That's subject to time in which the updates were done. After most the original members left and the game got shuffled off to new studio/people, graphics updates also stopped.
You can try and evoke "same point as before on that", but it's a rather silly position to take, as it is a direct point on questioning the value of pushing the graphical updates. Ultimately they did not save DAOCs live/official state, and as already pointed out we can see a good chunk of the population still interested in the game leaning towards private servers with novel rules/mechanics.
Also still the case that it's one of multiple MMOs that have all done the upgrade shindig without success, with WoW remaining an outlier. When the sheer scale of WoW's player base and the subject of gameplay/mechanics is also in there, it again makes it a strained argument to say updating the graphics contributed all that greatly to it's longevity compared to all the other things.
This isn't to say visual updates shouldn't happen, especially to a live service, but there is indeed a reason many developers write it off.
That's subject to time in which the updates were done. After most the original members left and the game got shuffled off to new studio/people, graphics updates also stopped.
You can try and evoke "same point as before on that", but it's a rather silly position to take, as it is a direct point on questioning the value of pushing the graphical updates. Ultimately they did not save DAOCs live/official state, and as already pointed out we can see a good chunk of the population still interested in the game leaning towards private servers with novel rules/mechanics.
Define "good chunk" still interested and compare it to WOW retail's chunk.
I'm not about to engage you in another of your silly "my guess is better than your guess" debates.
You have an OPINION that tech upgrades are a waste of money. My OPINION is exactly the opposite of yours.
I'm not saying my opinion is anything more than that. You, OTOH...
Have a nice day.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
That's subject to time in which the updates were done. After most the original members left and the game got shuffled off to new studio/people, graphics updates also stopped.
You can try and evoke "same point as before on that", but it's a rather silly position to take, as it is a direct point on questioning the value of pushing the graphical updates. Ultimately they did not save DAOCs live/official state, and as already pointed out we can see a good chunk of the population still interested in the game leaning towards private servers with novel rules/mechanics.
Define "good chunk" still interested and compare it to WOW retail's chunk.
I'm not about to engage you in another of your silly "my guess is better than your guess" debates.
You have an OPINION that tech upgrades are a waste of money. My OPINION is exactly the opposite of yours.
I'm not saying my opinion is anything more than that. You, OTOH...
Have a nice day.
So you want to compare the direct 1:1 of a pre-WoW MMO to WoW?
Knowing full well that even post-WoW MMO's generally never hit that user count either?
The retention rate could be ten times as good for DAOC and their raw number comparison would still suck. That's a terribly dishonest way to make an argument as you're completely devaluing the impact that popularity scale and visibility to the broader market has on user count and retention.
(EDIT: Though this does extend my point, you can look at WoW, but don't forget all the conditions that define it. You want to look at WoW's retail chunk compared to others? Then make sure you're doing an honest comparison and accounting for all the factors that made the game popular, what it's user count was a launch, when it's user count hit peak, and what it's rate of decline has been.
These are all important considerations in regards to even considering what kind of impact individual features done during a game's lifecycle has been. Some of their largest visual upgrades have come in later expansions that were the worst received as well, so what correlations are we to be making there?)
You are also mistaking my opinion and inserting something I never said as a point of opposition. Do not make boogeymen to argue against.
What I pointed out was fact, not opinion. More MMO have factually pushed for visual and engine updates and saw no benefit in user count, than MMOs that have seen benefit. You have one example as an exception compared to the multiple I have referenced in this thread already. That is not a subject of opinion.
The subsequent statement that I did make was that it's more cost effective for developers to make a new title compared to banking on updating an old title. You even acknowledged as much yourself already only a couple posts ago;
"And I'm not disputing that "New" doesn't have superior appeal to "old but improved." New always wins that comparison."
So why you're trying to argue against it now, makes no sense. Even saying this is simply an argument of opinion, this is a flip from you.
Perhaps take a moment to breathe and consider what the argument is actually stating. Don't pull an Ungood.
Anti-spamming to bring what we were talking about before the spam attack back to the top of Recent Discussions.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Sub: Removes a significant portion of potential players (f2p and b2p players)
No PVP: removes a good 1/3-1/2 of potential players
Group based: removes a significant portion of potential playerbase (the soloers)
Basically this game is hoping that it can attract people that loved the genre 20 years ago..Sure there are still some out there but it is a very small niche for a game in 2022.
I'd rather see a game do something well than a lot of things badly.
Games that try to be half PVP and half PVE tend to do both badly. It's better (and cheaper) to do one or the other well. Similarly with games that try to cater both to grouping and soloers.
I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort. The vast majority of MMO's have less players than they did 20 years ago. And almost every single new MMO has lost over 99% of its player base within a short period of time. That seems like games that are failing to appeal to everyone.
Walmart on the other hand has the most customers of any retail store in history, so they actually accomplished the goal of appealing to a wide customer base.
What is more likely, is they are just pushing out trash games hoping to get an ROI on that very lackluster work.
Embers is a perfect example. This game if launched 15-20 years ago against UO/DAOC/SWG/EQ/Lineage/WoW etc.. would have been laughed out of business for such a poor product. Yet here we are releasing this POS in 2022. Its probably still going to be out of business, but what is going on thinking people want trash? I suppose peoples standards have fallen so low, even the trash is starting to look doable.
I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort. The vast majority of MMO's have less players than they did 20 years ago. And almost every single new MMO has lost over 99% of its player base within a short period of time. That seems like games that are failing to appeal to everyone.
Walmart on the other hand has the most customers of any retail store in history, so they actually accomplished the goal of appealing to a wide customer base.
What is more likely, is they are just pushing out trash games hoping to get an ROI on that very lackluster work.
Embers is a perfect example. This game if launched 15-20 years ago against UO/DAOC/SWG/EQ/Lineage/WoW etc.. would have been laughed out of business for such a poor product. Yet here we are releasing this POS in 2022. Its probably still going to be out of business, but what is going on thinking people want trash? I suppose peoples standards have fallen so low, even the trash is starting to look doable.
We live in sad times in MMO genre.
I think what you perhaps are forgetting is that while there were many successful 1st gen MMORPGS, there were considerably more which were trash and failed so hard many have been lost to history.
Every time NCSoft had their source code stolen for Lineage 1 and 2 a half dozen literal clones would pop up everywhere as the next big thing.
No doubt the genre has seen a lot of crap come out over the years, Embers can do no worse than just be added on to pile of failures gamers have come to expect.
Or, it might eek out some small measure of success such as SotA, Project Gorgon, or any of the many smaller games which continue to run in spite of everything.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All this talk of not modernizing old games and not a mention of WOW?
You can love or hate modern WOW but that's a game that has been taking advantage of expansions to do just that even to the point of incorporating things like some RTX features in their Shadowlands expansion.
Not only can it be done but it should be the norm, not an exception.
To be fair, DDO also upgraded it's graphics as time went on, like the newer content has better graphics then the older content, however, the main problem is, the core game still looks like it was made in 2006.
However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
All this talk of not modernizing old games and not a mention of WOW?
You can love or hate modern WOW but that's a game that has been taking advantage of expansions to do just that even to the point of incorporating things like some RTX features in their Shadowlands expansion.
Not only can it be done but it should be the norm, not an exception.
To be fair, DDO also upgraded it's graphics as time went on, like the newer content has better graphics then the older content, however, the main problem is, the core game still looks like it was made in 2006.
However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
Yeah EQ did that a mere two years after it was launched but I hate the animations and models to this day as I use the older ones. I hate how they stand and walk. It looks positively awful.
I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort. The vast majority of MMO's have less players than they did 20 years ago. And almost every single new MMO has lost over 99% of its player base within a short period of time. That seems like games that are failing to appeal to everyone.
Walmart on the other hand has the most customers of any retail store in history, so they actually accomplished the goal of appealing to a wide customer base.
What is more likely, is they are just pushing out trash games hoping to get an ROI on that very lackluster work.
Embers is a perfect example. This game if launched 15-20 years ago against UO/DAOC/SWG/EQ/Lineage/WoW etc.. would have been laughed out of business for such a poor product. Yet here we are releasing this POS in 2022. Its probably still going to be out of business, but what is going on thinking people want trash? I suppose peoples standards have fallen so low, even the trash is starting to look doable.
We live in sad times in MMO genre.
Just for clarification, you do not like Embers?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort. The vast majority of MMO's have less players than they did 20 years ago. And almost every single new MMO has lost over 99% of its player base within a short period of time. That seems like games that are failing to appeal to everyone.
Walmart on the other hand has the most customers of any retail store in history, so they actually accomplished the goal of appealing to a wide customer base.
What is more likely, is they are just pushing out trash games hoping to get an ROI on that very lackluster work.
Embers is a perfect example. This game if launched 15-20 years ago against UO/DAOC/SWG/EQ/Lineage/WoW etc.. would have been laughed out of business for such a poor product. Yet here we are releasing this POS in 2022. Its probably still going to be out of business, but what is going on thinking people want trash? I suppose peoples standards have fallen so low, even the trash is starting to look doable.
We live in sad times in MMO genre.
Just for clarification, you do not like Embers?
LOL the MMO bar is extremely low right now and still Embers couldn't get over it.
It combines the worst stuff from old school and leaves out most of the cool things. I cant think of anything Embers does better than the old school games. I also cannot think of 1 single system that feels completed. I have asked people on embers forums what system feels completed enough to be checked off the list. Nobody can even come up with anything. During beta optimists would just respond that its still in Beta and work in progress. Well now its releasing and these system have not changed.
Its discouraging these studios consistently pushing out subpar quality MMO's.
I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort.
And that is why they are unpopular. they are NOT successful at appealing to a wide range of players.
Pretty cut and dried.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
All this talk of not modernizing old games and not a mention of WOW?
You can love or hate modern WOW but that's a game that has been taking advantage of expansions to do just that even to the point of incorporating things like some RTX features in their Shadowlands expansion.
Not only can it be done but it should be the norm, not an exception.
To be fair, DDO also upgraded it's graphics as time went on, like the newer content has better graphics then the older content, however, the main problem is, the core game still looks like it was made in 2006.
However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
Yeah EQ did that a mere two years after it was launched but I hate the animations and models to this day as I use the older ones. I hate how they stand and walk. It looks positively awful.
Shadows of Luclin certainly didn't seem to change the games course on subscriptions, so it's graphics update does fall in to the category of being a bit of a wash.
Adventitious may be the right word there, as the choice for the upgrade was random and kind of eh in consequence. Same sort of path and consequence as most visual updates. Even WoW is not necessarily an exception to that if we are to spend time mapping subscription numbers over time.
Separately, wish I could say giving this thread some time before looking back at it helped make some sense of the arguments, but honestly I'm more confused to the stance a few people have taken. It's like they actually agree, but feel the need to do so via argument or don't realize their argument contradicts stance.
EDIT: To also address another subject mentioned, I'd say it's less MMO or games trying to have something for everyone to attain broad appeal, and more so trying to appeal to the lowest common denominator. Not a major difference, but does mean a direct difference in scope of focus on features.
Meh... always that one guy that gotta be like "I loved the old square ass graphics" or some shit.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
All this talk of not modernizing old games and not a mention of WOW?
You can love or hate modern WOW but that's a game that has been taking advantage of expansions to do just that even to the point of incorporating things like some RTX features in their Shadowlands expansion.
Not only can it be done but it should be the norm, not an exception.
To be fair, DDO also upgraded it's graphics as time went on, like the newer content has better graphics then the older content, however, the main problem is, the core game still looks like it was made in 2006.
However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
Yeah EQ did that a mere two years after it was launched but I hate the animations and models to this day as I use the older ones. I hate how they stand and walk. It looks positively awful.
Shadows of Luclin certainly didn't seem to change the games course on subscriptions.
yah, it kept them on the up and up against a growing competitive market, which is the whole fucking point.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Meh... always that one guy that gotta be like "I loved the old square ass graphics" or some shit.
Its not that a bunch of people want old graphics. Its just people understand that if a game goes all in on graphics, then it leaves less time to spend on gameplay mechanics. There is a huge correlation of high end graphics linked to low level gameplay mechanics.
If you could give me high end graphics and awesome gameplay, then sure count me in. When does that ever happen?
I bet if you could equate levels of graphics with levels of gameplay then 1 level of graphics probably costs the same amount of time/money as 3 levels of gameplay.
All this talk of not modernizing old games and not a mention of WOW?
You can love or hate modern WOW but that's a game that has been taking advantage of expansions to do just that even to the point of incorporating things like some RTX features in their Shadowlands expansion.
Not only can it be done but it should be the norm, not an exception.
To be fair, DDO also upgraded it's graphics as time went on, like the newer content has better graphics then the older content, however, the main problem is, the core game still looks like it was made in 2006.
However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
Yeah EQ did that a mere two years after it was launched but I hate the animations and models to this day as I use the older ones. I hate how they stand and walk. It looks positively awful.
Shadows of Luclin certainly didn't seem to change the games course on subscriptions.
yah, it kept them on the up and up against a growing competitive market, which is the whole fucking point.
Considering it's middling reception and inevitable curve on subscriber count, the point is moot. The graphics update itself had mixed response based on how it affected engine performance in the day and curbed the ability for lower end hardware to play, which lead many to disable it regardless of preference any ways.
Part of why we got comments like this for reviews from the likes of Game Informer back in the day; "As far as the game goes, Verant has pulled the old Origin move of releasing a game no one without some significant bank can play"
GameStop, Computer Gaming World, GameSpy, PC Action, Joystick, etc. The reviews of the time were pretty unanimous on the performance penalty and subsequent restriction the new visual component had on the game. The new zones and expanded content was lauded though.
Speaks directly to the subject I and Quiz had mentioned regarding challenges faced in trying to drag old technology upwards. Not exactly a strong feature if it's met with the off button.
EDIT: And further the point the repeat question of what within such expansions is actually the part that does offer extended value to the general users. IE, the playable content versus the visual.
Meh... always that one guy that gotta be like "I loved the old square ass graphics" or some shit.
Its not that a bunch of people want old graphics. Its just people understand that if a game goes all in on graphics, then it leaves less time to spend on gameplay mechanics. There is a huge correlation of high end graphics linked to low level gameplay mechanics.
If you could give me high end graphics and awesome gameplay, then sure count me in. When does that ever happen?
I bet if you could equate levels of graphics with levels of gameplay then 1 level of graphics probably costs the same amount of time/money as 3 levels of gameplay.
What good is great graphics if the game sucks.
We are talking a remaster of an existing game, the "game play" is already there.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Every MMO will inevitably either plateau or drop in player numbers, so, which means for all the Nay Sayers, they might as well not even try.
And yet these same people cry that the graphics of modern games look old and dated, yet, like, pick a fucking stand, do they matter or do they not matter.. you can't have it both ways.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Every MMO will inevitably either plateau or drop in player numbers, so, which means for all the Nay Sayers, they might as well not even try.
And yet these same people cry that the graphics of modern games look old and dated, yet, like, pick a fucking stand, do they matter or do they not matter.. you can't have it both ways.
Pretty sure new games looking old wasn't the issue here. I'm sure people can levy some complaints at this game's graphics, but mostly it's been mechanics.
Old game looking old, well, goes with the "no duh".
When the subject was old games updating graphics, and the relevance of that in contrast to other features of the game, or even the tipping point of where it's just more viable to make a new game, then it not anyone crying about modern games looking old either.
That was just an argument from nothing, for nothing.
As for the last comment, QoL updating and changes to gameplay/content is actually quite relevant to a remaster. Take D2 for example. Maintaining the core game features was a must, but they still changed surrounding mechanics to bring up the experience.
This also speaks to something that was mentioned before. Even when trying to make a 1:1, the interpretation and implementation of features and details is ultimately subject to interpretation. A good example is the Tribes games, where each successive title tried to replicate the physics and sledding element of the first couple titles, but the advancing physics models got in the way of what was once a relatively simple system. You might think it's a linear thing to just match the old content, but recreating things in new systems isn't a drag and drop experience.
An MMO is a GAAS, as such, it should always strive to be up to date, upgrading, improving as best as it can, and a part of that, is in fact keeping the graphics up to date as well, either through remasters, or complete overhauls.
That is the whole point to have a dev team for the game to start with, to keep it up to date, to fix the bugs as they arise, add in new features, and also, keep the graphics current.
It's like people have this idea that while a game can get expansions, tech improvements, and all kinds of upgrades.. Oh No! Graphics can't be a part of that.. like what the fuck?
No, really, having a Dev team keep a GAAS game up to current, is not a hard concept to grasp, but some really can't seem to figure that one out.
Post edited by Vaross on
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Meh... always that one guy that gotta be like "I loved the old square ass graphics" or some shit.
Its not that a bunch of people want old graphics. Its just people understand that if a game goes all in on graphics, then it leaves less time to spend on gameplay mechanics. There is a huge correlation of high end graphics linked to low level gameplay mechanics.
If you could give me high end graphics and awesome gameplay, then sure count me in. When does that ever happen?
I bet if you could equate levels of graphics with levels of gameplay then 1 level of graphics probably costs the same amount of time/money as 3 levels of gameplay.
What good is great graphics if the game sucks.
Someday a developer is going to get it all right. Great graphics, engaging gameplay loops, tight combat mechanics, outstanding animations, legendary lighting, realistic weather and seasons, migrate NPC's, challenging AI that adapts to the players skill level, perfectly balanced for PVE and PVP and, fair payment options catering to multiple player preferences.
When that great and glorious day finally arrives.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Is, not quite the dumbest thing I have read on these forums, but pretty damn close.
An MMO is a GAAS, as such, it should always strive to be up to date, upgrading, improving as best as it can, and a part of that, is in fact keeping the graphics up to date as well, either through remasters, or complete overhauls.
That is the whole point to have a dev team for the game to start with, to keep it up to date, to fix the bugs as they arise, add in new features, and also, keep the graphics current.
It's like people have this idea that while a game can get expansions, tech improvements, and all kinds of upgrades.. Oh No! Graphics can't be a part of that.. like what the fuck?
No, really, having a Dev team keep a GAAS game up to current, is not a hard concept to grasp, but some really can't seem to figure that one out.
There you go making things up again. Did anyone say "old game should look like old games"?
No, What was said was "Old game looking old, well, goes with the "no duh".". IE, it's not a surprise when an old game looks like an old game.
It's better not to try and straw man multiple times in a row.
As for your second argument there, that ultimately only ever applies up to a point. Again, devs can only do so much with a codebase over time, and the moment you talk about remasters and "complete overhauls" you've already stepped past updates into functionally, if not truly, making a new game.
Which just puts you at explaining to yourself why your previous post was short sighted and proving your own stance wrong.
Smaller updates and stepwise improvements to systems and even visuals, no one ever argued against. What was argued was the effective value of massive overhauls to older games/systems, and notably the visuals.
You are making up an argument that never existed, and in the process you're only arguing against yourself and against your own prior stance.
I mean, I'm glad you've turned around a bit and actually agree with Quiz and me now. You've chosen to do so in a pretty funny way though.
I recall someone saying, "Old game looking old, well, goes with the "no duh".
Which means whoever said this, thinks that old MMO's should look old.
I totally disagree with this whole premise, it is faulty and it is flawed right from it's foundation, as if they are going to offer the game as a GAAS, it should be always being updated, ergo, it does not stay an old game, it changes with the times.
I want to be very clear, I have not agreed with this person in any way shape or form, I still stand by the belief that as opposed to wanting to remake or invest in "Old School" style new games, we should instead take that money, and development, and just update the older games to Modern. If the mechanics are good, there is simply no good reason not to do this.
On top of that, If we suddenly have 17 million to piss in a pot for an unknown game that might crash and burn at launch, we should be able to have 17 million, to update an older enduring game, and even more-so, if the new game is supposedly based on the older game.
I believe at the very least, any active MMO's should be getting continual upgrades and updates, this is a bare minimum, not an alternative to an overhaul, but in addition to.
I think an MMO that has proved it's staying power should be updated routinely, Ideally, with full overhauls when there is a direct jump in technology for them to rise up to, as opposed to the patch system we have.
The only reason why this is not done, no matter what anyone says, the absolute only reason why this is not done, is that it would cut in profits and the suits want money more then they want to make a good game, that is the only reason why they would rather pay to patch a game, as opposed to updating it.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I recall someone saying, "Old game looking old, well, goes with the "no duh".
Which means whoever said this, thinks that old MMO's should look old.
I totally disagree with this whole premise, it is faulty and it is flawed right from it's foundation, as if they are going to offer the game as a GAAS, it should be always being updated, ergo, it does not stay an old game, it changes with the times.
I want to be very clear, I have not agreed with this person in any way shape or form, I still stand by the belief that as opposed to wanting to remake or invest in "Old School" style new games, we should instead take that money, and development, and just update the older games to Modern. If the mechanics are good, there is simply no good reason not to do this.
On top of that, If we suddenly have 17 million to piss in a pot for an unknown game that might crash and burn at launch, we should be able to have 17 million, to update an older enduring game, and even more-so, if the new game is supposedly based on the older game.
I believe at the very least, any active MMO's should be getting continual upgrades and updates, this is a bare minimum, not an alternative to an overhaul, but in addition to.
I think an MMO that has proved it's staying power should be updated routinely, Ideally, with full overhauls when there is a direct jump in technology for them to rise up to, as opposed to the patch system we have.
The only reason why this is not done, no matter what anyone says, the absolute only reason why this is not done, is that it would cut in profits and the suits want money more then they want to make a good game, that is the only reason why they would rather pay to patch a game, as opposed to updating it.
Pretty much sums it up. The closest thing people will get to an 'old game experience' from a big company are 'classic' servers and honestly, only if they can monetize it enough. WoW Classic is the perfect example with 'launch packs' and boosts, which is why they are trying to feel out people for cata classic, so they sell new packs and boosts.
This kind of fuels people into more crowd funded efforts unfortunately, since many that back heavily promised projects, know big companies wont give them what they want. But many of these developers behind said projects, know how to feed off of people's desperation as well.
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You can try and evoke "same point as before on that", but it's a rather silly position to take, as it is a direct point on questioning the value of pushing the graphical updates. Ultimately they did not save DAOCs live/official state, and as already pointed out we can see a good chunk of the population still interested in the game leaning towards private servers with novel rules/mechanics.
Also still the case that it's one of multiple MMOs that have all done the upgrade shindig without success, with WoW remaining an outlier. When the sheer scale of WoW's player base and the subject of gameplay/mechanics is also in there, it again makes it a strained argument to say updating the graphics contributed all that greatly to it's longevity compared to all the other things.
This isn't to say visual updates shouldn't happen, especially to a live service, but there is indeed a reason many developers write it off.
I'm not about to engage you in another of your silly "my guess is better than your guess" debates.
You have an OPINION that tech upgrades are a waste of money. My OPINION is exactly the opposite of yours.
I'm not saying my opinion is anything more than that. You, OTOH...
Have a nice day.
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Knowing full well that even post-WoW MMO's generally never hit that user count either?
The retention rate could be ten times as good for DAOC and their raw number comparison would still suck. That's a terribly dishonest way to make an argument as you're completely devaluing the impact that popularity scale and visibility to the broader market has on user count and retention.
(EDIT: Though this does extend my point, you can look at WoW, but don't forget all the conditions that define it. You want to look at WoW's retail chunk compared to others? Then make sure you're doing an honest comparison and accounting for all the factors that made the game popular, what it's user count was a launch, when it's user count hit peak, and what it's rate of decline has been.
These are all important considerations in regards to even considering what kind of impact individual features done during a game's lifecycle has been. Some of their largest visual upgrades have come in later expansions that were the worst received as well, so what correlations are we to be making there?)
You are also mistaking my opinion and inserting something I never said as a point of opposition. Do not make boogeymen to argue against.
What I pointed out was fact, not opinion. More MMO have factually pushed for visual and engine updates and saw no benefit in user count, than MMOs that have seen benefit. You have one example as an exception compared to the multiple I have referenced in this thread already. That is not a subject of opinion.
The subsequent statement that I did make was that it's more cost effective for developers to make a new title compared to banking on updating an old title. You even acknowledged as much yourself already only a couple posts ago;
"And I'm not disputing that "New" doesn't have superior appeal to "old but improved." New always wins that comparison."
So why you're trying to argue against it now, makes no sense. Even saying this is simply an argument of opinion, this is a flip from you.
Perhaps take a moment to breathe and consider what the argument is actually stating. Don't pull an Ungood.
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I think most games today just try to appeal to as many possible players as they can...They're kinda like Walmart...They try to lure in every kind of customer possible, whether they are there for a loaf of bread, a pillow for the bed, a quart of oil for the car, or any other thing on the planet.....and most of the gamers are OK with this kind of gaming...
This makes no sense to me, if Game Devs are trying to appeal to every possible player, then why are they so unpopular? If they are trying as you say, then they are failing in that effort. The vast majority of MMO's have less players than they did 20 years ago. And almost every single new MMO has lost over 99% of its player base within a short period of time. That seems like games that are failing to appeal to everyone.
Walmart on the other hand has the most customers of any retail store in history, so they actually accomplished the goal of appealing to a wide customer base.
What is more likely, is they are just pushing out trash games hoping to get an ROI on that very lackluster work.
Embers is a perfect example. This game if launched 15-20 years ago against UO/DAOC/SWG/EQ/Lineage/WoW etc.. would have been laughed out of business for such a poor product. Yet here we are releasing this POS in 2022. Its probably still going to be out of business, but what is going on thinking people want trash? I suppose peoples standards have fallen so low, even the trash is starting to look doable.
We live in sad times in MMO genre.
Every time NCSoft had their source code stolen for Lineage 1 and 2 a half dozen literal clones would pop up everywhere as the next big thing.
No doubt the genre has seen a lot of crap come out over the years, Embers can do no worse than just be added on to pile of failures gamers have come to expect.
Or, it might eek out some small measure of success such as SotA, Project Gorgon, or any of the many smaller games which continue to run in spite of everything.
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However, keep in mind, if we are going to talk about graphic updates, lets not forget EQ, with their complete overhaul done around 2001, which did prove to be fiscally adventitious.
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It combines the worst stuff from old school and leaves out most of the cool things. I cant think of anything Embers does better than the old school games. I also cannot think of 1 single system that feels completed. I have asked people on embers forums what system feels completed enough to be checked off the list. Nobody can even come up with anything. During beta optimists would just respond that its still in Beta and work in progress. Well now its releasing and these system have not changed.
Its discouraging these studios consistently pushing out subpar quality MMO's.
Pretty cut and dried.
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Adventitious may be the right word there, as the choice for the upgrade was random and kind of eh in consequence. Same sort of path and consequence as most visual updates. Even WoW is not necessarily an exception to that if we are to spend time mapping subscription numbers over time.
Separately, wish I could say giving this thread some time before looking back at it helped make some sense of the arguments, but honestly I'm more confused to the stance a few people have taken. It's like they actually agree, but feel the need to do so via argument or don't realize their argument contradicts stance.
EDIT: To also address another subject mentioned, I'd say it's less MMO or games trying to have something for everyone to attain broad appeal, and more so trying to appeal to the lowest common denominator. Not a major difference, but does mean a direct difference in scope of focus on features.
Its not that a bunch of people want old graphics. Its just people understand that if a game goes all in on graphics, then it leaves less time to spend on gameplay mechanics. There is a huge correlation of high end graphics linked to low level gameplay mechanics.
If you could give me high end graphics and awesome gameplay, then sure count me in. When does that ever happen?
I bet if you could equate levels of graphics with levels of gameplay then 1 level of graphics probably costs the same amount of time/money as 3 levels of gameplay.
What good is great graphics if the game sucks.
Part of why we got comments like this for reviews from the likes of Game Informer back in the day;
"As far as the game goes, Verant has pulled the old Origin move of releasing a game no one without some significant bank can play"
GameStop, Computer Gaming World, GameSpy, PC Action, Joystick, etc. The reviews of the time were pretty unanimous on the performance penalty and subsequent restriction the new visual component had on the game. The new zones and expanded content was lauded though.
Speaks directly to the subject I and Quiz had mentioned regarding challenges faced in trying to drag old technology upwards. Not exactly a strong feature if it's met with the off button.
EDIT: And further the point the repeat question of what within such expansions is actually the part that does offer extended value to the general users. IE, the playable content versus the visual.
And yet these same people cry that the graphics of modern games look old and dated, yet, like, pick a fucking stand, do they matter or do they not matter.. you can't have it both ways.
Old game looking old, well, goes with the "no duh".
When the subject was old games updating graphics, and the relevance of that in contrast to other features of the game, or even the tipping point of where it's just more viable to make a new game, then it not anyone crying about modern games looking old either.
That was just an argument from nothing, for nothing.
As for the last comment, QoL updating and changes to gameplay/content is actually quite relevant to a remaster. Take D2 for example. Maintaining the core game features was a must, but they still changed surrounding mechanics to bring up the experience.
This also speaks to something that was mentioned before. Even when trying to make a 1:1, the interpretation and implementation of features and details is ultimately subject to interpretation. A good example is the Tribes games, where each successive title tried to replicate the physics and sledding element of the first couple titles, but the advancing physics models got in the way of what was once a relatively simple system. You might think it's a linear thing to just match the old content, but recreating things in new systems isn't a drag and drop experience.
[mod edit]
An MMO is a GAAS, as such, it should always strive to be up to date, upgrading, improving as best as it can, and a part of that, is in fact keeping the graphics up to date as well, either through remasters, or complete overhauls.
That is the whole point to have a dev team for the game to start with, to keep it up to date, to fix the bugs as they arise, add in new features, and also, keep the graphics current.
It's like people have this idea that while a game can get expansions, tech improvements, and all kinds of upgrades.. Oh No! Graphics can't be a part of that.. like what the fuck?
No, really, having a Dev team keep a GAAS game up to current, is not a hard concept to grasp, but some really can't seem to figure that one out.
When that great and glorious day finally arrives.....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, What was said was "Old game looking old, well, goes with the "no duh".". IE, it's not a surprise when an old game looks like an old game.
It's better not to try and straw man multiple times in a row.
As for your second argument there, that ultimately only ever applies up to a point. Again, devs can only do so much with a codebase over time, and the moment you talk about remasters and "complete overhauls" you've already stepped past updates into functionally, if not truly, making a new game.
Which just puts you at explaining to yourself why your previous post was short sighted and proving your own stance wrong.
Smaller updates and stepwise improvements to systems and even visuals, no one ever argued against. What was argued was the effective value of massive overhauls to older games/systems, and notably the visuals.
You are making up an argument that never existed, and in the process you're only arguing against yourself and against your own prior stance.
I mean, I'm glad you've turned around a bit and actually agree with Quiz and me now. You've chosen to do so in a pretty funny way though.
Which means whoever said this, thinks that old MMO's should look old.
I totally disagree with this whole premise, it is faulty and it is flawed right from it's foundation, as if they are going to offer the game as a GAAS, it should be always being updated, ergo, it does not stay an old game, it changes with the times.
I want to be very clear, I have not agreed with this person in any way shape or form, I still stand by the belief that as opposed to wanting to remake or invest in "Old School" style new games, we should instead take that money, and development, and just update the older games to Modern. If the mechanics are good, there is simply no good reason not to do this.
On top of that, If we suddenly have 17 million to piss in a pot for an unknown game that might crash and burn at launch, we should be able to have 17 million, to update an older enduring game, and even more-so, if the new game is supposedly based on the older game.
I believe at the very least, any active MMO's should be getting continual upgrades and updates, this is a bare minimum, not an alternative to an overhaul, but in addition to.
I think an MMO that has proved it's staying power should be updated routinely, Ideally, with full overhauls when there is a direct jump in technology for them to rise up to, as opposed to the patch system we have.
The only reason why this is not done, no matter what anyone says, the absolute only reason why this is not done, is that it would cut in profits and the suits want money more then they want to make a good game, that is the only reason why they would rather pay to patch a game, as opposed to updating it.