The right people and companies never materialized.
In a nutshell this is how it went:
1st generation, invented them
2nd generation, molded them a bit better
3rd generation, greed wiped them out. Very quickly I may add.
Very amateur. Strictly game programmers and managers with no motivation to please players, only money.
The above happened too quickly. GREED TOOK OVER DIRECTLY AFTER WORLD OF WARCRAFT.
When I noticed it was starting to suck ?.... Warhammer and Guild Wars 2. Now, Guild Wars 2 could fool many people because it was built well, large and advertised.
Carrot on a stick game play.
Easy combat, in fact easy everything.
Dynamic events where you didn't need anyone.
The beginning of the end, shortly after it started !
(edit)
I remember GW2 release, I built up so much hype because nothing preceded it failed. A failed mmorpg was not herd of at this early stage. Well right from the beginning I was put into a cinematic, wasn't expecting that and didn't like it but pressed on. Soon I I noticed everything died quickly in combat with no challenge a little disappointing but pressed on..... About an hour into the game I found one quest lead into another then another, and the quest line was forcing me north. No other quest around just the one it was pushing.... Strange !..... Usually you go anyplace you want, it was up to the player, but not this, they seem to force you around..... Few hours later I opened the map. It made me go in one direction like reading a book.
After a few more hours, I began to get the feeling I didn't like the game, It didn't play like an mmorpg at all !!!
Who ever invented "story driven" in an mmorpg, should be dragged into the bush and we have our way with them
Comments
This whole process took more than 15 years though and it is still continuing, play what you enjoy now as it won't be the same game in a couple of years.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
To sum it up video games began by selling you gameplay excellence, now they are vehicles for selling you everything but the kitchen sink. Winning, upgrades, skipping content, skins, NFT, crypto, poses, gambling thrill; you name it they sell it and our games increasingly build gameplay around gaining those items to encourage you to buy.
this all started soon after mmorpgs got off the ground.
Now look at the MMO landscape. Its so bad none of them even play MMO's anymore, nor do they even visit the sub.
I think that's mostly in asia though. Lineage is mostly played by asians.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
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This is why this is so great! There is something fundamentally great in witnessing such a series of variations on a single theme.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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"In a nutshell this is how it went:
1st generation, invented them
2nd generation, molded them a bit better
3rd generation, greed wiped them out. Very quickly I may add. "
Let me rewrite this or you!
In a nutshell this is how it went:
1st generation, coded them
2nd generation, laundered bitcoin thru them
3rd generation, greed inspired them to all retire and stop making games
4th generation, learned how to sell graphics for real life money and laugh at the rest of humanity while they made it rain in their new houses no one else can afford.
There I fixed it for you.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I remember, and the opposition by some too including myself.
That debate is why I hold the providers and majority of players from that time equally responsible for the MMORPG monetization landscape of today.
The decisions of these subsequent players drove the changes more than our decisions did. But did most of us who were there in the early days stay on as things changed, I think so and there is our complicity. But the sad fact is I don't think they would have changed course if every one of us had dropped out unless we had done so all at once. There were so many new solo gamers, then console then mobile, that at each stage drop off from the earlier players was not a deciding factor.
The key point is we played our part, especially early on when resistance would have had the best chance to be effective. It may have failed regardless as you feel. Then again, it may not have. We'll never know because instead of trying to keep the vampire away we instead mostly invited it in across the threshold and offered up our necks.
Also it was pretty hard early on with nerfs coming later.
The WvW feature was trash because the developers took on an Anti WoW approach to everything so thought it wasnt a good idea to have a squad system. Also population was spread out and the mode lacked gameplay elements besides large zerg fights.
Anti WoW Developers thought Anti Trinity would be a gold mine, so they killed the traditional Trinity group mechanics and built dungeons around that, which was failure since it lead to Stacking and other skipping exploits that killed dungeons.
All was left was open world stuff. Which they did a decent job with up to the expansion format sank in, which originally the developers were against.
Philosophy of MMO Game Design
The non-trinity combat didn't affect me much as I didn't really get to run organized dungeons seeing as I quit within a month never even getting to level 30 I don't think.
It also had downscaling which I really didn't care for, perhaps one of the bigger reasons why I left as I loath having my progression depreciated.
Unlike some other folks I much prefer upscaling like ESO did as at least I didn't feel like my power had been taken away and I could always run dungeons, trials and world bosses when I was in the mood for a challenge.
Oh, and they had jumping puzzles...which I had more than enough of in SWTOR so out the door I went.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon