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Dear fellow MMOers,
what do you think went wrong with MMOs?
Speaking for myself, I no longer have a "MMO home." I'm a vagrant -- a perpetual MMO immigrant who momentarily vacations in one virtual world to the next. This is quite the departure from how I used to conceptualize my relationship with the genre: I played vanilla EQ for years, GW1 for years, Conquer Online for years ... then hopped from game to game over a series of months, then weeks, then sometimes days.
This is in part due to the difference between being a teenager with exceptional amounts of free time to a working professional with a family, yet alas..
MMOs were initially graphical MUDs that emphasized exploration, community, landownership, & conflict. These were worlds first & games second.
The "golden era" of MMOs contained 3D MUDs that emphasized at least one of these elements particularly well: Ultima Online, Star Wars Galaxies, EverQuest, & Asheron's Call (..plus several others including Anarchy Online).
WoW enters the picture and continues to innovate the genre just like EQ/SWG did before while still being tied to its MUDs roots.
Post-WoW clones replaced worlds with monetized systems while keeping a similar look & feel.
Today, a resurgence is occurring, fostering to those who still are fond of "MUD based" MMOs whether through private servers, classic incarnations, or new developments (Embers Adrift, Pantheon, Monsters & Memories, Project Gorgon, et cetera).
How do you see the rise, fall, and hopeful renaissance of the MMO genre? How have your gameplay patterns changed overtime?
If interested (although not required), I have also posted on this topic here via video: https://www.youtube.com/watch?v=5-DoDTu3Sk8
MMO migrant.
Getting back to "Worlds" is the most important thing here, but coupled with the "without paywalls." You can't fully have the World if you have paywalls.MarleVVLL said:Dear fellow MMOers,
what do you think went wrong with MMOs?
Speaking for myself, I no longer have a "MMO home." I'm a vagrant -- a perpetual MMO immigrant who momentarily vacations in one virtual world to the next. This is quite the departure from how I used to conceptualize my relationship with the genre: I played vanilla EQ for years, GW1 for years, Conquer Online for years ... then hopped from game to game over a series of months, then weeks, then sometimes days.
This is in part due to the difference between being a teenager with exceptional amounts of free time to a working professional with a family, yet alas..
MMOs were initially graphical MUDs that emphasized exploration, community, landownership, & conflict. These were worlds first & games second.
The "golden era" of MMOs contained 3D MUDs that emphasized at least one of these elements particularly well: Ultima Online, Star Wars Galaxies, EverQuest, & Asheron's Call (..plus several others including Anarchy Online).
WoW enters the picture and continues to innovate the genre just like EQ/SWG did before while still being tied to its MUDs roots.
Post-WoW clones replaced worlds with monetized systems while keeping a similar look & feel.
Today, a resurgence is occurring, fostering to those who still are fond of "MUD based" MMOs whether through private servers, classic incarnations, or new developments (Embers Adrift, Pantheon, Monsters & Memories, Project Gorgon, et cetera).
How do you see the rise, fall, and hopeful renaissance of the MMO genre? How have your gameplay patterns changed overtime?
If interested (although not required), I have also posted on this topic here via video: https://www.youtube.com/watch?v=5-DoDTu3Sk8
Once upon a time....
Answers
After they all one at the MMO irl and cashed out there crypto, they quit and don't make games anymore. Welcome to gaming where you don't matter unless you're a ruthless psychopath who will fight to the death for money.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I know few people on here ride motorcycles, but I liken it to Harley Davidson riders. There's a whole market that will only consider riding a Harley. There simply is no substitute, and this market share is BIG. Billions of dollars big. WoW is very similar.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I'm a simple kind of guy that is always right !
Once upon a time....
2) I think they completely dumbed down all the PVE MMO themeparks. Also no themepark studio seems to know how to deliver the Core WoW package. They all make subpar WoW clones. So all new themeparks keeping failing.
3) New games are too focused on cash grabs, loot boxes, crypto, cash shops etc...
Combining all these gives you a dead MMO genre.
Just watched this video, some pretty solid analysis on that video. Cant really disagree much with it.
Bartle taxonomy of player types
Achievers, Explorers, Socializers, and Killers.
I agree the person coming up with this did it during muds. Why is this only mud theory thou? Seems like it can be applied outside of muds, to all games. I think you are pushing a little hard on mud theory, instead of focusing on this player type concept in general.
Absolutely! I was just coming to say pretty much the same thing. This is spot on.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
WoW didnt even sell 25mil copies its first year.
These MMO's that have been coming out are being tried and people are immediately leaving with bad reviews. Its not a shortage of players, its a shortage of MMO quality.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you think about it though, getting the money up front in a B2P format is smart in 2023....Most players dont stick around longer than a month or two, so they are starting to charge more up front knowing the players will most likely leave. If you compare now to the early days of MMOs, there just weren tmany gaming choices back then....THere were some good single player games, but not the massive amounts we have today.
People dont stick around, because the games are absolute garbage. Look at the user ratings, completely in the tank.
If you want to see a real bank roll, wait until 1 of these studios actually makes a game that is good.
Gamers are able to look at the game features and determine what affect those features had on their gaming experience.
Gamers are not a bunch of imbeciles. They can think and use logic.
Once upon a time....
Yep new world attracts massive players who promptly quit near max level.
I am not saying New World is the worst game. Its a AAA with a decent 1-50 experience. Its main problem is that it cannot retain players past 50. Think about it, this game is getting tens of thousands of sales per month, and somehow is losing 10k+ average players per month. It only has 30k average players left right now. Not a great looking future here.
It is the only decent AAA MMO to release in the last 7+ years, so it has the entire "new player" market to itself and yet cant retain them or anyone other player base.
Remember that thing about optimal play needed breaks or short periods of "down time."
Once upon a time....