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Every once in a while we start to play a game that we don't think will be our cup of tea, only to realize just how much we enjoyed it in the end. MMOs can be the same way. Was there ever an MMO you didn't think you'd like, but somehow were surprised by just how much you enjoyed it in the end?
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Since then gaming in general stopped making sense, there are other good MMORPG's but not a single one of them gave me the same feeling of fun like Tera combat did.
I'm just waiting for Blue Protocol, it's somehow close to that combat feeling I need
Probably more. I go into games with an eye towards allowing myself to enjoy it. I think too many people go in, ready to find the fault and never really give the game or themselves a chance to find enjoyment.
The secret world. What a refreshing departure from the normal formula.
Literally the game said to me; in your face brah. Never judge a game becuase you thought ain't good until you actually try the game. There's many good and awesome MMO's, but FFXIV is top of the pop for me. It's just the game is that good. I highly suggest to anyone who's into story games, especially heavy ones to try FFXIV, otherwise you won't like it to it's full potential.
The other game was New World beta version. I really liked the game, like I was planing to stay for a while but then they released the full version and ppl started duping gold and what not crap and then I suddenly left. it's just ruins the fun knowning that some dingleberries have 1mil gold. Last week they had fresh servers and I was hyped until I saw that old toons from other servers can transfer to fresh. Means all those who dupped could transfer, and it had happened, and I left again. The stuff from New World just don't get it how to do it right.
I Didn't know much about it going in and really liked their flexible class system, the Chloromancer soul became one of my all-time favorite healers and they did zone events (invasions) better than anyone before or since.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I tried WOW in the open beta before vanilla launch and thought it was amazing. UO, EQ and SWG never offered enough for be to take the plunge. WOW fixed everything wrong with those games.
I started a bit later after launch but I really enjoyed it also.....The missions were alot of fun and I like worlds where we can explore.....Also loved the implant system.
Logic, my dear, merely enables one to be wrong with great authority.
I always placed more weight on the "there was a reason for the NGE/shut down" crowd, but after having played literally both the NGE and a CU-emu with NGE content (including JTL), I can confidently say that SW:TOR should have been a Neverwinter Nights style single/multiplayer RPG, and SWG should have continued to receive support.
The game plays like most modern MMORPGs on SWG Legends, but still retains that virtual world sandbox spark that WoW never even came close to achieving, much less rivaling. Same goes for almost all the modern entries.
I know it sounds cliché, but it's true: WoW's runaway success became mostly about social proof and bandwagon effect, and it did more harm than good for the genre over the long-term. If I could go back, I would have avoided subbing to WoW when it released.
You could get new heroes from mob drops and the feeling was amazing. But it was far too random and getting drops of heroes you already had was a big letdown. they brought in a new game lead, Doomsaw, who improved the game greatly though.
It's really too bad that it was shut down as people would definitely still be playing today even if it was 100% maintenance mode.
I played it once years ago, but have a disdain for lootboxes so it was quickly dismissed. Then, a few months ago, in desperation we started loading up old games. We hit on Neverwinter and have now played 3 months and I see no signs of stopping soon.
For a decade old game it has great graphics and it has a ridiculous amount of content for a new player to absorb. Plus, unless you are hardcore and endgame focused you can ignore the lootboxes. I can play for 15 minutes and get something accomplished, or I can play for hours.
No, its not perfect, but I thought this was a game I'd play for a few days and move on. Instead Im here 90+ days in, and still finding new things to do. It will certainly hold me until the NBD drops.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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So I gave it another go 7 yrs later and had a surprisingly good time for about 9 months despite the wonky combat mechanics and One Tameril design, both being areas of doubt when I went in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No.
Long answer;
Not really.
There's been plenty of MMO's that I've enjoyed, but none that have caught me off guard or surprised me. Generally found I'm not one to be surprised by much in the first place, and picking games apart for their mechanics is something I do a lot. Feel like I have an inherently more clinical way of thinking about games, even when playing them for fun, that leaves little wiggle room for that.
Vanguard Saga of Heroes was another MMO that surprised me with its depth, both in skills and combat class interdependencies, but also Diplomacy and how that worked it everything, from zone buffs to epic quests.