For this discussion, I will take that fun = impromptu pleasure on a micro scale. That defeating even a single zombie is somehow fun. I wanted to discuss this with you and hear your opinions. What I am going to do is list MMOs I have played and how much fun they are to me. Part 1 / 2 .
AGE OF CONAN: It is overall quite a good game with a very nice IP(obviously). I just don't find it that fun outside playing your standard tab target classes(Demo, Tempest etc). The directional combat is a nice idea, but that's all I think it is. In the end it just becomes unnecessary extra clicks. And the entire game feels entirely too sluggish. Too much walking to and fro, empty spaces etc. I also felt like it needed more XP, at least +50%. Overall, it is good from time to time if you like Conan.
AION: I remember playing this back when and it used to actually be fun, but ... idk.
BLADE AND SOUL: Now this, this is the definition of fun. It's going to happen again. Given how intricate B&S is with the combat, it just feels beautiful to play. I also quite like the story and the world. This is one of those games where I could see myself just doing nothing and yet it would be having fun. It's a mighty shame I haven't really given it a real go.
DCUO: This is quite a good game that often feels quite a bit "beat em up". It's not bad, far from it and it is actually quite fun, even if it can start to feel a bit repetitive. It's also quite different from most other games you are going to play here. Thus it has quite an introductory period. Regardless, if you like Superheroes, it's well worth a look. I'd wager it's overall well worth a look. Just DO NOT treat it as an MMO! It's not really that. More like Persistent Online Action Role Playing Game.
D&D:O : I haven't tried this one, I really feel like I should.
ESO: Now, here is a game I'd really wish to get into. It is a BEAUTIFUL game with a set of very interesting mechanics(Skill Morphing, for one). It's just ... the combat and the way Quests are handled(without instancing) is ... so immersion breaking, I give up. Also, quite a bit of extra mechanics and changes from the usual (mmo)RPG formula is distracting(like how crafting works, how gearing works etc). And it just feels odd to play, not good at all. For me it is a beautiful game with bland gameplay. And too many unnecessary systems.
EVERQUEST 2: Besides the outdated graphics(you quickly get accustomed to it anyhow), this game is really a gem. It's just ... so ginormously humongous that it is quite intimidating to get into. That's what scared me off, I'll admit. The weight of lore, the size of world, the plethora of systems and activities...overall, if you can look past some 2005 graphics, it's actually quite fun. Depending on class, ofc. I wouldn't give it an A for fun though given that I often need to translate, quite frankly, outdated mechanics etc to get into it. And it feels too open for my tastes.
GUILD WARS 1: Eh, here we go. I can always recommend this one IF you can live WITHOUT jump function. Overall, this game is quite amazing, very nice aesthetics(that are remarkably different than their GW 2 version), a bunch of very nice campaigns that are very fun to get through ... I just wouldn't really call this an MMO. It's more like Persistent Online RPG. And its skill system / combat still holds up and is quite unique. I could probably talk more about GW 1, but for this topic, this will suffice. Moment to moment fun here is super dependant on the class and the build.
GUILD WARS 2: GW 1's more spastic cousin. I wouldn't say that the combat here is better, no. It is just different. And you CAN jump now! I mean, it is a far richer cousin to GW 1, but it's not a successor, no. It's more of a sidegrade than an upgrade. And the artstyle / aesthetics really took a wildswing to the ... whatever side you want. It is an adequate MMO to play from time to time. It's far from what it should've been. Then again, I wanted GW 1++, not what we got.
LOTR:O : Don't get me wrong. This MMO really has quite an awesome community combined with "THE IP"(LoTR) and BEAUTIFUL Aesthetics. But why aren't you playing it then? Because of the second part. See, I really think that it is an outdated game one should play mostly for community and story aspects. The combat, while it has some very nice ideas and mechanics, just feels awful. Early and Mid game also feels quite awful to actually play. And the Animations and Character Models ... this is legendary. I always wanted to get lost in LoTR:O, but its gameplay just FEELS awful. What a shame!
NEVERWINTER: I actually quite like this game. Eventually it becomes quite fun. I just think that the game's tanking an awful lot of its potential due to an overabundance of systems and devs that are, honestly, understaffed for what Neverwinter should be. The best example is the companion system. In theory, this should allow you to play whatever, wherever. Kinda like you can in EQ 2 or GW 1. Just in a rather fun action way. The reality is that these are ... there is so many of them that most of them are /whatever . And the game feels oppressive to play. Heavy Pay 2 Progress. Even without all of that, Neverwinter is very fun. This game would be 1000x better in a private server form.
RIFT: Rifting was actually quite satisfying. And the entire world of Telara was ... good, interesting concept. The gameplay relied too much on counters(think WoW Rogue) for my liking though. And it often felt like you were just going through motions. The ideas were there, the zones were different, the Rift mech is a very interesting idea, but ... it's not entirely fun. Cool, yes. Fun? Not really.
SWTOR: An MMO I don't know what to do with. My relation towards it is ... wow, that's very interesting. Don't get me wrong, SWTOR is super fun on all aspects, it has TOR era Star Wars, the stories ... what gives then? The gameplay is also very satisfactory. I wish I could return here, it really is my kind of game, but ... what Bioware is doing with it is ... annoying to say at least. The story meanders from one weird moment(Zakuul) to another(whatever's happening right now) and I'm just not a fan of that at all. I also finished most of classes, played them, had fun, recorded the story. You understand. Zakuul? That I haven't done and, tbh, it don't belong in SWTOR. If JK -> Ziost is KOTOR 3, Zakuul story could be KOTOR 4. But it's shoehorned in such an awful way that it's, honestly? painful. Currently I have no reason to return even though I would want to. An odd predicament, as I said.
TERA: This was an interesting, if completely forgettable MMO. The gameplay is ok, but the game as a whole was just weird. And when compared to something like B&S, completely pointless imo. Probably is just not my kind of game, seems ok otherwise.
Comments
WOOF WOOF: Never quite got into it. Idk, it never felt good to play. Maybe its social parts(=something I can't care less about) pull it ahead? Maybe it's better experienced in a private server form, Warmane or something? I can kinda see why people like this game, but there are and were better games even in its age(GW1, EQ2 etc).
WAR: The saddest story ever. This is what I use to gauge fun with btw. Even outside of PvP, people really undersell it. Sometimes it's just fun to do Quests, Public Quests etc with a Choppa with Uge Choppa and WAAAAGH!!! . Something about the way these characters move, how they are animated etc, just pulls me in. Like a sucker. And then there is the Warhammer Fantasy IP. This game feels like the best parts of 5th combined with the best parts of 6th. I really love this game. Even with its RoR overlords. I just wish it had more PvE(or rather better PvE?). The potential of this game is astounding and it's one of the saddest stories MMO genre(or any genre for that matter) can tell. RoR version is very good, but parts of quests are missing and the devs ... I thank them for what they have done(let's put it like that). I also feel like the PvE parts and PvP parts should've remained separate, PvE parts given the 2x xp / INF and Sov rebalanced(or, rather, PvE given its own endgame goal which would be ~5% worse than Sov).
- relatively slow progression
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
AoC: What didn't you like about quests? Also, another thing I didn't like about AoC is how dense it was / is about things like proc chance etc. It defines procs per minute, but not the actual proc %. Weird. I will agree that I mostly enjoyed simpler classes here like Demo, Tempest or Priest. I always wanted to enjoy myself some Dark Templar, but a) the option for its natural race(Stygians) was added very late and b) its early-mid game is garbage. You are going to feel the cumbersome nature of AoC with it. Even though thematically, I love it.
AION: Agreed. Didn't like the addition of silly eastern stuff at all. Like that mecha class(AetherTech or whatever). Virtuoso(/Bard) was borderline tbh. The core Aion is very respectable though. Kinda unorthodox though.
B/S: The original concept? I also have next to no idea how it is right now ; the last I played was more than 3 years ago. It felt very good then. Who knows how it is now.
ESO: What didn't you like about Exploration and Quests? I am going to agree that the combat is ... an acquired taste(and then some).
EQ2: What did you hate about the art design? I am going to agree that it hasn't aged gracefully. This interrupts my flow and as thus blocks my enjoyment.
GW1: Fully agreed.
GW2: I just never jived with it. Hated how conversations were done, the shift in aesthetics I also didn't like at all, the combat felt meh(very responsive, but enemies felt too spongy, like they had too much hp or something), freedom of builds was gone, interrupts, playing Healer solo was gone ... man, FUCK GW2! This is a reverse trade. Where you are sold progress but actually get regress.
LOTRO: As I said, everything that doesn't have anything to do with combat is A+ here. You can't have(well, not really, hello there Desert Tale!) combat less MMO. Just ... constant frustration here ; just like with ESO. ESO also breaks the established lore. For an added benefit.
NEVERWINTER: On a base level, from moment to moment, I like it very much and I believe it can be much more. Currently it's not that much AND a lot of "progression systems" just annoy me too much.
RIFT: Fully agreed. It was more of a cool proof of a concept than anything else. Don't get me wrong, there are so many class combos that it's impossible to truly say what's fun and what is not. I loved going 1 class heavy(like Inq or Caba), but even then, the additions can mean so much.
SWTOR: Yes, the art style is an acquired taste. My bigger problem is how outdated it is and you can see it if you compare average character to someone like Valkorion. And my other weird issues with it.
TERA: Fully agreed, it's yet another "proof of a concept" game. For me the Blade and Soul did this element much better. TERA has only combat and nothing else. Which is a shame because it could've been so much more. But the devs focused on the Elin and other garbage. /sigh
AION: I liked the Bard but hated the Mech class and the artist class. REALLY hate the Artist class
B/S: The original concept? The original announcement trailer, which I can't find to save my life had what seemed to me to be a darker concept. The summoner summoned this black demonic spirit that was somewhat reminiscent of something from black desert. I then get into the game and my summons is a kitty cat. I played for a short but but found it so dull. Liked the art style though.
Not what I was thinking of but is any of this in the game today? If it is I'll call "my bad" on this one though I still think it's dull.
ESO: What didn't you like about Exploration and Quests? This is mostly a "me" thing but I thought that the world would be explorable like morrowind or oblviion or skyrim. Instead, you explore to find not much of anything. It's all so deliberate. Nothing truly hidden. Instead of quest hubs you explore to find a quest story. Not bad but just not what I was looking for. I remember playing Elder Scrolls online and there was this murder mystery with the large ^ above the quest objectives. Didn't even need to read anything to solve it. I logged out, booted up morrowind and finding myself discovering a half sunken ship and me going deeper without breathing potions. I rememeber thinking to myself "now THIS is what I want to be doing."
EQ2: What did you hate about the art design? Oh I've always hated the art design. When Lineage 2 went offline for a bit to fix something I made a comic strip of my Lineage 2 dark elf somehow finding himself lost in EQ 2. Everything reminded me of claymation. I remember the strip having a "Sovrath Dark elf" introduce himself as a dark elf and the Lineage 2 version looked at him, a beat, and then said "no you're not."
GW2: but enemies felt too spongy, like they had too much hp or something this I agree with. I also miss how to build a character.
LOTRO: Again, I really hate how the characters are but mostly how gear looks. Moria should have been the ultimate dangerous dungeon crawl, possibly with a few major bosses. Not having the dwarves come and take it over with pockets of danger. I also miss the original old forest. Yeah, I'm one of those guys.
SWTOR: Yes, the art style is an acquired taste. My bigger problem is how outdated it is and you can see it if you compare average character to someone like Valkorion. And my other weird issues with it.
TERA: TERA has only combat and nothing else. Which is a shame because it could've been so much more. But the devs focused on the Elin and other garbage. /sigh I don't Necessarily have an issue with the Elin when seen in a certain light. Asian cultires, at least Korea and Japan, love "cute." I dated a Japanese woman who was born in the US but ended up going back when she was young so lived there for 25 years until she came back to the US. She told me that in Japan it's better to be called "cute" than beautiful.
Also, all the sort of "pervy" stuff that westerners associate with "cute kid type characters" just got an eye roll from her. It's like there's that one thing that they acknowledge but don't talk about.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aion: Uhh...Artist? Wtf is that? I take it that's the second choice for the ... Muse basic class(Artist + Virtuoso)? Don't sound exciting given that I didn't like the Virtuoso too(then again, Bards have to be more of Skalds to entice me). Everything after the Gunslinger was literally the "wtf? /facepalm" for me. The original 8 + GS is just enough imo. Aethertech can be interesting too, but it's implemented wrongly. If I have a Voltron, I want to play as a Voltron, damn it! I don't care about my character then because my character IS Voltron!
B/S: I believe you missed a class actually. Summoner is a rather silly class, yes, what do you expect out of the Lyn race? There is the Warlock or something though, it summons demons afaik. Maybe you should've just gone for a Kung-Fu Master or something to see how deep this rabbit hole goes. VERY DEEP lol.
ESO: That's not exactly my problem with it. I had problems with all these unorthodox systems. I love how SWTOR handles gearing, it's very ... efficient, for the lack of a better word. ESO is an antithesis of that. Not to mention that dialogues with NPCs are NOT instanced! This is ... OH MY GOD! Then there are various lore breaks. I really wish I could create a Daggerfall Pirate and just yohoho! without any issues. But the issues are, unfortunately, baked in. There is good stuff here, maybe I'll give it a fair go one day. I feel like it deserves that.
EQ2: Yes, the Animations + Character Models. This is exactly my issue with LoTR:O. I am undecided how I feel about it in EQ2 though. It does get in the way of fun / pleasure / immersion, yes, but I have other issues with EQ2.
GW2: It just felt bad. And not at all like Guild Wars 2. More like an MMO set in the GW setting.
LoTR:O: Aha, you want less of this cozy feeling and more of what LoTR actually is: Nobledark. I can see and respect this notion.
SWTOR: You forgot to write your reply lol.
TERA: Elin was just an example. The fact that they care about my favorite races(Amani, Baraka) about as much as ... nothing don't really help either. There is an ad for TERA actually right here. Ok, Baraka is in it. Amani ... wtf is with Bluehole(?) and them? Why do they ignore badass Dracodemons? Regardless, the game isn't that interesting to me. Combat can't hold it for long. It had an interesting "The Enemy Within" Main Story, but it got buried under a cubic tonne of random garbage.
ESO: The problem is that ESO wants you to be super immersed in a storyline, akin to idk TSW or SWTOR, but doesn't go the entire way. These half measures are just ... bad. I like TES as a setting, but its rules are ... not good. I agree. Freedom is ok. But! Remember what some swiss dude said once: Sola dosis ... ah I can't! Don't overdo it, basically.
EQ2: All over the place? Huh?
GW1: Yes, GW 1 is an acquired taste. Then again, I don't treat it or expect the same from it as I would from another MMO. Because it really isn't an MMO. It is an Online RPG, nothing else.
LOTRO: How come? I don't think I'm vague here, am I? The animation / character model issues have been always at the forefront of the complaints against LoTR:O. And a lot of early / mid game is annoying. Feels really old school. Which isn't bad by itself, I am just not looking for it.
Rift: Care to explain?
SWTOR: The point isn't to create a 24/7 story ; rather a memorable story you can share with others without issue. Here, SWTOR gets not A, but A++. It's literally 100%. And I wouldn't overlook a game just because of a dev, that's silly imo.
LoTR:O: Aha, you want less of this cozy feeling and more of what LoTR actually is: Nobledark. I can see and respect this notion. Yeah, I wanted grittier. warm and cozy is fine for the shire but the art design of the gear and some of their choices for creating the world leaves much to be desired from where I sit.
SWTOR: You forgot to write your reply lol. Nah, I just didn't have anything to say.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Star Wars Galaxies
Lord of the Rings Online
Warhammer: Age of Reckoning
Star Wars: The Old Republic
EVE Online: a wet dream in terms of nearly endless progression mechanics, skill points, ISK accumulation, Kill boards, planet farming, moon mining, wormhole exploration, industry, station trading etc.
So many in fact you really do need spreadsheets to manage everything, "just like living in paradise" as David used to sing. (Or was it Sammy?)
Fallout 76 - yeah, not a MMO, shut up already.... Never ending leveling, perk cards galore, harvesting materials to store in the subscription exclusive unlimited scrap box.
Can build 3 different camps upgrade gear and create multiple builds.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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Nice to see you still play a lot of game, even though it looks like you're still not a friend of LotRO's gameplay... a shame indeed, great game.
Quite different from DCUO (if that felt like a beat'em up, and something not treated as an MMO), probably worth giving it a shot.