I also stumbled on the Xenonauts II, a graphically improved version of the Microprose X-Com series. I enjoyed the Microprose version much more than the Firaxis version, and the Xeno2 looks far better than Xeno1. Even the Xeno2 demo has kept me occupied the past few days, so I expect that it will be a solid purchase when the budget and release collide. Reasonably good news: Release is scheduled for 2023, and by the look of the demo, there's probably not much left to do.
Logic, my dear, merely enables one to be wrong with great authority.
The less it is like Divinity: Original Sin, the better. Such trite games don't interest me(imo? DOS 1 was just a glorified engine tech demo, 2 still ha s to prove itself).
If ravenbound only has permadeath option, I can tell you right now that game will flop.
Apparently these devs dont want to make money.
It's a roguelite game. They are all like that. That's the genre.
I get it, but Dark Souls was able to get popular without that feature, souls-like I suppose you can say.
Just saying if it has a permadeath only option, the game wont be popular as an RPG. That alone will make the game appeal to a small base of players.
There's a big difference between a permadeath option that kills a character that you had put over 100 hours into and a permadeath game that assumes that you'll either beat the game or hit game over within a few hours.
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Logic, my dear, merely enables one to be wrong with great authority.
Apparently these devs dont want to make money.
Just saying if it has a permadeath only option, the game wont be popular as an RPG. That alone will make the game appeal to a small base of players.