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Pax Dei, Mainframe Industries' Upcoming Cloud Native MMO, Is A Sandbox Where Everything Is Built By

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Fact, thats not enough money to make an MMO. Where is the rest coming from is my question? My guess is gamers is the plan?
    MendelAndemnon
  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    Nanfoodle said:
    Fact, thats not enough money to make an MMO. Where is the rest coming from is my question? My guess is gamers is the plan?
    How much it costs to make an MMO depends tremendously on what you want to do.  If you want to make a fairly barebones MMORPG that doesn't have very many features or very much content, you could easily do it for under $1 million.
    The_Korrigan
  • ArglebargleArglebargle Member EpicPosts: 3,482
    The closest AAA sandbox I think we had the oppurtunity to play was created released way back in 1997. The early days of Ultima Online was as perfect as an MMO could ever be. Lets hope Pax Dei is the start of something amazing.
    And yet it still only survived because of Trammel.
    BrainyThe_KorriganMendel

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited March 2023
    gelraen said:
    So I'm a game developer myself, working in Unreal 5. Prior to that, I have been working for about 8 years in Unreal 4.

    It's exciting that they're using UE5 for this, but it also tempers my expectations of when this could possible release. It's very early days for UE5, making large worlds. They've just transitions from the older system of World Composition for open world content, to a new system called World Partition. This new system is really in flux, and feels like it is really a year or two away from being fully mature, feature and stability wise. This makes me wonder how far this game really is from release... I'd guess at least 2-3 years minimum. Exciting! but also makes me just me chill out a bit, expectation wise.

    I know a few people who also are self proclaimed "game developers", who in reality just experiment with the engine as amateurs and are in no way on the level of a professional developer in a commercial game studio. Not to mention those guys, Blizzard veterans and others, are probably backed up by Epic directly.

    Do you have examples of your work ?
    Respect, walk, what did you say?
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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited March 2023
    This to me is a milking Unreal Engine 5 that does impressive visuals with little work.

    If this doesn't have the budget of a mainstream MMO, I think this will fall short on well, every other aspect. This is the doubled edged sword of UE5, impressive visuals you can barely tell the difference between a small indie studio effort vs a high production value undertaking, because that matters, a hell lot, for the development effort an MMO game will englobe to ever hit on expectations.


    So unless it can be confirmed they actually have a decently large development team on top of the money, I wouldn't read much into this project being something that'll be on the scope standards set by current mainstream MMOs.
    MendelKyleranScot
  • DarkhawkeDarkhawke Member UncommonPosts: 212
    The closest AAA sandbox I think we had the oppurtunity to play was created released way back in 1997. The early days of Ultima Online was as perfect as an MMO could ever be. Lets hope Pax Dei is the start of something amazing.
    And yet it still only survived because of Trammel.
    Trammel does not take away the fact that that UO is the best open World MMORPG sandbox , made to date , look at what we w are being offered today things like New World , which is more like a Litterbox  compared.

    Let's hope Pax Dei is a better effort than NW , but Amazon set tye bar quite low 
  • KyleranKyleran Member LegendaryPosts: 44,065
    The closest AAA sandbox I think we had the oppurtunity to play was created released way back in 1997. The early days of Ultima Online was as perfect as an MMO could ever be. Lets hope Pax Dei is the start of something amazing.
    Let's hope they can do better than UO which "won" Computer Gaming World's "Coaster of the Year" award, meaning the CDs were best used to place your cold drinks on them.

    UO actually "won" two years in a row as I recall.  ;)
    Andemnon

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • UwakionnaUwakionna Member RarePosts: 1,139
    edited March 2023
    It's a nice pitch with nice buzzwords.

    Like others already said, bit of a samey song and dance that we just have to see results.

    Doesn't really explain how they plan to make the sandboxy stuff actually engaging on a large social scale.

    EDIT: Oh seems there's no NPCs, just hostile monsters.

    Well, I'll look at it again when they stop reliving the same mistake loop 76 worked it's way through.
    ChampieNilden
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  • KyleranKyleran Member LegendaryPosts: 44,065
    edited March 2023
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Comment from a 2008 thread on this site.

    "2)  No NPC's that I recall.  I think they wanted the players to make the world come alive and sell their wares as merchants in place of the NPC's.  The result was that the world felt pretty empty."

    https://forums.mmorpg.com/discussion/184735/asherons-call-2-what-was-it-like-why-did-it-fail

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    edited March 2023
    Kyleran said:
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Sometimes I get the feeling that when they say SANDBOX BUILT BY PLAYERS we're supposed to stop what we're doing and salivate like dogs hearing "squirrel" in Up. It doesn't seem to work on me. It makes me tune out instead.

    Give me a well-designed multiplayer game as idiot griefer-proof as possible instead and screw sandboxes.
    The_KorriganMendelKyleran
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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Kyleran said:
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Comment from a 2008 thread on this site.

    "2)  No NPC's that I recall.  I think they wanted the players to make the world come alive and sell their wares as merchants in place of the NPC's.  The result was that the world felt pretty empty."

    https://forums.mmorpg.com/discussion/184735/asherons-call-2-what-was-it-like-why-did-it-fail

    AC2 was definitely not a sandbox at all.
    That was one of its problems, it was a theme park built like a sandbox... of course it didn't work.
    Kyleran
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • ScotScot Member LegendaryPosts: 24,445
    Robokapp said:
    there's no release date - and never will be.
    I think it is good there is no release date, we have seen those sorts of promises before. Actually some recognition of the problems with both "roadmaps" and polish before launch is needed by every CF venture.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,065
    Scot said:
    Robokapp said:
    there's no release date - and never will be.
    I think it is good there is no release date, we have seen those sorts of promises before. Actually some recognition of the problems with both "roadmaps" and polish before launch is needed by every CF venture.
    I absolutely would prefer devs not provide dates unless...they are asking players to hand over money to help build the game.

    Even then I get that dates are aspirational in such endeavors, so no worries if dates have to be replanned as long as the reasons are shared at a high level.

    What I abhor is devs who take customers money, totally miss all dates by absolutely unreasonable amounts (aka they were always too incompetent or lying even) and then go totally dark on the next planned release date for years on end.

    The_KorriganSovrathScot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • olepiolepi Member EpicPosts: 3,062
    Kyleran said:
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Comment from a 2008 thread on this site.

    "2)  No NPC's that I recall.  I think they wanted the players to make the world come alive and sell their wares as merchants in place of the NPC's.  The result was that the world felt pretty empty."

    https://forums.mmorpg.com/discussion/184735/asherons-call-2-what-was-it-like-why-did-it-fail

    The way Ryzom handled this is that there are NPC vendors, but they only sell basic items. So technically not everything is made by players. But the vendor items are grade C. Any good quality item is player made.
    Kyleran

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    olepi said:
    Kyleran said:
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Comment from a 2008 thread on this site.

    "2)  No NPC's that I recall.  I think they wanted the players to make the world come alive and sell their wares as merchants in place of the NPC's.  The result was that the world felt pretty empty."

    https://forums.mmorpg.com/discussion/184735/asherons-call-2-what-was-it-like-why-did-it-fail

    The way Ryzom handled this is that there are NPC vendors, but they only sell basic items. So technically not everything is made by players. But the vendor items are grade C. Any good quality item is player made.

    Actually, New World doesn't have any "NPC Vendors" per se either. Faction vendors sell good "starter" stuff, but that's it. Everything else comes from player interaction.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • KyleranKyleran Member LegendaryPosts: 44,065
    olepi said:
    Kyleran said:
    I never played it, but recall one "issue" AC2 had which many viewed as a negative was no npc vendors, everything built by players, at least at launch.

    Comment from a 2008 thread on this site.

    "2)  No NPC's that I recall.  I think they wanted the players to make the world come alive and sell their wares as merchants in place of the NPC's.  The result was that the world felt pretty empty."

    https://forums.mmorpg.com/discussion/184735/asherons-call-2-what-was-it-like-why-did-it-fail

    The way Ryzom handled this is that there are NPC vendors, but they only sell basic items. So technically not everything is made by players. But the vendor items are grade C. Any good quality item is player made.

    Actually, New World doesn't have any "NPC Vendors" per se either. Faction vendors sell good "starter" stuff, but that's it. Everything else comes from player interaction.
    I'd even question that the faction starter gear is terribly relevant anymore, after the Burning Sands update I always found better, yet affordable gear on the trade merchants long before I got my faction level high enough to purchase anything very useful.

    Hopefully they'll be looking to rebalance faction levelling and gear rewards as on my latest alt I only skilled it to max so I can purchase my two a day gypsum orbs and make bit of gold on my daily 3 faction quests.


    The_Korrigan

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NildenNilden Member EpicPosts: 3,916
    I'm wondering how cloud native is a net positive.

    Or for that matter why it would be a benefit at all to someone who already exclusively plays MMOs on a desktop PC. 
    Scot

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

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  • ChampieChampie Member UncommonPosts: 191
    Nilden said:
    I'm wondering how cloud native is a net positive.

    Or for that matter why it would be a benefit at all to someone who already exclusively plays MMOs on a desktop PC. 
    "Cloud-Native" is the clue that these guys aren't Game Developers. They are Financial Hobgoblins. "Game" is just the dressing for the exploit.
    Kyleran
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Champie said:
    Nilden said:
    I'm wondering how cloud native is a net positive.

    Or for that matter why it would be a benefit at all to someone who already exclusively plays MMOs on a desktop PC. 
    "Cloud-Native" is the clue that these guys aren't Game Developers. They are Financial Hobgoblins. "Game" is just the dressing for the exploit.

    That's pulling stuff out on one's ass as far as I know it.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • NildenNilden Member EpicPosts: 3,916
    One of these too good to be true, promise the world, same old song and dance games has to actually deliver at some point.

    Right? 

    Right?

    The Curious Learners Guide to Using Japanese Question Words  FluentU  Japanese
    ChampieKyleran

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • ChampieChampie Member UncommonPosts: 191
    edited March 2023
    Champie said:
    Nilden said:
    I'm wondering how cloud native is a net positive.

    Or for that matter why it would be a benefit at all to someone who already exclusively plays MMOs on a desktop PC. 
    "Cloud-Native" is the clue that these guys aren't Game Developers. They are Financial Hobgoblins. "Game" is just the dressing for the exploit.

    That's pulling stuff out on one's ass as far as I know it.
    Maybe. What are the odds that your guess is more accurate than my guess?
  • MendelMendel Member LegendaryPosts: 5,609
    Champie said:
    Nilden said:
    I'm wondering how cloud native is a net positive.

    Or for that matter why it would be a benefit at all to someone who already exclusively plays MMOs on a desktop PC. 
    "Cloud-Native" is the clue that these guys aren't Game Developers. They are Financial Hobgoblins. "Game" is just the dressing for the exploit.

    It certainly appears that someone found an underutilized buzzword.  I'll stick with my usual description of games that can be played on mobile, console, and PCs -- bad.






    Logic, my dear, merely enables one to be wrong with great authority.

  • ErevusErevus Member UncommonPosts: 135
    Can't remember which MMO i'm waiting for, but i do remember me waiting for.
    "Human beings make life so interesting. Do you know, that in a universe so full of wonders, they have managed to invent boredom. (Death)”
    ― Terry Pratchett,


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