SO I've dived into the game once again and coming to the conclusion this is probably the most complete mmorpg on the market as theme parks go. Theme park have come along way and ESO is imho the most complete ride available.
What has me posting about ESO today. The armor stats, are insane now. Now the synergy in armor is a new game with it's self with what feels like 1000's of different ways to tune your character. The armory effects have come a long way since the last time I played.
KaBoom !
One of the most breakthrough items imho is the antiquitiy items. They are single peices of gear that give massive stat boosts with some having a penalty for a massive boost.. Not only is Antiquity gear an amazing step in the right the direction, it is also takes effort to get it. The Antiquity system is ridiculously fun. It's kind of like a candy crush mini game with a neat archological dig game. It's like being Indiana Jones in a game
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Not only is Antiquities important, it also a great monetization scheme where a player will need to decide, "do I want this item bad enough to sub ?" because some antiquities are incorporated into skill line level like Dark Brotherhood get the fragment needed to find 1 of the 5 artifacts to create the item.
I'm also loving th companion system, it adds a nice touch to traveling the game world solo. Their little remarks are funny, sometimes
Graphically, the game is so impressive and runs at max frames, max
settings on an Ryzen 3600 with a rx6600. The game runs so smooth with 0
hitching lag or annoying hiccups that some games you put over 500
dollars in have. ESO is the smoothest mmorpg I've ever played and shows what real talented engineers can accomplish.
If I have to pick "The" theme Park adventure of all time, ESO all the way
Comments
FFXIV imho is way more linear then ESO. ESO you can go anywhere and do the content, FFXIV sticks to the old tradition level based content, which imho is not very Kingly
The freedom of ESO comes with a cost. Yes, you can go anywhere, anywhen. Good luck having a story that makes much in the way of sense without consulting out of game guides as to the proper order of content to have a coherent story.
The majority of theme park MMORPGs are linear and that hasn't been an issue generally. Rather, many players coming to ESO find the lack of structure impairs their enjoyment instead of enhancing it.
Completely agreed. I don't like Open World at best of times and here? Here it is an active detriment to me.
Like all Mythic items, it comes with positive and negative traits. The negative is that you can't bar-swap when it's equipped but the positive is that it buffs the living crap out of you with things that you would typically need to slot or use some skills to get leaving your one bar free to use active skills.
Before I stopped playing a couple of months ago I figured out a way to have about 10 different good builds for all my characters (except my healers) to play using just the one bar. That becomes habit-forming because it's such a simple rotation. It literally changed the way I played the game mechanically.
Good for you that the game clicked with you and you're enjoying it. Personally, I'm on a break but I'm sure I'll be back at some point since I've been playing it most of the time for 8 years now.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Level scaling made the game playable to the whales, who are the main source of income for the game - a bunch of "gamers", whose first game is the POS Skyrim, they are really incompetent as players and kept screeching on the forums for ZOS to make ESO easier for them because they are noobs.
This made the game brain-dead easy and the noobs love it, because they no longer feel like the incompetent imbeciles they really are. The sad thing is this ruined the game for everyone else. I paid money for this game and bought some chapters and DLCs so I have the right to be pissed off that a bunch of idiots ruined the game for me and I can no longer play it because I don't get any enjoyment out of it.
Also ESO's community is very toxic with a herd mentality. The same noobs are the majority and the game revolves around them, if you suggest something that would make the game more challenging, they come down on you and barrage your thread with their autistic replies which are borderline passive aggressive. If you try to say something to defend yourself or your suggestions, you get reported and you get either warned or temporarily banned, but those people never face any consequences, because they are the bread earners for the game and the staff favors them and always takes their side.
ESO for me is dead. Not only because of the reasons stated above, but because the updates released in the past 3-4 years have been also garbage. ZOS are beating around the bush with their "content" updates. They will milk the stupid Skyrim as much as possible, release one tiny island that's the 1/10th the size of a normal zone from the base game and call that trash "chapter", the DLCs are also insignificant.
ESO is on life support at this point, on the indoctrinated fanboys don't see it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The story makes no sense now, and I don't understand why they refuse to fix it. As a new player who has tried multiple times to get into ESO, it's practically impossible without following an outsourced guide to make sense of the story.
So it boils down to it being an RPG without the Roleplaying. The only thing it is, is an MMO at this point. A time sink. I have no attachment to any character, it just feels like going through the normal MMO motions and that's just a part time job I have no dedication to.
FF14 does this well. So well, in fact, that people just sub to go through the new story bits from time to time.
Think someone got offended at "talented Engineers" because this post is so generic and not even remotely close to what ESO is ... xD
1 item: Adds 1025 Health Recovery
1 item: Adds 4000 Armor
1 item: Reduces your Block Mitigation to 0
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
The PVP is a lot of fun , almost everyday there is a new imba build laying waste
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I think there are people that like when a game gets nerfed continually. It makes some people think they are actually progressing and getting better, when its just the game has been nerfed to oblivion.
It is amazingly common.
For something to be fixed it must first be broken. They ability to play where you want in the game when you want regardless of story order is their intended design.
What I am hoping is that someday they will decide to add the option to play through content in story order, selected during character creation. Then both those that want the freedom and those that want story fluidity will both be satisfied without the latter having to bother with external guides to enjoy content in the manner they prefer.
Role-playing is not a MMORPG function. It is entirely player based and driven, whether with others or on your own. If you want that and the character attachment that comes along with you'll have to do it yourself by either finding others to role-play with or playing your character in line with what you feel they would do even if you as the player know that choice is sub-optimal.