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Funcom Reveals Dune Awakening, Its Upcoming Survival MMO Set In The Frank Herbert Universe | MMORPG.

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  • olepiolepi Member EpicPosts: 3,055
    As usual, I'll wait for the official release, add a few months, and then read the reviews. Then I might try it.

    I do love the Dune universe, Dune II by Westwood was a favorite of mine. i've read all the books, more than once.

    To me, the first "M" in MMO means 1,000, like the Roman numeral. So if they call it an MMO, it needs to support at least 1,000 players at a time. Otherwise, it's a co-op or multi-player game.
    Kyleran

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  • AngrakhanAngrakhan Member EpicPosts: 1,840
    I love the Dune IP and especially the most recent film just kicked my interest into high gear. Now this game with the same visuals and sound track style from the latest movie, and I am unfortunately already sold, short of this being a complete train wreck.
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Sandmanjw said:
    Scot said:
    I was vaguely interested until I realized it was being made by Funcom and the atrocious monetization schemes that entails.
    Can you give us some examples, I never played CE but AO, AoC the TSW had very good gaming ethos when it came to monetization?
    I don't have issues with Funcom. Just prefer to not play free to play type games. The way they are doing Exiles is really not bad for free to play types from what I had read.

    Just like to buy the whole game when I pay for a game. Not have to deal with free to play stuff. Always feels like I am renting a game to go that route.  If I want to rent games I will go for something like game pass with Microsoft. Get much better value for your cash that way.

    Anarchy Online is a fine free experience.....In fact, there are quite a few that like the basic free game more than the expansions.
  • KyleranKyleran Member LegendaryPosts: 44,059
    olepi said:
    As usual, I'll wait for the official release, add a few months, and then read the reviews. Then I might try it.

    I do love the Dune universe, Dune II by Westwood was a favorite of mine. i've read all the books, more than once.

    To me, the first "M" in MMO means 1,000, like the Roman numeral. So if they call it an MMO, it needs to support at least 1,000 players at a time. Otherwise, it's a co-op or multi-player game.
    I generally cut devs some slack, this site used to define a MMORPG as a single server, persistent world which could support 500 or more players, which they of course borrowed the definition from Richard G or some famous early developer like that.

    50 though, definitely not a MMO any stretch.

     I can confirm having a hella lot of MMO like fun on Fallout 76's 24 person "worlds" considering how linked all together they feel much bigger with players logging in and out regularly.

    So yeah, 50 might still be a party, will have to wait and see how it all plays out after final release.



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  • achesomaachesoma Member RarePosts: 1,768
    Spiider said:
    50 people per server is not mmo. I hope they know that by now.

    Where did you get this info? Nothing I can find to confirm this. The website clearly states large scale, persistent, seamless world shared by thousands of players.
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