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Brimstone Sands will arrive in New World on October 18th. Amazon Games also has a new behind the scenes feature on the creation of the upcoming update, lore, and inspirations.
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Lol sorry, I didn't put 'lol' at you being hyped about the expansion, it was just more in reference of no major bugs on patch day. I think even fans of the game can expect major bugs on patch days with this game by name, its just more of a question of which kind. It'll be nice to mess around with the greatsword though. I've always been a fan of greatswords.
Perfectly understandable. I'm honestly not sure how I survived the first few months of economy shutdowns and dupes. Yet, somehow I still love the game.
Honestly, its easy to find a lot of fun in the game for a good couple of months with gathering, uping weapons and just exploring, which is what I did when it first came out. And you're absolutely right about it being changed alot since launch since the games original gearing system was absolutely attrocious and tedious to say the least. The game just suffers from an overall foundational problem in terms of its engine. These bugs will just keep popping up whenever they add stuff and they'll have to keep bandaid fixing until they actual address the real problem (which they wont even publicly admit is the real problem). I honestly prefer this game to Lost Ark if that's any indicating to how good I find the game. They could've easily given up on this title like they did the previous two announced titles (and however many unannounced ones) and stuck to publishing, but they're still trying and they should be commended for that. Hell, this game has been out less time than Elyon and that game is shutting down by the end of the year, so that's something to be proud of.
The problem is the considerable disparity in the benefits for an individual company owning a territory compared to what the members of the same faction as the owning company get out of it.
It is just ridiculously over-the-top rewarding for the company and almost nothing for anyone else.
They've at least shown awareness recently that there's something really messed up with that system but the solutions they've talked about have only focused so far on a band-aid to bring some parity between the owners of the prime territories like Everfall and Windsward and the owners of less profitable territories.
What they really need to focus on is reducing the income from territory ownership and capping it while reducing taxes for everyone and increasing the faction benefits.
Bugs and glitches are a distant second-place problem compared to that one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
And that new content is just awesome (tested on the PTR).
In other games, content additions like Brimstone Sands cost money. E.g. in ESO, such an area is considered DLC. In NW, you get that for free !
And there's another thing... what other AAA quality game gives you that much freedom in character development ? Hell, there's even a guy who got to 60 only with gathering and crafting, without killing a single mob. The answer is, there's only one left, and that's Ultima Online.
And what if I say that this game has some of the best PvE instances of the genre, with great bosses and unique abilities ? Tempest's heart is a great success, and the latest Barnacles is a favorite of many too.
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- PANTERA at HELLFEST 2023
That could be a major motivator to start fresh on a new server...
There's another problem they have to address, some PvP perks like the one that restores health when you dodge make you almost invincible. Those need a nerf, quickly.
Respect, walk
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- PANTERA at HELLFEST 2023
But look at the current numbers and the projected new ones at 3:49. 1.5 mil takehome per week is still quite a bit in a game that has earnings for everyone severely clamped down.
They need something to bring up the bottom earners like they used to have with fishing and low-level quest rewards until they took that away to combat bots. Gold drops from mobs like they also once had in beta would also help.
I guess you could always buy gold like that genius in the other thread said everyone will do in fresh start servers lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I wisely chose purple so I receive some nice faction bonuses in many of the big zones, but truthfully I play in whatever zone I wish with little regard to who owns it.
I also don't suffer much from envy or fomo of what other players have vs me so YMMV.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you craft you pay taxes for use of the crafting station, If you own a house you pay taxes to them, If you use the AH that's also taxes that go to the owning company which, assuming they have a benevolent leader that splits the profits evenly among the 100 members, has every player currently taking in ~ 50,000 gold per week.
How much gold do you currently have?
Get to level 60, look at the prices for essentials you need, and then we'll talk about how the huge wealth disparities don't affect you
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I must say that I agree. It doesn't really impact me either, even though I'm doing some PvP too.
What annoys me is that some dipshits can get away with not having to work for their gold while I have to farm stuff, and part of my work goes in their pockets without them deserving it. That's a bit annoying.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Couldn't agree less. There will always be people who are rich and poor in games. Personally I don't mind the idea of the more skilled company winning a war, and getting the prize, and I'm not even part of one. I certainly prefer it to someone simply getting a lucky drop and becoming rich, and that is possible too. You have the option to trade in other territories that don't have high taxes. Also I'm not sure where you get the idea that 'most' players are just doing PvE. Everyone I know does both. Wars that I've participated in the past have been incredibly fun Win or Lose. OPR is pretty rewarding as well. Even if you lose. Sure it would be nice if players of the same faction got some extra gold or something, but what did they do to earn it? Simply being in the faction? That's likely to create more imbalance, and fewer factions would be represented.
The fact that the code to make changes is already in the Brimstone Sands PTS client tells me that AGS also has come around to believing that the size of the prize is a problem.
And BTW, I was in a company that owned Everfall for a couple of months from the start of the game. Even then, in a server that lost population and was eventually merged twice, the weekly take-home was huge.
We all had top-tier houses with extra storage trunks crafted for company members for free, with free trophies crafted the same way and our housing taxes paid by the company.
I'm not saying what I'm saying as an envious have not. I was one of the haves and I still think the benefits of territory ownership are way over the top.
PS: Torval was also in that company although he left fairly early to play more casually in another server because he did;t like the drama and intensity of the higher stakes competition. I think the final straw for him is when we created a second sister company and took Cutlass Keys. He thought our company was being greedy and he was probably right
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm not saying that you're wrong or right about some fundamental, unfixable code that will forever cause problems. I have just not ever seen definitive proof that this is the case.
No one talks about ESO exploits and dupes much but on average there's an unscheduled emergency maintenance every month or so followed by a ban wave. They tend to keep it very quiet but exploits and dupes also happen 8 years+ after release in games not exactly known for it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Also, you must have the winners getting their due, it is just the disparity that has been raised as a concern, no one as far as I can remember has ever said that companies should not get a big cut. Would it not be possible for members of the same faction to contribute somehow while paying less taxes? Something like a separate PvP arena or the like could be an answer, but more than one type of PvP has dangers, the RvR should trump anything else.
I have less than 10K gold.
What are these "essentials" you say I'll be needing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The traits and even basic stat mix it drops with have a huge variable range.
Talking about just the basic stats, if you want a life staff with focus and vitality you either cross your fingers and grind and grind some more, buy it at the AH ($), or craft it ($)
And that's only the start because the traits it drops with are also random and they range from totally useless for your build to godly.
Buying Legendary gear for each slot with good stats and good traits gets expensive in a hurry.
Then there are gems to slot in the gear which you can craft if you have your crafting maxed, otherwise you need to buy them. Then there consumables that increase basic stats, etc,
It gets expensive at end-game whether you just PvE, PvP, or do both.
You could of course ignore all that... and get eaten alive by the badass end-game content
Edit: but then, my info could be totally out of date especially once Brimstone Sands launches.
This is a video from a couple of weeks ago from one of the best NW streamers talking about gearing changes from the past few months and what's coming with the new zone:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Not back to the game yet but downloading the PTR right now.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Welcome back... you just can't resist
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023