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Cross-Platform Ragnarok Begins Opens Pre-Registration, Expanding Gravity's Classic Franchise | MMORP

SystemSystem Member UncommonPosts: 12,599
edited October 2022 in News & Features Discussion

imageCross-Platform Ragnarok Begins Opens Pre-Registration, Expanding Gravity's Classic Franchise | MMORPG.com

Gravity is once again expanding the Ragnarok franchise with the upcoming side-scrolling MMORPG Ragnarok Begins. The upcoming game, which takes players into the early ages of Midgard, has opened pre-registration.

Read the full story here


Comments

  • DattelisDattelis Member EpicPosts: 1,675
    Please make all these ragnarok re-incarnations stop
    namcost
  • ScotScot Member LegendaryPosts: 24,455

    Dattelis said:

    Please make all these ragnarok re-incarnations stop



    In MMO-land nothing truly dies, they can always come back to haunt us. :)
    namcost
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  • ScotScot Member LegendaryPosts: 24,455
    Dattelis said:
    Please make all these ragnarok re-incarnations stop
    It's Halloween time. Have you no love for zombies? lol
    Geez zombies are so overused, there is a girl gamer I know who is never happy killing humans. When I say "Just think of them as zombies like in RE or LFD" it never seems to convince her. :)
  • MensurMensur Member EpicPosts: 1,531
    6 months and its a dead game. Why dont they just make a remake of the old one- without it looking like a f-ing slot machine when you login.
    McSleaznamcost

    mmorpg junkie since 1999



  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,662
    I can't even tell what this is from the screenshot...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MendelMendel Member LegendaryPosts: 5,609
    Side-scrolling?  For an MMORPG?  That doesn't sound like it will barely handle Multiplayer, and really struggle with Massively.



    namcost

    Logic, my dear, merely enables one to be wrong with great authority.

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  • WarlyxWarlyx Member EpicPosts: 3,368
    edited October 2022
    isnt

    Mendel said:

    Side-scrolling?  For an MMORPG?  That doesn't sound like it will barely handle Multiplayer, and really struggle with Massively.






    i tho it was 3D

    or thats another RO?

    isnt mobile too? , so prolly autoplay and the like
  • TheRedDreadTheRedDread Member UncommonPosts: 158
    I remain skeptical of its success, but will try it out with open mind.
    LePetitSoldat
  • namcostnamcost Member UncommonPosts: 35
    The problem for me is the dumbed down gameplay. I think back to OG ragnarok and you could select your stats, skills, abilities. it felt good. modern games keep becoming more and more simple until its not fun anymore. games are so "basic bish" today. what happened to picking your starting stats? (strength, dexterity, etc) what happened to picking your skills and only being good at the ones you picked because you "can't learn them all". i hate this "hero" aspect of modern games. why can't I just be some random living in this fantasy world instead? I can do heroic things, but I am not the hero of the main story.

    I GUARANTEE the first development studio to make a game, that focuses on gameplay and CONTENT, thus keeping graphics simple enough to make production faster, it would be a huge hit. The main story would be about you, living in a world where the hero is an NPC you never meet. you just hear stories. like perhaps the hero cleared out a den of kobalds. But a worse clan of kobalds move into their cave and start harassing the local town of humans. so you, a random adventurer, end up cleaning up the issue. you did something heroic, but you aren't the main character of the story. maybe the team of heroes kill a dragon, but left its corpse, which rots, and now its causing a local village to become deathly sick. maybe this is a timed event, you and other normies go and "mine" the dead dragon for materials. bone, scales, whatever. which can also be used in crafting.... but anyway, maybe you dont completely mine this giant skeleton in time because not enough people. so now the dragon comes back to life. and you have to fight it. undead dragon time. perhaps the amount of mining done reduces its overall hp and stats, so if NO ONE mines it for materials, its full strength, but if you got close to finishing, it might end up really weak. a great timed event (yes stole this idea from shield hero but added to the "game" aspect).

    And quests will always have multiple finishing options. its not always a set path. so like, you meet a drunk fisherman in the bar with a bum leg. his son went missing. he can't go look for him. so he asks you to. he tells you his son likes to play in the local forest. so you go to the forest, find a cave of spiders. you find his son. hes still alive. you can save him, kill him, leave him to die from the spiders. whatever. when you turn the quest in, you can say the child is dead (even though you saved him, just didn't escort him home) you could say hes still alive and dont give up hope (even though the child is dead) or you can do the full hero aspect and escort him home. EACH option will reward you differently. sure some people will ruin the game and have online guides on what item you are rewarded with, but OG gamers will play the game without that and have fun doing it.

    Man its so easy to plan out a video game. I wish I had a dev team to make my game come true. Every week you get bug patches. every months you get small content updates. and every 3 months you get medium updates. and every year a new expansions. the graphics has to be simple enough to do this (no next gen realism bull!@#$) and there needs to be "back end tools" to make production faster.
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