The mobile MMO market is at least 10 times bigger than the console and PC MMO market combined.
So, it seems to be doing OK for itself despite the opinions of a handful of geezers in this thread.
A lot depends on what you count as an MMO. If you exclude games that don't have any shared world where you could see other players, but have leaderboards where you can basically compete to see who spends the most money, then the mobile MMO market would be a lot smaller.
A lot smaller, so only 5 times bigger than console and PC MMOs combined.
Lineage W made like $800 million last year.
That doesn't surprise me at all; the mobile market can tap into a revenue stream that can often times surpass what other markets can do, but only on occasion and in these small bursts when a new popular mobile game comes out.
I recall when Genshin Impact came out it had these really crazy revenue numbers, and before that Black Desert Mobile. Oh right and Diablo Immoral.
If these mobile games didn't make the batshit crazy revenue that they do we probably wouldn't even be having this conversation.
TLDR: Unlimited Pay to Win progression makes buttloads of cash from the crowd brainwashed into thinking that P2W is just fine.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The mobile MMO market is at least 10 times bigger than the console and PC MMO market combined.
So, it seems to be doing OK for itself despite the opinions of a handful of geezers in this thread.
A lot depends on what you count as an MMO. If you exclude games that don't have any shared world where you could see other players, but have leaderboards where you can basically compete to see who spends the most money, then the mobile MMO market would be a lot smaller.
A lot smaller, so only 5 times bigger than console and PC MMOs combined.
Lineage W made like $800 million last year.
That doesn't surprise me at all; the mobile market can tap into a revenue stream that can often times surpass what other markets can do, but only on occasion and in these small bursts when a new popular mobile game comes out.
I recall when Genshin Impact came out it had these really crazy revenue numbers, and before that Black Desert Mobile. Oh right and Diablo Immoral.
If these mobile games didn't make the batshit crazy revenue that they do we probably wouldn't even be having this conversation.
TLDR: Unlimited Pay to Win progression makes buttloads of cash from the crowd brainwashed into thinking that P2W is just fine.
It's easy to convince someone to spend $2-5 bucks a pop to finish upgrading their town/characters before they finish taking the shit that got them to open the app on their phone in the first place.
The mobile MMO market is at least 10 times bigger than the console and PC MMO market combined.
So, it seems to be doing OK for itself despite the opinions of a handful of geezers in this thread.
A lot depends on what you count as an MMO. If you exclude games that don't have any shared world where you could see other players, but have leaderboards where you can basically compete to see who spends the most money, then the mobile MMO market would be a lot smaller.
A lot smaller, so only 5 times bigger than console and PC MMOs combined.
Lineage W made like $800 million last year.
That doesn't surprise me at all; the mobile market can tap into a revenue stream that can often times surpass what other markets can do, but only on occasion and in these small bursts when a new popular mobile game comes out.
I recall when Genshin Impact came out it had these really crazy revenue numbers, and before that Black Desert Mobile. Oh right and Diablo Immoral.
If these mobile games didn't make the batshit crazy revenue that they do we probably wouldn't even be having this conversation.
TLDR: Unlimited Pay to Win progression makes buttloads of cash from the crowd brainwashed into thinking that P2W is just fine.
It's easy to convince someone to spend $2-5 bucks a pop to finish upgrading their town/characters before they finish taking the shit that got them to open the app on their phone in the first place.
That's twice you've mentioned playing mobile games while taking a shit. You need more fiber in your diet.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The mobile MMO market is at least 10 times bigger than the console and PC MMO market combined.
So, it seems to be doing OK for itself despite the opinions of a handful of geezers in this thread.
A lot depends on what you count as an MMO. If you exclude games that don't have any shared world where you could see other players, but have leaderboards where you can basically compete to see who spends the most money, then the mobile MMO market would be a lot smaller.
A lot smaller, so only 5 times bigger than console and PC MMOs combined.
Lineage W made like $800 million last year.
That doesn't surprise me at all; the mobile market can tap into a revenue stream that can often times surpass what other markets can do, but only on occasion and in these small bursts when a new popular mobile game comes out.
I recall when Genshin Impact came out it had these really crazy revenue numbers, and before that Black Desert Mobile. Oh right and Diablo Immoral.
If these mobile games didn't make the batshit crazy revenue that they do we probably wouldn't even be having this conversation.
TLDR: Unlimited Pay to Win progression makes buttloads of cash from the crowd brainwashed into thinking that P2W is just fine.
It's easy to convince someone to spend $2-5 bucks a pop to finish upgrading their town/characters before they finish taking the shit that got them to open the app on their phone in the first place.
That's twice you've mentioned playing mobile games while taking a shit. You need more fiber in your diet.
The quality of the market for the one reminds me of the other.
This user is a registered flex offender. Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say. Always be the guy that paints the house in the dark. Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I do possess a mobile phone, but its not a smartphone, i will never buy a smartphone, so the simple answer is NO. However, with the way things are going currently, i would advise everyone to get rid of their smartphones before its too late.
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.