My English is bad.... But was I wrong?
"I hate MMOs is because they used to be good when they were complex and hard back in 2003 and before. Then WoW came along and dumbed down the genre so now all we have is a load of stupid WoW clones. Frigging I played WoW once, it sucked, I don't need to play it again and again. You end up going through the same process of leveling your characters, tutorial 1 - 10 areas and having to grind for a month just to get to the game you want to play. Frigging before WoW all the MMOs were innovative and UNIQUE. We had Planetside, Star Wars Galaxies (Pre CU) and Everquest, UO, EVE Online and Dark Age of Camelot all doing different things. Now all we have is WoW and WoWhammer and Age of Conan and Lotro all doing the same thing and they all suck compared to how WoW did it.
Frigging theres no death penalty anymore, no crafting anymore, no sense of there being a seamless world anymore. Theres no complexity, everyone looks the same and all cookie cutter classes. Games like EVE and SWG in 2003 were expanding beyond the flawed class concept and all we've done is gone back. Planetside introduced 300people + battles for an FPS and it was amazing. However SOE ruined the game with patches and a crap expansion so everyone left. However all we've done is gone back in the FPS genre because of the shitty consoles.
This is why I'm sick of MMOs and SWTOR looks like another WoW clone but with the annoying talking shit Bioware puts in all their games. They're all linear these days with linear built worlds so everyone gets to end level and then the rest of the world is dead. Content becomes about the grind and once you're end level then you grind content for gear instead of levels. Frigging again EVE and SWG Pre CU stopped this by having non linear worlds where quests are about fun and not rewards. Everyone was doing different content at the same time so no content was empty because it let you play the game at your own pace without levels. Frigging you could jump into Galaxies and EVE and frigging play with your friends straight away, but in WoW you have to grind for a month to get to them.
I'm sick of how the genre has gone backwards and it's all because of the retarded casual fad that is happening right now."
Comments
Problem here on this site is many of the hard posters don't have a clue to what their posting and not a clue of what a real mmorpg is.
So your right, but expect a huge argument from all the posters that don't know what their talking about.
It had come down to very few topics here because mmorpgs are in the toilet for OVER 10 YEARS and nothing to talk about, but yet they stick to their guns.
Many of them are incorrect and your basis of analysis is quite small in comparison to the variety of games available.
Your post reads largely like a parroting of opinions others have expressed with little if anything otherwise.
As to a huge argument coming from other posters I don't know if they'll bother. You haven't said anything that hasn't been addressed countless times already.
Since it's all garbage, we don't have anything much to talk about. Most here will argue this point to the bitter end.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I'm not a fan, but since 2009 developers have learned how to monetize in many more ways than just the sub model which was prevalent back then, and several complement the gear grinding progression model quite well. (In terms of profitability)
I think we sometimes look at things backwards. In the beginning, there were online games of limited popularity, which were largely dominated by MMORPG (and FPSer) designs.
Over time innovation occurred in online gaming, new genres arose or were spun off, giving rise to Fortnite, League of Legends, a hundred different survival games, mobile, each capturing a significant portion of the gaming revenue landscape which often dwarfs MMORPGs these days.
So developers see no value in revisiting older designs such as UO, EVE or others. They already know what makes them big money for relatively low cost, gear grinders while anything else is an expensive risk with unknown results so the larger studios aren't going to be doing it anytime ever, unless they screw up and get lucky at the same time.
Most gamers who are unwilling to adapt to the standard model are back playing the originals as there aren't really any good options in the near horizon.
It isn't a matter of what posters here believe or think despite those who say we are deficient for adapting to the reality of what is rather than sit idle and play nothing like they prefer to do.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Oh, and that "casuals fad" you talked about is now the baulk of the player base. The only possibility we had to go against that tide of solo-casual play was crowd funded MMOs and look how that's turned out. We do have AO which many players rate and I think someone mentioned one other that was doing alright. Apart from that CF-MMOs have been a nightmare.
The repetitive end-game gear grind? Dailies? Ranked PvP 15-minute matches? Raid locks?
You're kind of undermining your representation of yourself as a lover of pre-WOW games when you complain about having to grind for a month lol.
It took me months, plural, to get to 50 in Dark Age of Camelot and I wasn't even one of the slow ones.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
SWG Legends added Bespin to their server, something that wasn't even ever launched in the live version if I'm not mistaken. Other servers have added custom content, such as the CoH Homecoming server adding new costumers, proliferating power sets, revamping the same, adding new missions and arcs, etc.
In fact, I'd call SWG Legends one of the most complete MMORPG experiences available today. It's got pretty much everything.
I do not want what was old, but I want the spirit in a new package. Sadly today we do not get worlds anymore.
What are the odds of the situation changing?
My favorite pizza of all time was South Erie Pizza which closed about 40 years ago. It truly was a cut above all others at the time or ever since.
Now, did I stop eating pizza or continually bemoan the fact they just don't make pizza like that anymore?
Hope you one day find the new game you are seeking, I'll probably be right there next to you.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I might even tell people my story of how I came to be a pizza rejectionist. I might even share the story on public platforms. People would probably dismiss me as eccentric.
Countless times, to be sure. I don't recall much variance in the way of angle. It all sinks in as none of has been hard to understand. The making of your points doesn't provide them the automatic validity you seem to think or necessitate agreement by others.
There are many MMORPGs that have been running for many years and show no signs of discontinuance. We are getting all of thoe so your claim all "last two months at best" is absolute rubbish. Embers Adrift is neither story quest focused or easy to play solo, further undermining your claim of "all", though it may yet satisfy your claim regarding duration of operation.
It's all garbage according to you and those of like opinion. It is not to those with contrary opinion. Both of these perspectives are represented on the forums.
Some here will argue it forever, but as for the bitter end... well that's already past by your stated preferences. What remains of that are outliers that have weathered the storm of change and a few niche games struggling to find a foothold among them.
It is a reasonable response to feel all pizza to be substandard and quit eating them, eccentric as it may be. It is not reasonable to elevate your opinion to the level of uncompromising fact such that any other view is incontestably wrong.
There are no meta slaves, but many that choose to play meta builds. There are also those that play builds other than. The ability to do either prevents customization from being utterly pointless.
I say quite simply but the Rifts like idea (not saying they had a ton of unique mobs here) is far harder to program for than the dungeon method, hence we have only really seen this done the dungeon group way.
But that is why precisely people playing wow are the most dedicated player. They are likely to stick and playing it forever. Kind of like ARPG player. So you can't blame developer to make that kind of game.
There are actually many other mmorpg released. I just play a few hours and quit.
You wouldn't be the one to play the non meta covenant if it were not for the possibility to do so. Customization is preserved to provide choice so that the player has agency over their character. Removing that choice produces the true meta slave as the player has no choice to be other than.
Your cure for the predominance of meta players to make them the only players is akin to releasing more-flea ridden rats to end the bubonic plague. Counter-productive.
No I don't. Some of the best people I know play WOW and hate EVE.
Point being probably better not to paint people who play games you do not like with broad, disparaging comments about their worthiness as human beings.
Unless they play mobile games, then it's OK.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My friends and I are all playing New World and none of us are meta slaves.
Sure, the top tier players follow but for the more casual players it just isn't the case in my experience.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Are you telling me when you are gonna do high end mutated expeditions are you not gonna change your weapon to the element that does the most damage and remove the weapon that does the least damage? Oh you like void gauntlet let's say? too bad its shit for certain weeks/expeditions
It doesn't matter if it is a tiny minority that use off-meta builds. What matters is the ability to use off-meta builds for those that want to.
If you want the maximum return for your effort play the meta build. That's what they are designed to do. Anything else will likely not perform as well.
I'm telling you customization doesn't cause you any problems than the meta. They each have their own advantages and disadvantages. Choose the bundle you like and be happy you aren't instead forced into a default you may not.
The point of any system is the use of it, and everyone is. What isn't the point is that the system be used in the manner of your preference.
I don't consider you all special and I'm certain you're not especially worth it. The ability to customize builds is quite common in MMORPGs and all those that play them are equally worth it. Whether they use that ability to emulate or originate is entirely up to them, as it should be.
You have your own choices to manage. You don't need those of everyone else as well.
Looking at this from a group point of view, if you have to choose your build for a group based on the classes of the group and the opposition, I doubt there are perfect builds. To a certain extent that's what you did in Rift when you grouped, I can remember on long runs players changing their build after they/we realised they/we had made a mistake. But Rifts did not tend to punish you that much for such a blunder, so it was about right in my eyes.
Don't wipe the team, make them realise it is not working and they need to change the composition. The glitch there is how often you can change; I can remember us limping along a few times until a couple of players were able to change build. I am talking the tougher stuff here; general questing was a walkover (like every other MMO), where you rarely had to bother with builds in a group.