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If your game is around a decade in development should you really be highlighting concept art?

NildenNilden Member EpicPosts: 3,916
I don't  want to hate on concept art and think some of it is actually fantastic. It just shouldn't be what you are highlighting when around a decade into development.

I'm looking at you Pantheon, Camelot Unchained and all the rest.

This doesn't create excitement or build interest it makes me question your competence. This is especially true when all I see is concept art and nothing following it that actually got put into the game. It makes me question WTF you are even doing.

Now I know EverQuest had some serious crunch culture going on to make it and it took around 2 years.

https://www.pcgamer.com/breaking-the-internet-the-story-of-everquest-the-mmo-that-changed-everything/

Then we have Dark Age of Camelot -
Total development costs excluding equipment leases was about US$2.5 million and took 18 months with a team of 25 full-time developers. 3DS Max and Character Studio were used to create all models and animations within the game.

https://en.wikipedia.org/wiki/Dark_Age_of_Camelot#:~:text=Total development costs excluding equipment,and animations within the game.

Then you have WoW-
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing.

https://en.wikipedia.org/wiki/World_of_Warcraft#:~:text=World of Warcraft was first,5 years, including extensive testing.

So when I see these as historical references I really start to wonder was the crunch that bad? How do you not have an actual game anywhere near a release state? Is it really worth highlighting concept art or maybe you should just put that in a gallery on the website and people can check it out if they want to. You should probably be showing something with much more substance that involves actual game play.

In fact I would make the case that showcasing concept art is just hurting your game when you're around ten years into development you really should have more to show. 

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  • KyleranKyleran Member LegendaryPosts: 44,057
    While I'm no game developer I have stayed in a Holiday Inn Express.

    I think one big issue with the protracted development timelines of modern indie MMORPGs is they are having to upgrade to newer technologies multiple times which keeps pushing final delivery ever outward.

    Think how much computer tech has changed in the past 10 years, probably hundreds of new tools and processs to deliver software and hardware.

    With their short development windows both EQ1 & DAOC could pretty much be delivered with a single set of technology from start to finish, with little upgrades required.

    They also could start development with the best hardware money could buy and be pretty much assured by time it released their customers base could afford to and would be willing to upgrade to the same level.

    That all changed with WOW which ran on PC equivalents of a smart frig which was one thing which tripped up Vanguard as Brad wasn't counting on gamers suddenly not being willing to upgrade their rigs to play his new game.
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  • mekheremekhere Member UncommonPosts: 273
    Remali said:
    They have nothing to show but they still want your pledge money
    They took that pledge money and built crypto mining farms. They are busy making new crypto coins, nfts and crypto games. They do not care about mmo's or consoles anymore. There so distracted by greed, there shooting themselves in the foot here so to speak. All they wanna do is take your money and buy a gpu or the cheapest stock so they can build new gaming studio's only our grandkids get to enjoy.
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  • NildenNilden Member EpicPosts: 3,916
    edited January 2023
    Kyleran said:
    While I'm no game developer I have stayed in a Holiday Inn Express.

    I think one big issue with the protracted development timelines of modern indie MMORPGs is they are having to upgrade to newer technologies multiple times which keeps pushing final delivery ever outward.

    Think how much computer tech has changed in the past 10 years, probably hundreds of new tools and processs to deliver software and hardware.

    With their short development windows both EQ1 & DAOC could pretty much be delivered with a single set of technology from start to finish, with little upgrades required.

    They also could start development with the best hardware money could buy and be pretty much assured by time it released their customers base could afford to and would be willing to upgrade to the same level.

    That all changed with WOW which ran on PC equivalents of a smart frig which was one thing which tripped up Vanguard as Brad wasn't counting on gamers suddenly not being willing to upgrade their rigs to play his new game.
    I would argue on that front everything is better for the developers now. From software to hardware to knowledge. There was no Unity, asset packs, resources, etc etc back then. They were using pentiums and dial-up modems. 

    What developers have available to them today vs what they were using to make MMORPGs back then is night and day. They were quite literally doing more with less and in less time.

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    https://www.techradar.com/best/best-workstations

    Even in 2013 ten years ago they still would have been blowing away anything from the early 2000's.
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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Well, Star Citizen is making it a "game of games" to keep the money flowing in. It seemed to work well for them :)

    You do have great points, though. Technology is "supposed" to make life easier, yet MMOs seem to be "harder to create?" <insert record scratch here>

    Many development engines seem to be quite modular. Plug one in and go. Yes, some tweaking here and there for assets and gameplay specifics, but easier.

    Oh! Then we have to plan on "How do we monetize it all?" lol

    Not only has technology changed, but life and society has changed since the turn of the millennium, for good and/or bad.
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    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
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  • [Deleted User][Deleted User] Posts: 927
    edited January 2023
    The user and all related content has been deleted.
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  • ScotScot Member LegendaryPosts: 24,427
    edited January 2023
    Thing is Nilden you can't compare a CF with a smaller team to a AAA by a studio, unless you were talking about SC and even there it is their first game. No track record means you are pathfinding to a good game, good luck with that.

    But I agree with you, still highlighting concept art is questionable.
    KyleranMendelAlBQuirkySovrathBabuinix
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited January 2023
    All done to maintain the illusion of progress when in fact little is being made in areas which can be easily shown to the public. 

    Slight of hand and misdirection are trademarks of indie MMORPG development, along with significant incompetence, mismanagement and of course, some flat out lying.
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  • MendelMendel Member LegendaryPosts: 5,609
    Scot said:
    Thing is Nilden you can't compare a CF with a smaller team to a AAA by a studio, unless you were talking about SC and even there it is their first game. No track record means you are pathfinding to a good game, good luck with that.

    But I agree with you, still highlighting concept art is questionable.
    The industry has been overtaken by small groups promising to deliver what large AAA studios did.  They *might* be able to, but it is going to take substantially longer and cost more.  The small groups have turned to crowdfunding to eschew the more traditional financing.  Crowdfunding is counted as 'revenue' these days, which has even lured in the larger studios.  Income without deliverables, a panacea for developers!

    The larger studios that produced EQ/AC/DAoC and even WoW had the advantage of competent management.  Small studios that are attempting to make (or replicate) MMORPGs these days don't seem to have the same level of management.  The older studios also didn't have the distraction of crowdfunding.  Who knows how many man-hours companies are pouring into crowdfunding?  I don't, but it certainly seems high to me.  That's effort that could (should) have been applied to actual development. 

    From the outside, development companies appear to be hiring community managers and investing into web sites far sooner than they need to.  The crowdfunding efforts take man-hours to pursue, so the priority is for developing these assets rather than hiring artists, animators, network coders, database experts and the like to actually make the game.

    Did anyone even hear about EQ before there was a public beta to get a hands-on view of the game?  The silent approach worked well then; modern companies are too busy announcing and publicizing their game that they might finish in the future (sometimes the very far distant future).  Did anybody heard of Hershey Bars before they were in production?  No.  The customer capture function occurred after the product was invented.  This is one 'improvement' that modern businesses could stand to re-think.

    I also agree; concept art isn't a finished product.



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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651


    Anyone remember THIS beauty?
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  • lahnmirlahnmir Member LegendaryPosts: 5,053
    Highlighting concept art? How about selling concept art as if it was an actual ingame item already with a nice big pinky swear? You bloody amateurs have nothing on Star Citizen.

    /Cheers,
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    Some of them make good desktop backgrounds.
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  • olepiolepi Member EpicPosts: 3,053
    In my field we called that "marketecture". There is no real product yet, but marketing has some cool slides they can show you of what they think it will be.
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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Mendel said:
    Did anyone even hear about EQ before there was a public beta to get a hands-on view of the game?  The silent approach worked well then; modern companies are too busy announcing and publicizing their game that they might finish in the future (sometimes the very far distant future).  Did anybody heard of Hershey Bars before they were in production?  No.  The customer capture function occurred after the product was invented.  This is one 'improvement' that modern businesses could stand to re-think.
    I think this is another "sign of the times." Twitter, Facebook, and Instagram seem to have companies searching for "traffic and hype" (likes and upvotes) rather than actual development :(
    MendelKyleranBrainyScotChampie

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    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • MendelMendel Member LegendaryPosts: 5,609
    AlBQuirky said:
    Mendel said:
    Did anyone even hear about EQ before there was a public beta to get a hands-on view of the game?  The silent approach worked well then; modern companies are too busy announcing and publicizing their game that they might finish in the future (sometimes the very far distant future).  Did anybody heard of Hershey Bars before they were in production?  No.  The customer capture function occurred after the product was invented.  This is one 'improvement' that modern businesses could stand to re-think.
    I think this is another "sign of the times." Twitter, Facebook, and Instagram seem to have companies searching for "traffic and hype" (likes and upvotes) rather than actual development :(

    I can't be certain, but it seems more like companies are marketing their product from its inception, then people reinforce the hype, participating in the promotion of the idea.  No game, just marketing.



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  • BrainyBrainy Member EpicPosts: 2,206
    I think its more a change in concept of advertising.

    Hype the product early, get all these people hyped, that way if your product is subpar you already made your money, just like New World did.

    Same thing is happening to many movies today.  In the old days movies used to make 7-20 times more money after the opening weeked, so alot of their money was based on word of mouth.  However now days movies are just getting 3 times the money of opening weekend.  This means like 90% of the money the movie will make is recieved within the first few weeks or even opening weekend before any word of mouth can destroy the film.  Once negative word of mouth happens it drops but all the money already came in.

    If you look at the charts of old MMO's they all slowly increased over time, building their brand with positive word of mouth.  Ususally the failed hyped games had high numbers early then a fast dropoff as negative world of mouth informed became widespread.

    AlBQuirky
  • ScotScot Member LegendaryPosts: 24,427
    edited February 2023
    Mendel said:
    AlBQuirky said:
    Mendel said:
    Did anyone even hear about EQ before there was a public beta to get a hands-on view of the game?  The silent approach worked well then; modern companies are too busy announcing and publicizing their game that they might finish in the future (sometimes the very far distant future).  Did anybody heard of Hershey Bars before they were in production?  No.  The customer capture function occurred after the product was invented.  This is one 'improvement' that modern businesses could stand to re-think.
    I think this is another "sign of the times." Twitter, Facebook, and Instagram seem to have companies searching for "traffic and hype" (likes and upvotes) rather than actual development :(

    I can't be certain, but it seems more like companies are marketing their product from its inception, then people reinforce the hype, participating in the promotion of the idea.  No game, just marketing.
    This is happening throughout the entertainment industry, they have moved on from in game metrics to incorporating social media metrics.
    AlBQuirkyKyleran
  • delete5230delete5230 Member EpicPosts: 7,081
     :D :p  

    Remember Pantheon made a YouTube with two rubber monster figurines sitting on a picnic table. 

    And people loved it !!!!....... I'm like what is wrong with you people !!   
    ScotAlBQuirkyKyleran
  • cheyanecheyane Member LegendaryPosts: 9,404
    What's with the useless metrics like  how many mobs were killed, how much damage was dealt or how many times players died and so on and so forth. It's all tailored to the social media hype and I'm not entirely sure what purpose it serves.

    Well engaging streamers though has had a definite impact on a game and it can boost the initial population. Over time how people view games has changed and mobile games have certain ways to advertise their games and this is slowly seeping into other platforms with questionable success.

    Disregarding all that, it is within our own power to look at things and decide for ourselves but the hype can have one important element which is in the sea of games the game that is hyped will stand out and more likely than not we will take a gander at the game because there might be a good game there.
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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
     :D :p  

    Remember Pantheon made a YouTube with two rubber monster figurines sitting on a picnic table. 

    And people loved it !!!!....... I'm like what is wrong with you people !!   

    Huh?
    Sovrath

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • ScotScot Member LegendaryPosts: 24,427
    cheyane said:
    What's with the useless metrics like  how many mobs were killed, how much damage was dealt or how many times players died and so on and so forth. It's all tailored to the social media hype and I'm not entirely sure what purpose it serves.

    Well engaging streamers though has had a definite impact on a game and it can boost the initial population. Over time how people view games has changed and mobile games have certain ways to advertise their games and this is slowly seeping into other platforms with questionable success.

    Disregarding all that, it is within our own power to look at things and decide for ourselves but the hype can have one important element which is in the sea of games the game that is hyped will stand out and more likely than not we will take a gander at the game because there might be a good game there.
    Metrics already heavily influence what sort of games are made and what the gameplay is in them. It is a soulless vision of gaming that has taken over from the designers vision of what a great game could look like. Indie is the only real hold out against metrics and I doubt they do not give a nod to it.
    AlBQuirkykitaradKyleran
  • DattelisDattelis Member EpicPosts: 1,675
    Sucken cost fallacy. People running these things can do whatever they want as long as people pledging suffer from it.
    AlBQuirky
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    When you invest in an idea thats not backed with a solid business plan, thats what we get. As gamers we learn, developers that made great games in the past, may have no clue how to run a business. Pantheon is a game that falls under that category. VR has used our funding to learn how to run a business. 2 or 3 iteration on Pantheon, being rebuilt again from the ground up. Im not sure who is to blame? We as gamers are part of this as well. We gave them money without asking, who is the CEO and the CFO.  
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  • delete5230delete5230 Member EpicPosts: 7,081
    AlBQuirky said:
     :D :p  

    Remember Pantheon made a YouTube with two rubber monster figurines sitting on a picnic table. 

    And people loved it !!!!....... I'm like what is wrong with you people !!   

    Huh?
    Guess you didn't follow every thing Pantheon.
    AlBQuirky
  • SovrathSovrath Member LegendaryPosts: 32,936
    AlBQuirky said:
     :D :p  

    Remember Pantheon made a YouTube with two rubber monster figurines sitting on a picnic table. 

    And people loved it !!!!....... I'm like what is wrong with you people !!   

    Huh?
    Guess you didn't follow every thing Pantheon.

    feel free to post a link.
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