRO very clearly builds their Classes by taking inspiration from the characters in the book.


    This also doesn't affect the point, but not all skill-based systems give you that freedom, even if it looks like it on paper.  Most often, certain skill lines clearly complement certain other skill lines best (and I'm talking about conscious design choices, not just happenstance) , and trying to go against that means creating a relatively weak character.  Or, it could literally lock you out of certain combos by the number of skill points required to master the lines, as SWG does.

    The freedom of the skill system is definitely a double-edged sword. 
    My motto in online games

    TheDalaiBombaAlBQuirkyUngoodSovrathKnightFalz

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KnightFalzKnightFalz Member EpicPosts: 4,582
    AlBQuirky said:
    Grymmoire said:
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).
    You can do a one-bar build without as well. It won't be optimal, but one doesn't need to be for much of the content. Those that would rather not bar swap need not worry. The game accommodates that preference well.


    Reading through this thought process, is it anything like WoW's Druid builds? A hot bar for bear, cat, and moonkin forms and abilities?

    I'm not familiar with the mechanics of WoW Druid transformation, so I can't say. I also haven't played an ESO werewolf.

    However, I can provide a link to a thorough werewolf guide that will allow you to determine if there is similarity between them.


    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    AlBQuirky said:
    Grymmoire said:
    Adressing the 'need' to swap weapons in ESO, no you do not have to. Utilize a one-bar build using the Oakensoul ring (even with the upcoming "adjustment' it remains viable).
    You can do a one-bar build without as well. It won't be optimal, but one doesn't need to be for much of the content. Those that would rather not bar swap need not worry. The game accommodates that preference well.


    Reading through this thought process, is it anything like WoW's Druid builds? A hot bar for bear, cat, and moonkin forms and abilities?

    I'm not familiar with the mechanics of WoW Druid transformation, so I can't say. I also haven't played an ESO werewolf.

    However, I can provide a link to a thorough werewolf guide that will allow you to determine if there is similarity between them.



    Thanks for the link! I'll peruse it a little later :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Kenny39Kenny39 Member UncommonPosts: 21
    Swapping weapons is probably cool at first glance, for sure. But d you mean changing weapons regardless of the character's class?

    If you think about it that way, such freedom in leveling up your character blurs the concept of class.

    That's why I'm still for the classics.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Kenny39 said:
    Swapping weapons is probably cool at first glance, for sure. But d you mean changing weapons regardless of the character's class?

    If you think about it that way, such freedom in leveling up your character blurs the concept of class.

    That's why I'm still for the classics.

    It blurs the concept of class if one equates such to weapon availability. In ESO one's weapon choice isn't tied to class. Weapons can be suited to particular roles, with that intended for the character generally reflected in weapon choice.
    AlBQuirky
  • Kenny39Kenny39 Member UncommonPosts: 21
    Kenny39 said:
    Swapping weapons is probably cool at first glance, for sure. But d you mean changing weapons regardless of the character's class?

    If you think about it that way, such freedom in leveling up your character blurs the concept of class.

    That's why I'm still for the classics.

    It blurs the concept of class if one equates such to weapon availability. In ESO one's weapon choice isn't tied to class. Weapons can be suited to particular roles, with that intended for the character generally reflected in weapon choice.
    Look, I haven't played ESO, but maybe there was a misunderstanding in the sense that classes are crucial in MMORPGs. 

    If we're talking about TES, Fallout ( the first ones I thought of), it's like an immersive sim - do whatever you want. 

    So, MMORPGs have a clear division into roles and classes, and yeah, playing DD-priest or Warrior-healer (with bandages lol) is fun. But will it be fun for the dungeon mates?
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Kenny39 said:
    Look, I haven't played ESO, but maybe there was a misunderstanding in the sense that classes are crucial in MMORPGs. 

    If we're talking about TES, Fallout ( the first ones I thought of), it's like an immersive sim - do whatever you want. 

    So, MMORPGs have a clear division into roles and classes, and yeah, playing DD-priest or Warrior-healer (with bandages lol) is fun. But will it be fun for the dungeon mates?

    Classes aren't crucial in MMORPGs as not all have them.

    MMORPGs that have classes vary as to how limited the roles associated to them are. In ESO any class can do any role, or build to be independent.

    When I'm soloing... and I mainly solo... I need only concern myself with the fun of one.

    AlBQuirky
  • Ralphie2449Ralphie2449 Member UncommonPosts: 577
    Definitely dislike weapon swapping, if I am playing an mmoRPG i want to be a specific class/archetype.
    A mage for example that focuses on a specific type of magic, not a mage that is also forced to use another weapon that might not even be mage related because the game has decided you need to use two if you want decent performance.

    It ruins the rpg fantasy of a mage/warlock etc
    AlBQuirky
  • TillerTiller Member LegendaryPosts: 11,485
    I'm not a fan of weapon swapping, but it depends on the game I guess.

    In GW2 I mostly used bow on my thief unless it was really close combat I would switch to a dbl dagger or sword+dagger...in ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right. Lost Ark I ran my Gunner as Deadeye because it was way more fun to play it that way. SWG I played had a BH/pistoleer, but would again only weapon swap to Light Lightening Canon (LLC) for AOEing large amounts of easy mobs (grinding) like in the Warren or lair grinding Bol on Dantooine.

    Again, it depends on the game. I think if weapon swapping is convenience and not a requirement for certain plays-styles, then it's fine; meaning a choice vs. you have to use this template for running this dungeon or going in here or else you get kicked from a pug because you aren't FotM build with best in slot gear ect.  
    AlBQuirky
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?
    AlBQuirkyIselin
  • IselinIselin Member LegendaryPosts: 18,719
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?
    Good question especially these days when the Oakensoul ring that prevents weapon swapping is all the rage in one bar builds.
    Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TillerTiller Member LegendaryPosts: 11,485
    edited August 2022
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?

    Melee and bow ranged spec..Inside dungeons. Bows don't work too well on multiples of npc dogpile on top of you in close quarters, so have to switch to melee.
    AlBQuirkyKyleran
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • IselinIselin Member LegendaryPosts: 18,719
    Tiller said:
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?

    Melee and bow ranged spec..Inside dungeons. Bows don't work too well on multiples of npc dog piling on top of you in close quarters, so have to switch to melee.
    You don't actually. Both Endless Hail and Acid Spray are excellent AOE bow skills and neither has a minimum range.

    I've been running a bow / bow stamina warden for years that does very well in dungeons with large trash pulls.  
    AlBQuirkyKyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Tiller said:
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?

    Melee and bow ranged spec..Inside dungeons. Bows don't work too well on multiples of npc dogpile on top of you in close quarters, so have to switch to melee.

    Using a melee/bow spec is a choice. Building the spec in such a way that you must routinely swap bars is also a choice.

    ESO doesn't force those choices upon you.
    AlBQuirkyKyleran
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    edited August 2022
    Iselin said:
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?
    Good question especially these days when the Oakensoul ring that prevents weapon swapping is all the rage in one bar builds.

    There's that, and if one isn't concerned about being optimal there are other choices as well that one can make.

    For example, a stamina character built around having a high crit rate could add some ranged ability to a single bar build using Silver Shards, a mod for the first Fighter's Guild ability Silver Bolts.

    Silver Shards has a 28m range, and 5m radius in which those other than the main target take reduced damage. It animates quickly and has a fairly low stamina cost so can be used at will. It is a bit crit dependent, hence the need to build accordingly.

    Now your melee character is a hybrid melee/ranged one without needing to bar swap. It's really quite fun, though of course not optimal.
    AlBQuirkyKyleran
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?
    Good question especially these days when the Oakensoul ring that prevents weapon swapping is all the rage in one bar builds.

    There's that, and if one isn't concerned about being optimal there are other choices as well that one can make.

    For example, a stamina character built around having a high crit rate could add some ranged ability to a single bar build using Silver Shards, a mod for the first Fighter's Guild ability Silver Bolts.

    Silver Shards has a 28m range, and 5m radius in which those other than the main target take reduced damage. It animates quickly and has a fairly low stamina cost so can be used at will. It is a bit crit dependent, hence the need to build accordingly.

    Now your melee character is a hybrid melee/ranged one without needing to bar swap. It's really quite fun, though of course not optimal.
    There is much more build variety than here used to be since they changed most skills to scale off the highest stat so you're not losing damage by using a magicka skill on a stamina character or vice versa.

    You do still want to choose carefully which "off-spec" skills you use due to the smaller resource pool so off-spec spammables are not a good choice but skills like DOTs or HOTs that have a 10+ second duration can be easily added without any resource worries.

    I use Barbed Trap, a stamina skill, routinely for melee range magicka characters and my bow Stamden I mentioned above now uses the magicka skill Winter's Revenge for ranged AOE instead of Endless Hail because it does more damage.
    TheDalaiBombaAlBQuirkyKyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Iselin said:
    Iselin said:
    Tiller said:
    In ESO I was forced to weapon swap in some cases, but I hated it because nothing felt right.


    What cases in ESO forced you to weapon swap?
    Good question especially these days when the Oakensoul ring that prevents weapon swapping is all the rage in one bar builds.

    There's that, and if one isn't concerned about being optimal there are other choices as well that one can make.

    For example, a stamina character built around having a high crit rate could add some ranged ability to a single bar build using Silver Shards, a mod for the first Fighter's Guild ability Silver Bolts.

    Silver Shards has a 28m range, and 5m radius in which those other than the main target take reduced damage. It animates quickly and has a fairly low stamina cost so can be used at will. It is a bit crit dependent, hence the need to build accordingly.

    Now your melee character is a hybrid melee/ranged one without needing to bar swap. It's really quite fun, though of course not optimal.
    There is much more build variety than here used to be since they changed most skills to scale off the highest stat so you're not losing damage by using a magicka skill on a stamina character or vice versa.

    You do still want to choose carefully which "off-spec" skills you use due to the smaller resource pool so off-spec spammables are not a good choice but skills like DOTs or HOTs that have a 10+ second duration can be easily added without any resource worries.

    I use Barbed Trap, a stamina skill, routinely for melee range magicka characters and my bow Stamden I mentioned above now uses the magicka skill Winter's Revenge for ranged AOE instead of Endless Hail because it does more damage.

    Yes, that update was a literal game changer in terms of viable build variety. It has to be used with care as you say so that you don't exhaust the lower resource pool, but that can be mitigated by passives that boost recovery or reduce costs making it even less of a constraint if one makes build selections with that in mind.

    That flexibility is contrary to many class-based games so I can see why some people won't like it due to their preference for classes fitting certain stereotypes such as mages needing to be in confined to light armour and be limited in weapon choice. Mages aren't so constrained in a lot of fantasy works though.

    That's interesting, using Winter's Revenge as a ranged AoE. It could be neat to make a Warden using Two-Handed/Staff and stack a close range Winter's Revenge with Wall of Elements using a lightning staff. Maybe some day I'll check that out.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Kyleran said:
    Iselin said:
    Neo_Viper said:
    Classes. look at New World. Weapon Swap as a replacement is not good

    Classes suck. Ultima Online, Asheron's Call or even NW offer WAY more freedom.
    Be what you want to be, not what the devs want you do be.

    Look at LOTRO for instance. They have a lot of classes, captain, champion... none corresponds exactly to any of the book/movie characters.

    It's kinda funny that you can "clone" Aragorn better in Ultima Online or New World than in LOTRO !
    Aragorn's look and weaponry weren't very unique, though.

    He literally wears the normal outfit of a lightly armored swordsman, including a cape and leather armor.  He swung a sword like every other man.  He was really good at it, of course, but it's not like he carried a recognizable extra silver sword as a key part of his look like, say, Geralt.  What Aragorn is wearing when Frodo first spots him was not, at all, a recognizable or unique look.  Pretty sure part of the entire point of his character was that he wasn't a wizard or anything, just a man like those he fought to protect.

    His outfit is actually consciously put together (at least at that point in the story) to avoid standing out.

    Had a Witcher MMORPG been made where Witchers don't carry silver swords, I would find this critique more effective.
    I agree mostly because I always thought the Champion class in LotRO fit Aragorn pretty well just how the burglar class fits the 4 hobbits.

    His core point that you can fine tune a build without class restriction to better emulate any fictional character you want to emulate still stands though. 
    True, I just felt it wasn't the best example, because LOTRO very clearly builds their Classes by taking inspiration from the characters in the book.


    This also doesn't affect the point, but not all skill-based systems give you that freedom, even if it looks like it on paper.  Most often, certain skill lines clearly complement certain other skill lines best (and I'm talking about conscious design choices, not just happenstance) , and trying to go against that means creating a relatively weak character.  Or, it could literally lock you out of certain combos by the number of skill points required to master the lines, as SWG does.

    The freedom of the skill system is definitely a double-edged sword. 
    My motto in online games


    There are a few games where being Batman is pretty viable.
    AlBQuirkyKyleran
Sign In or Register to comment.